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PS3 Save data editing

Yildirimugur

Registered User
hey guys, why am i keep getting this message (image bellow) when i try to open the converted ps3 to pc edit.bin files with wild@ editor?
I already decrypted my ps3 edit.bin using bruteforce, copy it to different folder, and converted it to pc edit.bin with smeagols just like the manual said.
Anyone can help me?


Experiencing the same problem as well, exactly followed all the steps as mentioned by you guys. Any idea how to fix this? :mellow:
 

breakz

Registered User
Hi maquiavelo....!!!

...About your video :...i've seen it and SUPER THANKS for it!!!..and i have a question:...when in the video, you show us your faces....there is ALSO "Cavenaghi"....from which version of PES did you take it???.....2011?....2010?...201 2???......Please can you tell me it?..!

...And then which kind of player (always about faces....) can i import (for example from PES 2012 or other old pes)....licensed too?...ONLY un.licensed?....or both???.....

thanks again!!!..!

...then another request....: anyone of you has tried to use the multiconverter for an OF of PES2012 for Ps3?....it gives me a crash....(i've tried to use the multiconverter for PES2013...on a PES 2012's OF of an PS3...i know that it was quite impossible that it will go ok....but i've tried...anyway!!!..;)...)....do you think that it would be better to use an EDIT.BIN of a PC's OF...(always of PES 2012)....OBVIOUSLY ALL this to take some faces from PES 2012....
 

giovanneslima

Registered User
Looks like I got a problem here, I have the american version (BLUS), I don't pressed the bruteforce button before decrypting, and I have the same problem when I start the PES Editor.

Now, when I press the bruteforce button, it says this:

PARAM.SFO_ORIGINAL was not found in C:\Program Files (x86)\Bruteforce Save Data\BLUS31029EEDIT\

What can I do? I tried deleting bruteforce and downloading again, but the message keeps appearing. Is the a way to recover this "PARAM.SFO_ORIGINAL"?
 

Nemisiskidd

Registered User
What, like the shirt numbers? I don't think you can.

ok thanks i dont think so either, i was just adjusting the chest number positions on kits such as holland, south korea, usa, russia etc. I noticed i made a colour mistake on one of them in pes so i went to rectify it in edit mode but doing so defaulted the position of the number, i looked around wild@ editor to see if there was a way to edit the colours there without me having to re do it all over again but there isnt a way. I just made sure all colours were correct and re-did the positions in wild@ editor again.
 

Mike1Zero

Registered User
Not sure if anyone has found this but when i heard about this i wanted to give it a try messing around somehow ive taken a pc patch and converted it to ps3 and found this all kits look like this all transfers are right and theres updated faces

http://s3.postimage.org/3psvph3qr/2013_02_02_13_47_41.jpg
http://s18.postimage.org/9b9r1bl5l/2013_02_02_13_47_17.jpg
http://s7.postimage.org/g2e98i5u3/2013_02_02_13_48_19.jpg
http://s8.postimage.org/eeaowcmit/2013_02_02_13_51_34.jpg

*UPDATE*

I fixed the kit problem and have managed to make every team unlicensed so you can use pngs and ingame designs
http://s17.postimage.org/u89ngpngf/2013_02_02_14_52_23.jpg
 

breakz

Registered User
...Mmmm...So to use PES2012 faces....how can i do?....because i've installed PES2012 on my PS3,then i've donwloaded ALL Konami patches and DLC..and then i've transfered it on my pc.then i've used on it bruteforce data and then with the multiconverter...i've got an error..and then program (multiconverter) shut off automatically...what can i do?...should i use a pc patch of PES 2012 and then export the players?...(with wild editor by opening the edit.bin..)..?....Do you know something?
 

19bjk03

Registered User
Not sure if anyone has found this but when i heard about this i wanted to give it a try messing around somehow ive taken a pc patch and converted it to ps3 and found this all kits look like this all transfers are right and theres updated faces

http://s3.postimage.org/3psvph3qr/2013_02_02_13_47_41.jpg
http://s18.postimage.org/9b9r1bl5l/2013_02_02_13_47_17.jpg
http://s7.postimage.org/g2e98i5u3/2013_02_02_13_48_19.jpg
http://s8.postimage.org/eeaowcmit/2013_02_02_13_51_34.jpg

*UPDATE*

I fixed the kit problem and have managed to make every team unlicensed so you can use pngs and ingame designs
http://s17.postimage.org/u89ngpngf/2013_02_02_14_52_23.jpg

That's very interesting, how can we do this?
 

Mike1Zero

Registered User
That's very interesting, how can we do this?

its kinda complicated your like working in reverse i took the pesedit 2.8 patchs optionfile opened it in w!ld and removed every teams kit then converted it to ps3 sadly theres no pc kits balls or boots because theres no kitserver just transfers and every team unlicensed so far im still looking into it if anyone wants il upload the ps3 file so you can have a look dont know if it works on all consoles

http://s9.postimage.org/qkppt322n/2013_02_02_17_16_43.jpg
http://s17.postimage.org/x7cgx00zj/2013_02_02_17_17_05.jpg
http://s4.postimage.org/xrk8d7z8t/2013_02_02_17_17_42.jpg
 

Nemisiskidd

Registered User
to make every team unlicensed so you can use pngs and ingame designs you must remove the kit relink. in the team option in Wild@ editor you should see a small yellow shirt next to it is a little x hover over it with ur cursor and it should tell you "Remove kit relink. Team will use ingame editable kit"

make sure to first make a back up of your option file so if any complications occur you can always go back.
 

Mike1Zero

Registered User
to make every team unlicensed so you can use pngs and ingame designs you must remove the kit relink. in the team option in Wild@ editor you should see a small yellow shirt next to it is a little x hover over it with ur cursor and it should tell you "Remove kit relink. Team will use ingame editable kit"

make sure to first make a back up of your option file so if any complications occur you can always go back.

exactly couldn't of said it better thanks Nemisis
 
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