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Can the Gameplay improve??

Amateur

Registered User
After PES08 speculation is high, and Konami haves a mountain to climb. And by now, we all know just how bad PES08 was -and- we've been doing all kinds of threads about the Top 10 Things that would make PES better, etc, etc..

And yeah, more Licenses, better Editing Modes, more Stadiums, better Commentaries and all that would be cool -BUT- the really important thing here is the Gameplay -and- I've noticed that we have barely commented on the gameplay.

We've only said things like "The gameplay needs to improve", or "PES08 was good, it just needs a tweak here or there". So I wanted to make this thread to comment on things that regard the GAMEPLAY; Controls, Player Attributes, everything regarding the gameplay of the game.

So, bottom line of this thread is that PES4, PES5, PES6 and PES08 have the same exact system of "Stats and Special Abilities" -in- other words, Konami has NOT introduced a single New Player attribute for 5 years now.

And it was a really good set of stats and special abilities for a PS2 game -but- the PS3 can certainly manage much more Player Attributes -and- better gameplay. We've been playing and buying the same game for the last 5 years -and- A version of PES6 with good graphics isn't good enough for a PS3 game.

So please, use this thread to post whatever you think would improve the GAMEPLAY of the game. New Controls?? New Player Attributes?? New Dribbling Tricks?? What New Feature would you like to see in the gameplay?
 

shaun7

Registered User
Personally I think that pes 5 was the best. It had the perfect balance between attack and defence and pace didn't control the match. I think it's the main issue with Pes 2008. Pace is all that matters and that's why it sucks. But it is still a grwat game as shooting is very impressive.
 

Amateur

Registered User
Personally I think that pes 5 was the best. It had the perfect balance between attack and defence and pace didn't control the match. I think it's the main issue with Pes 2008. Pace is all that matters and that's why it sucks. But it is still a grwat game as shooting is very impressive.

Definitely, I agree.. However, the issue with PES08 is that the game was a rushed effort that's clearly unfinished. It is plain bad and full of issues; players move like robots, lack of feeling when you score a goal, lack of feeling overall, everything depends on PACE, it is practically impossible to DEFEND effectively, Attackers have a huge advantage over Defenders (in this case "spectators"), etc, etc..

Konami can add up to 20 New Player Attributes, New Controls, New Editing Features, New Licenses -and- it would all be worthless IF the gameplay isn't sorted out.

And, I trust that Konami has already sorted out those KEY issues -BUT- again, a version of PES6 with good graphics is still NOT good enough for a PS3 game -It- can be much better than that. For one thing, if the PS2 versions of PES had a set of 25 Stats and 23 Special Abilities -then- the PS3 versions can certainly outclass that.

So my point about "New features that could improve the gameplay" -is- not just about pointing out the flaws in the gameplay -it- is about pointing out the flaws of the gameplay, but also giving an idea of what could sort out some of this issues.

For example, take a look at the Stats and Special Abilities in PES4, PES5, PES6, and PES08;
1) Attack--Dribbling
2) Defense--Tactical Dribble
3) Body Balance--Positioning
4) Stamina--Reaction
5) Top Speed--Playmaking
6) Acceleration--Passing
7) Response--Scoring
8) Agility--1 on 1 scoring
9) Dribble Acc.--Post Player
10) Dribble Spd.--Lines
11) Short Pass Acc.--Middle Shooting
12) Short Pass Spd.--Side
13) Long Pass Acc.--Center
14) Long Pass Spd.--Penalties
15) Shot Accuracy--1 Touch Pass
16) Shot Technique--Outside
17) Free-Kick Accuracy--Marking
18) Curling--Sliding Tackle
19) Header--Covering
20) Jump--D Line Control
21) Technique--Penalty Stopper
22) Agression--1 on 1 Stopper
23) Mentality--Long Throw
24) Keeper Skills
25) Team Work
26) Condition
27) Weak Foot Accuracy
28) Weak Foot Frequency

An impressive set of skills for a PS2 Football game -but- still, this system of Stats and Special Abilities is far too limited and generic -this- Old Gen System cannot establish BASIC differences between different players -and- different playing positions.

And in order to FURTHER establish Fundamental Differences between different players and different positions -Konami- MUST include New Player Attributes such as;
1) Short Ground Pass
2) Short Lobbed Pass
3) Long Ground Pass
4) Long Lobbed Pass
5) Through Ball Technique
6) Passing Range
7) Tactical Awareness
8) Defensive Awareness
9) Finishing
10) Work Rate
11) Marking
12) Tackling
13) Long Range Shooting
14) Shot Composure
15) Shielding

Give and take, this are just some 9 New Stats -and- I think those 9 New Stats could establish important differences between different players. And by doing so, the gameplay would improve -because- it would give more importance to the GROUP (TEAM) over the INDIVIDUAL.

So, the game wouldn't just be about playing Kaka with Ronaldinho with Robinho, etc, etc.. The game would be more about organizing a good team with players that can actually play well (effectively) together. About playing to your players strengths -instead- of forcing a tactical scheme that doesn't suits your players.

In other words, the game wouldn't just be about having the best Individuals on your team -it- would be about having the best TEAM -this- would make a HUGE difference to the gameplay of the game.

Anyways, what I'm trying to say -is- What do you think a proper Football game such as PES5 needs in order to improve gameplay-wise?? What New features would YOU like to see in the gameplay of PES5?
 

Chelseaboy19

Registered User
Here's just some ideas to improve gameplay:
Club team and National team stats - In combination with players attributes, club stats would amplify players ability to play certain game types, depending on the game type of their club or national team. To explain it a bit better, clubs are like players. Some excel at certain game types from other players. (e.g. Liverpool really excel in the Champions League but undeperform in in the England League.) (e.g. Frank Lampard who in recent seasons has become irreplaceable for chelsea as his surging runs into the box has really help the team out. but he is replaceable
in the England squad because he hasn't been able to bring his club form to the international stage just yet.)

Player Likenesses Not every player will have this, only the big players. The idea is that players have a fixed personality to make players more like they are real life. For example - the way they react to bookings, getting subbed (morale). Star Player (stand out/shine in their
position) Trademark moves, their style of play, Style of run, Style of kick, Anger, Reaction to misses ect, (animations) This would help to make players seem more individual. This should be linked to how they play in real life. On special ability, there should be extra star settings.
Experience = makes good tackles and is a great reader of the game -e.g. Paulo Maldini
http://www.youtube.com/watch?v=_P383Tt46_4
Tough Nut = aggressive tackler with a hard man reputation – e.g. Marco Materazzi
http://www.youtube.com/watch?v=dDuxSaJAhe0
Theatrics = makes the most of tackles against them - e.g. Didier Drogba
http://www.youtube.com/watch?v=Wf942-ozlbM
Showboat = bamboozles opponents with flicks and tricks, - e.g. Cristiano Ronaldo
http://www.youtube.com/watch?v=SCRtEgnJ7Ls
Daft Antics = Most likely to get booked due to silly things - e.g. Jens Lehmann
http://www.youtube.com/watch?v=_aN3Dipok5s

League specific commentators This would give matches an authentic feeling.
England League -Jon Champion and Mark Lawrenson
Serie A-Mauro Sandreani & Marco Meccia
Eredivise-Tim Caple
Bundesliga-Hansi Küpper & Wolff Fuss
Ligue 1-Christian Jeanpierre and Laurent Paganelli
La Liga 1-Julio Maldonado 'Maldini' & Juan Carlos Rivero
 

2-Face

Registered User
Amateur,

There is one thing I know and that's because my brother is a game designer himself. When you have a game that's based on some kind of engine/software, what ever you wanna cal iit. Then this engine/software has some limits. in order to change allot of things you have to start from zero. If you look at FIFA and PES you can clearly see that they tweak the game each year. And this is due to the fact that you have to work and change things to a limit because of that engine/software. It would not suprise me if FIFA and PES would kinda feel the same as before. The only thing they can really work on are the flaws and update. for instance: When there are no flaws they can make the field dirty this time, why does it always has to be so clean? just a example what they can change
 

Pierre

Registered User
I think many of the stats mentioned by amateur are covered already in the game and are seen within the gameplay.

I think they should add a ranking for the positions played by the footballer, i.e. if a cb can play lb and dfm, the positions should be ranked as most effective to least...

eg. cb - 3 points (highest)
lb - 2 points
dfm - 1 point

depending on the quality of the player, 6, 7 or 8 points can be used over the three positions....
I think this will lean to more realism as players who are strikers that can also play cm ust aswell because they have that option are few and far between..
 

Amateur

Registered User
Amateur,

There is one thing I know and that's because my brother is a game designer himself. When you have a game that's based on some kind of engine/software, what ever you wanna cal iit. Then this engine/software has some limits. in order to change allot of things you have to start from zero. If you look at FIFA and PES you can clearly see that they tweak the game each year. And this is due to the fact that you have to work and change things to a limit because of that engine/software. It would not suprise me if FIFA and PES would kinda feel the same as before. The only thing they can really work on are the flaws and update. for instance: When there are no flaws they can make the field dirty this time, why does it always has to be so clean? just a example what they can change

I get what you're saying, and I guess that's the plain truth. And I agree, "Limits" are something very decisive in this games and how further this games go. However, Konami has certainly reached a LIMIT here.. they cannot keep releasing the same BS after 5 YEARS of doing so.

Back in 2004, PES4 was a great Football game -however- after PES4, PES5, and PES6.. after 5 years of the same game -it- is time to go further. Personally I'm already bored of PES6 -and- again, this is the PS3, and the PS3 can certainly manage much more.

After 5 years of releasing the same game with updated kits -it- is about time for Konami to step up a notch -and- it is my understanding that they "started from scratch" for PES08.

In fact, take a look at these quotes from Seabass;

Seabas - "When I look at the capacity of what the PS3 can do, I feel very strongly that there’s loads of things that I wanted to do, but I couldn’t do them in this version."

Seabass - "With the release of the PS3 we now have all the basics of the next gen at a starting stage finally. Now I don’t have to worry about creating the basic parts of the next gen versions for next year, meaning I have already been able to start working on new features. Now I’m able to promise new things and a complete overhaul in every aspect."

So, like you said "in order to change allot of things you have to start from zero" -Konami- has done exactly that, and they didn't included a single New Feature in PES08.. In fact, PES08 was a step backwards.

So the Bottom Line is that WE as fans MUST demand a better game -because- it is about time we get a better game. And because it is an obvious FACT that the PS3 can deliver a much better game. Don't be fooled, a version of PES6 with good graphics is NOT nearly good enough -not- for a so called "Next Gen" Football Simulation.
 

Amateur

Registered User
I think many of the stats mentioned by amateur are covered already in the game and are seen within the gameplay.

I think they should add a ranking for the positions played by the footballer, i.e. if a cb can play lb and dfm, the positions should be ranked as most effective to least...

eg. cb - 3 points (highest)
lb - 2 points
dfm - 1 point

depending on the quality of the player, 6, 7 or 8 points can be used over the three positions....
I think this will lean to more realism as players who are strikers that can also play cm ust aswell because they have that option are few and far between..

No, they are NOT covered.. I'm 100% certain they are not PROPERLY covered. And this is why so many distinctive players feel so "ordinary" in the game.

For example, let's say 2 different players have the same Shot Accuracy and both players are good Long Range shooters -with- the slight difference, that one of them is slightly better at Long Range Shooting. So let's say this 2 players have the same exact Shotting Accuracy -and- also have Middle Shooting as a Special Ability.

How can I say that one player is better than the other at Middle Shooting?? It is impossible -And- it is the same with the Passing skills, the Dribbling skills, the Defensive skills, the Attacking skills, etc, etc..

The CURRENT set of Stats and Special Abilities is too limited and generic -to- PROPERLY COVER BASIC (FUNDAMENTAL) ASPECTS (DIFFERENCES) about the beautiful game.

And by the way, I think that's a good idea. Depending on a Player's Attributes -the- player should be better suited for a particular position.

For example, a player like Juan Roman Riquelme would make a World Class Playmaker -while- on the other hand, Riquelme doesn't makes a very good Side Midfielder.
 

Amateur

Registered User
Here's just some ideas to improve gameplay:
Club team and National team stats - In combination with players attributes, club stats would amplify players ability to play certain game types, depending on the game type of their club or national team. To explain it a bit better, clubs are like players. Some excel at certain game types from other players. (e.g. Liverpool really excel in the Champions League but undeperform in in the England League.) (e.g. Frank Lampard who in recent seasons has become irreplaceable for chelsea as his surging runs into the box has really help the team out. but he is replaceable
in the England squad because he hasn't been able to bring his club form to the international stage just yet.)

Player Likenesses Not every player will have this, only the big players. The idea is that players have a fixed personality to make players more like they are real life. For example - the way they react to bookings, getting subbed (morale). Star Player (stand out/shine in their
position) Trademark moves, their style of play, Style of run, Style of kick, Anger, Reaction to misses ect, (animations) This would help to make players seem more individual. This should be linked to how they play in real life. On special ability, there should be extra star settings.
Experience = makes good tackles and is a great reader of the game -e.g. Paulo Maldini
http://www.youtube.com/watch?v=_P383Tt46_4
Tough Nut = aggressive tackler with a hard man reputation – e.g. Marco Materazzi
http://www.youtube.com/watch?v=dDuxSaJAhe0
Theatrics = makes the most of tackles against them - e.g. Didier Drogba
http://www.youtube.com/watch?v=Wf942-ozlbM
Showboat = bamboozles opponents with flicks and tricks, - e.g. Cristiano Ronaldo
http://www.youtube.com/watch?v=SCRtEgnJ7Ls
Daft Antics = Most likely to get booked due to silly things - e.g. Jens Lehmann
http://www.youtube.com/watch?v=_aN3Dipok5s

League specific commentators This would give matches an authentic feeling.
England League -Jon Champion and Mark Lawrenson
Serie A-Mauro Sandreani & Marco Meccia
Eredivise-Tim Caple
Bundesliga-Hansi Küpper & Wolff Fuss
Ligue 1-Christian Jeanpierre and Laurent Paganelli
La Liga 1-Julio Maldonado 'Maldini' & Juan Carlos Rivero

Great reply dude.. Anyways, I think the Special Abilities should be discontinued -because- if Konami adds New player Attributes (or New Stats, whatever you want to call it) they are NO longer needed.

In other words, if Stats are properly organized then there's no need for Special Abilities. However, I think Konami should replace the Old Gen Special Abilities with something like "Player Tendencies".

Player Tendencies that work similarly to the Old Special Abilities -but- don't determine the effectiveness of a player's Passing, Shielding, Dribbling, Shooting, etc, etc.. I think something like Player Tendencies should be included in order to determine a player's Tendencies.

That is, if a player haves the Tendency of playing through the left side of the Pitch even though he is a a Lone Center Forward (like Thierry Henry) -or- if a player haves the Tendency of playing through the right side of the pitch only to cut his way to the Goal Area (like Leo Messi consistently does).

Examples are endless, another example would be Cristiano Ronaldo's Tendency to overdo Step-overs and all kinds of Dribbling Tricks. So a Feature such as "Player Tendencies" would pretty much determine how the Com. players play -but- it would NOT determine the effectiveness of a player's (play) Dribbling, Passing, Shooting, Defending, etc, etc..

The effectiveness of all those things (in my opinion) should be determined by Stats alone. Accurate and Precise Stats -not- Inaccurate Special Abilities.
 

2-Face

Registered User
I get what you're saying, and I guess that's the plain truth. And I agree, "Limits" are something very decisive in this games and how further this games go. However, Konami has certainly reached a LIMIT here.. they cannot keep releasing the same BS after 5 YEARS of doing so.
.

true
 

Pierre

Registered User
I disagree, many of the attributes are hard-wired into the big-name players.. eg Ibrahimovic and Rooney were very difficult to knock off the ball with the latter being vey aggressive in closing down space...

In addition I dont see the difference between marking, tackling and long range shooting, to what is already available.

Possibly shielding would be a good addition, as we all know about the Messi factor, but again does this mean that players would shield the ball indefinetly? I dont think that would be an improvement

I think what is needed is more clarity of the special attributes already available, i.e. playmaker role, which encompasses greater number of short passes and better through ball ability?
 

Amateur

Registered User
Here's just some ideas to improve gameplay:
Club team and National team stats - In combination with players attributes, club stats would amplify players ability to play certain game types, depending on the game type of their club or national team. To explain it a bit better, clubs are like players. Some excel at certain game types from other players. (e.g. Liverpool really excel in the Champions League but undeperform in in the England League.) (e.g. Frank Lampard who in recent seasons has become irreplaceable for chelsea as his surging runs into the box has really help the team out. but he is replaceable
in the England squad because he hasn't been able to bring his club form to the international stage just yet.)

Player Likenesses Not every player will have this, only the big players. The idea is that players have a fixed personality to make players more like they are real life. For example - the way they react to bookings, getting subbed (morale). Star Player (stand out/shine in their
position) Trademark moves, their style of play, Style of run, Style of kick, Anger, Reaction to misses ect, (animations) This would help to make players seem more individual. This should be linked to how they play in real life. On special ability, there should be extra star settings.
Experience = makes good tackles and is a great reader of the game -e.g. Paulo Maldini
http://www.youtube.com/watch?v=_P383Tt46_4
Tough Nut = aggressive tackler with a hard man reputation – e.g. Marco Materazzi
http://www.youtube.com/watch?v=dDuxSaJAhe0
Theatrics = makes the most of tackles against them - e.g. Didier Drogba
http://www.youtube.com/watch?v=Wf942-ozlbM
Showboat = bamboozles opponents with flicks and tricks, - e.g. Cristiano Ronaldo
http://www.youtube.com/watch?v=SCRtEgnJ7Ls
Daft Antics = Most likely to get booked due to silly things - e.g. Jens Lehmann
http://www.youtube.com/watch?v=_aN3Dipok5s

League specific commentators This would give matches an authentic feeling.
England League -Jon Champion and Mark Lawrenson
Serie A-Mauro Sandreani & Marco Meccia
Eredivise-Tim Caple
Bundesliga-Hansi Küpper & Wolff Fuss
Ligue 1-Christian Jeanpierre and Laurent Paganelli
La Liga 1-Julio Maldonado 'Maldini' & Juan Carlos Rivero

Anyways, you also mentioned that "clubs are like players" -and- I completely agree with that. A team's consistency is only as good as the players consistency and ability to deliver -because- if you have a team full of inconsistent performers -then- the team as a whole will be inconsistent.

I think that is an area to improve because it has a LOT to do with the momentum of a Team, and the momentum in a particular Match, etc, etc.. So my suggestion -or- at least the system I made up in my mind would consist of this 2 Stats;
1) Consistency
2) Mentality

The concept would be that the "Consistency and Mentality" Stats would complement each other -and- work via the use of an in-game "Confidence Level" gauge. This Confidence Level gauge would represent the player's mentality during play.

So, The "Consistency" Stat determines a player's ability to deliver in the long run -but- the Consistency Stat would influence the player ONLY outside of the gameplay. So, it won't be such a determinant factor in a match.

And, Although the use of the Consistency Stat would only work outside of a match -it- would be very useful too. For example, a player with a high Mentality Stat (let's say a Mentality of 90) -will- always start games with a good Confidence Level (good Mentality).

On the other hand, a player with a poor Consistency would start a match with an average Confidence Level. And, this haves plenty of variations... For example, if a player with poor "Consistency" is having a Bad Run of Form -then- he will start the next match with a poor Confidence Level.

On the other hand, even if a player with good Consistency is having a bad run of form -he- will start the next match with a good Confidence Level.

Now for the Mentality Stat (wich is already in the game), the Mentality would the one that works inside of the pitch. Mentality will determine the in-game Confidence Level of a player.

So if the confidence Level woks from 1% to 100% -then- a player with a good Mentality will probably (depending on his Consistency) rarely go down from a 60% Confidence Level. On the other hand, a player with questionable Mentality would be easily influenced by the happenings on the pitch.

So this way (I think) it would be possible to make players such as Juan Roman Riquelme (or Cristiano Ronaldo) -that- is, players that are fairly Consistent, but have gone missing in a couple of high-profile (Important) matches.

For example, Riquelme would be a player with good Consistency (so he would start matches with a good Confidence Level) -but- with an average Mentality (so his Confidence Level can easily change through out a match).

And the last and probably MOST important feature in such a system would be -The- in-game Confidence Level gauge. A gauge that represents a player's Mentality throughout a game -and- and a gauge that would pretty much control the Confidence Level of a TEAM.

And I think it would be massively cool because.. For example, if a great player is having a very bad game, and his Confidence Level is low (say like at 40%) -then- that player would take himself out of the game, would become invisible, won't look for the ball, won't move much -and- his main Attributes would go down momentarily in the game.

For example, if a player haves a Passing Accuracy of 90 -and- that player is having a bad game, and his Confidence Level is low -then- his Passing Accuracy will consequently go down from 90 to 80. And the rest of the player's Main Attributes would follow suit.

And by the same logic, if a player is having a perfect game, and his Confidence Level is sky high -and- he haves a Passing Accuracy of 90 -then- his Passing Accuracy (along with all his Main Attributes) will go up from 90 to 95.

So Bottom Line of this System that consists on the Consistency and Mentality of a player -the- bottom line of such a system (idea) is that (at least in my opinion) it would be a simple way of adding a lot more realism into the game.
 

Amateur

Registered User
I disagree, many of the attributes are hard-wired into the big-name players.. eg Ibrahimovic and Rooney were very difficult to knock off the ball with the latter being vey aggressive in closing down space...

In addition I dont see the difference between marking, tackling and long range shooting, to what is already available.

Possibly shielding would be a good addition, as we all know about the Messi factor, but again does this mean that players would shield the ball indefinetly? I dont think that would be an improvement

I think what is needed is more clarity of the special attributes already available, i.e. playmaker role, which encompasses greater number of short passes and better through ball ability?

So we agree on something.. you said that "playmaker role, which encompasses greater number of short passes and better through ball ability?"

So I guess you agree with me in that New Player Attributes are needed;
1) Short Ground Pass
2) Short Lobbed Pass
3) Long Ground Pass
4) Long Lobbed Pass
5) Through Ball Technique
6) Passing Range
7) Shielding Ability

By the way, I still cannot believe there is NO stat to cover for the Passing Range of a player. The MAIN difference between a Second Striker -and- a PLaymaker -is- their Passing Range.

Playmakers have a great Passing Range, a vision that allows them to orchestrate the play from deep positions -on- the other hand, Second Strikers such as Alex Del Piero just don't cut it as Zidane or Riquelme. Second Strikers just don't have the same Passing Range.

And Shielding is a MUST have stat -and- no it cannot be something to "shield the ball indefinetly" -however- a player such as Messi should NOT lose the ball with a lame tackle from behind. Let's face it, how many times did you saw Zinedine Zidane losing the ball easily??

Shielding is a MUST have ability -and- shielding is the reason to WHY Zidane and Valderrama and Riquelme -could- dominate a match at walking pace, they just didn't give the ball away, and they could afford to go "SLOW" without losing ball possession.

Few players in the world have that ability -and- that ability is what differentiates players such as Zidane, Riquelme, and Valderrama -from- players like Kaka, Cristiano Ronaldo, or Thierry Henry.

Zidane and Riquelme could afford to slow down the tempo without losing the ball, that gave them time to think, that gave their team-mates TIME to make attacking runs. On the other hand, Kaka cannot do that, he cannot afford to dictate the tempo of a game at a SLOW pace -and- he cannot do this because he doesn't haves the best SHIELDING ABILITY.

So Bottom Line is that a simple Stat such as "Shielding" could establish new differences between different types of players. There are plenty of Aspects of the game that aren't properly covered by the Old Gen System of Stats and Special Abilities.

But anyways, apart from disagreeing with me.. What New features would you like to see in the Gameplay??
 

doyin

Registered User
I totally agree with the player attributes, it hardly changes, when i went to one of the pesfan websites where you could find player's abilities and special abilities, to change the abilities of my player in pes5 to the one in pes08, hardly anything changed for most players like Henry,Ronney,even Adebayor was basically the same
 

Chelseaboy19

Registered User
I totally agree with the player attributes, it hardly changes, when i went to one of the pesfan websites where you could find player's abilities and special abilities, to change the abilities of my player in pes5 to the one in pes08, hardly anything changed for most players like Henry,Ronney,even Adebayor was basically the same

Well this brings me my next idea:
Rising Stars and Ageing Stars- the big problem with all the games in the series is that if a player starts performing better, the developers will make him good in the game, but as he gets older, loses his natural pace and passes his prime his stats are never re-adjusted. e.g. in a match on PES 2008, Rivaldo ran past three 20 year old defenders with relative ease ... which is a joke That he's still able to do that, at the age of 36.

So i think it would be great if developers started adjusting players stats if they've past their prime.
 

Amateur

Registered User
Well this brings me my next idea:
Rising Stars and Ageing Stars- the big problem with all the games in the series is that if a player starts performing better, the developers will make him good in the game, but as he gets older, loses his natural pace and passes his prime his stats are never re-adjusted. e.g. in a match on PES 2008, Rivaldo ran past three 20 year old defenders with relative ease ... which is a joke That he's still able to do that, at the age of 36.

So i think it would be great if developers started adjusting players stats if they've past their prime.

I think that would be simple to do, or at least sounds simple -as- basically what Konami could do is just, when a player is in his early 30s until his mid 30s, keep adjusting the Physical Stats -that- is Stats such as; Top Speed, Stamina, Acceleration, Agility, Work Rate, etc, etc..

All those Stats that regard Physique should go down through the years -leaving- players like Rivaldo with good Technical Skills -but- below average (or average) Physical Stats.

By the way, there is always an exception.. Look at Pavel Nedved.
 

shaun7

Registered User
I totally agree on the point that the attributes must improve and for a next gen game it would have more stats and special abilities.
 

red

Registered User
Anyways, you also mentioned that "clubs are like players" -and- I completely agree with that. A team's consistency is only as good as the players consistency and ability to deliver -because- if you have a team full of inconsistent performers -then- the team as a whole will be inconsistent.........................
QUOTE]

I had a similar thought around this, however I believe that they exsist in the game but just not linked. I refer to the score given to each player after a game that is then averaged over the period of the season \ league and of course the arrows that are randomly given at the moment.

[7][9][8]
[5][0][6]
[3][2][4]

using the above grid type thing above imagine the colured arrows overlaying it, if all players start on 5 (green arrow) depending what the scores are from the first game would dictate their next arrow colour

so player A gets 5 B gets 4 C gets 8

The next game A would start with 5 Green arrow
B would start with 4.5 light blue arrow
C would start with 6.5 with an orange arrow

so on and so forth

But what if your star player gets a blue arrow I wouldn't play him I hear you say, well it depends on your back up really and also does it happen in real life? yes, what do you do to raise moral? give him 20 mins at the end and its back to basics when he comes on. build up the rating again and away you go!
 

Pierre

Registered User
Im interested with the shielding concept amateur, and you ude the examples of Riquelme and Zidane.....

I think the "tactical dribble" was supposed to emphasise this feature, as the game manuel describes it as an ability that allows the player to retain possesion more effectively whiles dribbling....

I just think the creators have to increase the number of animations, so that the better players have a wider range than the not so good players...

Maybe awareness could be an attribute, range from 1-5 (5 being the best)
 
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