Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884
i doubt konami even come on here
they fucking need to but i doubt it . Forums are basically one huge source for audinece feedback so it would be a shame if developers didn't.
this was probably done already, but lets make an organised list of our complaints/future requests and send them. this can save them a lot of time and it will be more lickly for them to read.
Exactly.. That's why we should make a list of complaints and solutions on first page.. But we should be quick, there is no time to waste.. Just put as many points as we can and day by day to talk about them, offer some solutions, vote about them and go for next point.. It should not take longer then two weeks, otherwise konami will have no time..
Exactly.. That's why we should make a list of complaints and solutions on first page.. But we should be quick, there is no time to waste.. Just put as many points as we can and day by day to talk about them, offer some solutions, vote about them and go for next point.. It should not take longer then two weeks, otherwise konami will have no time..
Another issue I have with PES is that when you use R2 to kick the ball in front of yourself it will somehow confuse defenders... sometimes I see defenders that are in PERFECT position to intercept it because I kicked it too far, yet they act like the ball is not there, or they back away from it... perhaps the code thinks that the ball is still in my posession so they don't challenege?... not sure, has anyone noticed this as well? This has been in the engine since I can remember...
i doubt konami even come on here
I would post something, however you have illustrated most points I would come up with, and a lot more eloquently haha. As I'm not good at writing.
However this implementing of a 'tactical' run could well be effective. The most likely of it's inclusion would be, when setting attacking arrows, and defensive mindedness, there should be another screen, whereby you could set 2 or 3 tactical runs for each player (much like the attacking arrow screen) initiated by L1 and certain buttons.
I still believe all teams should have a way of playing, for example would love to have Stoke or someone, come to Liverpool and park the bus like they do in real life. Then have to break them down. So teams play more realistically. Trying to deal with Arsenal/Barca's quick passing. Getting hit on the counter by United. Pass and Move, Possession masterclass. These styles should be attributed to each team.
And I still stand by the fact that I still enjoy playing PES2009, but I don't like how I am forced to make it realistic (instead of constantly attacking which leads to a goal almost certainly, I like to pass it around waiting for space that way, trying to add realism and not score easy goals, anyone I've played online knows that) So the thing that would make my experience most pleasurable would still be, and I can't stress it enough: Fluid slick movement, MORE animations, skills assigned to the right analog stick more fifa style (and like the old pro evo), players controlling the ball properly, not always having to control the ball perfectly, players like Alonso are awful in the game, as in real life they would take a good first touch in-front of them, then spray the ball out to another player - pass&move. However in PES they control the ball very close to their feet, which is annoying. Just a small tidbit. But the main essence of this is : more animations, more running styles, more player individuality, more fluidity.
I would post something, however you have illustrated most points I would come up with, and a lot more eloquently haha. As I'm not good at writing.
However this implementing of a 'tactical' run could well be effective. The most likely of it's inclusion would be, when setting attacking arrows, and defensive mindedness, there should be another screen, whereby you could set 2 or 3 tactical runs for each player (much like the attacking arrow screen) initiated by L1 and certain buttons.
I still believe all teams should have a way of playing, for example would love to have Stoke or someone, come to Liverpool and park the bus like they do in real life. Then have to break them down. So teams play more realistically. Trying to deal with Arsenal/Barca's quick passing. Getting hit on the counter by United. Pass and Move, Possession masterclass. These styles should be attributed to each team.
And I still stand by the fact that I still enjoy playing PES2009, but I don't like how I am forced to make it realistic (instead of constantly attacking which leads to a goal almost certainly, I like to pass it around waiting for space that way, trying to add realism and not score easy goals, anyone I've played online knows that) So the thing that would make my experience most pleasurable would still be, and I can't stress it enough: Fluid slick movement, MORE animations, skills assigned to the right analog stick more fifa style (and like the old pro evo), players controlling the ball properly, not always having to control the ball perfectly, players like Alonso are awful in the game, as in real life they would take a good first touch in-front of them, then spray the ball out to another player - pass&move. However in PES they control the ball very close to their feet, which is annoying. Just a small tidbit. But the main essence of this is : more animations, more running styles, more player individuality, more fluidity.
What you've said describes Fifa to a "T". EA have captured the characteristics of each England League team beautifully. Stoke are physical and compact. Newcastle are loose and easy to play nice football against, but do offer danger through the pace of Martins and Owen. United play ridiculous counter attacking football and punish you out of nowhere. Arsenal, who i play as, have difficulties defending in the air when against target men like Drogba and Heskey. It's so involving and true to life.
I don't fully understand how they achieved it. The only thing i can imagine is that it's a result of the ball really being it's own seperate enitity and the freedom you get with where you can direct it leading to players showing their characteristics more in the struggle to take control of it.
Proper manual controls, a greater number of animations and directions a player can run are an essential in future Pro Evo games. These things alone will bring it on a long way.
On top of this, they need to base the AI on a system of attacking players moving intelligently and the defenders reacting to this in an intelligent manner. At the moment it's as if a good defender has an attacker magnet stuffed up his arse that makes the attacking player run and stand behind him. The AI is illogical on so many levels.
I agree with you, and can see that you love FIFA09.. I'm thinking about giving it a serious try myself.
Anyways, could I ask a small favor of you -- Could you post the entire set of Stats and Special Abilities (probably go by another name in FIFA) in FIFA09??
I would do it myself, but firstly I don't own a copy of FIFA09.. and secondly, I barely know FIFA09. So it would be better if someone who actually knows the New FIFA posted the Stats, and maybe elaborated a little on how they function.
Like for example why is it that "target men like Drogba and Heskey" are so good in the air?? Maybe EA has implemented New Stats into their game.