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Constructive Criticism on PES09

dicky_t

Registered User
Btw here is my idea what would make PES alot better , even tho it will never happen.

After adding much more stats so its more accurate and stats have meaning they could also add what a certain player likes doing best.

For example add to each players preferences when they play soccer...

For example you have sliders like

Close range shot preference
Long range shot preference
Short passing preference
Long passing preference
Dribbling style ( gambetta , skillfull , speedy , stepovers etc.. )
etc etc...

So each player would have unique preferences based on their real life counterpart , C.Ronaldo would do alot of step overs , would choose to shot from distance more than say Messi which would have a preference to dribble inside the box alot... not in Pes 09 when you see Messi do step overs .. seriously ... and players all play basically the same , just depending on their stats.
Eto would choose to shot the ball more closer to the goal when he gets it like a true striker , basically making every player play similar to real life , not only will they make every player better but also they could potentialy use this to make teams play similar to real life counterparts.

Well this idea needs alot of work but its just a thought I had how to make the game better , but obviusly konami has no creativity.

now your on the same wave length as me and ametour ,not just each team could be created like this but each individual ,altho creating is one thing ,implementing this into pes would take a lot of programming and a lot of research

also yes ametour i undertand now what you mean about the tactical plays ,its a good idea but isnt that similar to what they have on fifa if i understand it correctly ,i`m not saying its a bad thing if its on fifa ,just trying to understand it

lol the way this is going we have just made a whole new page of stats for konami

and finally not trying to win a popularity contest here but yes i agree with you alolo they should concentrate on gameplay first rather than licences ,it didnt bother me before not having the team names as the majority of the players were correct and looked like them
 

Alolo91

Registered User
So you see what i'm mean. That's good! FIFA has always only thinking about License and the others stuff in the menus. That's what i thinks about FIFA! Konami should fix players movements like FIFA but not that slow gameplay!
 

Amateur

Registered User
Continuing with the effort yet again.. in one of my latest posts (in page 8) I talked mostly about some Abilities or Stats that in my opinion aren't properly covered in PES09.

So after and if Konami ever divides the "Dribbling Accuracy" Stat into more specific stats such as:

- Cutting the Ball

- Body Feints

- Weak Foot Dribbling Ability

- Shielding the Ball

- Finishing

- First Touch

- Step Overs

- Flicking the Ball

- Nutmeg

- 360ª Roulette and 180ª spins

- Avoiding Tackles

If Konami ever does such a thing, which I honestly think would take the gameplay to another level of depth and realism. It would be necessary to have more Dribbling Moves and Controls to go along with each Stat.

So starting with the most simple and arguably most effective dribbling moves: "Feinting and Cutting the Ball".

If you know the usual Dribbling Moves available in every PES title, you'll know about the "fake shot" and the "step overs" which are arguably the most used dribbling tricks.

And for one thing, I've never fully understood WHY is it exactly that the player haves a sudden burst of pace after each Step-Over.. But for some reason this doesn't happens when you do the Fake-Shot or Cut the ball.

I find it inaccurate and unrealistic that we are forced into using "Step Overs" just so we can get that sudden burst of acceleration that comes with it.

I mean, players like Leo Messi never use any step-overs when they dribble, and yet they still manage the same burst of acceleration.

Anyways, in my case I shoot via the (o) button, so the fake-shot gets done by (o)+(x) without releasing the (o) button.

The "fake shot" has become a part of my game, something intuitive and instinctive. Which is why I think that Controls such as (o)+(x) or (x)+(x) or (o)+(o) are Intuitive Controls that are being wasted away.

So I was thinking, instead of just having the "fake shot", Wouldn't it be cool to have deeper variations?? Like for example by pressing (o)+(x)+(x) or something among those lines the player could do the fake-shot and then follow it up with a burst of speed similar to the one you get after each step-over.

You could "feint" that your going one way by (o)+(x) -and- then follow that up with a quick Tap on the (x) button. By doing this the player could get that same burst of speed that you get when doing step-overs.

It would be like (o)+(x) plus the direction of the feint -and- then after a very slight pause or after no pause at all, following that up with a quick tap on the (x) button, plus the direction of this move.

So you would get that same burst of speed that you get after each Step-Over, But IMO it is better. Because you could kick-feint that your going Right and then follow that up by sprinting off to the Left. Or feint that your going Right and follow that up by actually sprinting off to the Right.

Some people will say that this is already possible in PES09.. But not with the same explosiveness that you get after each step-over.

In my opinion, that alone would add a significant amount of depth to both Dribbling and Defending, one-on-one play would be significantly deeper and enjoyable.

Such an improvement would also come hand-in-hand with New Defensive Stats and Features, which I haven't thought about yet, but eventually will.

But besides that, there are plenty of other Dribbling Moves like "Step Overs" which covers for things like "Scissors" and "Double scissors". How would you implement Step Over moves or any other Dribbling Moves into the game??
 

dicky_t

Registered User
i like the concept ,but i cant comment as i never make dribbles i was brought up in the era of brian clough and when the mighty liverpool were the dominant force in english football ,and both played simple carpet football ,and its the same way ive played on every computer game since 1985

this is why i like this thread tho ,every comment has been thought out by what we would like to see ,even the things i have mentioned on its own would bring a greater dimension in team play ,bring that together with what you have mentioned the individual or even on its own ,would give a greater depth to the individual player and bring greater uniqueness

the defensive issue for me is the key when bringing in greater skills to the attacker ,its already inbalanced and favours the attacker ,one way around it is too add a new simple basic setting

in defence we have back line and offside trap ,but not a line where defenders start to tuck in and start to narrow at the moment it tucks in when you pass the 18 yard line ,thats already too late and conceedes space in the danger area ,this could be done with a simple graduation like the back line grades

i`ll call it DN for this eg
DN-A defence moves in holds
DN-B defence moves in medium
DN-C defence moves in quickly

the offside trap is irrelevant in my example

by playing a back line of A with DN-A the defence would hold the posistions high up the park denying space

back line A with DN-C the defence would defend the ball high up the feild but would close in defending through balls but would conceede ground on the outside

a back line of B with DN-B would be a balanced defence suitable for dealing with a varied attack

but a back line of C with DN-C would be very defensive but very narrow but would be ideal when trying to preserve a lead
 

MysteryMan

Registered User
I played PES 6 now after some time and after feeling the game again I noticed just how far down Konami fell , Its unbelievable that a game that is so old is better than the new games , the only thing improved now is become a legend mode ( which is full of flaws ) and the graphics , but considering how much time it passed the graphics improvements are not that good for a next generation game.
 

Amateur

Registered User
Instead of just throwing the STATS that IMO should be there.. I figured it would be more constructive to elaborate on Why more Stats are needed, before actually throwing the Stats out there.

I’m going to start with the Dribbling Abilities of the players. In PES09 you can do things that are against the law of physics.

You can go at full speed and then suddenly stop dead in your tracks, and then you can restart that same identical move and it will work just as effectively. To make it even more unrealistic, any player can do this.

And as a Defender there's nothing you can really do but try and fail.

Another thing that is also highly overlooked is that when you are going at Full Speed there’s not much you can do. Your already going at full speed, it is impossible to execute a “Roulette” at full speed.

In fact, it is difficult to simply Cut the Ball at full speed. If you run at a Defender at full speed you should be easier and more predictable to defend against.

Although of course we have Exceptional players who can Dribble effectively even when going at full speed, such as George Best and Leo Messi.

But Fact remains that they are “exceptionally gifted players”. When you see ordinary players running at defenders at full speed and actually beating them on a consistent basis.. the “simulation” looses credibility.

When you can Cut the Ball from side to side Inside of the Penalty Area -WITH- players like Mascherano.. the “simulation” losses credibility.

Now for the other Reality about dribbling that is highly ignored.

Luis Figo, unarguably a better Dribbler than Ruud Van Nistelrooy.

Between Luis Figo and Van Nistelrooy, Who should be better at Dribbling and Moving when Inside the Penalty Area??

Van Nistelrooy obviously.. But is this possible in any PES title??

As far as I know, it is Not possible.. Luis Figo haves better “Dribbling Accuracy”, better “Dribbling Speed”, and better “Technique” -than- Van Nistelrooy. Which means that Luis Figo haves better Touch and Dribbling when Inside of the Area.

Players like Figo and Joaquin can dribble with Ease in all sorts of Positions.

With Joaquin (Valencia) I can basically zig-zag and cut my way through anything. I can go and Dribble everyone Inside of the Penalty Area and.. maybe I do not score a goal because Joaquin doesn’t haves very good “shooting accuracy”.

But The Point is that any skillful and pacy player can use their “dribbling abilities” to the same effect regardless of the position.

And that’s just a very one-dimensional and unrealistic concept. Any Football Player will tell you that it is significantly harder to dribble through the Middle of the Pitch, rather than through the Flanks.

That ability to hold the ball in the Middle of the pitch, without loosing possession, this ability is the trademark of players like Juan Roman Riquelme. Extraordinary players, not ordinary players.

Cristiano Ronaldo cannot hold the ball like Riquelme in the Middle of the Pitch. And neither can Messi. Dribbling in the middle of the pitch is a completely different ball game to dribbling through the flanks. It requires different qualities.

One of the main differences is that Pace is devastating when used through the Flanks -but- it isn’t as effective when used in the middle of the pitch, too crowded, not enough space.

We need Stats that are capable of defining the differences between dribbling through the flanks and dribbling through the middle of the pitch. Some players can do it, others cannot, that’s reality.

Riquelme cannot beat players on Pace by running and dribbling through the Flanks. Whereas Leo Messi cannot hold the ball and slow down right in the Middle of the pitch without loosing possession.

Different Types of Individuals. This should be reflected on a Football “Simulation”.

Yet another aspect about Dribbling that the game lacks is the “recovery time” of a Defender. And by “recovery time” I mean whenever a Defender compromises himself and “bites” into an opponent’s dribbling -but- fails.

And by “fails” I mean that if an opponent “fakes” that he’s going right, and he effectively convinces you that he’s going right, so much that you (as a Defender) throw yourself to the right -and- then the opponent goes Left.

This would mean that the opponent effectively tricked you, and as a consequence there should always be a “recovery time” after that.

It is against the laws of physics to react perfectly, you cannot throw yourself to the right with all your strengths -and- then just bounce back to the left.

Well, maybe you can, but that should be possible with skillful defenders. And that should also depend on how badly you where tricked, and by whom you where tricked.

And also on the Balance and Weight of the Defender who was fooled. A smaller and lighter individual should be less stronger on the tackle, but as a positive, he should require less “recovery time” to bounce back.

Point of the matter is that instead of just running mindlessly after the ball, and challenging and “biting” into challenges without Thinking at all.

The “recovery time” would force you into thinking before you act, if you do something carelessly, there will be a consequence.

Which is something that never happens in PES09. I can “bite” into any fake or dribble, and I always bounce back just perfectly. Which is very unrealistic and arcade-like.

As for the actual Dribbling Tricks. I am against concepts like FIFA’s Dribbling Controls, Too complicated. It is bad enough to be running and thinking about your next move.

It doesn’t makes sense IMO to execute intuitive and simple dribbling moves -via- unintuitive excessively time-consuming controls such as FIFA’s Right Analog antics.

I think it should depend a lot more on simple and yet important things, such as Time, Space, and Momentum.

We should have a gauge or something similar to measure the Distance between the Attacker and the Defender. Distance is key for both dribbling and defending or countering against dribbling.

A gauge for measuring the distance between Attacker and Defender would definitely add a new element of Space and Timing into the game.

As for the actual dribbling ability of an individual within the game. Like I said before I’m against complicated controls for simple and intuitive dribbling moves. It should depend a lot more on Timing, rather than mastering some complicated control moves.

So it’s not like everything should depend on an individual’s dribbling stats, it’s more about mastering simple and intuitive controls. Which most PES versions have.

When you think about it, considering there’s barely any tactical options for in-game use. When we play a Football Sim we are mostly Defending against or Dribbling against the opponent.

So the more depth that Konami implements into Dribbling and Defending -the- more challenging and interesting the game will be.

As things stand, PES09 is excessively minimalistic in terms of defending and dribbling. Which makes for a one-dimensional game with barely any replay value.

This is where Konami should improve, dribbling and defending. After implementing sufficient depth in that respect they should then start improving on their Tactical Approach to the game.

They need to speed up their evolution, cause I and everybody else have been Dribbling and Defending in the same manner since PES5.


P.S - Which New Stats would you like to see in PES?? And how would you like to see Dribbling and Defending improve? Any ideas?
 

ginger08

Registered User
i think in the next gen console games konami has lost their way on the dribbling side of things there is way too many players (messi,ronaldo,rooney,torres even robbie keane for god sake) who you can give the ball to inside your own half and send them on maradona v england 1986 runs and score goals at quite an easy rate on top player, this i find makes the game very unrealistic an even doe its me scoring the goals im more frustrated at how easy it was to score the goals then jumpin with joy that i have pulled off a wonder goal... even doe i love the pro evo series im starting to lose interest in the game after only a few months and by the looks of things on these blogs everyone else is as people spend more time writing on these blogs at were konami have gone wrong in the 09 game, then actually playing the game.
i went out and re bought a copy of pes 6 and cant believe how wrong things have gone down hill since as pes 6 has to be the best footie game ever made in my opinion even doe it had its flaws it felt more real it should have been the stepping stone for a better quality next gen game instead it has gone backwards, it also worries me that its made by people in japan, no offence but their take on football is totally different then say people from europe.
forgive me for saying this people i feel konami have in a way done what fifa did in the past by not making each player feel unique and different to use and in some cases not play like the player actually does in real life, i have been reading the comments made by Amateur about adding in more stats and different skills to make every player feel different and as close to their real life counter part as possible and i think this is what konami need to do in the next game as i felt they done a good job of doing in pes 6 thats why it stands out to me as the best and most realistic.
the big problem i keep asking is will someone from konami bother to take the great ideas on blogs like this and actually put them in the game as they havent really listened to the fans before im sure most people would agree with that.
so my best suggestion i could give konami is to dust off their copy of pes 6 start playing it and use what they did to make that game the best football game ever make pes 2010 the game us fans of the series deserve.
 

dan80

Registered User
i think in the next gen console games konami has lost their way on the dribbling side of things there is way too many players (messi,ronaldo,rooney,torres even robbie keane for god sake) who you can give the ball to inside your own half and send them on maradona v england 1986 runs and score goals at quite an easy rate on top player, this i find makes the game very unrealistic an even doe its me scoring the goals im more frustrated at how easy it was to score the goals then jumpin with joy that i have pulled off a wonder goal... even doe i love the pro evo series im starting to lose interest in the game after only a few months and by the looks of things on these blogs everyone else is as people spend more time writing on these blogs at were konami have gone wrong in the 09 game, then actually playing the game.
i went out and re bought a copy of pes 6 and cant believe how wrong things have gone down hill since as pes 6 has to be the best footie game ever made in my opinion even doe it had its flaws it felt more real it should have been the stepping stone for a better quality next gen game instead it has gone backwards, it also worries me that its made by people in japan, no offence but their take on football is totally different then say people from europe.
forgive me for saying this people i feel konami have in a way done what fifa did in the past by not making each player feel unique and different to use and in some cases not play like the player actually does in real life, i have been reading the comments made by Amateur about adding in more stats and different skills to make every player feel different and as close to their real life counter part as possible and i think this is what konami need to do in the next game as i felt they done a good job of doing in pes 6 thats why it stands out to me as the best and most realistic.
the big problem i keep asking is will someone from konami bother to take the great ideas on blogs like this and actually put them in the game as they havent really listened to the fans before im sure most people would agree with that.
so my best suggestion i could give konami is to dust off their copy of pes 6 start playing it and use what they did to make that game the best football game ever make pes 2010 the game us fans of the series deserve.

i agree the games on the next gen are just not up to standards and its true that a last gen game is better than a next gen game i dug out pes 6 last week adnwhat a game it is it feels so much better than pes 2009 it jsut brought back the memoies and the stats make a diffrence i was playing and zidaine was playing really well and scored a cracking goal then then i was like trying to run with a diffrent player and i jsut couldnt do it zidaine has the skill to win games from his stats and on pes 2009 i feel like it doesnt matter who u are u can just score or run past any defender
 

muzza798

Registered User
The modes needs more depth. Ive said it alot but a youth team is simple but really effective. In the ML the youth team would allow you to buy and sell youngsters and bring them up in a team that plays competitive matches and can be a place to help your players gain the development points they would otherwise miss out on by sitting on the bench or playing the odd 20 mins. It would also be quite good in the menu checking them out to see who's performing well and who should get a call up. It would be really good to have a star rise through your youth system and become a legend at your club. I'd say the youth team should be for 17-19 year olds. When you reach 20, if you have not had a call up or have been knocked back down into the youth team then your contract is terminated and you become a free agent.

In BAL it would be good for the same reason, you (as a youngster) could actually play competitive football in a league based season with silverware on the table and a chance of success instead of wasting our real lives sitting there listening to the M27 next to the training ground and playing on the same dull pitch. Also you'd be playing for the youth team for a number of seasons grafting your way upwards and you may even get lent out or even sold to other teams' youth systems. It would make getting a call up to the 1st team all the more sweater and add a complete other level to the mode.
 

Amateur

Registered User
i think in the next gen console games konami has lost their way on the dribbling side of things there is way too many players (messi,ronaldo,rooney,torres even robbie keane for god sake) who you can give the ball to inside your own half and send them on maradona v england 1986 runs and score goals at quite an easy rate on top player, this i find makes the game very unrealistic an even doe its me scoring the goals im more frustrated at how easy it was to score the goals then jumpin with joy that i have pulled off a wonder goal... even doe i love the pro evo series im starting to lose interest in the game after only a few months and by the looks of things on these blogs everyone else is as people spend more time writing on these blogs at were konami have gone wrong in the 09 game, then actually playing the game.
i went out and re bought a copy of pes 6 and cant believe how wrong things have gone down hill since as pes 6 has to be the best footie game ever made in my opinion even doe it had its flaws it felt more real it should have been the stepping stone for a better quality next gen game instead it has gone backwards, it also worries me that its made by people in japan, no offence but their take on football is totally different then say people from europe.
forgive me for saying this people i feel konami have in a way done what fifa did in the past by not making each player feel unique and different to use and in some cases not play like the player actually does in real life, i have been reading the comments made by Amateur about adding in more stats and different skills to make every player feel different and as close to their real life counter part as possible and i think this is what konami need to do in the next game as i felt they done a good job of doing in pes 6 thats why it stands out to me as the best and most realistic.
the big problem i keep asking is will someone from konami bother to take the great ideas on blogs like this and actually put them in the game as they havent really listened to the fans before im sure most people would agree with that.
so my best suggestion i could give konami is to dust off their copy of pes 6 start playing it and use what they did to make that game the best football game ever make pes 2010 the game us fans of the series deserve.

Agree with most of what you said, if not everything.

As for PES6, you can see that even now it's still is a good game, so you can imagine how good it was 2 or 3 years ago.

Something the fans loved was how close to reality you could get with the game, at the time is was as realistic as you could get to Football. It had all the right tweaks in all the right places, or at least it seemed at the time.

At that time, PES6 was a great game, but now not so much. Now it bores me if I'm completely honest, Konami made no advancements, and to add insult to injury have lost the fluid movements of old.

Konami has actually dragged those same concepts to this day. They need to elaborate on the things that made PES the Top Football Sim before.

- The Stats and Special Abilities remain the same to this day.

- The Animations and Movements have only changed for the worst.

- The Types of Movements remain the same, only 4 variations for over 500 players.

- The Strategies remain unchanged.

Konami needs to start showing hints of progress, otherwise they will lose more and more customers with each passing year.

I will give a few suggestions of mine for some of the Points highlighted above..

The Types of movements remain only 4 for well over 500 players. Why not change the whole concept and instead have some 5 Lower Body Movements and 5 Upper Body Movements??

This way we would have 25 variations instead of only 4. A difference that everyone would appreciate.

As for the animations, which isn't exactly the same thing as Movements. Maybe Konami should consider implementing an "Animations List" into the game. Similar to the "Special Abilities" list, but instead for special animations.

In the Animation List we could have Tricks such as:

- Different types of Roulette animations

- Flicking the Ball Up animations

- Nutmeg

- South American Dribble animations ( with sole of foot, like Riquelme)

- And other more Specific Type of Animations..


Another thing that fans would greatly notice would be if Konami divided the one-dimensional "Dribbling Accuracy" Stat into more Specific Stats like:

- Cutting the Ball

- Body Feints

- Shielding the Ball

- Step Overs

- Flicking the Ball Up

- Weak Foot Dribbling Ability

- Avoiding Tackles

- 360ª roulette and 180ª spins

- Nutmeg

- First touch

- Finishing


This are the type of improvements that Konami needs to start executing very soon, it would be something that every fan would both notice and appreciate. Every individual within the game would have Different Dribbling Technique and Animations.

Which is something that would appeal in the best of ways with the fans of the series.

Having the same Dribbling Tricks and Animations and Abilities for every player within the game is one-dimensional, and well out of date for a so-called "Next Gen" Title. A good-running Online Mode will not change that.

What's the point of implementing New Modes into the game, better Graphics, better Online Mode, and More Licenses... What good is any of that IF Your Gameplay is looking (and playing) more and more Out of Date with each passing year??
 

StringerBell

Registered User
Amateur those are some great suggestions:happy: I completely overlooked the fact that for the most part animations have remained the same and are to few for so many players.
 

Amateur

Registered User
When you talk about players like Zinedine Zidane, or Pele, or George Best.. Players who are equally good with either feet, who can dribble Left or Right with 100% the same ease.

I have noticed that the "Weak Foot Accuracy" and "Weak Foot Frequency" barely affects this. It does shows a clear relevance when you Shoot the ball with the Weaker Foot.. But what about when you Dribble with your weaker foot??

Maybe it's just me.. But I just don't notice any difference between one-footed players and two-footed players, when dribbling.

I think that Two-Footed players should have a clear advantage, unique features, when Dribbling:

* Have a clear advantage when cutting the ball with their Weak Foot, so that players who can go either Right of Left with the same ease are better appreciated within the game.

* Or also and in other words, as a Defender it Should be harder to Defend against a Two-Footed Player.

* So that if as a defender, you "bite" into a dribble, and the dribbler happens to be Two-Footed.. if you go and throw yourself to Either Side Prematurely, a two-footed player should easily cut the ball the other way.

* A two-footed player should also have much more effective and convincing "Body Feints". Because he can Fake either way, and effectively run and dribble either way. Which makes for more useful and effective "body feints".

Point is that as Defenders we Should be extra-careful when one-on-one against a skillful two-footed player. Because two-footed players would have some unique features and advantages. It would effectively turn "Two-Footedness" into something relevant during gameplay.

I also think that Shooting with Two-Footed players should be different, maybe offer us some options that are Not possible with One-Footed players.

For example, I created Pele in the game, both stats for Weak Foot Frequency and Accuracy are at 99. And not only is this Completely Irrelevant WHEN DRIBBLING. But also at times when I'm Shooting, I cannot Consciously decide if I want to shoot with the Left or Right Foot.

I think the game lacks depth in this respect. Which is is why I suggested that maybe Konami should start Implementing New Stats into the game.

For one thing a Stat for "Weak Foot Dribbling Accuracy" would be appreciated by many fans of the series. Considering it actually haves an effect in-game.

What do you guys think about this?? Any ideas for New Stats, or about the lack of depth in this respect?
 

Amateur

Registered User
The best player ever and best dribbler ever was also one of the most one footed players ever - Maradona.

Good point.. but your not getting My Point. Maradona never had the same options as Pele or Best.

Every Defender knew he could Cut the ball to either Left or Right, but they where certain he would use His Left Foot. That makes you a bit more predictable.

But if alike Maradona you have a full array of tricks such as "Roulettes" and "Sombreros" and "Ramonas"... if you have that skill you don't have to worry about being One-Footed.

That said, fact is that When you're One-Footed you can only use either the inside or the outside of One Feet. On the other hand when you are Two-Footed you can use the outside and inside of Both Feet. This implies many differences in their dribbling technique.

Which is My Point, to differentiate One-Footed players from Two-Footed players because they Dribble Differently. That's a fact.
 

Superbeard

Registered User
Good point.. but he never had the same options as Pele or Best.

Every Defender knew he could Cut the ball to either Left or Right, but they where certain he would use His Left Foot. That makes you a bit more predictable.

But if alike Maradona you have a full array of tricks such as "Roulettes" and "Sombraroes" and "Ramonas"... if you have that skill you don't have to wiry about being One-Footed.

However, point is to differentiate One-Footed players from Two-Footed players because they Dribble Differently.

I know, just a point that because they're two footed doesn't mean they should be the best in the game.

Personally I think there's loads they could add in terms of abilities and stats - but I also think that they are already added. It's like football manager on the PC, there'll be a load of stats that you won't be able to see that the game uses to "think" about what happens when say Maldini tackles Drogba.

Some stats I think are 'hidden' - outside boot acc/power, slide tackle acc, strength in the tackle, luck... etc etc

I just wish that they weren't hidden! Have you seen the "secret" stats that the Japanese team had in 2008? Their entire squad had an extra 10-15 stats that were hidden for other teams.
 

Amateur

Registered User
I know, just a point that because they're two footed doesn't mean they should be the best in the game.

Personally I think there's loads they could add in terms of abilities and stats - but I also think that they are already added. It's like football manager on the PC, there'll be a load of stats that you won't be able to see that the game uses to "think" about what happens when say Maldini tackles Drogba.

Some stats I think are 'hidden' - outside boot acc/power, slide tackle acc, strength in the tackle, luck... etc etc

I just wish that they weren't hidden! Have you seen the "secret" stats that the Japanese team had in 2008? Their entire squad had an extra 10-15 stats that were hidden for other teams.

Completely understand... But My Point is simply to distinguish One-Footed players from Two-Footed players. They should dribble differently, they should have a different feeling in-game.

It is plain and inaccurate to have everyone from Leo Messi to Cristiano Ronaldo to Riquelme -DRIBBLING- In the same exact identical fashion. It's unrealistic and disappointing.

And yeah, the Stats should definitely Not be "secret" or "hidden".

As for the "secret" Stats.. I never saw this in any PES Title. Could you do me one small favor and post them here ??
 

Superbeard

Registered User
I agree completely with the notion - for too long players have all run the same - indeed the only new animations over the years have been for players that have the strangest running styles - i.e. Nedved

As for the Jap stats, I can't find a pic online, but if you play 2008 and just look at Japan or South Korea in edit mode you can see them. It was some more keeper stats (like long throw acc), and then a couple of stats to refine the reaction and mentality.
I can't remember them now, and as I don't have a pic it sounds like balony - but trust me that they are there.

Can anyone else remember these?
 

dan80

Registered User
yeh i agree there should be atleast 15 diffrent types of dribbling and movements the isnt any individuality anymore every person fells the same with the same old bboring movements
 

MysteryMan

Registered User
Also one of the biggest things I lack to understand is why KONAMI pulled out some things that were in the previus versions and dont make up any space at all or in any way disrupt the game , for example one thing I could name is when you go into a match it used to show how much degrees and such , now it doesnt , why?? And there are many such similar things they have completely cut out of the game for no reason.
 

ginger08

Registered User
Completely understand... But My Point is simply to distinguish One-Footed players from Two-Footed players. They should dribble differently, they should have a different feeling in-game.

It is plain and inaccurate to have everyone from Leo Messi to Cristiano Ronaldo to Riquelme -DRIBBLING- In the same exact identical fashion. It's unrealistic and disappointing.

And yeah, the Stats should definitely Not be "secret" or "hidden".

As for the "secret" Stats.. I never saw this in any PES Title. Could you do me one small favor and post them here ??

neither have i seen these secret stats and i doubt they were in the game as it wouldnt make sense for konami not to add the secret stats to the other teams in the game.
i agree there is no difference of a feel when you dribble with players like say riquelme or messi and i find this very unrealistic, as some players for example are better at dribbling in real tight spaces at a slower but still as accurate way like riguelme & zidane did in around the box and centre midfield areas they were better at getting that little half a yard to get a shot in, were as wingers have a totally different style of dribbling on the wing like ronaldo does that relys more on speed and how much space in behind the fullbacks they have to use their pace to get into, konami needs to make more of an effort to make players feel alot more different.
the lack of not enough animations is a big let down on the next gen consoles also, konami need to make a better effort again to have a lot more animations in the next game this would also make players feel more unique, some nice animations id like to see added would be players controlling the ball using different techniques like on their knee, on the spin with outside of the boot,sheilding players off and taking it down on the chest like big target men do etc players should have stats on how well they can do thing like that so they feel more unique. this has to be added to the goal keepers as well as they all have the same range and types of dives and all feel the same, again this goes for deffenders the need different tackling types like some defenders make tough hard tackles like say vidic were as rio would not be as hard in a tackle, the difference is never shown in the game, again this is very unrealisic as diffenders are also different and unique.
more stats need to be added to the game like long/close shot accuracy, outside boot pass/shooting accuracy, first touch pass accuracy, headed pass/shot accuracy,first touch control accuracy, dribbling in tight areas accuracy, tackle accuracy/power the list could go on and on stuff like this could be easily be added to the game to bring a better more indvidual feel to each player and the game would benifit greatly if they were added.
i think konami are playing things too safe and not putting enough effort into there next gen titles were as fifa is coming up with some ground breaking ideas like their online mode and 10v10 games etc, so i think its time konami got their fingers out and evolve from the ps2 console and push the ps3 to the limits for pes 2010.
 
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