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Eddyedwards Bootpack

eddyedwards

Registered User
I have created a new bootpack. It is the following:

• Predator Pulse editable
• Total 90 III editable

• Puma king black/white
• Diadora Attiva
• Adidas F30 black/orange/white
• Nike Tiempo
• Umbro Elite
• Lotto Vento
• Adidas World Cups
 

gavin83

Registered User
Eddy problem in the Adidas editable

eddyedwards said:
I have created a new bootpack. It is the following:

• Predator Pulse editable
• Total 90 III editable

• Puma king black/white
• Diadora Attiva
• Adidas F30 black/orange/white
• Nike Tiempo
• Umbro Elite
• Lotto Vento
• Adidas World Cups
Eddy i am from spain, my ingles is not good, your pack of boots is very good, but the lowered beam of the ediatables of Trohb are problems in thepredator accepted presses are bad tell me these accepted ediatablesyou, good if he is not then asi it eats is that beams your pack of editableboots thanks
 

immortale

Registered User
banny said:
There is only 2 bin files in the zip where are the cue files and how do you use this?


You need to have WE PES Graphics Studio.

Open your DATA_J.AFS file (extract it from your .ISO file first).

On the left pane browse to the following folders:

1. pl/pl_tex/pl_tex_ee then select spike_ee_tex.bin, right-click, choose "Import a new file over this one...", browse to the file you downloaded (spike_ee_tex.bin) then click Open.

2. pl/pl_tex/pl_tex_gs then select spike_gs_tex.bin, right-click, choose "Import a new file over this one...", browse to the file you downloaded (spike_gs_tex.bin) then click Open.

It would be wise to make backup copies first (right-click, "Export this file...") just in case.

There you go.

The only thing that puzzles me is that the files are of different length and I don't know what effect this has on DATA_J.AFS.
Anybody?
 

Usul

Registered User
I get those dots as well...i was really looking forward to those editable pulses!!!
Hey Eddy! Did you make it for pes4 or we8...?
 
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