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[EXPORTS] All National Teams (PS4)

ggdaris

Registered User
hi i find this kits , if you wanted :)

Cataluña home kit



http://www.imagebam.com/image/bd66c4535988595
 

Speckkopf

Registered User
that would be worth to think about, there are still some free slots left in NON-FIFA. Thanks! Maybe i'll make that squad, should be easy, most players should be ingame i think.
 

ggdaris

Registered User
News Kits Added 07/03/17

Mauritius


With taht all African NT teams are with kits ! :) , next Bangladesh and others of Concacaf
 

philips_99

Registered User
that would be worth to think about, there are still some free slots left in NON-FIFA. Thanks! Maybe i'll make that squad, should be easy, most players should be ingame i think.

Nice update :)

Btw, if you do Catalonia, would you also do Basque Country? According to Wikipedia, almost all the players (if not all) should already be in the game.

Maybe also Galicia or Corsica? The players are probably in the game so it shouldn't be hard.

It would be nice to do something like UEFA Regions Cup :)

P.S. - For the already in-game national teams, I am using another OF (different from yours) because it already has all the teams (and you only did European so far). I don't know if there will be any conflicts, but if there are I will use your exports. (if you want to know, it's this one: https://pesout.wordpress.com/2016/09/27/pesout-world-national-teams-ps4-option-file-v1-0/)
 

ggdaris

Registered User
Nice update :)

Btw, if you do Catalonia, would you also do Basque Country? According to Wikipedia, almost all the players (if not all) should already be in the game.

Maybe also Galicia or Corsica? The players are probably in the game so it shouldn't be hard.

It would be nice to do something like UEFA Regions Cup :)

P.S. - For the already in-game national teams, I am using another OF (different from yours) because it already has all the teams (and you only did European so far). I don't know if there will be any conflicts, but if there are I will use your exports. (if you want to know, it's this one: https://pesout.wordpress.com/2016/09/27/pesout-world-national-teams-ps4-option-file-v1-0/)

i go top there but dont have description what they have. They have only NT present in pes 2017or more teams??
 

Speckkopf

Registered User
Nice update :)

Btw, if you do Catalonia, would you also do Basque Country? According to Wikipedia, almost all the players (if not all) should already be in the game.

Maybe also Galicia or Corsica? The players are probably in the game so it shouldn't be hard.

It would be nice to do something like UEFA Regions Cup :)

P.S. - For the already in-game national teams, I am using another OF (different from yours) because it already has all the teams (and you only did European so far). I don't know if there will be any conflicts, but if there are I will use your exports. (if you want to know, it's this one: https://pesout.wordpress.com/2016/09/27/pesout-world-national-teams-ps4-option-file-v1-0/)

as i said, there are free slots. If i finished everything in my project (that has priority) we can talk about everything. ;)
 

philips_99

Registered User
as i said, there are free slots. If i finished everything in my project (that has priority) we can talk about everything. ;)

Good :)

If you are not using the 2nd English League, I'll maybe do more Non-FIFA teams in there... I think I won't play Club vs National team, so I don't care about replacing that league too :p
 

philips_99

Registered User
i go top there but dont have description what they have. They have only NT present in pes 2017or more teams??

That OF is for the national teams present in game and aren't licensed (with fake kits and players), for example, New Zealand, Iran, etc.

I was using this along with the teams created by Speckkopf.
 

ggdaris

Registered User
That OF is for the national teams present in game and aren't licensed (with fake kits and players), for example, New Zealand, Iran, etc.

I was using this along with the teams created by Speckkopf.

i have teams exports of that with created for erzo
 

Speckkopf

Registered User
the problem is - and always is if you use more then one OF or Exports - you never know if 2 people used the same fake player/team or slot for created players for different things. That can NEVER be ruled out!

I also made that experience, i use DFL OF, i got many exports sent from other people which helps me in that project and i of course created many thins myself so when i import something i sometimes have big crash like yesterday. That's the reason why i also had to upload fixes already.

So it's always same thing to do it: Just test. All what you downloaded you still have .bin file on your USB or can download again if not. And all what you created for yourself EXPORT it before importing anything. Then you import something and just look through all other edited teams and if you recognise, there is a player missing or more, you take those players where problems happen, create new players or edit other fake players and make base copy and then import the old one again.

That is what i did much the last days because as i said, someone sends me export and used same players like i used. For me anyway i can not do without exports i get from other people because the project is huge enough anyway and everything which does not need to be made completely from zero is big help, and making base copy for (worst case) 23 players and import something twice is still better for me then create the team from zero :D

one example: I imported DFL OF right after i installed game on PS4. There are many ingame national teams with fake players, like Poland for example, also Wales. DFL OF did not use any of those fake players, it just replaced them via national team selection and now they are free agents. Because i need every fake player i can get in the game for my editing, i also use those. But i don't know if maybe in other OF these fake players from the ingame national teams are used for whatever :D

As i installed one Austrian Bundesliga OF from a Facebook Page, and just imported it after DFL OF, it was the biggest chaos you could ever imagine :D

just many teams completely overwritten so i took the 10 austrian teams, made base copy for the players in remaining free slots, replaced the existing players with the base copies and imported DFL OF again after that, everything was fine. But it's a bit of work, maybe not as much as you would think :D

And the more edited teams and leagues you have, the more it is to control if everything went fine after importing something. If only 2 leagues, absolutely no problem to check that, in the most cases it is enough to check if there are the 23 players left in all the teams (if we talk about self-edited national teams like those i make) and you are sure that they are the correct ones, but if you have for example 6 or 7 leagues full of edited teams, things getting much.

By the way i uploaded those 2 teams which should be part of the update yesterday but crashed, took me today to fix that :D



 

Speckkopf

Registered User
So all together we have 15 african teams finished yet. Expect one more update that week, i guess on sunday (worst case on next monday), with at least 4 teams.

next week, there will be no update, because i will use my free time for PES with importing absolutely all exports i got from other people, like those for america, asia - so i can prevent collisions in future immediatly, i will import them and fix everything that crashes with base copies, that's time i spent now but i save it later because a.) i don't have to worry about possible crashes when i did that and b.) when africa is complete and it comes to america or asia, there are some teams already finished by start.
 

philips_99

Registered User
the problem is - and always is if you use more then one OF or Exports - you never know if 2 people used the same fake player/team or slot for created players for different things. That can NEVER be ruled out!

I also made that experience, i use DFL OF, i got many exports sent from other people which helps me in that project and i of course created many thins myself so when i import something i sometimes have big crash like yesterday. That's the reason why i also had to upload fixes already.

So it's always same thing to do it: Just test. All what you downloaded you still have .bin file on your USB or can download again if not. And all what you created for yourself EXPORT it before importing anything. Then you import something and just look through all other edited teams and if you recognise, there is a player missing or more, you take those players where problems happen, create new players or edit other fake players and make base copy and then import the old one again.

That is what i did much the last days because as i said, someone sends me export and used same players like i used. For me anyway i can not do without exports i get from other people because the project is huge enough anyway and everything which does not need to be made completely from zero is big help, and making base copy for (worst case) 23 players and import something twice is still better for me then create the team from zero :D

one example: I imported DFL OF right after i installed game on PS4. There are many ingame national teams with fake players, like Poland for example, also Wales. DFL OF did not use any of those fake players, it just replaced them via national team selection and now they are free agents. Because i need every fake player i can get in the game for my editing, i also use those. But i don't know if maybe in other OF these fake players from the ingame national teams are used for whatever :D

As i installed one Austrian Bundesliga OF from a Facebook Page, and just imported it after DFL OF, it was the biggest chaos you could ever imagine :D

just many teams completely overwritten so i took the 10 austrian teams, made base copy for the players in remaining free slots, replaced the existing players with the base copies and imported DFL OF again after that, everything was fine. But it's a bit of work, maybe not as much as you would think :D

And the more edited teams and leagues you have, the more it is to control if everything went fine after importing something. If only 2 leagues, absolutely no problem to check that, in the most cases it is enough to check if there are the 23 players left in all the teams (if we talk about self-edited national teams like those i make) and you are sure that they are the correct ones, but if you have for example 6 or 7 leagues full of edited teams, things getting much.

By the way i uploaded those 2 teams which should be part of the update yesterday but crashed, took me today to fix that :D




Yes I know about those conflict problems... It happened to me once or twice, it was a big mess. On my main PES data set, I'm doing everything manually... I wanted to have a big variety of teams from all over the world instead of a complete league like Bundesliga (like 1 team from each European country, for example). I downloaded and imported every kit manually, corrected every fake player manually, every stadium name changed manually, etc. And now I am doing teams manually (like Dudelange, Sheriff Tiraspol, Belmopan Bandits, Rosenborg, and even B67 Nuuk :D, etc. ) and I only imported a few teams I found on a YouTube channel (like Bayern Munchen, Celtic, Red Bull Salzburg, etc.) and even with those messed up with my national teams. That's the only way I am sure that there are no messes on my "OF".
 

Speckkopf

Registered User
Yes I know about those conflict problems... It happened to me once or twice, it was a big mess. On my main PES data set, I'm doing everything manually... I wanted to have a big variety of teams from all over the world instead of a complete league like Bundesliga (like 1 team from each European country, for example). I downloaded and imported every kit manually, corrected every fake player manually, every stadium name changed manually, etc. And now I am doing teams manually (like Dudelange, Sheriff Tiraspol, Belmopan Bandits, Rosenborg, and even B67 Nuuk :D, etc. ) and I only imported a few teams I found on a YouTube channel (like Bayern Munchen, Celtic, Red Bull Salzburg, etc.) and even with those messed up with my national teams. That's the only way I am sure that there are no messes on my "OF".

but the good thing is - most of the time the mess isn't that bad as it looks like because all the teams are normally safe on the usb, where nothing can happen to them. Also there's no need to create any player twice because with base copy and importing again after that, everything can be fixed manually.
 
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