Even if it is true - its only a physics engine when you get to the nuts and bolts of it.
Their game engine will have to utilise it properly for it to make much of a difference.
TBH, I dont really care if a player falls 20 different ways is a match, if when I pass the ball it goes completely the wrong direction, or the player tips it a yard in front to the opposing striker when pass is pressed, or when you tackle a player with 'pressure', give away a fould and get sent off for no reason.
Let alone the fact that physics has nothing to do with fixing completely awful on-line play.
That's exactly what I'm thinking..
Konami can improve the movements, can implement new modes -but- if the Fundamentals remain unchanged, the gameplay will pretty much remain unchanged at its core.
In which case, I'm positive I will not buy a PES09 with better movements.. cause it would still have zero substance to it, the same shitty fundamentals.
There's no Art or Substance to defending, or passing, or dribbling. Which are very important aspects of Football.
When you are one-on-one against a defender, you have a ridiculous advantage over him, you have more explosiveness, and you can easily hold the R2 Close Control and then suddenly do one of those ridiculous 90ª turns.
It almost never fails, and all you have to do is the "fake-shot" which all the players seem to be good at.
When you are defending, what can you do or control exactly?? All I ever do is plain and simply -- Run, run, run, run, and when I'm very close to the target I release all the buttons.. it almost never fails, and it works with every individual, from John Terry to Roman Riquelme.
And as for the passing, it is the weakest aspect of PES09. You basically just pass the ball around until passes start going in the direction you want them to. You can barely even measure or direct the pass, and it feels like it is entirely assisted by the COM.
Better Physics will not change that on its own, more things also need to change.
Hopefully the New Engine, whatever that is, will come hand-in-hand with a host of New Stats and Controls.