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GTA IV Official Thread - not that it needs one now there is an entire section

Dan

Woo Woo Woo
Last week, Game Informer invited GTA fans to ask questions about their recent experience at R*. Game Informer's Andrew Reiner, the only journalist so far to have seen Grand Theft Auto IV in action, promised to answer as many of your questions as he can. The answers are in...

(Interesting points: There are no airplanes in GTA IV, but flying remains a big part of the game. This means you will be able to fly helicopters. Niko can also climb telephone poles, it seems.)

1. Kobe Asks: I heard that you can’t fly in Liberty City anymore. What is up with that?! Flying is one of my favorite parts of this series!

This is incorrect. There are no airplanes in the game, but flying is still there. One means of this is the helicopter. As Dan pointed out, this is just one city and a plane really doesn’t fit into that very well for gameplay. Flying is still very much a large part of the game.

2. Did you see any female pedestrians? Are there any good looking chicks?

Sigh.... Truth be told, I’m curious why anyone would want to know this. Is this really one of the top questions? If my memory serves me correctly, I don’t recall myself thinking “man, that chick is banging” or “I find myself strangely attracted to this game”, but I can confirm that there are female pedestrians in the game. There’s a ton of ‘em, too. They shop. They talk. They even wear clothing.

3. Did you see some indication of seasons (winter, summer, spring...)?

Sadly, the demo that Rockstar presented was only about 15 minutes in length. Time of day definitely progresses, but whether it progresses throughout an entire calendar year remains to be seen.

4. How is the AI? Are the enemies smarter? Can they find cover?

This is another area that Rockstar is keeping under wraps at the moment. I can, however, tell you that I saw a truck driver swerve onto the sidewalk right in front of where we were walking. This strange little incident also took the Rockstar representatives by surprise. It almost looked like the driver was drunk, but then again, he could have just been in a hurry too.

5. Is it possible to climb on a ladder?

I didn’t see Niko climb a ladder, per se, but I did see him ascend a telephone pole to get a bird’s eye view of Liberty City. He didn’t climb up it like a gorilla, however. He simply pulled himself up on the series of rungs on the pole. This feat was actually quite impressive. You could clearly see his weight transfer from side to side as he moved up the pole.
6. Can you speak with other pedestrians on the street?

Niko seemed to have other things on his mind than talk with pedestrians. The people we passed, however, were very vocal.

7. Chester Asks: What was the first mission in the game, and what was you first word when you saw this new game?

I didn’t get to see the first mission in the game, but if I had to guess, I would imagine it would have something to do with the taxi stand that Niko’s cousin runs. As for my first word…I can’t print it here, but I did follow it up with “Oh my God!”

8.Matt Asks: Did it seem to you like Liberty City was an authentically sized city? A problem that I had with San Andreas was that you could drive to a coast in two minutes. Do you think it will be different this time?

Great question. In terms of scale, it definitely feels more like a realistic city. It feels you are traversing New York City. As you’ve seen in the trailer, there are a number of ways to traverse this massive area.

9. We didn't see any boats in the trailer, what can you tell us about them?

Dan wouldn’t go into specifics on this one, but the only type of vehicle he said that wouldn’t be in the game was the airplane. So this should point to boats still being a part of the GTA experience.

10. What can you say about the graphics quality? Can you compare the trailer to the game, is the trailers quality better or worse?

Rockstar is still putting polish on the graphics. The demo I saw was definitely a step up from the trailer…which is kind of ridiculous given how great it looked already.

11. Can you buy properties like you could in Vice City?

Again, no specifics were given, but Dan did say that this isn’t a game of real estate, or from rags to riches. I wouldn’t be surprised if you eventually do find new places to call home, but it sounds to me like properties might be handled in a different way – perhaps tied to moments in the story.

12. Will there be girlfriends like in San Andreas? If yes, can you marry them?

What is with you people and your woman-related questions. Yes, there are girlfriends. I forgot to ask if you could marry them.

13. Zhooles Asks: Unusual vehicles. Will be there any and if will, name them please.

Rockstar wouldn’t reveal anything in the demo, but strange vehicles are very much a part of the GTA experience. Dan said that much of the game revolves around Niko. I have a feeling that the choice of the vehicles does as well.

14. Aaron Hall Asks: Rockstar have said that the cars in GTA IV will have all new physics to them and the camera will be closer to allow a better driving perspective of cruising Liberty city and seeing more detail on the cars.Could you please elaborate on the experience of driving best as possible and what’s new to the experience? Thanks.

From what I was shown, the only new element was breaking the window of the car to get in. The animation for this was awesome, and something I wish I had seen more than once. The car I saw was newer in make – which was evidenced in both the beautiful crimson sheen and suspension that handled pot holes and variances in the road with ease. Now, I only saw one car, but it really did have that new car look to it. It’ll be interesting to see how Rockstar handles the shocks and struts for other vehicles in the game.

If I had to give a comparison, I would say that the new camera angle positioning is more like Midnight Club now. It’s closer, allowing the player to see more of the minute detailing on the car, and also lower, allowing you to see more of the horizon and verticality of the city.

15. Alex Sheridan Asks: As far as the surrounding area of Liberty City goes, what can we expect to see in things such as countryside relative to San Andreas?

From what I am told, you will not see countryside like you did in San Andreas. I wouldn’t be surprised, however, if the expanded content that Rockstar is planning through Xbox Live will offer new areas to explore. I can definitely see them adding a fifth borough to Liberty City, but outside of this, anything is possible.

16. Have you seen members of any mobs in the game? If yes, which? Is new Liberty City a detailed copy of NY, or just is looking like it? Are there houses enterable without loading?

I didn’t see any mob members, but that doesn’t mean they aren’t there. Rockstar didn’t reveal everything to me. There’s still a lot of the game that remains blanketed in mystery. It is GTA, however, so I would be shocked if a mob or two or three weren’t involved. As for your second question, Liberty City is modeled after New York City, but it isn’t a copy, per se. As Dan pointed out in the magazine, the real world isn’t fun. You can’t just throw in the city and expect gameplay to emerge from that. There are certainly recognizable parts to it, but the gameplay comes first.

17. Sacha Asks: Will characters from earlier GTAs appear in the game?

Rockstar wouldn’t say outright, but from the smile that Dan Houser gave me, I would say there’s a good possibility of crossover.

18. Bobby Swansom Asks: Will the player have to go to the gym and eat right as in GTA:SA?

It doesn’t sound like Niko is the sort of person who does a lot of working out to staying in shape. From this, don’t expect him to have to work out to stay slim. As for eating, I doubt we’ll see him doing that, either. The one thing I am not sure of is whether or not he can get haircuts or buy clothing.

19.J Asks: Is it true that there's no load time?

I didn’t see one load in the entire demo, and this included visiting two interiors at different points on the map.

20. Marcus Asks: What was the phone like?

The graphic for the phone wasn’t finished just yet, so I won’t go into the detail on that, but it seemed that the interface was very simple in design and easy to use. Truth be told, it looked like a real cell phone. We just have to see if it drops as many calls as a real phone.

21. Brenny Asks: Is it still the same three cars over and over again like previous games we've seen?

I’m not sure which GTA you’ve played, but I have always had more than three cars to choose from. There’s a good chance you’ll see more taxi cabs than usual, but if anything, there should be plenty of rides to choose from.

22. Gary S Writes: How are the graphics and how far is the draw distance in the game ?

The visuals are tremendous and easily some of the best I have seen. What’s scary about this statement is that Rockstar North is still improving upon the visuals. There’s little question that it will be one of the best looking games come this holiday. As for the draw distance, I didn’t see one building, car, streetlamp, or pedestrian pop up. The framerate was also incredibly smooth and the lighting really couldn’t have been much better.

23. Isaac "Sculay" Hussain Asks: Will there be a Xbox 360 Demo?

Rockstar hasn’t announced anything yet, but I have a feeling most people will pick this game up whether they play it in advance or not.

24. A Canadian Asks: I just wanted to know when GTA IV for Xbox 360 will be in stores in Quebec, Canada.

Nope. Rockstar specifically told me that Quebec is the one location on earth that won’t be getting GTA IV. Actually, I have no idea. Call your store to find out.

25. Matthew James Asks: Compared to previous GTA titles, how big is GTA IV?

I already talked a lot about the city, so I will answer this question like it is being asked about the length of the game itself. I asked Dan this, and he said it should be comparable to all the other GTA games, but they don’t know exactly how long it is since the game is still in development. In other words, you’ll still be able to vest hundreds of hours. The multiplayer component, which is still a mystery, could greatly expand the time you spend with it too.
 

Haribo

Super Moderator















Download: http://rapidshare.com/files/28224092/gta4_opmuk.rar
 
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nikos24

Registered User
Andy you son of a bitch, you're probably the number 1 GTA fan on the whole forum! Which is a great thing..

Nice update here.
 

greenegg

I drink your Milkshake
I haven't read alot of this thread but I heard they won't be including planes in this game. Shirley a backward step?
 

Haribo

Super Moderator
greenegg said:
I haven't read alot of this thread but I heard they won't be including planes in this game. Shirley a backward step?

Well you could say that. Rockstar's reasoning for not including planes is that it would be incredibly quick to travel from one side of the city to the other. Helicopters are there though, so the idea of flying between the skyscrapers is still a possibilty. Personally I think the main reason they omited planes was of fear of backlash over a '9/11 simulator' by all those nobbish politicians wanting the game wiped out. But when I think about how long I actually spent on San Andreas travelling via a plane, it wasn't that long and in truth when I did use planes, it was fairly tiresome and boring. The main aspect I enjoyed from that was the ability to jump out of a plane at any position on the map like a complete nutcase daredevil. Fun, but it's something I can live without.

nikos24 said:
Andy you son of a bitch, you're probably the number 1 GTA fan on the whole forum! Which is a great thing..

Thanks :huh:
 

greenegg

I drink your Milkshake
Handy, I appreciate what you are saying but I used to enjoy the odd fly about. I think it would be better if you had an option. It's there if you want it type thing.
 

BonBon

...has worn the t-shirt!
Main points From Official PlayStation Magazine UK Preview

* The protagonist Niko Bellic is in his mid-thirties, and although not customisable, you will be able to don him with new outfits and such. Rockstar said they got Niko's physics just right and found it was difficult to implement character customisation with regards to this.

* Staten Island, the only area of New York not recreated in Liberty City was left out due to Rockstar deciding it would not be a fun location to play in.

* There are no "dead spots" or "irrelevant space" in the game
.
* There really are no loading screens once you're in the game, even when moving from exterior to interior, moving between the two will be seamless

* The mob will be featured in the game, though they won't be lead characters. Additionally, 'hardly any' of the characters from previous games will return.

* Missions will offer an increased amount of realism, and will be longer and more varied, some will even have multiple possible outcomes.

* Bridges will possibly keep you from accessing other boroughs at the start of the game, but this hasn't yet been finalised.

* What comes as a big relief to us is that there's no more pop-ups of buildings and foliage as we've seen in the past thanks to the completely overhauled graphics engine.

* Dan Houser stated that no one has attempted to recreate a location of this size, and with so much detail, ever before.

* The Artificial Intelligence of the NPC's has received a huge overhaul, pedestrians do a wide variety of things which were mentioned in the GameInformer article, and they even react to events such as a gun being pulled on them.

* Shooting is said to be much more precise and fluid than in previous games.

* Niko can use his mobile phone to do things such as set up deals and ambushes

* Rockstar haven't yet decided how to make use of Sony's SIXAXIS controller for the PlayStation 3 version of the game.

* Planes were not included in the game because there isn't enough room for them, and you would traverse the city too quickly. As we confirmed before though, we will be able to pilot helicopters.

* Rockstar have promised a wider range of side-missions to partake in while not playing through the main storyline.
 

Dan

Woo Woo Woo
The May issue of PSM3 in the United Kingdom goes on sale in a few days on May 10, although some subscribers are starting to receive their issues. While details of the issue is yet to show up on our forums, one or two high profile UK gaming websites claim to have received their issue and posted information from it.

By the looks of it, the guys at PSM received the same introductory preview that both Game Informer and OPM received, so we're not expecting any major information for a while coming from a magazine.

There is however information on the technical difficulties that Rockstar is facing surrounding the core version of the Xbox 360. This cheaper SKU comes without a hard drive, as opposed to the premium version who has one with 20gb capacity. Those of you who own the latter will know that it only offers 13gb of storing capacity, because 2gb is reserved for the Xbox 360 backwards-compatibility software, and an additional 4gb for game title caching.

Now, we've learned recently that there will be no loading times as we move in and out of interiors, as well as moving between islands, so naturally Rockstar can make good use of this 4gb of capacity dedicated to caching in order to pre-load this content at the start of the game, right?

Not exactly. Even though a small amount of Xbox owners don't own a hard drive for their console, R* is trying to accommodate these consumers to play the game without the need of a hard drive, and according to PSM they're having a hard time doing this. There also seems to be a restraint concerning the DVD player of the Xbox 360 console.

Interestingly this information is revealed in a PlayStation magazine. Once we receive more valuable information from this issue we'll update you accordingly.


:( Bolocks shirley?
 

Haribo

Super Moderator
For anyone near Edinburgh.. ;)

Games Tester

Rockstar North is looking for enthusiastic and passionate game testers to join its QA teams. You will be expected to play through our games looking for problems and accurately reporting errors to ensure game quality before release. The position is a full-time fixed term contract running for eight months. Candidates must be 18 years of age and above and provide two referees.

Required: Excellent written and verbal communication skills are a must; as is attention to detail and good general computer skills, including word-processing; working with databases and spreadsheets.

Desired: Previous industry experience with software QA would be advantageous but not essential.

To apply please send your full current CV and a cover letter (detailing your history as a gamer and why you think you have the skills to make a good tester).

Please Note: Applications made without both CV and Gaming History will be automatically rejected.

Rockstar are only interested in direct applications for this position and will not be inviting agencies to forward candidates.

http://www.rockstarnorth.com/

I'm sure one or two of you have a lot of computer experience, are over 18 and have good writing skills. :ninja:
 

Dan

Woo Woo Woo
Another magazine preview of GTA IV showed up today, this time it's the latest issue of the Official Xbox Magazine in the UK. The demo given to them was the same introductory preview given to previous magazines, containing an interview with Dan Houser, Vice President of Creative for Rockstar Games.

Below is a summary of new information from the article. We suggest reading the information from OPM and Game Informer first if you haven't done so yet.

* According to the magazine, GTA IV is currently 66% complete.
* When Niko pulls out a pistol, a crosshair with a simple black cross within a circle shows up on the screen. This could be an indication of manual aiming being available in the game.
* Rockstar's humorous take on the number 69 makes an appearance yet again in GTA IV, the editors of the magazine saw a sign for a "69th Street Diner". Another building called "Twitchins", the GTA version of Brooklyn's Domino's Sugar Factory, is in the game.
* Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.
* Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.
* One of the radio stations includes an "Eastern European-sounding" dancing station.
* Players will be able to change their camera views whilst in a car according to their needs. This however is said to still being experimented on, and that Rockstar want to give better control and "immediacy" to players.


* When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.
* One of the things that makes it easier for Rockstar setting GTA in a fictional New York is that they sometimes get a call from the developers at Rockstar North in Scotland, wanting to know more about a specific building or traffic flow in a certain area, for instance, and using their in-house researchers in NYC they can easily assist the guys back at R* North.
* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.
* He also confirms Central Park to be in the game, though it's fictional name is still unknown to us.
* Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...
* For confirmation, boats will be making a return and the handling is "really nice".
* "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
 

Dan

Woo Woo Woo
My hype and excitement has died down and it wont raise again until multiplayer details/a new trailer are released.
 

BonBon

...has worn the t-shirt!
* Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.
does this mean its going to be bigger than san andreas

and i see that you can hotwire the cars.very cool!!!
 

Haribo

Super Moderator
-BonBon- said:
does this mean its going to be bigger than san andreas

I doubt it, as San Andreas was classed as a state. By 'single city' I think it means bigger than the old Liberty City, bigger than Vice City, and bigger than Los Santos, San Fierro and Las Venturas (3 different cities there). But it's something we assumed would happen anyway..

At a guess, I see it at about 3/4 the size of San Andreas.
 

BonBon

...has worn the t-shirt!
the pic above
Apart from a number of magazine scans and screen captures from the first official trailer, we haven't seen any proper screenshots of Grand Theft Auto IV yet. However, an article published recently by the NYTimes which discusses the exclusion of the Staten Island borough appears to have included with it the first digital screenshot we've seen of the game. The image (above), which has been printed in a couple of magazines already, seems to have been cropped and resized from it's (presumably) original HD version, nevertheless, it's still nice to see something nice and shiny. Let's hope we get some nice high definition screens soon.
 

BonBon

...has worn the t-shirt!
OPM Australia's GTAIV Preview
Official PlayStation Magazine Australia is yet another magazine with a GTAIV preview this month. there isn't much new to report on other than the few details below.

* During the demo that OPM saw, Niko walked past an ATM machine and a message appeared on the screen waiting for a button press in order to access funds. While nothing more is said about this, it does imply that we'll be able to deposit and withdraw money, and that itself suggests that we'll be needing to use money more wisely than in previous GTA games.
* Driving physics have been "tirelessly tweaked and enhanced".
* When a car drives past with loud music you'll be able to hear and feel the bass.
* You won't be able to play through a 'single player' game with a friend (co-operative), however, there will be a co-op mode implemented, along with other multiplayer modes which we still have no info on.
* Rockstar are focusing their attention on this game for now, and there are currently no plans for San Andreas Stories (or another GTA game) for the PSP.
* Further, it is not known whether GTAIV will pave the way for more sequels. Although Dan Houser has said he "would have a certain confidence" setting GTA outside of the USA, which certainly opens up the possibilities for future GTA games.
 
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