An Australian magazine, Games ? has a new article about San Andreas. Unlike most articles featuring the cities of San Andreas, this is actually about the state of San Andreas and the new gameplay features which we can expect to see when we get our hands on the game in October. There aren't really any new screenshots apart from maybe one showing a few small buildings in one of the countryside towns, however it's nothing special to worry about.
A lot of what was mentioned has been seen and written before, however some things were discussed in a lot more detail, and some unknown things were released to the readers. One of the first main things we'll pick out from the article is the stats. We know previous GTA games have had statistics tracking, however nothing on the scale of San Andreas. There's going to be a lot of stats which will be associated with everything that you do in the game. Running, Swimming, Shooting, Driving Cars, Driving Motorcycles, Driving Bikes, Swimming, Sprinting, Strength, literally everything will be recorded for your stats screen. The more time you spend doing certain things, the better you will become. While we already heard the basics of this from other magazines, there's a little more detail here. If you spend a lot of time driving a motorbike, your stats will increase, but that's not all. What will actually happen is that the more you drive on the motorbike, the better you will be able to drive it. Things like it's handling when turning corners, braking and even how easily you fall off will all be built up as you work on the statistics. We also pick out from the article that statistics are not necessary, but useful. While a few missions will require you to be in shape, Rockstar assures us that you do not need to spend hours levelling up before attempting a mission, and that you will gradually build up your stats as you play through the game, however hardcore players may wish to perfect their stats to make the game a lot more fun and interesting.
Games ? also covered part of the eating section of the game. As we already know, each different type of food, and each size of food will cost a differing amount of money, however what we know now is that each food will have it's own stamina rating to a degree. Some will be healthier some will be fatter, and depending which you eat, CJ's physical shape and fitness will change, however you can balance out what you eat with exercise. If you eat too much junk food or way too much normal food you'll become fat and pedestrians will call you a "Fat Bastard". If that wasn't hurtful enough, your gang will also tell you "Dude, you need to lose some weight".
Every pedestrian and non-player character has a brain. We've heard that all before, however not in as much detail. They don't just have a brain as in walking around on screen and avoiding cars like in Vice City, but they actually live in the game world. If you wish to be a stalker, you can follow a pedestrian. In the morning he'll get up, go out of his house, and will then have a destination to go to. The pedestrian will go to work, go to the store, meet up with a girl et cetera. This blows Vice Cities level of interactivity with pedestrians out of the water, but there's more! You might even see a couple walking down the street holding hands and if you push between them, they'll react and grab each other again. Along with the pedestrians actions, there is also a huge amount of new dialogue. Each type of pedestrian will now have an hour of dialogue compared with what we called a large 10 minutes which they were given in Vice City.
The magazine also discusses some smaller features which are equally, if not more important that most of the stuff mentioned before. Carjacking. How can you have a game about stealing cars without carjacking playing a huge part? You cant, which is exactly why Rockstar Games have changed the animations when performing a jacking. You'll pull open the door, beat the driver and then throw them out onto the road. We've also heard that you'll be able to bust some big moves on the bike which could add even more replay value to the game as people will be able to stunt off all sorts of objects and pull some sweet moves. The final main point which the magazine discusses is that the dodo from GTA3 will make a return, however this time it's not going to have clipped wings. There'll be a ?Full Wing Dodo' in San Andreas which will be driveable or rather flyable and also very useful for crossing the huge state of San Andreas