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GTA: San Andreas

mutu

Betting Guru
Latest magazine scan and a normal size pic of that flyover, looks awesome :eek: I can't wait to jump off that!!
 

Ryder Style

The Star Player
OK this is gonna be the biggest game of the year no doubt. thought id post all the information available so far...enjoy

General Information
The next GTA game will indeed be called Grand Theft Auto San Andreas and will, as far as we have been told, be Sony Playstation 2 exclusive. The game is said to be based on a number of recent films relating to the Californian gangster theme. The game will be produced on a dual layer DVD due to the enormous size and should take no less than 150 hours to complete for the average player.

The Story
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers. Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

The Cities And Locations
Grand Theft Auto San Andreas will not just be a single city like it was in the previous two games. This time it will be a full state, which includes not one, not two, but three main cities and a number of towns and villages throughout. The state of San Andreas is made up of the cities; Los Angeles, San Francisco and Las Vegas which will be named Los Santos, San Fierro and Las Venturras respectively. Word has it that each single city will be the same size as the whole of Vice City therefore resulting in the full game being in the region of four to six times the size of the previous game. Along side the cities are the countryside and desert regions along with a mountain known as Mt. Chiliad which happens to be the biggest single object in the entire game. These out of city locations will provide a very big change in experience and also include a further twelve small towns for exploring. A few sources have also stated that each City will have it's own airport where a Full Winged Dodo can be found and flown.


Buildings
We are promised that there will be a lot more buildings which are open to entry than in Vice City. Each of the interiors are amazingly detailed and there are a number of different things which can be done inside of buildings. We have also been told that the only loading times in the game will be a short pause when you enter buildings which will certainly be a change from previous games. Some of the more interesting buildings include Reece's Barber Shop, a Tattoo Parlor and some of the fast food restaurants.


Graphics
The graphics engine from Vice City has been tweaked and as a result the graphics are looking a lot better than before, although it still looks like a GTA game. Smog will be present in Los Santos, and alongside that will be reflective surfaces, realistic shadowing and other types of lighting techniques. Every model in the game will have an independent model for day and night to improve the visual effects and shadowing. GTA San Andreas will take ideas from Manhunt in the way it introduces the ability to sneak through shadows where you will be able to pick off unsuspecting enemies. Real sunlight will be simulated and shadows will be placed realistically across the map. Along with this comes an addition to the weather effects. Vehicles will now accumulate dirt and rust as you play through the game. The Draw Distance in the game has been greatly improved from that in Vice City and will now be four times better in the countryside and up to two times better in the cities. When climbing the altitude on Mt. Chiliad, clouds will start to appear and in addition to this, the foliage in the countryside will only be drawn when the player can see it which improves the frame rate and keeps the game feeling vibrant and alive.

Game Play
A number of magazine articles have informed us that rag doll physics, or rather 'impact animation' will play a part in the game. Rumours also state that players will be able to buy and build, then run a casino in Las Venturras. You can recruit gang members and use them to do four person drive-by’s. More importantly we're told that being a Gang Member only makes up about 15% of the total game. Carl and the Orange Grove Families can take over areas and generate money from them. This is just one of the many things which can add to the replay value even after the game has been 'completed'. There are parts of the game where you will work as a gang, and parts where you will work alone. The game is now very non-linear, and depending what choices are made, it will be rare for 2 players to have the same type of game. The missions will be the same, but so much can change depending on choices you make. The characters have more bones which results in numerous different facial expressions. With the additions of sneaking, there are now many more ways to complete missions. You could run straight in shooting, or sneak through the shadows and pick off the enemies one by one. When the player only has one wanted star, hiding in the shadows should be enough to throw police off your trail. The camera will automatically zoom behind the player at the touch of a button and the player then has the ability to freely target using the analogue stick. The auto-target will still be a part of the game though. The longer the player holds down the R1 button, the more chance there is of getting a headshot on an enemy. The player can adjust the camera angle with the right analog stick. Carjacking animations have improved. Rather than pulling the driver out of the vehicle, CJ opens the door, whacks him in the face, and throws him onto the road. When using a gun, the right analog stick lets you aim with any and all ranged weapons. You can look in any direction, even when you're driving. Cars get dirty (even rust), and in turn you can now take em' through the car wash. Gangs now sport their own "social" clique. Have a good enough relationship inside the gang and they'll always be watching your back. The Police chopper searchlight now serves a much more important purpose. When shining down on you, you'll find that the searchlight impairs your ability to see clearly, making it harder to drive and shoot.

Weapons
Weapons can now be dual wielded in GTA San Andreas. This means you can be running along a street firing two Uzi's as the same time. We are also told that the choice of weapons will match the weapon selections of the early nineties. An accuracy meter will be displayed at the top left of the screen and the more enemies who are hit, the better the players accuracy will become. Crosshairs are also different and now more like those seen in Manhunt. They will turn Green if the targeted person has high health, yellow if the person has medium health and red if the character will die in the next shot.


Vehicles
A number of vehicles from GTA3 and GTA Vice City will reappear with slight modifications from their original models along with a huge selection of new vehicles including a BMX Bicycle, Mountain Bike, Police Motorbike, Monster Truck, Combine Harvester, Gas Tanker, Quad Bike and Full Winged Dodo to name a few. Some vehicles are made specifically for the countryside, while others are for the streets of the city. It is now possible to attach and detach the trailer on the back of large trucks. The Monster Truck does not have a hand brake, but rather the ability to switch to 4x4 steering mode, which gives the vehicle an extremely small turning circle which is great for navigating through the trees in the country side. Players will have to be very careful when driving the Gas Tanker as it will Jack-Knife very easily.


Artificial Intelligence
Enemy and pedestrian AI will be greatly revamped and they will think more logically. You can't beat someone to death in broad daylight and not have people notice and react. Your enemies will also be a lot smarter, which will make robbing houses and passing missions take a lot of skill. Each pedestrian has his or her own actions and animations based on where they live, and where they're at in the city or the country. It won't be uncommon to see two pedestrians walking down the street, holding hands. They will react it you walk between them, then hold hands again. Pedestrians have around an hour of dialogue each, as opposed to Vice City's 10 minutes. Pedestrians also have an independent existence in the game. You can follow them as they go through their daily routine (e.g. leaving their house, going to work, going to the store, meeting someone). Gang member AI is very advanced now. Gang members no longer stand around doing nothing during their downtime, they'll be chilling out with each other, smoking, drinking, greeting each other, and throwing gang signs. They'll even have conversations, too. Gang members also have different tactics to get you out of their territory. They may come at you at full force, or sit silently back waiting for you to get close and ambush you with a surprise attack.


Music
There will be a large number of radio stations in GTA San Andreas which will contain over three times the amount of licensed music than Vice City. Some of the new Radio stations include: SF-UR, Flash FM, Hit Radio and K-Jah West FM which will be playing a selection of Country, Rock, Funk/Soul, Reggae House, Alternative and Hip Hop with more expected.

New Features In Detail

House Robbery
One of the new features which we have heard about in GTA San Andreas is the ability to rob peoples homes. It seems this will be triggered like other R3 missions but can only be activated at night. It will involve sneaking into a pedestrians home, moving through their house and picking up objects to steal. They can then be placed in a truck and taken to a fence where they can be pawned for cash. Due to pedestrians living their own lives, players can expect to sneak up on sleeping victims and have the ability to hold them up with a shotgun or whatever other weapon they like. Be warned though that some pedestrians may be expecting a break in or have security defences in place which will make the robbery a bit harder, especially if you want to come away with your head intact.

Statistics And Ratings
Every previous GTA game in the series has contained scoring and statistics in some ways or others, and in a differing level of detail, however San Andreas aims to push this a lot further. No longer will statistics be used simply for score, but they will now effect the way your character changes. For example the more time you spend perfecting your skills on Motorbikes, the better you will become, and you will eventually 'level up' your skills which will increase certain attributes such as balance on the bikes, speed, handling and a variety of other things. This goes for everything too, the more you run, the longer you will be able to go for without getting tired, the more you shoot, the better accuracy you will have. The list goes on. Rockstar Games have also stated that some missions will require you to be skilled in a certain way before they can be completed successfully, although we have been assured that stats will be for the benefit of the player, but not required. Hardcore GTA fans can spend the time to level up all of their skills and make the strongest, toughest, most skilled character in the game whereas smaller players may just wish to keep everything simple. This is sure to increase the replay value after the game has been completed.

Eating
One of the stranger new addition to GTA San Andreas is the ability and requirement to eat food to stay fit. GTA Vice City introduced the ability to purchase food to regain health, however GTA San Andreas has actually implemented this as what could be considered a major part of the game. The player will have to head to one of the many restaurants and order a meal every few days or Carl will start to lose weight and become skinny and weak. Alternatively, eating too much food will result in Carl becoming overweight and moving extremely slowly. It will be up to the player to work out the perfect balanced diet for CJ. Rumours also have it that Carl will vomit should he be fed too much food in a short space of time.

Staying Fit
The eating section of San Andreas is undoubtedly a big factor in the gameplay, however one which is possibly bigger is the Staying Fit idea of the game. Previous games rewarded the player for the work they did. If they ran a lot, they would be able to sprint for longer before getting tired, but San Andreas will introduce a whole new set of objectives. The physical work that players put in while playing the game will have visual and physical effects on Carl and the gameplay. It will be very important to keep Carl in shape and the best way to remedy too many pizzas from the well stacked pizza company is the treadmill at the gym. Yeah, that's right, you can go to the gym to work out. We have seen such things as a treadmill, punch bag and a boxing ring so far and we've also been told that in each of the three gyms around the cities, different fighting techniques will be learned. In Los Santos we'll learn the basics of hand to hand combat, in San Fierro we'll be learning martial art kick combo's and in Las Venturras we'll be learning more rough and tough moves. Some missions require Carl to be in physical shape before they can be accomplished, however players will actually be building up his physique as they play through the game, sometimes without realising it.

Swimming
Another hugely requested new feature has been placed in the game by Rockstar. Once recorded as saying "Gangsters who swim are not cool", Rockstar have given in to the fans and allowed Carl to swim in San Andreas. This is great news for the reckless drivers who head straight off bridges and into water because as soon as you hit the water you'll have to option to escape the car and swim to shore. By default Carl will tread water however the player has the option to swim underwater where they have a limited supply of breath, or swim faster on the surface. It's unclear whether there'll be anything special under the water, although we can be pretty sure that there will be.

Haircuts
This is another new feature, however not exactly one which will add a great deal to the gameplay. The player now has the ability to get a haircut and wear a new style on his head. From what we have seen this is relatively simply done however it has been well documented so it was worth a mention. You walk into Reece's Barber Shop, sit in a chair and choose a new haircut, then pay for it, providing you have enough cash. The benefits of changing your hair adds to the uniqueness of each players character in game, but will also draw different reactions from pedestrians and gang members alike. If you want to be popular with the chicks, you're going to need a cool looking hairstyle. It seems that apart from the visual benefits and a few new pedestrian comments, haircuts will not be a massively important feature in the game, although good to have anyway.

Tattoos
Another new feature similar to Haircuts is the ability to get tattoos. Very much like the haircut feature you will walk into a tattoo parlour, sit in a chair and choose a tattoo and presumably a location you would like it done, then pay for it and watch the tattoo artist do his work. It is currently unknown if tattoo's will do anything in game apart from changing the look of your character, however gang respect may increase with more ink on your chest. We have also heard that you will be able to get a different selection of tattoos in each of the different cities, so they could become something of a collectors item. Tattoos could also be the prize of unlock able missions or side objectives.

Car Modifications
One of the latest new features we've heard about is the ability to modify your vehicle. Apparently any vehicle you take to Fender Bender will allow you to make changes to it, such as Exhausts, Front Bumper, Rear Bumper, Roof, Spoilers, Wings and the Colour. Obviously the prices are not cheap, and the changes will not effect physical vehicle performance, however it is what the fans asked for and once again Rockstar Games have provided. More information is certain to be released about this in the future, but this is pretty much all we know for now.

how cool is fender bender goona be!!
 

L . F . C

Registered User
Five years ago Carl Johnson escaped from the pressures of life in Los Santos, San Andreas... a city tearing itself apart with gang trouble, drugs and corruption. Where filmstars and millionaires do their best to avoid the dealers and gangbangers.

Now, it's the early 90s. Carl's got to go home. His mother has been murdered, his family has fallen apart and his childhood friends are all heading towards disaster.

On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.

Liberty City. Vice City. Now San Andreas, a new chapter in the legendary series. Grand Theft Auto returns to the PlayStation®2 this October.

FeaturesThe following are the features known so far with San Andreas:

Main Details:

"It's the third part in a loosely held together trilogy that started in 2001, that went to the mid '80s and has now come to the early '90s," said Dan Houser.
Three cities to roam beginning with "Los Santos" (Los Angeles), then going to "San Fierro" (San Francisco) and ending up at "Las Venturra" (Las Vegas). Countryside is inbetween each city. Los Santos will appear on the bottom-right side of the map.
The game's story has tripled in length as well as the number of music tracks when compared to Vice City.
Setting is the Early 1990s.
There are 12 small towns in the countryside.
There will be no multiplayer.
Your character's name is "Carl Johnson." "Carl is the most detailed character to appear in any GTA game before" now. (From Play Magazine)
"The entire game area is approximately four to six times as large as the entirety of either of the previous entries in the series," said Dan Houser. This most likely means land area.
You will be able to swim, but it won't be a major part of the game. You can climb out of your car window if you drive into water.
Abilities to control hairstyle, physique, weight, driving skills, clothes, possessions, weapon skills, character (how you act) and relationships.
About 16,000 unique objects and buildings will be included.
Four-person drive-by shootings are possible.
A new "stamina meter" gives you an indication of how much Carl needs to eat and exercise. You can get fat.
BMX Bicycles will be present. To pedal a bike, repeatedly tap (X). To bounce your car, use the right analog stick. You can also perform wheelies.
The auto-target system has been improved in that targets are green (healthy), yellow (below average health) and red (near death).
If you get stuck in the game, the game will adjust itself to make it easier. It will not be noticably easier, though.
More diverse missions will be present.
You can now get a haircut. It won't be something just to do for fun. Some missions require it. People will treat you by the way you dress and look. Three confirmed hairstyles include "dripping Jheri curls, a fashionable Afro and a towering flattop."
Some cops now ride on motorcycles are very reminiscent of the California Highway Patrol (CHiPs). They can hold on to the back of your car to try to catch you.
You have the ability to run a casino "which you will have bought and built," said Dan Houser.
You can rob houses, but they must be well-planned or you will not succeed.
Mountains and rivers are present in the countryside, including one huge mountain. Desert is also in the game.
The huge mountain is called Mount Chiliad. It is the largest object in the game. The mountain is "about half a mile tall" and has plenty of trails, cliff-top roads and tunnels.
Tech Stuff
Expect "real-time reflections on cars, windows, floors, and mirrors, as well as new techniques like radial lighting, which allows for more realistic shadowing, and soft-shadow lighting for interior levels," said Game Informer.
35%-50% Increased Polygon Count over Vice City.
"Impact animation," also known as ragdoll physics, will be included.
Compared to Vice City, draw distance has doubled in urban areas and is four times as far as in rural areas.
The game is so big that it needs a dual-layer DVD.
Everything in the game now has independent models for day and night to give better lighting and shadowing.
When switching from city to countryside or vice versa, there will be no more "postcard loading times." It will be "seamless."
Only the foilage (grass, trees, bushes) that can be seen on the screen is rendered.
The only loading times in GTA:SA are slight pauses when entering buildings.
Due to the improved engine, more pedestrians and vehicles can be on the screen at the same time.
Enhanced A.I. where every character has a "brain."
There will be less pop-up of distant objects. Houses can be seen from far away.
Groups of trees will be rendered as a group from distance. If you get closer, they'll be rendered seperately. Because of this, a bigger draw distance is possible.
For the PlayStation 2 version, the goal of the programmers is to achieve a constant frame rate of 30 frames per second. But, in extreme situations when there are lots of cars and pedestrians on the screen, the Official PlayStation 2 Magazine (Germany) says that the game still has some slowdown issues.

Confirmed Gangs:
The Ballas
The Flats
Confirmed Towns/Suburbs
Los Santos, San Fierro and Las Venturra make up the three cities.
Vinewood is a part of Los Santos and is the fake name for Hollywood.
Shady Creeks, Flint County, Whetstone, Fern Ridge, Red County, Angel Pine and Dillamore are some of the small towns/counties in the countryside.
Confirmed Vehicles
BMX Bicycle
Linerunner (some haul gasoline tanks)
Quad bike can be raced around dirt tracks.
Combine Tractor
Regular Tractor
Manana
Monster Truck
Patriot
Sanchez
Rancher
RV/Camper (Winnebago)
Skimmer/Dodo (variation with wheels)
Mesa Grande
Sabre
Walton
Greenwood
Police Maverick
Esperanto
Police Motorcycle
Sentinel

Confirmed Weapons:
Fists
Colt 45
M-16 Assault Rifle
Ingram Mac-10
Chrome Shotgun
AK-47

Known San Andreas Establishments:
The Well-Stacked Pizza Place
St. Brutus Motel (Los Santos)
Tuff Nut Donuts
MAMA'S
"Reece's Hair Facial Studio" is one of the barbershops. The barber's name is "Old Reece."

Characters Returning from Previous GTA games:
Don Salvatore Leone (GTA III mob boss)
A female character from a previous GTA game returns (from Play Magazine) and has a hideout in the forest.
Voice Actors Not Returning from Previous GTA games *
Dennis Hopper (Steve Scott in Vice City)
Danny Trejo (Umberto Robina in Vice City)

Miscellaneous Details:
Tumbleweed is present in the desert.
Trolley cars will be present in San Fierro.
For the game's opening, you arrive from Liberty City at the airport where Frank Tenpenny and Eddie Polaski (two corrupt cops) pick you up. Instead of taking you home, they drop you off in a rival gang territory where you must get the BMX bike and get away.
The average pedestrian will have six times the amount of dialog as compared to Vice City.
"Car-jacking has an even more sinister and threatening vibe than before," said Game Informer.
Dan Houser, co-founder of Rockstar Games, says that he cannot find any way to complete the game in less than 150 hours.
LSPD (Los Santos Police Department) helicopters are present and look like the Maverick helicopter from Vice City.
Cars can accumulate dirt.
Police helicopters can aim their blades near the ground to stop your car or cut you up.
"Menace" is a mission name (from "Menace II Society). Other mission names include "Drive-By" and "Reuniting the Families."
The textures will be photographed ones as well as self-drawn ones.
"Vinewood" is the GTA name for "Hollywood" on the Hollywood sign.
Smog is present in Los Santos.
Each city will have it's own airport with an accessible Dodo.
It's possible to pickup hitchhikers.
CJ can operate tow trucks.
The camera will automatically zoom behind CJ at the press of a button. Then you can aim freely with the analog stick. But as an alternative to that, there will also be the aiming-aid.
Some parts of missions will take place in the countryside outside of the three cities.
If you get too fat, those that give you missions have the ability to tell you to get in better shape before starting a certain mission.


*This was confirmed through the agents and managers of the actors by PlanetGrandTheftAuto.
 

Gary G

Registered User
New Screens:






















 

Scarface

The World Is Yours
god, this game looks amazing..the past 2 posts have got me almost hyperventilating..what with PES4 coming out october 15th and then this..so much 2 look forward 2 :D some of those screenshots are the best ive seen yet of GTA.SA..cant wait to get this game!
 

GFK

Registered User
Mm havent read much about GTA:SA recently but now I read all this again and I want this game way more then PES4!! I already played WE8 way to much PES4 wont be much different so come here with GTA:SA!! This game is gonne be splendid.
 

codename 47

The Next Galactico
my only worry about the game is will it live up to the hype, alot of people are worried about the ps2 being able to handle all of this stuff
 

mutu

Betting Guru
GFK said:
Mm havent read much about GTA:SA recently but now I read all this again and I want this game way more then PES4!! I already played WE8 way to much PES4 wont be much different so come here with GTA:SA!! This game is gonne be splendid.
I see we've finally won G over, before it was all "PES4 this" and "PES4 that" blah blah blah

GTA is gonna be slick :cool: I wonder what kind of % of the buildings you can go into this time
 

GFK

Registered User
mutu said:
I see we've finally won G over, before it was all "PES4 this" and "PES4 that" blah blah blah

GTA is gonna be slick :cool: I wonder what kind of % of the buildings you can go into this time

:)
But....if WE8 or PES4 both would be released on the same time as GTA:SA I would rather have W......yes WE8 :) But thank god for that the companies wont release at the same time!!
Now back on topic:
I also wonder if the PS2 can handle all this...But who am I to judge that?
 

codename 47

The Next Galactico
from all the magazine previews i've read they don't seem to concered about the ps2,except psm2 last issue they seemed quite negative about some of the features(i suppose its better than hyping the game up)
do you think it will live up to the hype ?
 

mutu

Betting Guru
codename 47 said:
from all the magazine previews i've read they don't seem to concered about the ps2,except psm2 last issue they seemed quite negative about some of the features(i suppose its better than hyping the game up)
do you think it will live up to the hype ?
No, but only because the hype is "this game will be the best game ever, 100%"

I could be wrong though, maybe this game will be even better then the last two when they were released :D To be honest I think GTA:SA will be a solid 94% or so, let down by trying to do so much, being revolutionary but not being able to work that well as a single game but still being a must buy.

....But it'll kick arse no matter what :cool:
 

Mick03

Registered User
its going to be there or there abouts, you have to fail to improve so im with mutu, probably a 94%. Hey, if it was a 100% what do u do if the next ones better?
 

mutu

Betting Guru
New screens

1, 2, 3, 4

They don't show anything new, I like the look of the dirt track below the helicopter though.
We're in October it's nearly here now people :D
 
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