Hi to all !
I got a little problem with the editing of the edit.bin.
But first of all let me explain to you what i did before.
At the moment i got several things to work in my PES-Iso :
1. Original team logos for the premier league and the german league
2. al original trikot kits for premier league and german league
3. kicked Erevedise out and imported german league over it
4. changed the Ervedise logo to german league logo
5. changed teamnames in unnamed_25.bin to the real ones
6. changed player names of feyenoord to borussia dortmund
Unfortunatelly this reads good, but i got a problem with using the ingame editor now.
Because when i now edit the appearance of the feyenoord players in the ingame editor, the game somehow overwrites the unnamed_25.bin and gets the teamnames from the edit.bin. So Feyenoord is no longer named Borussia Dortmund.
So I kicked unnamed_25.bin out again and tried to fix that prob by editing the teamnames in the edit.bin which i loaded from my 360 harddisk.
But when I edit the file and change the teamnames, the bin won`t load ingame. This has something to do with a parameter called checksum, which seems to be too big afterwards.
I also downloaded GJsmiths edit.bin, which seems to work fine on my box, so i dont really got a clue what i can do.
Pherhaps you have and can tell me how to format the file that it loads in the game?
Looking forward to your replys and forgive me my bad english
!
Greetz
I got a little problem with the editing of the edit.bin.
But first of all let me explain to you what i did before.
At the moment i got several things to work in my PES-Iso :
1. Original team logos for the premier league and the german league
2. al original trikot kits for premier league and german league
3. kicked Erevedise out and imported german league over it
4. changed the Ervedise logo to german league logo
5. changed teamnames in unnamed_25.bin to the real ones
6. changed player names of feyenoord to borussia dortmund
Unfortunatelly this reads good, but i got a problem with using the ingame editor now.
Because when i now edit the appearance of the feyenoord players in the ingame editor, the game somehow overwrites the unnamed_25.bin and gets the teamnames from the edit.bin. So Feyenoord is no longer named Borussia Dortmund.
So I kicked unnamed_25.bin out again and tried to fix that prob by editing the teamnames in the edit.bin which i loaded from my 360 harddisk.
But when I edit the file and change the teamnames, the bin won`t load ingame. This has something to do with a parameter called checksum, which seems to be too big afterwards.
I also downloaded GJsmiths edit.bin, which seems to work fine on my box, so i dont really got a clue what i can do.
Pherhaps you have and can tell me how to format the file that it loads in the game?
Looking forward to your replys and forgive me my bad english
Greetz