For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

Hitman: Absolution

Dragonfly

Waiting....
Afraid so. It was due end of April but it's now been put back until September 25th :(

This was the case with Hitman Blood Money as well, that title got put back about 3 times prior to release.

I suppose it's a good thing, considering how Blood Money turned out. However, it's probably just a cynical promotional ploy.
 

Sminky

Registered User
I suppose it's a good thing, considering how Blood Money turned out. However, it's probably just a cynical promotional ploy.

I agree, the Autumn is a key quarter of the year for sales what with the build up to Christmas with undoubted limited editions and DLC.
 

shaun7

Registered User
^Me too, but it's understandable from a marketing standpoint. Anyway, I am sure that this game will be great because Absolution refines and improves over features that were already there before.
 

Sminky

Registered User
For fuck sake. First April 30th. Then September 25th. Now November 20th?! How many more times is this going to get put back? Dammit.
 

fick

Registered User
For fuck sake. First April 30th. Then September 25th. Now November 20th?!

They put it back so you'd have something to get me for my birthday :ninja:

Seriously though, if the trailer was showing the direction of the gameplay then I would have some major concerns. It's been said that you will be able to play the game the full stealth route, of go balls out if you prefer, the end aim is the same, take out the target. Okay, it gives more freedom, perhaps, but it also will remove the greatest element of the previous titles. The time you take planning the kill, tracking movements etc.

I am really looking forward to this, but praying they don't screw up the mechanic that made the game so good in the first place.
 

Sminky

Registered User
They put it back so you'd have something to get me for my birthday :ninja:

Seriously though, if the trailer was showing the direction of the gameplay then I would have some major concerns. It's been said that you will be able to play the game the full stealth route, of go balls out if you prefer, the end aim is the same, take out the target. Okay, it gives more freedom, perhaps, but it also will remove the greatest element of the previous titles. The time you take planning the kill, tracking movements etc.

I am really looking forward to this, but praying they don't screw up the mechanic that made the game so good in the first place.

Or for me for Christmas. You know it biatch.

I have a sneaking suspicion they may have caved towards more of a combat than patience slant for the notoriously impatient American market ... basically nerfed it.
 

Ali

It is happening again
Or for me for Christmas. You know it biatch.

I have a sneaking suspicion they may have caved towards more of a combat than patience slant for the notoriously impatient American market ... basically nerfed it.

That's a possibility, but they could easily implement a decent combat system without losing anything the other games had. I've only owned one game, but from my experience when things went a bit tits up it was very hard to get yourself out of it, some decent combat would help there. I mean, he is a trained assassin afterall.
 

fick

Registered User
but from my experience when things went a bit tits up it was very hard to get yourself out of it, some decent combat would help there. I mean, he is a trained assassin afterall.

That was really kind of the point. You were supposed to not screw it up.
 

Sminky

Registered User
I spent hours on levels perfecting a silent Assassin rating on Blood Money. Some of the ways you could off people were outstanding.

[youtube]SAwKdOlxIUk[/youtube]

[youtube]Lii5tzOjPPc[/youtube]
 

shaun7

Registered User
If I were you, I wouldn't worry too much about Absolution. Everything we have seen so far, began with the previous games but they just evolved in Absolution. Absolution will also be the first game to showcase why 47 is indeed a superhuman to a point. But all that doesn't mean it's gonna be dumped down.

The previous games had a major flaw that made them really easy, which was the AI. They were also too shallow. Now it seems that they're gonna fix that, so hopefully, it will compensate for the new powerful stuff that 47 is capable of.

BTW, the developers confirmed that the silent assassin rating will be back in Absolution and it will be harder to obtain it because of the way the AI acts and the way the guards are positioned. So, this pretty much confirms that Absolution can still be played patiently to achieve the Silent Assassin rating.

Afterall, Hitman was always about replay value more than anything else and it seems like that focus is still on for Absolution.
 
I'll stop worrying when i play it and it isn't shit.

Everything I've seen points towards loads of changes such as being able to see visualized routes of where guards work. Wtf the whole idea is you have to observe these things yourself and go though trial and error rather than just following on screen prompts.
 

shaun7

Registered User
I see that you have missed the point of theis concept. Care to expalin where the huge changes are?

Let me list.

Instinct. Basically in it's simplest form, it's a real time map features simulator from the previous games. Nothing new. But instinct has other features too to help combat the AI's increased toughness.

Point shooting. A natural evolution from the basic shooting system found in the previous games. Also, it helps showcase 47's reaction times which are faster than a normal human's.

Slo mo bullit time. Again, a showcase of 47's abilities. Like RDR. Again, an evolution of the previous games' shooting system to help defend against the guards improved abilities.

On screen promts. I believe the devs said that it can be turned off on higher difficulties and purist mode removes the HUD entirely so I believe that these will go away. It's part of being accessible, but it doesn't say anything about making it linear or room by room. The orphanage playthrough confirms that multiple routes are back and that replay value is high. The focus point of Absolution was always about replay value and cinematic feel. And a silent assassin rating has been confirmed by the devs too. So all in all, it will still be a classic Hitman game at heart. It just added and expanded it's arsenal and also enhanced various elements that were there before.

I too can become a bit worried don't get me wrong and I will judge when I get the game. But some comments about it are totally wrong or misjudged.
 
I see you have missed the point on this, i'll doubt the game due to these changes until I have the physical product in my hands, then in my ps3 and i'm playing it.
 

shaun7

Registered User
Actually, I understood your point. Take a look at what I said in the last sentence. I will judge when I play the game, like I always do. But I posted that because these so called "radical changes" are nothing more but natural evolutions of the previous' games' features.
 
So bullet time is a natural evolution from a game where gun play was never a key component? makes sense.

Your a very optimistic individual but the fact is there is just as much of a chance of this being wank as there is it being good.
 

shaun7

Registered User
So bullet time is a natural evolution from a game where gun play was never a key component? makes sense.

Come on, drop that already. Gunplay in Hitman was always there. Hitman is not just about stealth. Hitman was always about replay value where the rank of a silent assassin portrays the main protagonist, 47. But Hitman was not just about stealth. If it was, then why has there been so many messy methods of completing the missions before? Hitman always provided you the tools, but left you there to choose how to play through it without actually enforcing you to do it in a particular way or style. It's up to the player to decide when, how and where.


Your a very optimistic individual but the fact is there is just as much of a chance of this being wank as there is it being good.

That's always the case with games that take the time to build a new engine especially. However I still say that many negative things that have been said about Absolution are misjudged because almost every new feature is an evolution of something that was there before.

Remember that there are stealth features. The biggest one is the cover system and the ability to pin point sound (with improved guards, footsteps, talking, etc..) better. These are just a few features that evolved from the stealth aspect of the game.
 

Dragonfly

Waiting....
I hope they keep the notoriety element of the game where, if you make too much noise in one mission, people will be more aware of you for the next.
 

fick

Registered User
Hitman is not just about stealth.

:erm:

Course it bloody well was! That was the whole point, to assassinate your target without anyone realising, or at least realising it was you!

The replay value was in finding new and innovative ways of offing the target.
 
Top