For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

Is it possible to add chants to PES3 on PC?

larsson

Administrator
Jim, could you explain a little bit more, so far I know solidus chants are the only chants for pes/we, and solidus says they are not comatible with the pc version. So you would have to make own chants and import them somehow. Or am I wrong ?
 

biker_jim_uk

Registered User
well that was what I was thinking, the question was 'is it possible?' and as all the files can be exported and imported with afs explorer etc it must be. Haven't tried myself as I'm trying to make Peter Brackley say 'Melchester' by cuting and pasting but it sounds shit so far
 

larsson

Administrator
What do you want to know more ? It´s possible but there aren´t any chants available so you would have to make them for yourself, which is quite complicated and takes some time.
 

djdavedoc

Banned
yes very true larsson... Please someone make some good chants... btw why are you messing around with brackleys voice with melchester?
 

larsson

Administrator
djdavedoc said:
yes very true larsson... Please someone make some good chants... btw why are you messing around with brackleys voice with melchester?

The problem is that there is only one guy who can make superb chants, solidus, and he isn´t interested in doing it for the PC version. The PC version chants have the same format like the PS2 version, *.ces, but somehow they´re not compatible.
 

TRIPLET

Registered User
heres a partly translated tutorial!


Tutorial of as to insert Shouts of the Twisted ones in PES3 PC



Galera was hard but I obtained, after 300000 of attempts. I am thankful the Bilbilc for sufficiently also trying mainly....until the exhaustion...
Following... I tb tava almost giving up until I thought about a thing... e this I go to pass pra now vc's. OBS...I tava half following a tutorial one pierced of the FCH... I thank it tb... we go to start... some pieces I go to catch of the manual of the FCH..




Vc it goes to need some programs are they:
Zlib Tool ASF Explorer 3,0 Publisher of sound its choice... I use the Sound Forge 7,0 Lame Publishing Hex MX


It opens the ASF Explorer 3,0 and it will choose the archive.ces for shout q vc goes to edit...
Click with the right button and goes in export file..... Its choice saves the aruivo in a directory....
Now it opens the Zlibtool clicando in we6fe_zlib_tool.exe.... now va for the folder where vc saved its archive.ces, click in the archive and drags it stops top of the Zlib where Extract
is written:



_ 000. will go to be created then an archive in its directory with the
end.former. If its archive will be the SDEU0004.ces will go to be created archive SDEU0004.ces_000.
Now it opens the hexadecimal Publisher.....(Much people if splodge of fear when she reads this but we go to be
calm q is not no animal of 7 heads)....
If vc caught publisher q the same I... also it must have taken a scare for q is in German... but agent goes leading.....
2- Click in the button folder or Datai>>Offnen...
It locates the folder where vc extracted the archive open it (to open
the q has end _ 000)....
If it does not scare with the appearance of the archive....

Now click in the button and makes the q orders the figure

.....



















It marks all to apartir of yoDA.... .... (tip: click in the front of yoDA holds shift and with it pressured va using
a keyboard in pagedown)..... after a sequence of U or y(this depends on archive) vc will go to find
the screen below...it even marks before the LISTB



3- Now click with the right button in its election and I will
choose kopieren(copiar)..
Now click in the new button archive. (pagina blank) Now click in glue.
Click in saving...it types the name of archive q vc to want and it places the extension
mp3...former: Shouts.mp3 and saves the archive.... The q in we finish them to copy nothing more is of the q the sound of
the twisted one... vc it can listening it in its player of mp3...
















I go to explain to apartir daqui for the Sound Forge 7.0..(vc can use another program tb..) It opens archive q finished to save, for sound forge...It observes the size of the musica in seconds...as in the figure.... its shout cannot exceed this...



It writes down the accurate size...

Now it creates its sound, remembering to q it cannot be bigger q the size of its archive mp3
extracted...


















After to edit its archive saves it as wav...




Now it copies archive q vc saved for the directory where vc installed
the LAME....
It goes for promp of the one Of, in the Windows and it goes for the folder where vc installed the Lame
(obs.. it is better to install the LAME in the root of the c: \ for it facilitates...) ... if vc do not know nothing of DOS..I go to give tips...

1- Sugiro q vc installs the Lame in the Lame folder in the root of the
C:\...
\ types compact disc to go for the root of the c: \
It types compact disc Lame to enter in the diretorio Lame

Now it types:
Lame - b 32 - m m -- resample 24 the name of the archive.wav q vc created name the same.mp3.....
it sees the example below:

it anger to create an archive mp3... with the necessary attributes for the game...


Now it opens the 2 hexadecimal publishers...
In the first one it opens aquivo q vc finished to convert with the
LAme... former. gritao.mp3
In as it opens mp3 q vc saved up there....in ours case Shouts.mp3


In hexadecimal in q this opened its archive q vc it created the
new former musica. gritão.mp3
E selects of the beginning of the archive until where this writing in
the archive I finish it lame sees below:



Click with the right button in its election and goes in
Kopieren(copiar) Observe as in the screen to the side I number it of
below.....
It adds 288... in ours case 43494 + 288 = 43782 (it writes down)



Now this goes for it hexadecimalem q archive q we saves back in
the start of the tutorial one...former:Shouts.mp3

Click in the front of yoDA q this in position 288... <End of Translation>
vc vê a posição no mesmo lugar da imagem acima..
Marque do yoDA.. 288 ... veja a imagem



até a posiçao do resultado da soma no nosso caso 43782




Clique com o botão direito na seleção e escolha Loschen(Deletar) e em seguida clique no botão colar...

Clique em salvar...o arquivo q vamos trabalhar agora passa a ser o gritos.mp3 (o q nos fizemos? Nos copiamos o conteúdo da nossa musica, para o meio do arquivo da musica original q esta pronta para o jogo) agora vá em um mp3 player e escute o novo arquivo...veja se é a sua edição??





abra um novo hexadecimal...

Clique no botão abrir e escolha o arquivo lá de cima...q tem a extensão _000
ex. SDEU0004.ces_000

Localize o data dentro do arquivo como foi feito lá em cima...... o Item 2 todo...
Agora clique com o botão direito na seleção e escolha (Loschen = deletar)

Vá para o hexadecimal onde está aberto o arquivo q estamos trabalhando ... no nosso caso gritos.mp3 ..
Selecione ele inteiro e mande copiar...(Kopieren), vá para o arquivo onde vc acabou de deletar o conteúdo e escolha colar....(Cuidado para não clicar em outro lugar do arquivo e tirar da posição correta de colagem....ela tem q ser apartir da posição 288)
Clique no botão salvar...

Agora abra o Zlib... e arraste o arquivo q vc salvou agora...no nosso caso o SDEU0004.ces_000 para a opção import ...( Observação o arquivo original no nosso caso o SDEU0004.ces tem q estar na mesma pasta do SDEU0004.ces_000 ) cliue no ok q ira aparecer...


Abra o afs Explorer .... e importe o arquivo normalmente..


Galera ...dá trabalho mais vale apena....

Qualquer duvida, critica, sugestões e PRINCIPALMENTE ELOGIOS :
[email protected]


Um grande Abraço

Wesley...
 
Top