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Killzone 2 [PS3]

Haribo

Super Moderator
Grab the sniper rifle and take them out as quickly as possible. It's hardest at the start because there's about 4 of them all firing at you. I took out the guys on the flanks first. Even if they've fired off a rocket there's still a second or two to get your shot off before side stepping away.

EDIT: I was on the 'balcony' area btw. On the opposite side of Radec.
 

Singey

Registered User
I try that, but snipings really hard on this game, that and the fact that loads of troops keep storming up the stairs beside you. I cant trust Rico to cover the other side either - he's always going down.
 

The Messiah

#1 Troll
On the left hand side balcony throw grenades & use the sniper. Then shoot the guys coming up the stairs. Keep repeating until the other area opens up.
 

Foxhound

Registered User
I try that, but snipings really hard on this game, that and the fact that loads of troops keep storming up the stairs beside you. I cant trust Rico to cover the other side either - he's always going down.

I enjoy using the sniper rifle. It's probably the best usage of the sixaxis feature so far.

Any of you playing this later? Around 3-4 PM?
 

RN50

Registered User
elite is amazing and is hard as hell, dreading facing Radek at the end on elite hes gonna wup my ass! im on about 80% single player completion so not long now before the online gaming can begin.
 

RN50

Registered User
Now im fucking stuck at the bit on the train.

They just don't stop coming!!

that train bit is a bitch, are u stuck at the bit where u have to destroy the tank? they just keep coming and coming.

What i did was quickly run up grab the rocket launcher and run bk to the old tank with the gun emplacment, kill all the higs and hope that fool rico aint down (99% of the time he'l be on the floor useless tosser) Once dead sneak to the corner and let loose with a couple of rockets then run bk as more hig wil come just keep doing this. Takes ages though lol.
 

Dale C.

Registered User
Yeah thats what ive been trying to do, but somehow they always find a way of sneaking past me and shooting me in the back.

And agreed, Rico is a tosser. He's worse than garza.
 

Foxhound

Registered User
Hi All,

I am back, if briefly, www.killzone.com is up and seems stable right now, so that is good news. Also I advise you check out the Billinghurst article on the site toda, here. I like it a lot. Also check out the second part of the Killzone Chronicals, where take a look back at the early development time. part 1 is here. There is more content in those links than you can shake a dirty stick at.

Anyway, down to business. Pending any unforseen problems, early next week patch 1.21 will be released. I’ll confirm the timings on Monday. The patch includes the following:

-Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
-The return of Online Bots. Adding bots to an online game renders it ‘unranked’.
-The option to create unranked games. Players will be made aware that a game is unranked upon joining.
-Fix to Game Search functionality so correct maps are displayed.
-Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
-Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
-Fix for auto-aim exploit when rapidly tapping zoom/fire.
-Fix to infrequent collision issues with C4 Proximity mines.
-Fix to list of games displayed on search.
-Stability fix relating to disconnect.
-Fix to ‘Clan’ button functionality in custom game creation settings.

We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:

-Controls. Seeing about giving more options.
-Expanding on Join Game searches and options.
-Improving game and network stability.
-Collision exploits on maps.
-Improvements to help play with friends.
-More game creation options.
-More game options for clans.
-Fixes to Clans unexpectadly losing tournament rounds.
-Other minor fixes.

Now the above does not include the DLC updates that we are working on and they wont all come straight away, but I wanted to give you an idea of the areas we are exploring. If anything else pops up we will of course add that too More on future updates soon.

All the best and will be in touch Monday. have a nice weekend.

Seb

Seb Downie - Producer - Guerrilla Games
http://www.killzone.com/kz/forums.p...ead.id=90626&acwce_proxyContentType=text/html

Shame that there's no new maps.
 

RN50

Registered User
Finally completed Killzone on Elite last night, also started playing online and its fuking amazing, u do get some right cowards though that just stay bk near the bots area and dont really do much apart from sneak there heads out.

il be getting that General Trophy soom hopefully.
 

Foxhound

Registered User
There's a new patch available, 1.22. I don't know why they're releasing a new patch when the previous one was released just over a week ago. I'm downloading it right now. It's quite big, 200 MB.
 

Dan

Woo Woo Woo
There's going to be "major" news this Friday on Gametrailers apparently.

I hope it's co-op. I'll be motivated to play it then.
 
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