For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

Latest WE8 Screens and Info + Box Cover!

Fredrik

Registered User
jamez said:
PES4 and WE8 will be the same game, so yes the licensed Dutch teams will be in PES4 (and everything else will be the same for that matter). The only difference in the two games is that the gameplay in WE has been slightly better in the past, compared to PES.

However, because PES4 will be released after WE8, then there could be a few more features in that game such as more licensed teams and updated rosters. Unlikely, but could happen.

Thanks for easing my mind. Maybe I should've known that though...
 

Ogopa Djz

Registered User
joshkinny said:
is winning 11 8 getting released on xbox cos it only says pes4 is bein relesed on xbox

Should be considering most of the x-box market is ere in da states. And umm its the rational thing to do.
 

Ogopa Djz

Registered User
Wait does anyone know when w11-8 comes out for da states. Cause *it come out (for u.s customers) on march 19 2004. I am hoping Konami can have **it released this year, instead of me waiting till next year.
*winning eleven 7
**winning eleven 8
 

Ports7

Registered User
I think I speak for everyone when I say that Ajax, PSV Eindhoven, Feyenoord, AZ Alkmaar, and Heerenveen are the only Dutch clubs I'd care to have in the game...the rest of the Dutch league is full of below-average players (by ML standards) and youngsters on loan from the big three. If there are going to be 18 Dutch clubs then there better be full English, German, Italian, French and Spanish leagues to balance the ML out. The lower teams in the Eredivisie should be just as bad as the default team...
 

jamez

Calcio Agriculturus
Ports7 said:
I think I speak for everyone when I say that Ajax, PSV Eindhoven, Feyenoord, AZ Alkmaar, and Heerenveen are the only Dutch clubs I'd care to have in the game...the rest of the Dutch league is full of below-average players (by ML standards) and youngsters on loan from the big three. If there are going to be 18 Dutch clubs then there better be full English, German, Italian, French and Spanish leagues to balance the ML out. The lower teams in the Eredivisie should be just as bad as the default team...

I couldn't agree more. The ML will look a bit stupid with loads of Dutch teams and only a few Spanish, German and French teams for example.
 

Fredrik

Registered User
ML will look stupid if there are mostly Dutch teams, yes. But I don't mind if some other teams with not so great players win WEFA Championships, etc. I think you'd have to support one of the bigger clubs to actually be bothered by that. Besides, I don't think Konami would include the whole Dutch league if they before including all of Serie A or EPL. This is the first time they reveal anything regarding what clubs will be in it, so I think they're just building up the anticipation. In a week or so we might be informed about all of Bundesliga being in it, and a few days before the release they might tell us about Serie A, or something like that.
 

Flipper the Priest

The Northern Light
I'd be gutted with all the Dutch sides. I'd say Feyenoord, PSV and Ajax are the only ones worth having, to be honest. Any others would be surplus to the average fan.
 

gerberoo

Registered User
a

does anyone else think there should be an option for the jerseys to be untucked for players like okocha because after playing world tour soccer 2005 it just looks so much more accurate
 

dannyboy20

Registered User
New screen :D



And new page @ official site:

http://www.konamityo.com/we/game/we8/index.html

and old page:

http://www.konamityo.com/we/game/we8/01.html
 

Foxhound

Registered User
the translation

' WE8 ' follow-up story!
It approaches to the mark of the reformation which is administered to operation system!

Like previous report, the series up-to-date work ' world soccer winning eleven 8 which is sold on August 5th ' (below ' WE8 ') focusing on the master league very important リニューアル is assured. This time we probably will convey concerning the large reform of the operation system which knows newly.

* The operation × changes from the △! Selecting the target of pass from 2 people

Short circuit pass, and the through pass which includes フライスルー change. When from the passer the player of the cover り is in the pass possible range before, when the button (1/5 - 1/4 seconds or more) is pushed in the long め, it reaches the point where the player who to the inner part is with optionally can be designated as the target. So far, if you try to pass to the player of the inner part, it was necessary to be able to point to through operation to the player foreward, but it reaches the point where pass can be sent to with forward position from the bottom of the medium board the necessity to do that kind of operation with this change without. If there is no timing which can be pushed long only pushing shortly, of so far sort, to friend close direction it means to put out pass, if, but there is a room which it looks up, it can guarantee the timing which sends the pass to the inner part probably is.

* In dribble the concept of "gentle emergency"! It follows to the R1 stop, "R2 you stop" and appears!

The dribble gentle emergency, when R2 is pushed in state of the neutral which releases the cursor key, while goal direction facing, those which stop the movement. In a manner of speaking, it is the turn where the space does not need. Goal direction when it is faced R1 which to the manual of the previous production is "you stop the ball", that it does not change. But if with the centering area cross in the side line "cursor key neutral + R2", changing 90 degree direction, it stops. The own encampment when it is faced surpassing the ball to in addition to, controlling the ball with foot permission according to circumstance, it reached the point where it can prepare for the following movement e.g., it stops, if when you stop the ball it turns the ball,!

* ターゲッティング of the cross changes from basis? Aim with the cursor key

Also the cross (centering) changed. To the previous production "who?" of the penalty areas a little it was fuzzy setting, it makes the target, but ' WE8 ' with it is possible it is to change the position where the cross is inserted with the cursor key. When dividing the penalty area with 9 directions of the cursor key, the cursor key the ball keeps flying to the target which is close to the person who pushes. When the cursor key is designated as neutral, penalty spot it keeps flying the ball to rear a little. When you push opposite to attack (partner goal) direction, ターゲッティング intending the cross of minus partly due to the fact that it is possible in the player whom it has been about to jump from outside the penalty area, also the possibility of being possible comes out.

* With dash button repeated hitting "it starts kicking, dash" possibly!

The player whose foot permission is not good even with the actual soccer runs, while starting kicking the ball, (the run ウィズ the ball), displaying that you say with the manual of the previous production, "the dash dribble which it starts kicking largely" is. As for this while to do the dash dribble, it was something which the cursor key 2 time pushing or 3 times is pushed, but ' WE8 ' with it reached the point where it can put out with dash dribble button repeated hitting! As for this, because it became difficult, to break the side line with the dash dribble of full speed excluding the star player of the part whose parameter is high operation was modified in order to make the side to also the player break whose parameter is low with easy operation. In addition, also the dribble itself has changed. From starting moving until top speed time having become long, with the relationship which comparatively takes balance, it has become difficult to stop the dribble which rode in speed. If it makes the D fender, the first place of breaking is game.

* Defense of alternative attack and keeper of free kick


Also introduction of indirect free kick is the eyeball. Anyhow, キッカー becomes the cover り, (because you kick directly and do not include). When being indirect, when forcing, being direct, it means that キッカー of the cover り stands with the selection. Directly if free kick, there are also times when the player of the one which stands on the inside side of キッカー of the cover り kicks, but at that time there is no バレ, you say that also it moves the dummy which imitates the alone operation which among the キ ッ cars of the sea urchin and the cover り probably will in each case stoop. If also the goalkeeper who confronts, pushes the keeper button instantaneously the partner kicks free kick, it reached the point where it can move to the wall. This becomes betting, but if to read, it wins, those which are closed. When キッカー side chute gauge has come out, because direction of the ball can be changed, you run and it is inevitable for pulling to become hot. This way, operation is taken a second look many, ' WE8 '. Still, the various new elements coming out, you rival, is. Concerning those in addition it probably will keep introducing the opportunity freshly.



* The publication picture is something which is in the midst of developing, the actual commodity and part there are times when it differs.
In addition being to be times when also various specifications it is modified please acknowledge beforehand.

PlayStation 2 private software
' World soccer winning eleven 8 '

2004 August 5th sale schedule
Manufacturer desired retail price; 6,980 Yen (including tax 7,329 Yen)
Specification: DVD-ROM 1
Play number of people: 1 - 2 people.
 At the time of multiple tap 2 use to maximum of 8 people simultaneous play possibility




--------------------------------------------------------------------------------
▽"WE8" introduction article 1st feature --6.10

▲Soccer game "winning eleventh" official sight
 

dannyboy20

Registered User
From the above, looks like scoreboards been changed, and there is quite a bit of info on free kicks when taking them, maybe to change style?

From translating it looks like we can:

* Free Kicks can be changed quickly after player presses shoot button. EG Player shoots but before he reaches the ball, the dummy taker kicks the ball to someone else.

* When Crossing, the area is split into 9 parts representing 9 directions on D-pad. Eg Don't move the d-pad when crossing puts the ball on the penalty spot. Pressing opposite direction puts it to the far post.

* Players do not just stop dead after reaching full speed and stopping. It takes a while for them to stop.
 

jamez

Calcio Agriculturus
I like the new scoreboard. It looks more professional and tv-like. Some of these new passing and crossing features sound very good as well.
 
Top