I think any formula emerges should work for players of different standards, working within a set of clear conditions that a small club board might place on a new manager, plus loose rules that UEFA might enforce on regional leagues.
I took on Parma in the Southern League, with strict financial conditions as a trial run, to see what different rules might mean in practice.
I applied less regional/nationality limitations than suggested above - I thought it would bias the game towards people picking English or Italian clubs, and these days the lesser teams in these leagues do have players from all over the world.
Max offer @ 600pts; no renewals over 638 pts.
(Should there be a level of transfer pts, where a lesser club just has to accept and let an emerging star move on to a bigger club?)
No offers to players with more than 1 season on their contract;
No offers to their club of more Transfer pts than the club paid for them originally;
These guidelines made conditional searching easier, and players like Morfeo, Nakata, Doni became my principle targets.
Dunn would be, but he's vastly over-rated, so I wanted something to deter against opting for him:
say, just one signing a season of a player from a nation in another Euro Region (i.e. a free market for European players in the same region and non-European players, but prevents an influx of Euro players from other regions);
Max Squad of 23, same as you start with, so signings have to be balanced by Sales or Releases.
I noted a few things about the default set-up, they might help structure the requirements a club board put on a manager:
Teams start with 2000 in the bank, and the first weekly salary is 638 pts. (iirc?)
That could be the absolute max. salary, at least in the 2nd Division. This would give managers a chance of renewing contracts for players who come in at around 600.
Some real stars are available between 600-638 pts, they might be bought, but would be unlikely to renew their contracts for <638.
If the 2000 were all that's available to go to the market, and no purchases allowed while in debt - it forces a lot more caution, and release listing players to encourage offers and sales to balance the books.
I wondered about the General Settings for Transfers? I had them set to:
Transfer Freq 3* - COM will do transfers, but Off outside neg rounds, so squads remain recognisable;
Level of Acquired Players 3* - COM will accept varying abilities, if it improves the squad and;
Acquisition Difficulty 2* - COM will consider negotiations.
So far 3 games in, I've had a 0-0, 0-1 defeat and 1-0 win.
I managed to bring in Doni and Nakata (okay, they were debt-funded acquisitions, I hadn't thought of that rule at the time), selling Harty and Nygo to maintain the squad at 23.
All this made me realise how easy it would be for Konami to make PES4 allow for Salary capping, Maximum Debt, and rules for trading players to be editable. Then people could set the parameters once at the beginning and let the COM enforce the rules from then on.
I took on Parma in the Southern League, with strict financial conditions as a trial run, to see what different rules might mean in practice.
I applied less regional/nationality limitations than suggested above - I thought it would bias the game towards people picking English or Italian clubs, and these days the lesser teams in these leagues do have players from all over the world.
Max offer @ 600pts; no renewals over 638 pts.
(Should there be a level of transfer pts, where a lesser club just has to accept and let an emerging star move on to a bigger club?)
No offers to players with more than 1 season on their contract;
No offers to their club of more Transfer pts than the club paid for them originally;
These guidelines made conditional searching easier, and players like Morfeo, Nakata, Doni became my principle targets.
Dunn would be, but he's vastly over-rated, so I wanted something to deter against opting for him:
say, just one signing a season of a player from a nation in another Euro Region (i.e. a free market for European players in the same region and non-European players, but prevents an influx of Euro players from other regions);
Max Squad of 23, same as you start with, so signings have to be balanced by Sales or Releases.
I noted a few things about the default set-up, they might help structure the requirements a club board put on a manager:
Teams start with 2000 in the bank, and the first weekly salary is 638 pts. (iirc?)
That could be the absolute max. salary, at least in the 2nd Division. This would give managers a chance of renewing contracts for players who come in at around 600.
Some real stars are available between 600-638 pts, they might be bought, but would be unlikely to renew their contracts for <638.
If the 2000 were all that's available to go to the market, and no purchases allowed while in debt - it forces a lot more caution, and release listing players to encourage offers and sales to balance the books.
I wondered about the General Settings for Transfers? I had them set to:
Transfer Freq 3* - COM will do transfers, but Off outside neg rounds, so squads remain recognisable;
Level of Acquired Players 3* - COM will accept varying abilities, if it improves the squad and;
Acquisition Difficulty 2* - COM will consider negotiations.
So far 3 games in, I've had a 0-0, 0-1 defeat and 1-0 win.
I managed to bring in Doni and Nakata (okay, they were debt-funded acquisitions, I hadn't thought of that rule at the time), selling Harty and Nygo to maintain the squad at 23.
All this made me realise how easy it would be for Konami to make PES4 allow for Salary capping, Maximum Debt, and rules for trading players to be editable. Then people could set the parameters once at the beginning and let the COM enforce the rules from then on.
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