For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

ML Mode - Lesser Lights League

Cellini

Registered User
I think any formula emerges should work for players of different standards, working within a set of clear conditions that a small club board might place on a new manager, plus loose rules that UEFA might enforce on regional leagues.

I took on Parma in the Southern League, with strict financial conditions as a trial run, to see what different rules might mean in practice.

I applied less regional/nationality limitations than suggested above - I thought it would bias the game towards people picking English or Italian clubs, and these days the lesser teams in these leagues do have players from all over the world.

Max offer @ 600pts; no renewals over 638 pts.

(Should there be a level of transfer pts, where a lesser club just has to accept and let an emerging star move on to a bigger club?)

No offers to players with more than 1 season on their contract;

No offers to their club of more Transfer pts than the club paid for them originally;

These guidelines made conditional searching easier, and players like Morfeo, Nakata, Doni became my principle targets.

Dunn would be, but he's vastly over-rated, so I wanted something to deter against opting for him:

say, just one signing a season of a player from a nation in another Euro Region (i.e. a free market for European players in the same region and non-European players, but prevents an influx of Euro players from other regions);

Max Squad of 23, same as you start with, so signings have to be balanced by Sales or Releases.

I noted a few things about the default set-up, they might help structure the requirements a club board put on a manager:

Teams start with 2000 in the bank, and the first weekly salary is 638 pts. (iirc?)

That could be the absolute max. salary, at least in the 2nd Division. This would give managers a chance of renewing contracts for players who come in at around 600.

Some real stars are available between 600-638 pts, they might be bought, but would be unlikely to renew their contracts for <638.

If the 2000 were all that's available to go to the market, and no purchases allowed while in debt - it forces a lot more caution, and release listing players to encourage offers and sales to balance the books.

I wondered about the General Settings for Transfers? I had them set to:

Transfer Freq 3* - COM will do transfers, but Off outside neg rounds, so squads remain recognisable;

Level of Acquired Players 3* - COM will accept varying abilities, if it improves the squad and;

Acquisition Difficulty 2* - COM will consider negotiations.

So far 3 games in, I've had a 0-0, 0-1 defeat and 1-0 win.

I managed to bring in Doni and Nakata (okay, they were debt-funded acquisitions, I hadn't thought of that rule at the time), selling Harty and Nygo to maintain the squad at 23.

All this made me realise how easy it would be for Konami to make PES4 allow for Salary capping, Maximum Debt, and rules for trading players to be editable. Then people could set the parameters once at the beginning and let the COM enforce the rules from then on.
 
Last edited:

crazyhorse

Registered User
Good post, Cellini... <img src="http://forum.pesinsight.com/images/icons/icon14.gif">

I went away and tried playing under rules 1-5 (my previous post), and by season 5 I had won Div 1 again (though I did bomb miserably in the cup that year). I guess it will vary hugely from one individual to the the next... depending on what one wants from the game... but I found those rules, as they stand, <b>not nearly restrictive enough</b>.

"No offers to players with more than 1 season on their contract..." & "...no purchases allowed while in debt" are both, imo, great additions to the rules regarding transfers!

Max squad of 23!?! That sounds very tough, but hey, I've yet to try it so I should just wait an' see. I can imagine that many players will be heading to the pitch with 'blue-southwest' arrows :eek: (something I have a phobia about... but maybe I'll just have to get over it!).

"No offers to their club of more Transfer pts than the club paid for them originally" ~ how does one know this (please excuse my ignorance)?

Some well thought out, excellent ideas, Cellini. I hope we can maybe finalise this stuff shortly after Xmas (people may have more time then) coz I'm excited to get this underway. Hopefully too, there might be some other ideas that may emerge (if you have 'em, any of you, post 'em quick) :)

Just one thought...

"I applied less regional/nationality limitations than suggested above - I thought it would bias the game towards people picking English or Italian clubs, and these days the lesser teams in these leagues do have players from all over the world."

I hear you as regards 'bias', and on the point of the make-up of modern-day 'lesser-teams', but I would still be inclined to generate some limitations <i>just</i> so we don't <b>all</b> rush out and buy Dunn!

How about we group nationalities? Europe could be divided into N, S, E & W (e.g. West = British Isles + Iceland; East = Former Soviet Republics + Czech. + Bulgaria + Rom. + Former Yugoslav.; S = France, Portugal, Spain, Italy; N = Germany, Holland, Belgium + Scand.) and the then we could have 3 more groups as continental Africa, Asia + Austrailasia, and the Americas). Grouped nationalities would be less restrictive in terms of personnel, but they might still give us all some very different sides!

We could even 'seed' these groups, so that if (for example) the Americas gp. is greatly inferior to the North gp., those players selecting the an 'Americas-bias' might get a 15% salary cap increase (for individual players)... as I say though... I'm thinking as I type... this is just an idea :D
 

Cellini

Registered User
crazyhorse said:
"No offers to players with more than 1 season on their contract..." & "...no purchases allowed while in debt" are both, imo, great additions to the rules regarding transfers!

Thanks, I was really looking for the kind of conditions a board would place on a new manager, mostly financial and closely related like...the squad size. No debt finances puts the pressure on from the first game, to get pts for the 1st Neg. round, to drum up offers by transfer listing the right players to finance new acquisitions. A real contrast to the normal way of playing ML where at the end of a season you can go around like Roman Abramovich, offering silly amounts to tempt top players out of long term contracts.

Max squad of 23!?! That sounds very tough, but hey, I've yet to try it so I should just wait an' see. I can imagine that many players will be heading to the pitch with 'blue-southwest' arrows :eek: (something I have a phobia about... but maybe I'll just have to get over it!).

Same here, but taking account of form in a limited squad has so far forced me to change around my formation more than I would ever have with a 'High-Rollers' ML team. It could also place a higher value on players' Condition/Consistency rating, and some skillful squad rotation to rest them at the right times.

"No offers to their club of more Transfer pts than the club paid for them originally" ~ how does one know this (please excuse my ignorance)?

I may have misunderstood the set-up in the negotiations window, I was thinking of the 'Transfer pts' in the box on the left of the screen, maybe I'm looking at the Club's asking price, like the player's Salary requirements.

I hear you as regards 'bias', and on the point of the make-up of modern-day 'lesser-teams', but I would still be inclined to generate some limitations <i>just</i> so we don't <b>all</b> rush out and buy Dunn!

That would be too awful!

How about we group nationalities? Europe could be divided into N, S, E & W (e.g. West = British Isles + Iceland; East = Former Soviet Republics + Czech. + Bulgaria + Rom. + Former Yugoslav.; S = France, Portugal, Spain, Italy; N = Germany, Holland, Belgium + Scand.) and the then we could have 3 more groups as continental Africa, Asia + Austrailasia, and the Americas). Grouped nationalities would be less restrictive in terms of personnel, but they might still give us all some very different sides!

We could even 'seed' these groups, so that if (for example) the Americas gp. is greatly inferior to the North gp., those players selecting the an 'Americas-bias' might get a 15% salary cap increase (for individual players)... as I say though... I'm thinking as I type... this is just an idea :D

This sounds good, I was thinking of regional limitations but not sure where to draw the lines. It does make sense to give some regional flavour to a side. I did think limit the bulk of players available to ones playing in the same league in real life, and maybe a few 'imported' players from other regions.

e.g. someone playing as an English team could buy Okocha but if someone playing as Parma wanted him, they could only have 2 other 'imports' in the squad.

One other possible analogy with real life is Work Permits. At least in Britain a non-EU player will have to have played at international level or for a top club before they would be allowed in. The way Emerton was refused a permit at the same time as Kewell pitched up in England, because he hadn't played at the same level as Harry K.

I've been experimenting, and bending some of my own rules, but not the 600pt salary cap. It's that temptation which made me think Konami should make the 'finance/pts' parameters editable in PES4.

I now know what you mean about it meaning more when you score those vital goals, I was up on feet to celebrate a winning goal bundled over the line by Miranda who punced on a GK fumble.

Winning ugly! :p
 
Last edited:

crazyhorse

Registered User
I like the 'work permit' idea a lot... very Championship Managery too... which is no bad thing. It will be slightly tougher in PES (in comparison to something like CM) to get permit-viable signings just because of the size of the player database, but we could maybe generate our own permit requirements for (say) foreign players under the age of 21 who are not present in the games national teams, just to give us all a little extra scope...

so something like...

23 = Total Squad, of which...

19 = Regionally biased players;
03 = Work-permit eligible players (default Nat. Team status);
01 = U21 virtual permit* player (any nationality);

* permit requirement : (example) mentality + technique + teamwork > 180

The 'regional bias' thing does however pose us a problem at the start of the game as no such restrictions are placed on the default D2 team at the beginning of a ML campaign. Maybe (I'd have to check whether it was doable) it would be possible to create personnel using the default players as the base copy (for attribute purposes), but fudging the nationalities (and perhaps even the names) to fit any pre-chosen regionality!

Re: Miranda's goal ~ I really cherish the scruffy stuff too, esp vollyed rebounds... anything that isn't a 'formula-goal' (you know the ones - you might score a particular 'scenario' goal 10 times a season... my patented one atm seems to be an FW to the byline, dragback, X-pass/thru-ball to oncoming OMF who crashes the ball past the keeper... though just lately I've bagged several 'left-keeper-sprawling' shot/feint/roll into empty net ones... something I will never tire of :D). Heh... I can almost see you punching the air and roaring "YESSSS!!!" as that dufus Miranda trips over his own feet and somehow the ball squirts in ;)

Anyway, amigo... keep the good ideas coming! Have a great Christmas, and I'll check in the new year.
 

Nifty1Pound50

Insert user title here
Only just stumbled across this thread, and this is right up my street.

The CM 'clan' you talk of were The Dugout's very own Grass Root 'poofs' - as we/they were known.

Indeed, a 'Grass Roots' section in these forums would be brilliant. Let that creative talent go.

Then you've got the added challenge of making up the best nicknames.

Call your player Christ and jump with joy as he gets on the end of that cross...™
 

crazyhorse

Registered User
LOL @ Nifty... that's better than any 'Ron-ism' I've ever heard. If we could somehow get Konami to get Big Ron instead of that muppet Brooking, I'd definitely have to have a player called Kojak, just for all those lollipops (<i>hopes <u>some</u> people are old enough to remember the 70s cop show</i>) :D

I'm not a CM-man from way back... CM '04 was the first version I ever bought, and after 5 patches I gave up on it as it was still too darn 'buggy' for me! I did used to lurk at the same forum as some of the SI boyz though... there, Grass Roots = Lower League Managers... something that I found very interesting (I always used to play with Torquay).

It'd be excellent if you brought some o' that previous experience to this 'Lesser Lights' idea, Nifty... so get yer thinking cap on and post some ideas <img src="http://forum.pesinsight.com/images/icons/icon14.gif">
 

Nifty1Pound50

Insert user title here
Well, it's difficult to brign over too many ideas, because there was only one real rule: No player-tipping (which means no using real names). Other than that, the idea was to make the most funny, often ridiculous story.

Then, after about 28 pages of introduction material, the first football is kicked.

As for rules, I'd leave it quite simple:

Whilst in Division 2:

Maximum Squad Size of 23 Contracted Players
Average Player Salary of 600 points (figure up for debate, it needs testing and re-testing)
Any Bid Received from the COM Teams Must Be Considered

The point is, it'll take a bit of imagination. Let's be realistic. You're a lower league club, let's say, in the Argentine Second Division. Someone bids for your best player. You're going to sell him. You need the money.

Any Bid Received from a Team in a Higher Division than you that Matches or Exceeds the Player's Transfer Points Must Be Accepted

Maximum Initial* Contract Length Offer of 2 Seasons

*By "Initial" I mean the first contract you offer a player, i.e. someone you sign. Perhaps this could be made the first two contracts you offer to any particular player. This would simulate a test of a player's loyalty - once they've been there a while, they're willing to sign a longer contract.

A Minimum Fund of 1000 points. Therefore, treat 1000 points as Zero points. If you finish the season with 1000 points or less, the game is over, and you are sacked. Basically, treat 1000 points as 0 points to all intents and purposes. This would simulate the board's balancing of the books.

Whilst in Division 1:

First Season After Promotion

Extension of the Squad Size to 25 Contracted Players
Average Player Salary of 700 Points (due to players in higher divisions wanting more money)
Maximum Total Summer Transfer Money of 20,000 points (if available) - This would simulate the way promoted teams often spend a lot of money in order to try to avoid relegation

Subsequent Seasons

Extension of the Squad Size to +2 Contracted Players (season 2 in Div. 1 - 27 players max. etc.)
Average Player Salary Fluctuation by 100 points per season
Maximum Total Summer Transfer Money of 15,000 points

Just a rough few rules, straight off the top of my head.

And, of course, NO PLAYER NAMES.

I thank you.
 

Edmundo22

Registered User
i like ur conditions nifty , especially the 100 point increase when u get to div 1. simulates what a real club would do.
 

Cellini

Registered User
crazyhorse and Nifty1Pound50,

Lots of good ideas above...I've never been a CM player so I;m not sure what "No player-tipping (which means no using real names)." means??

Anyway, with a good deal of manipulating results and transfers I put this squad together using Parma in the southern league:

23 players, salaries from 400ish to 600 max.

With Div 1 being twice as long as the Div 2 season, my first weekly wage bill in Season 2 was 481pts (down from 638 when starting Div 2 with default players). If they don't sell, relegated teams could go bankrupt very quickly.

15 italians and 8 imports (nationality in brackets) - 2 keepers, 7 defenders, 9 midfielders, 5 forwards.

GK De Sanctis

CBT Ayala (Paraguayan)
CBT Sartor
CBT Lanna

DMF Albelda (Spanish)
DMF Baraja (Spanish)
SMF Queresma (Portugese)
SMF Doni
OMF Iujimano (fictional player)

CF Morfeo
CF Rossini

Subs: Marchegiani, Adani, Peruzzi, Legrotallie, Penbe (Turkish, a good Left-footed SB/DMF), Pieri, Luciano, Munitis (Argentinian), Juninho (Brazilian), Nakata (Japanese), Mpenza (Cameroon?), Marazzina.

That or something similar would be my ideal lesser-lights squad. There are a few objections that could be made - robbing Valencia of three players, two Spanish nationals (only one import from a single foreign country/league?), and Iujimano being a fictional player.

However, I don't think it would need too much adjustment to bring it within any rules that might be decided for a 'Lesser Lights' team.

Parma's kit is beautiful, home and away, especially in replay - my favourite of all the licenced kits in the game.
 
Last edited:

Nifty1Pound50

Insert user title here
Indeed Parma's kit is nice. I started my original ML using them.

As for the "No Player Tipping." It's basically the idea that you don't use real player names when referring to them, you set them each a nickname for the purposes of (a) comedy and (b) mystery.

It works best if each person writes a narrative-cum-results story of their games, using fake player names, made up backgrounds of the players, descriptions, etc.

I think the easiest way to describe it would be to point you in the direction of some such stories. Although for CM, The Dugout's Grass Roots section is full of these stories.

Basically, it's in order not to focus on the players themselves, only the idea that they're all shite and that they're so shite you're the only one who wants to know just how shite they are, so you hide them. For example, the team you named there, could be full of players named "Beer Mat" and such. "Christ" is another popular one. Whatever you like, as long as they're not real player names.

So you could describe going over to Nigeria to feed a poor kid some raw meat for a while before letting him loose. You can keep nationality, club bought from etc, but name must not be mentioned. The idea is comedy. The Dugout's Grass Roots section have it down to a tee.
 

Cellini

Registered User
Player Tipping - ah yes, I think I understand now - the absolute opposite of what I just did above by naming my whole team.

Whoops!

Is that what Our Lord was doing when he renamed all the Apostles:

Jesus: Simon, I shall call you 'Peter'
Simon: Huh?
 
Last edited:

Nifty1Pound50

Insert user title here
Tactic Tipping is also forgiven.

If you're going to tell someone what your formation is, re-name it. OatBwTtBHC, for example. Which is One at the Back with Two to Bring Him Coffee.

It makes you more imaginative in your posts.

Priorities of a good Grass Roots story:

1. Comedy.
2. Ridiculousness.
3. Humility.
4. Stupid unrequired characterisations.
5. Football being played.
 

crazyhorse

Registered User
I'm totally down with the 'grass-roots' ethics of no player names or tactics... it's the only way to make the limited management aspect worth a thing... trawling the player database for suitable candidates and finding the best way to get them to play together. The last thing we want is a bunch of sides where 90% of the personnel are identical :)

Been playing a variation on what is slowly evolving into a concensus on how Lesser Lights (LL) should be played... I'm currently runninng with no limit on the number transfers executed at any one time, no policy on the pts-status impeding transfer-dabbling (just the default 'Beginning Of Next Season' restraint), <u>BUT</u>, I've lowered the max. payable salary to <b>450</b> and have gone for some 'regionality' with a Latin flavour... players are either from S. America or Spain/Portugal. Tranfer-options are set to default - i.e. ** for Difficulty, **** for Level of Player, * for Frequency. Total squad number is 24 (i.e. only 2 GKs, with the second GK being the only unselectable player during the match). The last player I unloaded from the Default Team was Castolo... for two reasons... one, he's Brazilian, which fitted my flavour... and two, I love that little dance he does after he bags a hat-trick ;)

This simpler LL scerario is, imho, great fun... I'm thoroughly enjoying the results and can see me playing this till the more comprehensive LL rules are hammered out :D

The long 'n' short of it is I think that 600 as a salary max. is too high...! Even with no limit on tranfer numbers, it's taken me to the beginning of season 3 to get a settled side I'm happy with, but at the new 450 pt max. they are still very competitive... even when I have to resort to blue-arrowed players.

I'm currently working on a way that we can play against each other... <img src="http://forum.pesinsight.com/images/icons/icon14.gif">
 

Nifty1Pound50

Insert user title here
Good to see the thread re-surface!

I've realised 600 is indeed too high myself, as I started an ML with these restrictions, and found myself buying quality players, such as my Ivorian Coast international right-winger, Pacimus Maximus (just to give you an idea of the "no player tipping" rule). I fed him some raw meat for a while and let him loose, and this lad can play. :D

Castolo? Sounds a bit real to me...

I think I'm going to start a story somewhere, in fact, I'm going to suggest a story forum first, then start a story in there.
 

crazyhorse

Registered User
Heh... figured as he was a default player, no amount of anagrams or other jiggery-pokery would throw people off the scent. Any mention of acquired players <b>will</b> involve studious use of the <i>Cryptonomicon</i>.
 

crazyhorse

Registered User
It isn't all that drastic, Cellini, really :)

For a start, 400+ can bag you some pretty handy defenders... 'handy' by anyone's standards. The 500-600 extra points you might pay for certain Italian DFs soon seems like a waste of money, coz for that amount they should be nigh-on infalable... and they certainly aren't!

The other thing to remember is that while some players may be asking for considerably more than 450, many of them can be coaxed to your team by padding their transfer-points offer! As indicated previously, Castolo was my last release - I traded him for a FW of similar wage status (well in excess of 500 pts) but with superior ability (younger players have lower wage-pt demands for a given ability) by offering the FW's club 5000 pts more than the transfer-points-difference.

Signed him for 5 years @ 445 pts...

I justified this to myself, because I felt that as a 19 yrs old promising talent, in r/l his club would want much more than than just a straight swap... and my team finished second in Div 1 the previous season, which was considerably higher than his team, so I hypothesised that he was looking to move to a team that was pressing for honours. Given that the transfer options were also on tough settings, I was happy to make the trade.

Whether this sort of transfer is finally deemed legitimate in a Lesser Lights system is up for debate, no doubt, but it seems to me that it will be a moot point once we get the wage-pt max. set correctly... when THAT is right, and we're only winning c60% of our games (a number plucked from the ether), we just won't be generating the countless of 1000s of points with which to make numerous over-the-odds offers for players!

It is tough to find the right personnel, for sure, but it is possible to come up with some gems :D
 

kneros

Registered User
I guess I'm in between assembling an all-star team and going at it with a team of overweight used car salesmen

I just assemble the squad as it is in reality - I couldn't get into the concept of a bunch of powerhouses all on the wrong team

I do have one exception though (well, two - but cisse really doesn't count if you know what I mean), up front -

----Riquelme--


--------Cisse-
--Owen-------
 

coolcraigd

Registered User
hey i have been doing sth very similar to this except i allowed myself one star player only if i could get him, after div2

i would choose the player i wanted then i would allow myself to bid for him only during pre-season, 3 times if i couldnt get him i would have one last chance during the season.

if i won the double or treble i would allow two players over the next year maybe two
 

Flipper the Priest

The Northern Light
Personally I think it's quite worrying that people are resorting to limiting their powers in the ML because they have cracked it already. I just hope to God that the next instalment of the series is thrice as difficult. Because having the ML nailed after a month like people have done is just too easy.
 
Top