When creating a new player for inclusion in ML, you are allowed to select the growth type of the player (standard, early peak, etc). It's great to have this option, but it also raises the question of how the curve (in general) impacts the edited attributes of the player.
For example, I am creating a 17 year old with baseline attributes (Attack = 85, Speed = 79, Agility = 81 and so on).
Are the above attributes considered by the game to be:
- peak values (thus reached at the height of this career)?
- starting values (meaning the original values will be significantly surpassed in later years- perhaps in my example Attack may peak in the 90s)?
- something inbetween?
Any insight would be appreciated.
For example, I am creating a 17 year old with baseline attributes (Attack = 85, Speed = 79, Agility = 81 and so on).
Are the above attributes considered by the game to be:
- peak values (thus reached at the height of this career)?
- starting values (meaning the original values will be significantly surpassed in later years- perhaps in my example Attack may peak in the 90s)?
- something inbetween?
Any insight would be appreciated.
Last edited: