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On-line Master League Speculation?

JimmyDeemo

Registered User
Just wondered what you guys thought/wanted about the 'Online Master League' that has been mentioned about in the previews.

Obviously no official announcements just yet, but i just hope that it is simply a method to play ML co-op with friends on-line. This is all I've wanted since losing all my friends......wait that came out wrong. Since not being a student any more and living with all my PES buddies.

One of my mates speculated that it would be fun if there were multiple players in the ML, each with a separate league all trying to buy the same players.

What do you lot think? What to you guys want out of this feature?
 

fick

Registered User
Before diving into an online ML, I'd rather they sorted the online lag issues first. Smacks of trying to run before walking.
 

0zz

Registered User
I think it's going to be a COMPLETE DISASTER!!! At it's present state ML is far from being even good,too many Youth Squad players every year is the reason why clubs are not keen on buying our home-grown superstars,so Konami should implement this simple rule for online - 1 good player in ML youth every 2 seasons - if not,no one will buy any1, and transfer market will cease to exist.Still there will be 120 Real/Barca teams and 10 others( I assume it's going to be some kind of a league).I hope it'll be something like a NBA2K online league - players are drafted for your team, so even if you choose Lakers, you may get only 1 superstar or none at all.That I think should be there to make it playable.
 

JimmyDeemo

Registered User
Before diving into an online ML, I'd rather they sorted the online lag issues first. Smacks of trying to run before walking.

Well thats fair enough, but issues aside. What would you like to see?

...,too many Youth Squad players every year is the reason why clubs are not keen on buying our home-grown superstars...

Wait, i've not played a PES since 6, whats this about Youth Players?

I personally liked picking up the youngsters when we played ML. Training them up was always fun, and watching them grow into an awesome player.
 
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0zz

Registered User
^^^ It's a good idea,but in my opinion Konami screwed it a bit,cause after couple of season teams are full of 19 year olds with overall 80 or more, so clubs don't show interest in your players anymore.What is the point of paying 60-80 mil for a player if you have two good ones every season?
 

fick

Registered User
Well thats fair enough, but issues aside. What would you like to see?

I'd love a full league where a player managers his/her side and other real people control the individual players. Pipe dream perhaps as it would be a nightmare top co-ordinate.
 

Zardo

Registered User
Exactly exorcist, thats the only way to make online playable, and the progress of players not to be so exaggerated quick so players can develope their full potential after 3-5 seasons not 2-3 seasons. BUT FIRST OF ALL; online needs to be fixed and to be playable if not nothing would be worth it
 

Steev09

Registered User
ML online is pretty much impossible due to the fact that someone could easily quit half way through, lets face it, there is always gonna one right? especially if the frustration of lag becomes a factor. Of course someone could take over half way through I guess, but really they need to sort out lag issues and make online mode playable before looking to expand it.
 

Zardo

Registered User
Im telling you if Konami manage to do an Online ML would be just awesome.. there are so many things that could posible go wrong starting with lag that make me think is almost imposible but lets see on this BETA version what can they offer
 

Gerad

Registered User
Im telling you if Konami manage to do an Online ML would be just awesome.. there are so many things that could posible go wrong starting with lag that make me think is almost imposible but lets see on this BETA version what can they offer


Too many immature people online. I would definetly play with/against you guys though
 

FutebolArte

Registered User
would be nice... train ur team offline, plus you can buy and trade players from other people around ur league...
anyway... I signed up for the beta... hopefully I'll be in come monday...
 

The Eristic

Registered User
Teams should be either first come, first serve, randomly assigned, or entirely fictional and randomly populated with 25 players. If people can play with the same teams and players, it'll be utterly pointless.
 

Steev09

Registered User
Teams should be either first come, first serve, randomly assigned, or entirely fictional and randomly populated with 25 players. If people can play with the same teams and players, it'll be utterly pointless.

Dont get what you mean? do you mean that people should not be able to play as the same team i.e. having 2 Manchester United's n the same Master League? if so then absolutely!!! I am sure this would not be possible, as for the selection of teams at the start of the ML campaign, we would be talking about 100+ teams given the 5 league setup, and to be honest...at this stage...worrying about team selection is the least of the concerns many people should have regarding a functional online ML mode. Firstly there needs to be some way to make online mode not just bearable enough to play a couple of games...but good enough that hours of enjoyment can be gained from it. Secondly there would need to be a method of accounting for the fact that some people may decide to quit halfway through a season, therefore there needs to be some way to make the re-allocation of the team quick and efficient. Further to this actually there is always the possibility that someone would throw a real "sissy-fit" and decide to sell all their players and make life very difficult for the next person to take on the abandoned club, there must be a way to prevent this. Also it is worth considering what would happen if a team goes bankrupt during a season as its not just a simple case of game over.
Overall...In order to create an effective online ML mode two things need to happen, firstly ML mode itself must be a lot more in depth and be able to account for any number of variable situations in sync with the online world, secondly the online mode must be very good in order that it retains players on a consistent basis. These factors lead me to assume that any sort of functional online ML mode is some years away.
Referring back to team selection however...if the above could somehow be implemented smoothly and effectively, I for one would have no problems taking on the challenge of any smaller team within such an environment, it would in many ways be a huge leap forward for the splendour that is ML mode. Roll on PES2025 approx!!!
 

The Eristic

Registered User
Dont get what you mean? do you mean that people should not be able to play as the same team i.e. having 2 Manchester United's n the same Master League? if so then absolutely!!!

Exactly. For each server hosting an ML session, there should be only occurrence of each team and player.

Potential technical failings aside, what I was thinking would be most fair (as well as most likely to circumvent certain licensing issues) would be to have maybe five 18-20 team international first divisions with 18-22 team second divisions, all of which contain fictional teams populated randomly with maybe 23 players from PES' player database. Spots would be distributed first come, first serve when the server opens, with the option of choosing first or second division until spots in one or the other run out.

As to what would happen if someone quits, wouldn't be a major issue if handled cleverly. Just make sure demand outweighs supply. The number of players in the mode would have to be limited anyway to ensure the consistency of the experience. If Konami dedicates, for example, five servers to the mode, you could potentially only have three & a half filled, which would make the only half-full league unusable. Limit the amount of participants (at least until the popularity of the mode can be gauged), and require potential members to enter a queue once max capacity is reached, so when and if a player "resigns", there will always be someone waiting to take over. A message could be sent informing the next in line that they have 24 hours to accept or pass on the spot.

The game limits squad size on the high end to 32, 16 on the low, so somebody couldn't get rid of the entire squad and leave his successor completely screwed. Bankruptcy shouldn't cause a game over, but perhaps incur an interest-based penalty on income, the rate of which increases with the size of the debt. Could negatively affect players and potential transfer targets, as well, with stipulations like "Reduce the wage bill by 45%", "No contract renewals for players over X wage or age", "You may only sign youth teamers" (assuming they remove the ability to jack up the youth team level and crank out world beaters every year). There could even be an achievement/trophy for successfully rescuing an online club from serious bankruptcy.
 

Steev09

Registered User
Exactly. For each server hosting an ML session, there should be only occurrence of each team and player.

Potential technical failings aside, what I was thinking would be most fair (as well as most likely to circumvent certain licensing issues) would be to have maybe five 18-20 team international first divisions with 18-22 team second divisions, all of which contain fictional teams populated randomly with maybe 23 players from PES' player database. Spots would be distributed first come, first serve when the server opens, with the option of choosing first or second division until spots in one or the other run out.

As to what would happen if someone quits, wouldn't be a major issue if handled cleverly. Just make sure demand outweighs supply. The number of players in the mode would have to be limited anyway to ensure the consistency of the experience. If Konami dedicates, for example, five servers to the mode, you could potentially only have three & a half filled, which would make the only half-full league unusable. Limit the amount of participants (at least until the popularity of the mode can be gauged), and require potential members to enter a queue once max capacity is reached, so when and if a player "resigns", there will always be someone waiting to take over. A message could be sent informing the next in line that they have 24 hours to accept or pass on the spot.

The game limits squad size on the high end to 32, 16 on the low, so somebody couldn't get rid of the entire squad and leave his successor completely screwed. Bankruptcy shouldn't cause a game over, but perhaps incur an interest-based penalty on income, the rate of which increases with the size of the debt. Could negatively affect players and potential transfer targets, as well, with stipulations like "Reduce the wage bill by 45%", "No contract renewals for players over X wage or age", "You may only sign youth teamers" (assuming they remove the ability to jack up the youth team level and crank out world beaters every year). There could even be an achievement/trophy for successfully rescuing an online club from serious bankruptcy.


To be honest the more I read about this the more exciting it becomes, I think even taking over a side left abandoned by another player would provide an element of realism which is lacking in even the current ML mode, and certainly is realistic in terms of what goes on in the real world. Like you say though and I agree very much that Konami would really need to make sure a number of things are running smoothly before they could launch such a feature. The randomly assigned players is also not a bad idea given licensing issues, leaving it up to the player to customise their own team a little is not a bad idea at all. Would also make for some interesting transfer market activity :)
 

Daymos

Registered User
This would be brilliant if you had 20 prem teams and 20 participants each having to choose a different team

We all get it but how would it work?

The possibilities are endless and could be to complicated to pull off.

I've got a feeling its going to be a big online battle with everyone picking the same teams but we are given the ability to swap or buy players off your mates etc..

Heres an idea

All the teams can be fake when you start at default and money is acquired by winning games online.. That way you can buy who you want and compete with anyone online doing the same..

It could work but it means the winners will get richer and their teams will get more powerful and it's a never ending battle..

I guess if a lesser team beats a big boy then you can get more money for your troubles..


I dunno let's wait and see :)
 

heatuk10

Registered User
I'm wondering how you will play ever team in the league without having to sit in your house playing alday wilst the other players are online! They did something on FIFA World Cup, where you could play a World Cup but not sure how they did it because I would play 1 game then come off and play someone else in my group the next day straight away and then a 3rd whenever I wanted!
 

The Eristic

Registered User
All the teams can be fake when you start at default and money is acquired by winning games online.. That way you can buy who you want and compete with anyone online doing the same..

It could work but it means the winners will get richer and their teams will get more powerful and it's a never ending battle..

I guess if a lesser team beats a big boy then you can get more money for your troubles..

The successful, rich teams would have to convince lesser teams to sell, though, so you'd get the Man City effect. Either the smaller teams won't sell their best players, or they'll charge big time money, which will allow them to strengthen further.

I'd just hate to be the guy that winds up with the likes of Messi or Rooney. Can you imagine how many people will be bugging the hell out of him with offers? Perhaps using created players like the old ML Defaults and the current youth teamers is a better idea.

I'm wondering how you will play ever team in the league without having to sit in your house playing alday wilst the other players are online! They did something on FIFA World Cup, where you could play a World Cup but not sure how they did it because I would play 1 game then come off and play someone else in my group the next day straight away and then a 3rd whenever I wanted!

Pretty simple, Konami can make a requirement whereby you must play a minimum 3 league games (and whatever cup games) within a specified period of time. If not, you're sacked for not turning up to work and somebody else gets your spot. Should also prevent home and away fixtures being played against the same team until you've played every other team once.
 
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