I agree to some extent.
The thing they really need to do is to make the animations blend better.
For example, after performing the dragback, if you want to move in any direction you should be able to do so before the entire animation is finished, since that animation feels very slow (technically you can already, but that is only 135 degrees to either backwards side).
This is true for alot of situations in the game. Some animations are just to long and it is really annoying having to watch them perform the entire thing, when you really should be able to play the ball again quite alot, or just slightly, earlier.
This is the only real complaint I have. Alot more versatility as to what moves you can string together and smoother blending of moves rather than the cluncky appearance of some of them now.
Also, I really want analog support, which would allow for pinpoint passes exactly where YOU want them over the entire pitch, changeing pace simply by leaning the stick more or less (you could jog slowly by leaning the stick halfway, walking slowly by just leaning it slighty, and running in normal pace by leaning fully). Perhaps these different animations could be taken straight from the automatic slowdown that happens if you run fully and then just release everyhting. The player will go through a series of slower and slower running animations, that could basically be mapped individually to different angles of the stick.
Also, and this is something I have thought about alot, you remove tricks and manual passes from the right analog stick (Think about it, with analog support, no need for analog passes since longpasses are analog, and you could implement a function for enableing non-search passes with the pass button (L2 + Pass for example).
This would free up the right stick for my dream thing: ball control.
Basically, the right stick could make the player change the relative position of himself to the ball. This could be very useful if you for example come running with a R-footed player on the left side of the pitch (with the goal to your forward right), and want to position your body so that you can curl the ball into the right corner with your Right instep. You then just keep pressing the left stick straight forward as if you were going to run past the left goal post, whilst tapping the stick in the direction torwards the right side of the goal. This would make the player turn to the right side of the goal, running sort of next to the ball, ready to just put the ball in to the top corner.
Also, analog shooting, where the leaning of the stick would give you some control over the trajectory. Leaning the stick fully would give you the same type shot as today, whilst leaning it less and less would make the trajectory higher and higher. This would maker it easier to attempt controlled lofted shots torwards the top corners (This would also negate the need for the L1 and R1 lob shots, freeing up those combinations for other type shots aswell, such as being able to press R1 for a outside-boot shot (since R2 "Control Shot" gives you an instep broadside shot).
Imagine running with Henry on the right side of the box, using the right stick to position his body so that he is facing towards the left side of the goal (still running straight to the touchline), then placing a lofted inwards-curling outside-boot shot into the far corner.
Also, the right stick could be used off the ball for some type of defending control (just controlling his feet for getting possession perhaps?).
And with the right stick controlling the players position relative to the ball, no need for pressing R1 or R2 to make the player stop the ball, or stop and turn to face the goal (This would be done simply by releasing the left stick (since it is analog, letting go completely would mean a full instant stop, rather than the slow stepping down in pace as it is now), and pressing the right stick to whatever direction you want to face.
The Marseille Roulette could still be performed with a 360 of the right stick, since it controls the players position to the ball. Also, tapping the stick from side to side in 90 degree angle to the player would make him tap the ball from side to side, or bodyfeint or whatever apropriate.
Anyways, sorry about this long message.
