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Patch 1.0.2 first impressions thread!

chickenzip

Registered User
I'm Not sure if it's just me, but the AI defence seems to be a lot better and tougher to beat (at top player). Before the patch, my team (BAL mode) was playing well, winning and drawing the first 5 matches of the season. After the patch, we could only draw once and already lost 2 in a row. I'm not complaining, cos my team (Malaga) is not actually one of the top team in the league.

Personally I find the new AI defence very challenging...though I'm not winning. My defence seems to be a lot "smarter". They no longer hold on to the ball even when an opponent press them, till they lose possession. I always noticed at times they now tends to make first time clearance rather than trying to play their way out. I personally love this new patch doings...
 

klashman

Registered User
Oh wow, I've been gone for only 12 hrs, but this thread seems to have exploded!

Anyway, let's go back to ML funding problems, shall we?

Don't anyone agree that sponsorship level should at least reflect on how well your team is playing? I am saying this because I have distinctively noticed that the game is intentionally capping my sponsorship budget. Here's what happened:

End of the year, and 3 of my 6 sponsor companies have finally ended their contract. I thought, "great, 2 of those 3 companies are the same 2 companies I get at the start of my ML campaign, and only pay out a measly £900,000 per year to get my club running. Now I can finally get some big sponsorship signings with the great run I've been having with Real Madrid." The other company ending it's contract pays a whooping £6 million annually. As expected, I get 3 more offers. However, the total sponsorship I've gotten actually amounts to less than what I had beforehand. That was a complete 'lolwut' moment for me, and I even reloaded by ML save multiple times to redo that summer transfer period again, but I always ended up getting 3 companies who pays less. To summarise:

Sponsorship company out (annual funding sponsored):
Company 1 (£900,000)
Company 2 (£900,000)
Company 3 (£6,000,000)
Combined Total: £7,800,000

Sponsorship company in (annual funding sponsored): after numerous reloads
Company 4 (£1,000,000)
Company 5 (£1,000,000)
Company 6 (£4,000,000)
Combined Total: £6,000,000

Note: sponsorship figures are to 1 s.f. because the trailing numbers serve nothing but distraction.

And that, gentlemen, is what I get for hauling arse to make sure I win trebles every year :(

did you complete their tasks they set you to complete? Sponsors?
 

LOL-ness

Registered User
did you complete their tasks they set you to complete?

I did!

BTW, that leads me to a bug I've found since PES 2010 (and not fixed in PES 2011) related to completing secondary objectives set by your sponsorship companies. Basically, if multiple secondary objective bonuses are given at the end of the same half-week, the later bonus "erases" the former. Here's an example to illustrate a point:

Just before the summer transfer season, I have £70 million. Two sponsorship companies will give out £7 million and £6 million respectively if Casillas, and C.Ronaldo are selected as the league's best 11.

In other words:
Company 1 gives me £7 million if Casillas is selected as league's best 11.
Company 2 gives me £6 million if C.Ronaldo is selected as league's best 11.

In the end, both players are selected in the best 11. However, because both objectives involve league's best 11 as a criteria, both bonuses should be paid out on the same week I receive the news post regarding best 11 selections (first half-week of summer transfer, I believe). However, they don't stack!

First, I'll get a screen saying I have fulfilled company 1's secondary objective, and then it'll show my budget increasing from £70 million to £77 million.

Then, I'll get a secondary screen, saying I have fulfilled company 2's secondary objective. BUT, because both bonuses are given in the same half week, Konami must have fucked something up, because the screen shows my budget starting from £70 million again! Essentially, the secondary bonus from company 1 is robbed from me! :realmad:
 

Avelives

Registered User
u1tradt here you are again being a total retard and defending the indefensible for the sake of being bloody minded. Konami won't offer you a job if you defend them you know?

Let me put the problem in simple terms for you.

Pre-patch although the player prices were clearly to low, the various financial rewards were also low, this meant although the overall numbers were unrealistic, it was balanced.

Now they have raised the player prices many times over in some cases, but the financial rewards stay the same, that leads to one thing, its not balanced.

I fail to see how you cant understand that.

We can argue the toss about how thats more realistic and reflects modern football and clubs operating costs but thats bullshit. In real football I can decide to offer players new contracts to tie them into low wage deals for 5 years, in ML I cant I have to wait till their current one runs out and then offer them (usually) considerably more if we are winning stuff. Also in real life being in debt doesnt prevent clubs buying players at all, in ML it does, essentially you are in administration in ML when you go into debt which is ridiculous.

Yes Real Madrids team (for instance) is overpriced and in reality they are in debt, but the club itself has such a high value as a global business that banks are more than happy to service that debt.

Id be more than happy if this were intended and we had been given proper management style tools of games like FM11 to deal with it, but we dont have those, we have a vestigal at best arcade style management system with this new super realistic financial model on top. Which just ruins the game imo (what there was left to ruin)
 

cjkinger

Registered User
Its a PES forum, whether he is right or wrong this is what its for.

LOL, maybe it stands out more for me this year, but some people on this forum LITERALLY can list bitching about PES as their main hobby in life. If you want to call it banter or whatever you choose to classify it fine and to each his own.

My point with my "banter" with Tech Skill is the guy has taken over multiple threads and created threads (on this and other sites) absolutely melting down about his perceived ML transfer issues. If you make a thread and state your opinion/issue, cool.

And btw, most people on here actually play PES and focus on strategy and editing instead of posting every thought that comes to our mind and beating a dead horse ;)

Nice job to you and Tech Skill getting into it about your respective interpretations on my initial post-EXACTLY THE POINT I'M MAKING HERE-the horse is dead fellas hahahaha!
 

klashman

Registered User
I did!

BTW, that leads me to a bug I've found since PES 2010 (and not fixed in PES 2011) related to completing secondary objectives set by your sponsorship companies. Basically, if multiple secondary objective bonuses are given at the end of the same half-week, the later bonus "erases" the former. Here's an example to illustrate a point:

Just before the summer transfer season, I have £70 million. Two sponsorship companies will give out £7 million and £6 million respectively if Casillas, and C.Ronaldo are selected as the league's best 11.

In other words:
Company 1 gives me £7 million if Casillas is selected as league's best 11.
Company 2 gives me £6 million if C.Ronaldo is selected as league's best 11.

In the end, both players are selected in the best 11. However, because both objectives involve league's best 11 as a criteria, both bonuses should be paid out on the same week I receive the news post regarding best 11 selections (first half-week of summer transfer, I believe). However, they don't stack!

First, I'll get a screen saying I have fulfilled company 1's secondary objective, and then it'll show my budget increasing from £70 million to £77 million.

Then, I'll get a secondary screen, saying I have fulfilled company 2's secondary objective. BUT, because both bonuses are given in the same half week, Konami must have fucked something up, because the screen shows my budget starting from £70 million again! Essentially, the secondary bonus from company 1 is robbed from me! :realmad:

Wow, that sucks! But you have 6 sponsors now though? That should help?
 

LOL-ness

Registered User
Wow, that sucks! But you have 6 sponsors now though? That should help?

Still not enough. The wages for my starting 11 is too high because they are winning too much stuff, like best cup MVP, UEFA best midfielder...etc. My income needs to reflect on me winning stuff, and currently, match win bonuses are not enough. Match win bonus for my ML team involves (I actually noted down some of the stats last night):

£25,000 per sponsor (six in total) per home win,
£650,000 admission profits per home match,
£36,000 from one sponsor for winning 3 home games in a row, pays up with each additional win after the 3-in-a-row.
£20 million (approx) for winning the league (this figure may not be accurate, because it's only off the top of my head)

Which amounts to £35.8 million per year, league games only (assuming a 38 match season against in a league with 20 teams, so 19 home games per year)

I have not taken into account cup and champions league bonuses, but a rough estimate should put it to around £15 million (last-16 qualification and win bonuses are larger). That amounts to a total maximum income of £50.8 million + £20 million worth of merchandise sales annually (very rough estimate here), giving me £70.8 million.

My starting 11 player wages are at least £3 million each, and some players, like C.Ronaldo and Casillas, each asks for £20 million annually (I don't blame them, they have kept my goal differences well in all competitions), so that's £67 million already. And let's not take into account my reserves, which I think costs £10 million in total for 8 players (off the top of my head), so income-wise, I have already gone over (wages costs a total of £77 million already). And I haven't even counted in coaching, doctor, scout, youth team and fan club fees yet!

I understand I may have overpaid my striker and goalkeeper, but IMO, they've kept my team winning, and they should be the ones with the highest wages.

EDIT: Seems like I've forgotten sponsorship secondary objectives, I don't think they amount to more than £20 million a year, which is only enough to cover my fan club, youth team and coaching fees. What about the rest?!

tl;dr version: My ML Team's balance sheet:

Total Maximum Income = £70.8 million
Wages = £77 million

I am unhappy manager :(
 

Avelives

Registered User
I wouldn't bother trying to explain to him tbh mate he is a classic fanboi apologist... he will find some feeble reason that the current state of play is in fact working as intended.

Its sad though that Konami buggered this up even more, and they havent even replied to the problem, tbh Im seriously considering trading it in for FM11 this weekend, and that would be the first time ever I traded a PES in since I started playing them on the PS2.
 

klashman

Registered User
Still not enough. The wages for my starting 11 is too high because they are winning too much stuff, like best cup MVP, UEFA best midfielder...etc. My income needs to reflect on me winning stuff, and currently, match win bonuses are not enough. Match win bonus for my ML team involves (I actually noted down some of the stats last night):

£25,000 per sponsor (six in total) per home win,
£650,000 admission profits per home match,
£36,000 from one sponsor for winning 3 home games in a row, pays up with each additional win after the 3-in-a-row.
£20 million (approx) for winning the league (this figure may not be accurate, because it's only off the top of my head)

Which amounts to £35.8 million per year, league games only (assuming a 38 match season against in a league with 20 teams, so 19 home games per year)

I have not taken into account cup and champions league bonuses, but a rough estimate should put it to around £15 million (last-16 qualification and win bonuses are larger). That amounts to a total maximum income of £50.8 million + £20 million worth of merchandise sales annually (very rough estimate here), giving me £70.8 million.

My starting 11 player wages are at least £3 million each, and some players, like C.Ronaldo and Casillas, each asks for £20 million annually (I don't blame them, they have kept my goal differences well in all competitions), so that's £67 million already. And let's not take into account my reserves, which I think costs £10 million in total for 8 players (off the top of my head), so income-wise, I have already gone over (wages costs a total of £77 million already). And I haven't even counted in coaching, doctor, scout, youth team and fan club fees yet!

I understand I may have overpaid my striker and goalkeeper, but IMO, they've kept my team winning, and they should be the ones with the highest wages.

EDIT: Seems like I've forgotten sponsorship secondary objectives, I don't think they amount to more than £20 million a year, which is only enough to cover my fan club, youth team and coaching fees. What about the rest?!

tl;dr version: My ML Team's balance sheet:

Total Maximum Income = £70.8 million
Wages = £77 million

I am unhappy manager :(

Ouch, don't worry about Avelives, he's playing hard to get. He's got his knickers in a twist :)

In seriousness, i said this to tech_skill, it's a rather subjective issue and it just depends what you want from the game if you see it as a flaw or what i see it as a challenge. Although the bonuses bug needs fixing.

Like i said i think your going to have to knock down a few of your expenditures such as paying 5,000,00 for a goalkeeping coach etc.. I mean you don't need a great coach considering you have Casillas :)

Stuff like youth coaches etc.. i mean that dream team should last you another 2-3 seasons maybe before you start looking at replacements etc.. Again sell some of the big stars you rarely play and buy some promising players.

I also think the sponsors should pay you more, another thing you could mention but i really do like this tough finances feature. because the thing is, playing with Madrid really is a breeze in this game so you should have something big for you to worry about :)

So do you think using 'maximum funds' will reflect better how much Real Madrid actually have in terms of wealth? I think what the game is missing is that where despite Real Madrid like many top clubs operating on a yearly loss! They earn shitloads marketing their players.

Beckham cost 25 to buy from United in 2003 in the 5 years at Madrid me made more than 125 million through marketing!

Look at it from this way! 1 million Beckham shirts sold = around 30-40 million euros (each shirts cost about 65 euro and you have to factor in how some stores will sell on the cheap etc..) Thing is Madrid know that say 30/40 % people buying his shirt don't even watch football and are just buying into the Beckham brand, wearing his shirts a fashion statement. Same with fangirls buying Crisitano shirts :)
 

JMTD

Registered User
I wouldn't bother trying to explain to him tbh mate he is a classic fanboi apologist... he will find some feeble reason that the current state of play is in fact working as intended.

Its sad though that Konami buggered this up even more, and they havent even replied to the problem, tbh Im seriously considering trading it in for FM11 this weekend, and that would be the first time ever I traded a PES in since I started playing them on the PS2.

Man, stop being immature. They're having a DEBATE. Stop being childish and throwing insults. Anybody who defends konami or the game is apparently a fanboy and wants seabass's 'balls'. It's ridiculous to be honest. People have opinions, cant everybody be god damn mature and have a proper debate without the childish shit?

They haven't replied to the problem? It's been two days since the patch came out for crying out loud. I'm not agreeing with either side, but have you done a ML and got game over due to bankrupcy? No? Well don't judge stuff until you've done it and seen what happens. Right now it's all guesses and ideas. I don't know if it's a bad bug or people overreacting. I'm still on season one with Cardiff and will try to take many seasons to build them up, get into the PL and sustain mid table position and hope this so called bug isn't true. Let's at least see what happens before proclaiming Pro is shit and should be traded in for FM (which personally bores the tits off of me, but that's a difference of opinion as it's not my style of game). Let's just be god damn mature for a bit, please? None of this is fact right now until we really know how it runs with all clubs. It's opinions.
 

Tech_Skill

Registered User
Can someone verify if this is true


Now first of all you don't get 'a little more' for winning cups etc. Last season in my ML campaign I won the treble with relative ease I must say (not trying to brag). This is what I remember earning.

Just for finishing top in the league I got I think £16 million and I'm sure second place gets around 2 million less than this.

For winning the national cup you are likely to receive a combined total of around 7-8 million, taking into account bonuses for quarter final and semi final wins and of course playing in the final and money for winning the cup.

Then you have the vast amounts of money you could win from winning the Champions League (there's probably a good £20 million you could get in total for winning it) and the doors winning it opens for you.

You then have to play the winners of the Europa League and the Copa Libertadores the following season, receiving £3 million for winning each match. And we haven't even gone into better sponsors coming in, money from the fan club and merchandise sales growing year by year.

Can someone verify if the above is true in regard to how much money you get for winning trophies?

I think Lolness said something about the sponsorship income being capped at a certain amount so that it doesnt keep growing year after year.

Personally, I'm not sure its correct that if you are a club like real madrid, you should have to win the Champions league and League year after year just so you can avoid bankruptcy and keep the right to buy/sell players.
 

iamcanadianeh

Registered User
Still not enough. The wages for my starting 11 is too high because they are winning too much stuff, like best cup MVP, UEFA best midfielder...etc. My income needs to reflect on me winning stuff, and currently, match win bonuses are not enough. Match win bonus for my ML team involves (I actually noted down some of the stats last night):

£25,000 per sponsor (six in total) per home win,
£650,000 admission profits per home match,
£36,000 from one sponsor for winning 3 home games in a row, pays up with each additional win after the 3-in-a-row.
£20 million (approx) for winning the league (this figure may not be accurate, because it's only off the top of my head)

Which amounts to £35.8 million per year, league games only (assuming a 38 match season against in a league with 20 teams, so 19 home games per year)

I have not taken into account cup and champions league bonuses, but a rough estimate should put it to around £15 million (last-16 qualification and win bonuses are larger). That amounts to a total maximum income of £50.8 million + £20 million worth of merchandise sales annually (very rough estimate here), giving me £70.8 million.

My starting 11 player wages are at least £3 million each, and some players, like C.Ronaldo and Casillas, each asks for £20 million annually (I don't blame them, they have kept my goal differences well in all competitions), so that's £67 million already. And let's not take into account my reserves, which I think costs £10 million in total for 8 players (off the top of my head), so income-wise, I have already gone over (wages costs a total of £77 million already). And I haven't even counted in coaching, doctor, scout, youth team and fan club fees yet!

I understand I may have overpaid my striker and goalkeeper, but IMO, they've kept my team winning, and they should be the ones with the highest wages.

EDIT: Seems like I've forgotten sponsorship secondary objectives, I don't think they amount to more than £20 million a year, which is only enough to cover my fan club, youth team and coaching fees. What about the rest?!

tl;dr version: My ML Team's balance sheet:

Total Maximum Income = £70.8 million
Wages = £77 million

I am unhappy manager :(

LOL, ok, if that's your team I can maybe see the problem!

I know it's no consolation because you want to have this dream-team, but my entire player salaries are under 3 million, and I have no trouble beating the best sides. I'm only in season 2 now though so I expect to get a better team eventually, but those numbers are insane! Don't you find the game way too easy with that squad?
 

myguy80s

Registered User
Well *wipes brow*

As I said near the beginning of this thread, I don't see me personally having a problem

Salary Cap? - Why not enforce one yourself? - I refused to sign Martins as he wanted 2.2 million a year. More than I want to pay my own players.
I enforce a 2 million cap max
So I didn't get him
So what?

I Offer players who fall well short of my cap a higher wage to convince them to sign for five years, thus cutting off the hike in wages for a while. By then my youth will have matured to playing or selling point. I started with PES Utd with the default side. Signing transfer listed players and from the youth squad, 1st season Christmas transfers, snare the people who have refused to renew their contracts with their current sides. Takes some time and effort but well worth it.
2nd season Free Agents, the clue is in the title. :)

There are plenty of 'undiscovered' talent out there, which is why the game has over 7000 pages in the transfer market. Try it.

Fair point to the people who say it should be their right to create a dream team and step out of reality but there is an option for this, edit and league mode.
As already pointed out, any pro veteran will remember not getting a choice of team or players and having Ximienes on the left with Miranda down the middle shouting at Castello to score and moaning because Huylens always misses.

Some people though do need switch off the console and go outside a bit more.
 

James_dean

Registered User
I´v always been wondering how clubs like Real and Barca are capable of making any profit. Both these teams have a large squad filled with big stars in every position. I know for a fact that Chelsea have never made a profit after being bought by Abramovich and I don´t expect Man.City to make a profit anytime soon.
Barcelona took a huge loan a few months ago to keep the club running.
http://www.nufcblog.com/2010/07/08/barcelona-a-good-example-of-suicidal-financial-management/

I have no idea about how Real Madrid is run as a club but I suspect it has friends in high places with alot of money to back the club up. I would very much like to know who is behind Real Madrid.
 

LOL-ness

Registered User
Like i said i think your going to have to knock down a few of your expenditures such as paying 5,000,00 for a goalkeeping coach etc.. I mean you don't need a great coach considering you have Casillas :)

Stuff like youth coaches etc.. i mean that dream team should last you another 2-3 seasons maybe before you start looking at replacements etc.. Again sell some of the big stars you rarely play and buy some promising players.

Yeah, was going to reduce budget level on Youth Teams and Goalkeeping, like you said. Although it's not a large difference. I guess every little reduction helps.

So do you think using 'maximum funds' will reflect better how much Real Madrid actually have in terms of wealth? I think what the game is missing is that where despite Real Madrid like many top clubs operating on a yearly loss! They earn shitloads marketing their players.

Well, I thought 'maximum funding' is used when you want to buy your way to victory, which isn't quite the same as 'sustaining an existing powerful team' though. Maximum funding also only serves to delay the inevitable without solving the problem though, so I don't think I would want to waste GP points on it (I'll need to save up my GP points for stuff like classic players).

LOL, ok, if that's your team I can maybe see the problem!

I know it's no consolation because you want to have this dream-team, but my entire player salaries are under 3 million, and I have no trouble beating the best sides. I'm only in season 2 now though so I expect to get a better team eventually, but those numbers are insane! Don't you find the game way too easy with that squad?

I have another ML save file with Manchester United, where I've been playing properly as you guys would, selling all the old, overpaid players and useless young players. Keeping just Rooney, Nani and Vidic, I sold the rest and bought in cheap effective signings within 2 years. The team is still competitive and sustainable, so no problems there.

However, with Real Madrid, I am just looking to build a sustainable, ultimate team, sort of like a trophy for me, and it kind of feels good, looking at your team's starting lineup and seeing nothing but orange and red stats (I must be crazy!). I am just a bit bummed that Konami no longer allows me to play like that anymore. Perhaps 5 years is enough for me finish my ultimate team?
 

u1tradt

Registered User
To summarise:

Sponsorship company out (annual funding sponsored):
Company 1 (£900,000)
Company 2 (£900,000)
Company 3 (£6,000,000)
Combined Total: £7,800,000

Sponsorship company in (annual funding sponsored): after numerous reloads
Company 4 (£1,000,000)
Company 5 (£1,000,000)
Company 6 (£4,000,000)
Combined Total: £6,000,000

Note: sponsorship figures are to 1 s.f. because the trailing numbers serve nothing but distraction.

And that, gentlemen, is what I get for hauling arse to make sure I win trebles every year :(

That has to be a glitch there. My sponsors list gradually got higher season by season as I started doing better and better in my campaigns. By my fourth season I won the treble and about 4 of my sponsors were due to expire at the end of that season, this opened up some space for some new sponsors to come in and some pretty high numbers came into the equation. Now my total sponsors income for the season is £46 million. However this was just over £30 million the season before, so I think you should maybe look at which of your sponsors are due to expire at the end of your current season and more than likely if you win some trophies that section of income should rise considerably.

u1tradt here you are again being a total retard and defending the indefensible for the sake of being bloody minded. Konami won't offer you a job if you defend them you know?

What do you base that on? Just because I'm discussing my reasoning for certain aspects of the patch based on their correlation with real life, I suddenly want to work for Konami? I can't even put into words how ridiculous you sound there. I never once claimed Konami to be perfect, I know full well the many flaws with this game but for me also the positives outweigh the negatives; just.

Also, 'here you are again'? Care to give me an example of me showing signs of being disabled? Or do you mean 'retarded' in the sense that I'm bitching and moaning at others for having an opinion and stating them politely?

Let me put the problem in simple terms for you.

Pre-patch although the player prices were clearly to low, the various financial rewards were also low, this meant although the overall numbers were unrealistic, it was balanced.

Now they have raised the player prices many times over in some cases, but the financial rewards stay the same, that leads to one thing, its not balanced.

I fail to see how you cant understand that.

I fail to see why you haven't read my posts properly before spouting off from your high horse here. I already discussed that before but I'll give you a little example. Before you could buy Ronaldo, Ribery, Kaka, Messi, Pato and Torres all for less than £60 million combined. You could do this in a successful season (in terms of winning trophies of course) and still have enough money to pay everyone long-term no problem. What part of that seems challenging? What part of that seems realistic?

The patch takes away the ability to legitimately create a dream team in a short period of time with minimal hassle as far as time and money are concerned. I don't see anything wrong with that. I personally take more pleasure from building a cheap player with potential and making a huge profit from him when I eventually sell him and I also take pleasure from finding a diamond in the rough, getting him for a bargain and turning him into a great player. Plus when you grind it out and save your money by being thrifty in all areas it feels more rewarding having a spare 50 million to purchase some star quality if you feel like it.

We can argue the toss about how thats more realistic and reflects modern football and clubs operating costs but thats bullshit. In real football I can decide to offer players new contracts to tie them into low wage deals for 5 years, in ML I cant I have to wait till their current one runs out and then offer them (usually) considerably more if we are winning stuff. Also in real life being in debt doesnt prevent clubs buying players at all, in ML it does, essentially you are in administration in ML when you go into debt which is ridiculous.

I never said anything about wages being realistic. I actually agree with you on that, wages shouldn't have to constantly rise through a player's career. As a player gets to his 30s his ability will wane season by season so I think it'd be far more realistic to be able to offer them lower wages when they've gone past their peak and they should accept it considering their situation. There's hardly any room for proper negotiation.

Regarding your point about debt and administration: It's a game, there has to be a line drawn in regards to how realistic you really want to be. A game's realism shouldn't detract from the fun and overall structure. Suppose they do allow you to go into negative figures, then at what point are you supposed to get punished for going into debt? At what point are they supposed to say 'okay you've gone on long enough we're bringing in administrators'. Do you not understand how needlessly complicated that would make the game? Essentially going into debt in this game is the same as going into administration, which was my point in the first place, but the game does this because in an ideal world this is how it would be. If a club is in serious debt, why should it be oblivious to creditors and whoever else they owe money to? Why shouldn't they get punished for not handling their finances properly?

Yes Real Madrids team (for instance) is overpriced and in reality they are in debt, but the club itself has such a high value as a global business that banks are more than happy to service that debt.

No. It's a bit more complicated than that but would take far too long to explain. But the basic premise is that Perez managed to use all his contacts in politics to pull money out of his arse in a time when most of the world is in an economic crisis, to save Real Madrid from going bankrupt for a second time in his career at Madrid (the first time being when he essentially used Madrid citizens' tax money, including Atletico Madrid fans, to clear Real Madrid's debts).

Just because Real has great value globally doesn't mean banks should lend them in excess of £100 million (when they already owe far too much money elsewhere) and ask them to pay back on average £25 million per year over 5-6 years. And it also doesn't mean they should get 100 million Euros per season for TV rights while teams like Levante get probably 5 million Euros for the same period.

Besides all this high borrowing and spending isn't just to show people Real Madrid can afford the best players. It's all part of an elaborate plan and require Madrid to win trophies in order to be sustained, this is the general explanation given by Perez and most of the other higher-ups at Real every time questions are raised. This game emulates that in the sense that you have to be consistently successful in order to be sustainable as a business in the long-run if you are someone like Real Madrid or Barcelona.

Id be more than happy if this were intended and we had been given proper management style tools of games like FM11 to deal with it, but we dont have those, we have a vestigal at best arcade style management system with this new super realistic financial model on top. Which just ruins the game imo (what there was left to ruin)

There's a wealth of game modes in this game while Fifa Manager focuses solely on the manager aspect and everything surrounding that. Which do you think is going to cater more to people who want to properly play a football manager simulation? Like iamcanadianeh said already people like you don't understand the whole point of ML in the first place and you come on here talking like you should be the ones in charge at Konami and be developing these games. If you think you can do so much better and have so many 'ideas' on how the game should be instead, then by all means go and make your own football simulation and let's see how far you get with it.
 

iamcanadianeh

Registered User
However, with Real Madrid, I am just looking to build a sustainable, ultimate team, sort of like a trophy for me, and it kind of feels good, looking at your team's starting lineup and seeing nothing but orange and red stats (I must be crazy!). I am just a bit bummed that Konami no longer allows me to play like that anymore. Perhaps 5 years is enough for me finish my ultimate team?

It sounds to me in general the issue (or bug if you will) is that players market values and salaries skyrocket too much if they win awards. This would explain the Heskey issue, as well as why you can't afford to keep these sorts of players who become so valuable. I agree that's not quite right, but is it a huge issue? Is it unrealistic? As Gooner I see the same thing slowly happening with Fabregas, his accolades and success unfortunately may lead to us losing him.

I would say though that perhaps a good suggestion for Konami to curb this issue slightly would be to make it so that certain sponsors come along to give you bonusses (significant dollars!) for players winning trophies. Something which would mimic the Beckham effect in terms of income for the club due to having popular players (though in Beckhams case not due to winnign awards of course). This would offset the increase in their wages and make it so your less inclined to want to actually bench a player so he doesn't win awards and thus drive his cost up.
 

Stormrider

Registered User
I haven't played ML this year but after the patch the financial structure of the mode does seem remarkably similar to last year which I had no problems with financially. In Pes 2010 I played a season as Man United. I was getting a huge amount of money by winning all the trophies. Then a ton of new sponsors came in whom gave me even more money which brought my annual income to sickening amounts. I had a Nike sponsor that gave me over £10m for winning the CL so that's huge money on top of the prize money for winning the actual competition. I had a bunch of other sponsors that gave me money based on things such as mantaining my world ranking, finishing in top 2 of league, making it out of the CL group stages, finishing as top scorer of a competition, and winning the world player of the year award. As the #1 ranked team in the world they paid me between £2m to over £10m for each of these sponsors. All that money allowed me to buy C. Ronaldo for £80m and still had a shitload left over.

Of course I was a bit lucky and managed to tie down many of my star players to 5 year contracts before their salaries skyrocket but the ones that I weren't as lucky with such as Rooney and C. Ronaldo had 100% affection for me which I managed to negotiate over £3m per year less than what they wanted. So don't just leave all the contract negotiations to your scout and just give in to their £20m per year demands. C. Ronaldo wanted £15m but I was like fuck that you're getting £11m lol and he was like ok this guy means serious business so he signed. Do that for many of your greedy players and you can shave a whole lotta money off annually so long as their affection is high. Oh and my team's salary wasn't too far off of Real Madrid's.

So Tech, what this all means is if it's anything like last year, you should get amazing sponsors around the 2nd and 3rd year mark so long as you continue winning and maintaining your world ranking. Continue pleasing the sponsors and you should have no trouble maintaining your galacticos squad without selling anyone. Of course in that situation you'll probably soon become bored like me because no one can touch your invincible team. I quit around the 4th or 5th year mark and went back to my default ML team.
 

LOL-ness

Registered User
That has to be a glitch there. My sponsors list gradually got higher season by season as I started doing better and better in my campaigns. By my fourth season I won the treble and about 4 of my sponsors were due to expire at the end of that season, this opened up some space for some new sponsors to come in and some pretty high numbers came into the equation. Now my total sponsors income for the season is £46 million. However this was just over £30 million the season before, so I think you should maybe look at which of your sponsors are due to expire at the end of your current season and more than likely if you win some trophies that section of income should rise considerably.

Can you list out your Sponsorships for the year? I am interested in knowing how much each of them are paying you individually.

In my case, I had won the treble before entering the Summer transfer period (where 3 of my 6 sponsors are due to expire), and I have been reloading the game gazillions of times to see if I can get 3 companies who'd sign up for my team for huge budgets. But no matter what I do, I still only ended up getting 3 companies paying up £6,000,000, so that was a bit bummed.

Of course I was a bit lucky and managed to tie down many of my star players to 5 year contracts before their salaries skyrocket but the ones that I weren't as lucky with such as Rooney and C. Ronaldo had 100% affection for me which I managed to negotiate over £3m per year less than what they wanted. So don't just leave all the contract negotiations to your scout and just give in to their £20m per year demands. C. Ronaldo wanted £15m but I was like fuck that you're getting £11m lol and he was like ok this guy means serious business so he signed. Do that for many of your greedy players and you can shave a whole lotta money off annually so long as their affection is high. Oh and my team's salary wasn't too far off of Real Madrid's.

Hmm... maybe I should try to be more aggressive in that as well. I did renegotiate a lower salary for some of my players, but only by a little bit (like saving £1m from C.Ronaldo, for example. He wanted £21m in the beginning). However, I don't really know how far I can knock the price back without the player putting the negotiations on hold and screwing me over. Does anyone have a ballpark figure on how much % I can renegotiate player wages down without a screw up?
 

u1tradt

Registered User
Can you list out your Sponsorships for the year? I am interested in knowing how much each of them are paying you individually.

Sure thing:

6 sponsors for this year -

1. £7,081,600 (2 years left)
2. £6,060,900 (2 years left)
3. £5,059,100 (2 years left)
4. £1,040,500 (3 years left)
5. £6,382,600 (3 years left)
6. £7,039,600 (3 years left)

Every single one of these gives me home win bonus of £20,000 but the other bonus for each of them is fairly small (just over half a million for each for meeting the easiest of goals).

Also this trick of negotiating lower player wages hasn't worked for me at all. If you're going to try it I recommend saving the game first. Every time I try lowering someone's wage demands by even 1 million they don't accept, and when it's for a contract renewal that's really screwed me up in the past because after that the player walks out for free while you could do nothing at all to persuade him otherwise. And I did this with players with their affection at their highest on top of that.
 
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