Amateur
Registered User
Hi, again another ridiculous post! Basically you don’t get this game at all. The problem is you, not the game and your analogies are laughable! You haven’t understood how this game works tactically at all. Just moaned about not being an instant expert with it!
The only thing we agree on that PES 2010 was a good game with loads of depth under the general broken and on rails movement!
You need to stop bitchin, get off your high horse of your gaming ability and vision for a game being prefect which it isn’t its just lob sided in terms of tactics! Tactics are highly important and is a factor as big as animations etc.. in terms of football games! Bt this game gets them right. BIG time! It’s surprising a step up from PES 2010 which was great in terms of this but 2011 moves then on.
The systems are basically the same, just there’s depth and you need to re understand them again. They aren’t much different to PES 2010, just organized different and with the added team management it’s the most tactical game you can buy.
Seriously if you thnk PES 2010 is better than PES 2011 in terms of being a sim? A tactical game and a good one I enjoyed indeed but when I can sprint past the whole Germany team with Martin Petrov with ease and score without any trouble and it’s more stuck on rails than a express train. Well your talking out of your arse!
Nah, not really.
Before uttering sheer stupidity, taking your opinion for a fact, pretending that you understand my argument when you clearly don't, uttering the word "debate" when you don't know shit about debating; that sort of thing.
I know what I'm talking about; you clearly have no idea about what you are talking about, starting with the fact that you don't actually understand the difference between facts and opinions.
Consider this the first and the last time I waste my time on you.
For the game truly to be put in the "simulation" category, you have to exclusively focus on the BAL aspect of the game. When you play the whole team, the simulation part is already gone out the window. Because last I checked, football teams don't operate with a hive mind. For example, old submarine sims where you control every station on the boat, is not actually a simulation. Later sims where you order the AI to perform different tasks aboard the boat on the other hand, is a simulation. The PES series is not really a simulation series, and as far as I know, never claimed to be a simulation. It is a football game, and the difference between a sim and a game is usually different perspectives on importance of realism. If you look at the difference between GP4 and F1 2010 where one game claim to be a simulator and the other a game, it is quite easy to understand the difference.
BAL on the other hand can rightfully be called a football career simulator, although not a very detailed one.
So unless someone find an official commercial where konami claims that the PES franchise is a simulation, your demands for more realism should be changed to pleas for more realism.
New Star Soccer and Trequartista are football sims, where you play one player and have to approach the game as if it's you against the world, making your career until you retire, much like BAL mode in PES.
Yeah, but here is where I disagree with you.
Konami said, in more than one occasion, that PES11 was aimed at the "hardcore" fans who switched to FIFA: why did the "hardcore" fans moved to FIFA? Because according to the "hardcore" fans, FIFA was more "simulation" like, and PES was too "arcade".
So when Konmai said that PES11 was aimed at the "hardcore" fans, it almost sounded like they were saying that PES11 would be more "sim" like and less arcade.
In addition, when Konami admitted that all PES game to date had been mere extensions of the Famicom era, Konami claimed that PES11 would be different; but guess what? PES11 is yet another extension of the Famicom era.
*SHOCKING*
My argument is a fairly simple and realistic one: the video game can and should be better....
This is what it all boils down to: even when cheating or scripted play is not as obscene, when you play against friends, the game is even more boring.
I don't care about AI cheating, because it has always been an essential part of the game, for as long as I can remember; and more importantly, it will never actually make the game more enjoyable, at least not for me, because it does not actually changes how it plays.
How is a better GK and a better referee, supposed to make the game significantly better?
Does it changes how you dribble? How you tackle? Does it actually affects the core areas of the game? Making a dumb game more difficult than it should be, will not guarantee a more enjoyable experience.
In other words, how enjoyable a video game is, has little to do with difficulty and a lot to do with the concept: is the concept good enough? If you don't enjoy the game when playing at amateur difficulty, chances are that you will not enjoy the game when playing at expert difficulty.
FIFA11 is fun for a laugh, nothing more, just for a laugh with friends; but if you want a serious game with some substance and replay value, FIFA11 is a failure in this respect.
The dribbling system that FIFA11 uses is the same one that PES11 and PES5 use: the ball carrier is always RUNNING, you cannot hide your intentions because your intentions are always materializing before your very eyes.
In other words, you can cover/run spaces of over 50 feet of distance by simply directing the left analogue stick without the assistance of a running/sprint button: you should know how this affects the usage of the left analogue stick.... and how the usage of the left analogue stick affects all the areas of the game.
FIFA11 has better animations, better feel, but it revolves around the same automatic concept; which means that the defensive system and attacking system, and passing angles, all the areas of the game revolve around a restrictive and outdated dribbling and man-marking system: the dribbling and man-marking system is the heartbeat of the game, it determines all the areas or dimensions of the game.
I can measure a pass, I can measure a shot.... yet I cannot measure a tackle? I cannot measure dribbling?
Sums up the game.
Oh and, how can I forget the simply brilliant defensive system; a defensive system where the left analogue stick literally determines the direction in which you run.... effectively neglecting the most essential aspect of football.
If by pressing the "pressure" button, the player whom is closest to the ball carrier automatically starts running after the ball carrier.... Then why the fuck do I even need the left analogue stick just to run around like a fucking headless chicken?
We have a very simple and straightforward dilemma: either we use the left analogue stick for RUNNING around like a headless chicken, or, we use the left analogue stick for MAN-MARKING purposes.
The dilemma is fairly simple: the left analogue stick cannot handle both RUNNING and MAN-MARKING, or RUNNING and DRIBBLING.... which is why you cannot measure your tackles, and why you cannot measure your dribbling, and why it is possible to run without the assistance of a running button.
REAL LIFE FOOTBALL: where defensive reactions and defensive positioning ARE determined by the movement and position of the ball -- because human beings can only react to what they can see with their two eyes.
PES/FIFA FAMICOM FOOTBALL: where defensive reactions and defensive positioning ARE determined by an analogue stick -- the movement and position of the ball entirely redundant because "build up play" is not actually necessary, due to more than one reason, one of them being the fact that a super-human on the pitch will always have the ability of reacting in accordance to what he can see with his twenty eyes.
With PES11 and FIFA11, build up play is not necessary nor even possible, in reality only a mere illusion: when defending or when not in possession, the sprint button and left analogue stick directions are NOT affected by the movement and position of the ball.... neglecting the most essential aspect of real life football.
If you do not need to predict WHERE and WHEN the ball carrier will pass the ball, because in fact, the sprint button and left analogue stick directions are not actually affected by WHERE and WHEN the ball carrier passes the ball: you cannot play anything remotely close to football... because the circumstances are not determined by the movement and position of the ball, instead, the circumstances are pre-determined or "scripted" regardless of where the ball might be.
Passing the ball in many different directions, is not that big a deal, when the COM has full control over the dots or targets at which you are aiming your passes: the COM dictates the circumstances, and the USER reacts to the circumstances.
This is what PES is all about: it has always been about reacting to COM dictated circumstances, it has never revolved around the idea of USER dictated circumstances.
When you play against your friends, the COM drifts from one side to the other, shifting the momentum of play from side to side; when you play against the COM on the most difficult level, the COM drifts to one side for most of the time, favors one side over the other, thus making it more challenging, albeit more scripted.
So, again, back to the simple argument: if by pressing the "pressure" button, the player whom is closest to the ball carrier automatically runs after the ball carrier....
This means that the left analogue stick is not affecting the direction in which the mentioned individual is running, which also means that the position of the ball determines the defensive movement or defensive reaction of the individual, which begs the question: why the fuck do I even need the left analogue stick just to run around like a fucking headless chicken?
It fools a lot of people, but at the end of the day, is it too easy to hold possession? Yes.
Because the left analogue stick is one button, and yet we have ten individuals on the pitch; so reacting like a singular headless chicken whilst your opponent ping pongs the ball around....
A scripted and automatic procedure, and even broken, because you cannot prevent it from happening time and time again: scripted and automatic when playing against the COM and when playing against your friends.
The defensive system is stupid, and the new passing system transformed a defensive concept that has always been dumb, into an even dumber concept.
PES and FIFA do not work like CHESS, where you have STATS that do not actually function automatically because it actually requires skills from the user; CHESS being a game where both players have the same identical team, a game where the outcome is decided by how the players create and dictate the circumstances.
When you play PES11 and FIFA11, the circumstances are already pre-determined or "scripted" for you, as dictated by the COM: which beats the purpose of playing football, and would certainly make chess a pointless COM dictated game.
Yet Konami and EA Sports continue going down the ISS, PES5, PES6, FIFA09, PES11, FAMICOM road: stupid AI is not the problem, stupid AI was never the problem.... the problem has always been fairly simple.... stupid concept.