For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

player form

Randiesel75

Registered User
I am currently in fixture week 15 of my league with Villarreal and have a question on player form.

As this seems to fluctuate from match to match, even if a player never sees time on the pitch, I am curious how much this adds / subtracts from a players overall rating. For instance, your starting striker is 85 with a down arrow while your substitute striker is an 80 with an up arrow. Does this make them level?
 

Ali

It is happening again
Nobody really knows.

The main attributes effected are the physical ones, speed, accel, stamina especially. As to how much it changes.... it's all guess work. In an older PES game, I saw someone suggest that it went up/down in incriments of 5. Ie purple arrow would be -10, orange arrow would be +5. Don't know if that holds up now though.

A player on a purple arrow can still be very effective. I was playing with Corinthians, Ronaldo was on purple (his form rating is 2!), still managed to skin 2 players and score from outside the box. But he was shattered after about 55 mins.
 

Randiesel75

Registered User
How about what affects a players form. Do we know if current form is dictated by prior match play, or is this random? My gut tells me it is random as I see players who consistently ride the bench also have fluctuating form.
 

Ali

It is happening again
How about what affects a players form. Do we know if current form is dictated by prior match play, or is this random? My gut tells me it is random as I see players who consistently ride the bench also have fluctuating form.

They have a rating for their form (out of 8). Which is towards the bottom, near weaker foot accuracy. But other than that, it is random. The form is more likely to be bad away from home. The team's form in general is considerally worse in away games.

Prior match rating has nothing to do with it.
 

Sminky

Registered User
The player form on the PES series has always been a bit hit and miss. PES2012 needs to scrap the current system as it full of bugs.

You can have a player have an absolute blinder one match and then have a purple arrow the next!

I'd go with a 'confidence' rating and a 'big match' rating. Football is all about confidence and composure and these two are better than using a hit and miss 'condition' option.
 

LOL-ness

Registered User
The probability of attaining good form for your team at home games are almost certain. Even players with a low 'Form' stat should get a green arrow at home most of the time.

The situation is different at away games though, and I find that, from my experience, the following factors will improve player form to some degree, however small. (I have a bad habit of reloading saves which give me bad form for the next away match, so I can tell which players occasionally gets bad form in away games, and which players might get a green arrow):

- High 'Form' Stat for the player
- Player is consistently scoring goals
- Player is consistently getting a high rating (> 7) at the end of the match
- Consistent clean sheets (goalkeeper only)
- Player scored a hat trick in the last game
- A substitute scoring a goal in the previous match (this happened a lot to my Hernandez)
- Team is on a winning streak/leading on the league table (I find that my team's away form usually improves after the January Transfer Season, after winning most games prior).

Things to avoid if you don't want players with bad form:

- Bad 'Form' Stat for the player (The stat does improve after some time though. My youth players sometimes have improved 'form' stat after a few years with the team)
- Low rating for the player in the previous game (< 6.0)
- Your Starting XI contains players who are on international duty prior to this game

I've also noticed that in away games against rival teams, you will almost be guaranteed a bad form for most of your players. Perhaps that's how Konami intended to make derbies more 'interesting'?

Hope this helps you, OP.

EDIT:
Prior match rating has nothing to do with it.

Actually, it does, from my experience. I use Ramsey as my CMF in my ManU ML save, and he's pretty good at slide tackling the opponents and get the ball back for my side and passing it around (disclaimer: I did train him up with the Sliding Tackle player card though). He usually gets something like a 6.5-7.0 rating at the end of the game most of the time. He doesn't score for my team, only provides a handful of assists, and doesn't have a great form stat, but he's usually available for my team in green arrow for most games, and only sometimes in blue arrow (but I use him in blue arrow anyway. Not much choice at the moment) and very rarely purple arrow.
 

Capt Canuck

Registered User
I took a quick pic from the page in the PE5 book (so yes who knows how they may have changed it in the past 5 years) with a table indicating the % changes based on the condition/form arrow:

thumbnail pic, click to open in new window
 

S-D-P

Registered User
I agree it can be illogical and it pisses me off a lot during ml offline, but its a great feature in my opinion. Its based mainly on home and away and form rating, you can also get an athletic trainer in ml who helps with arrows. If you get a player with form rating 5 or above, his form will be green or higher most of the time with decent performances, 4 or 3 will most likely be blue most of time away from home.
 

Ali

It is happening again
I took a quick pic from the page in the PE5 book (so yes who knows how they may have changed it in the past 5 years) with a table indicating the % changes based on the condition/form arrow:

thumbnail pic, click to open in new window

I think stamina should be higher, for me (like I've already said), it seems to be the attribute most affected.
 

Sminky

Registered User
Not just higher but incorporating the adrenaline rush of a '2nd wind'. You know the score, you can be knackered during a game but then suddenly find that extra bit of oompf! (Technical term there :D)
 

Ali

It is happening again
Not just higher but incorporating the adrenaline rush of a '2nd wind'. You know the score, you can be knackered during a game but then suddenly find that extra bit of oompf! (Technical term there :D)

I meant the percentages in that pic should be higher. When they're on purple arrow, they're knackered after 55 mins!
 

Ali

It is happening again
The stamina system is as poor as the condition one. Scrap them both I say.

Indeed. The whole "go away for international duty, knackered for next 2 games" thing is a load of bullshit really. I bet if you had 22 English players, and they all got called up for internationals, they'd all come back knackered. I mean.... they can't all play can they??
 

Sminky

Registered User
Indeed. The whole "go away for international duty, knackered for next 2 games" thing is a load of bullshit really. I bet if you had 22 English players, and they all got called up for internationals, they'd all come back knackered. I mean.... they can't all play can they??

The amusing thing about the stamia is that I've had players exhausted after 30mins of games! Players with 3 for condition and low 70s for stamina. Ridiculous! A player with no stamina after half an hour - I'm not talking about over the top sprinting either!
 

Capt Canuck

Registered User
Indeed. The whole "go away for international duty, knackered for next 2 games" thing is a load of bullshit really. I bet if you had 22 English players, and they all got called up for internationals, they'd all come back knackered. I mean.... they can't all play can they??

Bingo! That is well stupid that a fringe player being capped is the same as a star player being capped for how tired they are after the international call up :rolleyes:
That's why I like Spanish, French, Argentinian, Italian players. You can have really good ones that never or rarely get capped, while any 1/2 decent player in the 80s (hell even 70s) from a 'lesser' country is going to rack up 50+ appearances and maybe get crocked along the way.
 

Randiesel75

Registered User
Guys,

Another question I have when looking over Game Plan, which is the 3/3 toggled page, after player form. What is the star that is to the left of the player rating. I notice this is either lit or grayed out, which does not seem relative to the player form or his rating.

Thanks.
 

Ali

It is happening again
Not 100%, but I think it's to do with whether they have special ability cards.
 

LOL-ness

Registered User
Guys,

Another question I have when looking over Game Plan, which is the 3/3 toggled page, after player form. What is the star that is to the left of the player rating. I notice this is either lit or grayed out, which does not seem relative to the player form or his rating.

Thanks.

The white star represent Player Cards that affects your players' movement on the pitch. You can't train your players to acquire the cards, they come with the player. Treat it like the player's "preference/personality".

Player cards that affect your players' movement include cards like "Long Ranger", which essentially means that a player with this card will strive to stay in an open position so that when someone passes the ball to him, he can immediately take a long-ranged shot without the opposing side's defenders blocking him off. It is useful to have players with these cards on the pitch because of the special bonuses they sometimes give you.

In PES 2010, you can turn these cards off, as they only come into effect if your player plays in certain position(s), but this option was disabled in PES 2011.
 
Top