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SOLUTION to SMOOTH ANIMATIONS & FLUID GAMEPLAY!!!

bluechampion

Registered User
After many months of not playing WE/PES 2011, I picked it up recently. My God, it’s so bad. I don’t even know how I managed to play this game before. I had also made several attempts to improve the game through player and tactic edits. Fair to say, I don’t think I ever solved the problem.

But this time though, I had to get this working. I know that this great football season is coming to an end in a few weeks and I need to have my WE/PES in place.

I know my problems with WE/PES 2011 and I have found my solutions. You can call me whatever - crazy, lunatic, idiot - whatever. These solutions work for me. If you haven’t tried, don’t run me down or my ideas. If you have tried and didn’t improve your experience considerably, please do elaborate. Probably, we can come up with something better through our discussions. Here we go!

My problems with Winning Eleven 2011 (or PES 2011).

1. The pitch looks smallish
2. The animations are clunky
3. The game moves faster than the real game
4. There are no midfield battles

Here is my solution:

1. Reduce the height of all players by 20 cms
2. Reduce the top speed for all by 10 points
3. Reduce the short passing speed for all by 10 points (min 60)

I know what you’re thinking. This looks so inorganic and unscientific and stupid. Firstly, you might wonder what does height have to do with fluid play. Secondly, you might think that the reduction is height is disproportionate.

First up, the height of each player (in WE/PES) has a big effect on his animation cycle. In Pro Evo, try handling two players who have the exact same stats with one being 185 cms and the other being 155 cms. When you’re controlling these two players, you’d realise that the animations of the 155 player are very smooth in comparison.

A 20 cms reduction on a short player would have a bigger effect than on a taller player. You’re right but in the absence of a proper PS3 option file editor, we need to do the quick and dirty to get what we want.

The reduction in height actually makes the pitch look bigger and also the wide cam much much better. The biggest benefit is that the animations now look smoother. Hope you can see the logic. With longer limbs, the time it takes to complete the animation cycle is more and with shorter limbs, its quicker and smoother. This is quite normal in real life football too. The taller the players are the clumsy their movements look.

Before you slate this idea, pick any two teams and make these changes. This would take about 5-10 minutes of effort. If you too realise that this has improved the game tremendously, you can then extend this for more teams. I have now done this for the top four/six teams in the English, Italian and Spanish leagues.

Tactics Update: For all the teams, I had also set the build-up play as ‘defensive’ (6 or less) and also the defensive line as ‘deep’ (6 or less). Now the game flows like a proper football game. There is build-up play. There are midfield battles. Now Winning Eleven looks so good, so real that my desire for the game is well and truly back!
 

bluechampion

Registered User
And yes, it is a FACT that the game runs smoother on 480p than on 720p. I have a 40" HDTV but still I play WE/PES on 480p. There's a compromise on graphics but you gain a lot on animations, smoothness and fluidity.
 

Tech_Skill

Registered User
And yes, it is a FACT that the game runs smoother on 480p than on 720p. I have a 40" HDTV but still I play WE/PES on 480p. There's a compromise on graphics but you gain a lot on animations, smoothness and fluidity.

Ill be trying this later on, will let you know the outcome, the other shit above I cant be assed to fuck about with, thats some serious shit.
 

bluechampion

Registered User
Ill be trying this later on, will let you know the outcome, the other shit above I cant be assed to fuck about with, thats some serious shit.

Mate! Any luck? Did you have the time to test this out? I'm very curious to know all your feedbacks.

As regards the 480p thing, just a little piece of advice: give it a shot. See how it looks. The drop in graphics is offset by improvement in animations. I'd give away the graphics for a good game of football. Pity PES 5/6 are not on PS3. I did buy a brand new PS2 for those two games but I just can't play with those wired controllers anymore and they look totally blurred on my HDTV.
 

bluechampion

Registered User
we get it, you have a 40" tv

Ha! That was not my point. The size of the television makes a BIG difference. My dad has a 25" TV which runs PES 5/6 very well. Older PES in bigger TV plays at an overall faster pace with blurry images. That's the point I was making.
 

Sabatasso

Banned
Ha! That was not my point. The size of the television makes a BIG difference. My dad has a 25" TV which runs PES 5/6 very well. Older PES in bigger TV plays at an overall faster pace with blurry images. That's the point I was making.

I guess I should not mention that my 50'' plasma runs the game quite well, but I use PC. I guess it's just PS3 and XBOX that SUCKS then...
But on the other hand, my PC cost about 10-15 times the value of a PS3, so one should really expect better graphics and performance...
 

edge1971

Registered User
So lets call the average price of a ps3 £230. X that by 15 and we get a bullshit cost of your tv.
Oh and btw i have a 1984 12" black and white portable and it kicks yout blurry ass plasma right out of the water!
 

lukeblackwel

Registered User
Me and my friend have noticed this with previous versions of this game. More specifically with PES2009. We played it for a few hours on my non-HD TV, and it felt slow/sluggish. After a while I plugged it into my PC monitor, and the difference was immense!

The game suddenly felt faster, it was more fluid and looked so smooth. I honestly believe the game plays different depending on what visual output device you use. Personally I believe PC Monitor > HD TV > normal TV
 

bluechampion

Registered User
Guys! The key topic of discussion is how much impact (in the PES game) the height of a player on his agility, his fluid movement and animations. I reduced the height of the players to see that it has improved the fluidity of my game immensely. Anyone tried my suggestions?
 

Sabatasso

Banned
Guys! The key topic of discussion is how much impact (in the PES game) the height of a player on his agility, his fluid movement and animations. I reduced the height of the players to see that it has improved the fluidity of my game immensely. Anyone tried my suggestions?

Is this animation problem a console only problem?
I don't notice it on PC to be honest. Well I do notice that some players seem to "slide" a bit, like they had skates on their feet, but that is just the same on smaller players.
 

Sabatasso

Banned
So lets call the average price of a ps3 £230. X that by 15 and we get a bullshit cost of your tv.
Oh and btw i have a 1984 12" black and white portable and it kicks yout blurry ass plasma right out of the water!

You obviously have no idea what you are talking about.
 

BLaZiNgSPEED

Registered User
I don't think there is any way to improve the gameplay of PES 2011.
That's just how it is.:erm:

Konami will really need to work hard on PES 2012 if they want to attract back their former customers.
I was a huge fan of PES. I am very disappointed with PES 2011. It does not feel like a 2011 game.
 

Sabatasso

Banned
I don't think there is any way to improve the gameplay of PES 2011.
That's just how it is.:erm:

You are so very wrong... very VERY wrong. komu and dido has exe files that is twinkled with the AI, and it helps LOADS.

dido's file, for example, changes so that AI players utilize their skill even on the easier difficulties, making Professional as hard as Top Player with only a fraction of the script cheating.

It is found here:
http://www.pesgaming.com/showthread.php?t=83914

If you don't want to use the whole patch, you can install the patch manually to another folder than the game folder and just move the exe file into the PES folder. And when you see how much better it is, it makes you wonder why KONAMI didn't just do that from the start...
 
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