As other companies look at PES for improvements PES should look at the competiton for its improvements.
Sensible soccer season mode and tournament builder.
As many clubs as possible all leagues and divisions. If you cannot afford the teams just put them in but under a different name. If you can have dutch players with orange you can apply the same rules to other leagues and teams.
All Internaional Teams and there national Anthems.
Be able to select each player for each International Team
Be able to add and save teams one at a time.
Be able to edit any player and change there name and announce name to what you want.
Example if youn don't own the rights to use giggs name you could name him geggs and have the announce name geggs but also have the sample giggs on the dvd so that we could change the announce name to giggs.
Be able to have multiplayer competition where you can select as many teams to be controlled by humans.
Camera:
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You should have 2 or more user defined views. You can select the X, Y and Z. For example you could have a birds eye view like the fourth view in the action replay.
Harddrive:
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This can save all the goals scored in the game and free up some memory for other uses.
As each replay takes around 350K of memory and there are about 6 replays at the end, the memory taken is about 2.1 Megabytes. You could double or triple the replay length and cache them to the harddrive. You could then use the memory left for other uses.
Realistic Weather:
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This is affected by where your team is playing. If in hot countries such as spain or brazil there is more chance of a hot day than a cold day but in manchester there is more chance or rain. This is also affected by the time in the month the game is played. Example if I am playing in england and it is summer there is more chance or sun but in winter more chance of snow or rain.
Variable weather it may start sunny but it may start raining.
If it rains the pitch get wetter until it gets soggy.
If it is sunny the pitch drys out.
Rain - Variable from light to heavy - this effects how fast the pitch becomes water logged. Players will slide tackle longer. Lightning. Thunderstorms.
Wind - Variable and affects ball when high in the air.
Sun - Variable from mild to heat wave.Affects stamina and pitch the pitch will dry out.
Snow - Players wear gloves . Orange Ball.
Managers for each team:
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Managers can be fired just like you
Each manager has a certain way of playing , buying and selling players. (Championship Manager 4)
You can choose the way your manager will look.
Managers also respond to the scores on the pitch. If they need a win they will choose a more attacking option, but if they are 1-0 up in the fianl minutes they will choose a more defensive formation.
Each team should have at least a ultra defensive,defensive, attacking, ultra attacking and normal formations.
Animation:
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Different type of injuries.
Broken legs, pulled muscles, Damaged shoulder etc.
Physio/Cart or stretcher may be used depending on injury.
Players that are slightly injured are taken to the side of the pitch.
The stadium crowd should also reflect the game you are in. if you are at the bottom of the league there may be less supporters in the stadium. If you are at the top of the league there may be more supporters. This will also affect how loud your support is in the stadium.
Players arguing with there own players, opponents, refs, linesmen, manager.
The game will also be played in real time so that it may start when the sun is out and no floodlights, but may end in the evening when the sun has set and the floodlights are turned on.
Not all stadium have ther exits at the side of the pitch, some have there exits underground.
Animation of subs coming onto pitch and time remaining.
Players can be injured even if no foul is given. Players may hobble or just lay on floor.
Diving if your player is fouled you can move the right analogue stick , to do different dives. i.e rotate the right analogue stick and you player will roll around as they have been shot.
Statistics:
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During game
Shots, tackles, Passes, runs , offsides, freekicks, corners, fouls etc should be stored. This can then be used by the commentary.
User statistics:
fastest goal, most goals in game, most goals scored in season, fastest hat trick, heaviest defeat.
The statistics could also be used by the CPU when playing you for example if you have player always getting the ball , you could man mark them.
Commentary:
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May include
Number of fouls , throwins corners, shots etc by players.
More information about the club i.e country, trophies won, history etc.
Where the team is in the league.
If the team is relegated, promoted, on a losing streak, on a win streak.
Top scorers, Assises etc
Recent transfers.
Results between teams previously.
Players injured.
Players nationality, history.
Weather.
Number of subs used, or being sent on.
Which team has had the most possession.
Refs:
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Refs should see like the enemies in Metal gear solid.
Refs should have stats on sight, strict,speed etc.
If the refs see you they will book you. But if the foul is behind them then they will not.
If the ref does not see you the linesman may and will put up there flag. The ref will then go up and talk to the ref and make there decision.
The further away the ref and linsmen are the more likely they will make mistakes. i.e miss offside, give fouls , not give fouls , give offsides when they are not. This will also affect players. If you score a goal and then an offside is given the players may run up to the linesmen and complain, this will also apply to penalties and feekicks.
More than one player can be booked at one time. Other players, manager, sub react to refs decision.
Accumaltive fouls: if a player fouls more than 4 times the ref may give a warning and if they foul again the ref will book them.
Sound:
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Each team can have there own crowd chants i.e west ham I am for ever blowing bubbles.
Maybe they can ask users to send them in. There are websites which have football chants for football clubs.
There should be both supporters in the ground where the team with the most supporters is the loudest.
Different football chants for teams winning , losing , drawing , winning league or relegation.
Reaction to players on pitch.
If I pass the ball more than 20 times in a row and I am winning the game the crowd may start cheering for each pass you make.
If I play away and foul a player I may get boo's from the crowd each time the player gets the ball.
Crowds whistles if time is running out.
If I make a substitue the crowd will react to how they played. Boo's if poor or applause if good game.
Control:
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If you lightly tap the circle button with the R2 when standing the player will flick the ball in the air, and you could volley or do an overhead kick.
When no one has the ball by holding the x button your selected player will run to the ball.
You should have the option of deciding what the cancel button is ie R2 and R1, any speed button or any movement of joystick.
Also make the R1 button the same as R2 button in moving players towards ball.
Option of turning off clearing with the square and circle button.
Option of turning off goalie clearing as soon as you get the ball you get control of the goalie.
You should be able to turn off or on automatic clearing, jumping tackling by your players. A lot of times the computer will kick, jump, head without you pressing any buttons.
You should be able to substitute at kick off.
On any dead ball situation you should be able to switch and move you players anywhere for example: On goal kicks you can run up to the goalie and slide tackle him.
You should be able to control the direction the ball goes when you chest it. If you don't press any direction button they will chest it down, but if you hold a direction button they will try and chest it in that direction.
Freekicks:
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4 or more tactics each for defending and attacking freekicks.Select which players defend or go up like Championship Manager 4.
If I have a two footed player you should be able to switch feet.
You should be able to rotate 360 degrees.
Add, Remove players from the wall. (R2 and digital joystick up and down).
Move wall forwards or backwards. (R1 and direction of joystick).If wall is too near ref may push us back 10 yards, or give you a yellow card.
Control any player on the pitch so you could move the goalie to any place you want during freekicks.
Penalties:
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If I have a two footed player you should be able to switch feet.
Should be able to move goalie left, right, forwards and backwards. If I bring out my player too early the ref may book me or speak to me.
Goalie:
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Example
Triangle Goalie can drop ball on floor.
X Goalie rolls ball out to player.
Square goalie throws ball to player.
Circle goalie kicks ball to player.
If you hold the R1 button for Throw or kick you can select the height and power of the throw and kick.
Example you press the R1 button and you press throw or kick buton for height then after you press that you press throw or kick button for power. R2 will cancle the power and height.
The defending team should be able to switch players and foul.
ThrowIns:
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The team taking the throwin should be able to switch throwers and receivers.
The team taking the throw should be able to move the receiver anywhere not just move in an arc.
Example
X button throws to receivers feet. If you hold on to the X button this controls the power of the throw.
Square button throws to receivers head. If you hold on to the square button this controls the power of the throw.
Circle button throws in direction you are facing. The first press of the circle button sets the height and the second sets the power R2 will cancel the height and power.
The defending team should be able to switch players and foul at any time.
Corners:
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4 or more tactics each for defending and attacking corners.
Example R1 + R2 and either Traingle , circle or square to select tactics.
Both teams should be able to switch and move players around.
If I have a two footed player you should be able to switch feet.
Passing:
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If you tap the X button the ball will go to the player. But if you hold on the X button the bar will charge up the power of the pass and will go in the direction you press using the left analogue stick, just like the Right Analogue stick.
Through Ball:
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If you tap the triangle button the ball will be passed just in front of the player. But if you hold on to the triangle button the bar will charge up and the higher the bar the further the ball is passed in front of the receiver.
Slide Tackle:
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As soon as you press the slide tackle button your player should slide tackle, as there are times in the game that when you press the slide takle button the player does not slide as when you are chasing the ball against the goalie or oponent.
When you slide tackle the direction the ball goes is based on the direction you hold the left analgue stick.
Headers:
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As soon as you press the header button the player will jump in the air in the direction you are moving or direction you are holding the joystick. while in the air you can select the direction of the header i.e I could jump forward but header to the left of me.
While in the air the following buttons are used.
X pressed pass to players foot.
tap X pass to players head.
Square head to goal.
Triangle head in direction you hold joystick
Celebrations:
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Running to different parts of the pitch i.e manger, goal, centre of pitch.
Players taking there shirt off.
Players running to crowd.
Special celebrations for unique moments i.e scoring the golden goal in world cup final, or any final.
Tactics:
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There should be 4 or more tactics for defending and attacking corners so we can decide which players defend/attack and where they go like Championship Manager 4.
Tactics for when you have the ball and when they have the ball.
Tactics for Goal Kicks, Kick Off (Defending and Attacking)
You should also be able to see the X and Y coordinates of the players position.
Set pieces for freekicks.
You should be able to have any tactic you want from 2-3-5 to 1-1-1-3-4 etc.
Morale:
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If I am 2 - 0 down and I score a goal my team will get a boost in stats for a fixed amount of time while the opponents will loose theres for a fixed amount of time.
The morale of team is also based on where they are in the league and winning streak.
The number of weeks a player is injured should also be shown.
Transfers:
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Instead of having random transfers you should be able to haggle the price when bidding for players, also you should be able to swap players so for example I could bid for a player and offer money and two other players in return. If they reject you they should say why i.e Wages too low, Not high enough, they don't want your players, your league is too low or they have a better offer. The response to the transfer is instant so that you know that you have the player rather than hoping you get the player after the game.
Rules:
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If 4 players get sent off the opposing team gets a win of 4-0 minimum.
Bugs:
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Speed cheating. Why is it my players when chasing for the ball are always slower than the CPU.
When you lighly tap the chip button, the bar still charges up to its maximum.
The switching of players is poor.
If you are behind a player challenging for a header some times your player cannot move backwards, sidewards.
If the computer puts your player on the line to defend the goal such as on corners if you switch to that player you cannot move the player.
Why does the computer still transfer players when I cannot.
Sometimes if you run towards the ball at full pace you player will become uncontrollable and run round in a circle.
When the ball is intercepted, there is a delay of 1 to 2 seconds and your player cannot do a slide tackle.
Attackers running away from goal when you are attacking.
Defenders running away from goal when you are defending.
Players response to rebounds and looses balls is poor.
Special Moves:
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All players should be able to try and do all special moves. The difference is the probablity of them doin it. If for example a player with no skill such as Tony Adams tried it, 99 percent of the time lose the ball or fall over. But if a player such as Okacha, Zidane tried it there will ba a 20-90 percent chance of it working. The special moves should also be based on timing and position of the ball and player. So you will have to time the moves perfectly just to get it to work. For example to do a 360, rotate the right analogue stick and push backwards the left analogue stick when the ball is closest to the players feet and push forwards on the left analogue stick when the player has done 180 degrees. During the special move the opponent can still be foul and tackle you, and your ball control is decreased.
Extras:
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Improved face designer to be able to choos nose, ears, eyes, lips etc.
Restart a friendly match any time you want,match instead of going back to main menu.
Bonus points for not conceding goals.
Bonus poins for a win streak i.e games (won * 50) for each game example if I win my 5th game in a row I would get (5 * 50) 250 points.
Team Work Attribute:
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The more goals you score the faster the team work rises for attackers.
The less goals scored against you the faster the team work rises for defenders.
The higher the possession of the ball the faster the team work rises for midfielders.
Harddrive Version:
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Stadium Builder either PC os PS2. Could hold a competition for the best ones. Should be able to add them to the game so that eventually you could have all stadiums for all teams.
Add football chants to the game.
Improved Kit editor badges logs could be added by users.
Download kits, stadiums, players from internet.
Change the style of the pitch for any stadium.
Advanced probably for PS3
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Subs , manager, physio are seen on subs bench and react to game.
Turf on pitch digs up after heavy slide tackles.
Online league.
Ragdoll Physics (Half Life 2)
Tv Cameras
Cheat Codes which might be added
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Play all games at night
Play all games at day
Play all games in the sun
Play all games in the rain