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trailer looks good but does anyone else think ronaldo runs a bit wierd
Yeah I'm not liking the ball we've seen so far. Konami need to learn that the majority of balls are mostly white with additional colours, not the other way round! I could only use a couple of balls in PES6 because the others were too dark for the pitch.
No one knows anything about the game,i heard this i heard that,its all bullshit.
Now popularity and image of a club play a role in Master League.
trailer looks good but does anyone else think ronaldo runs a bit wierd
The Master League has had a bit more than a makeover. I never thought I would see this in my lifetime. Now, at the start of the ML, you're assigned a sponsor. Most likely, because you've just started out in the lowest division, you'll be given a crappy sponsor that you would never want to see on your beloved team's kit. And by the way, it will appear on your team's kit (cool or what). But as time goes on, you'll be approached by better sponsors, and you can negotiate yourself some serious moolah. And when I say moolah, I mean actual money (well not actual money, you won't get £3m sent to your door, but we're not dealing in credits any more, we're dealing in ... Euros, which is a start - you would imagine Konami will add GBP before release but it's cutting it fine now).
+ Continuing the Master League news... YES, THERE'S MORE. There are now more than two divisions. The final number has not yet been decided on - the amount of teams in the game is a factor with this and it's being looked at - but currently it's between four and five. There are a number of empty slots which it's assumed are for the creation of new teams - this isn't definite though, and as of now there's only around 20. As with the number of ML divisions though, this could change.
+ With the stadium editor, you have so many tools to create your team's stadium. You can edit the type of the stands, the colour of the seats, the adboards AND, calling all net fans, yes, you can officially start masturbating, you can edit the nets (including, but not limited to, the colour and the shape). Personally though, I'm not into nets, I'm more into the pitches. Which is great because you can even choose your own pitch from a pretty large list. Apparently it will be very easy to create your team's stadium, down to the finest detail.
By Randolph Ramsay, GameSpot AU
Posted Aug 8, 2007 12:39 am GMT
The Pro Evolution Soccer series--which is known as the Winning Eleven series in the US--has long been revered by football fans (that's soccer fans, stateside) for its engaging and realistic gameplay. That trend looks set to continue in the series' latest version, Pro Evolution Soccer 2008, if our extensive preview time with a quite polished Australian PlayStation 2 version of the game is any indication.
Pro Evo's strict adherence to realism has always made it a more difficult game to master than some of its competitors, and PES 2008 looks likely to be no walk in the park either. One of Konami's key additions to this year's game is a new artificial-intelligence system they've dubbed Teamvision, which supposedly allows computer-controlled opponents to learn and adapt to how gamers play. What this seemed to translate to on the pitch was a higher level of aggression from opposition players. We played numerous games on Pro Evo 2008's default regular difficulty, and the defensive pressure piled on by opposition teams is certainly much greater than last year's offering.
Opposition defenders will immediately run at whoever of your team members has the ball, shutting down the free space and restricting the amount of time to pass. They'll often work in groups as well, with two or more opposition players ganging up to help force a turnover. Defenders also seem much more adept at reading the play this year, and will readily move off their marked player if there's a loose pass to be swooped on. Quick passes--and accurate ones at that--are now more than ever the key to breaking down a computer-controlled Pro Evo side.
Offensive AI also seems to have been ramped up from the previous game, with opposition attackers more adept at passing the ball around to catch defenders on the hop. Attackers also seem more willing to run with the ball and take your defenders on. All of this results in a generally tougher experience, something which long-term fans of the series will surely welcome.
This higher difficulty could catch many off guard initially, and our first few run-throughs certainly turned up some surprising results (like when we played as Brazil and got walloped 3-1 by minnows Costa Rica). But thankfully the series' core gameplay mechanics and control scheme have stayed generally the same from previous iterations. The X button is still used for short passes, circle for long, triangle for through-balls, and square for shooting at goal (although this is still as touchy as ever). In defence, X is still used to pressure a player, while circle makes your player slide tackle an opponent. There's also a range of advanced attacking and defending moves that can be busted out through a combination of the D pad, shoulder buttons, and right analog stick, but the bottom line is that experienced players should adapt quite quickly to the new difficulty on offer.
Pro Evolution has always led the way when it comes to realistic ball physics, and the 2008 version similarly showcases the same levels of finesse. If anything, the physics seem slightly improved in this outing, and it's particularly noticeable in the way the ball moves in different playing conditions. Player animations are once again high-quality, and in some cases they're eerily realistic. Goal celebration animations, player tackles, gestures to the referees, and more are all fluid and lifelike, making it a great game for spectators to view over your shoulder.
As for gameplay modes, Pro Evolution Soccer 2008 still offers a wide variety, including the returning Master League mode where players can choose a lowly side and take it all the way to the top divisions. Each game won and achievement unlocked will also earn you PES points, which can be used to unlock classic teams, players, stadiums, and more.
PES has long been behind the FIFA series in terms of official licences, and this latest version is no different. To be fair, there are still plenty of real-world players, leagues, and teams included, such as the entire French Ligue 1, the Italian Serie A, and dozens of national sides. But UK gamers will be disappointed to read that no Premier League sides are included this year, a step back from last year's PES, which at least featured Arsenal and Manchester United (although with months to go before the game's official release, Konami may still be working behind the scenes to grab some of those licences). Fans of star player Ronaldinho also miss out, with the Brazilian omitted from the game. And for Aussies, the still-young A-League is nowhere to be seen. That said, this latest version of Pro Evo once again gives you the ability to change existing team names and even logos, so true football aficionados can in some part get the accuracy they crave.
While Pro Evolution Soccer 2008 doesn't offer any major leaps from its predecessor, our preview time with this build seems to indicate that Konami has tweaked the right areas to ensure long-time fans of the series will come back for more--namely, bumping up the challenge even further. As well as the PS2, Pro Evolution Soccer 2008 is slated for release in the third quarter of this year for the PlayStation 3, PSP, Xbox 360, Nintendo DS, and PC.
Weird considering we've seen screenshots with him in 'em.
I dunno if it's been mentioned, but according to Zoo mag, Jon Champion and Mark Lawrenson are the commentary team now.
I dunno if it's been mentioned, but according to Zoo mag, Jon Champion and Mark Lawrenson are the commentary team now.
Can't wait to hear Lawro and all his jokes :w00t
Shame about it being Champion, I was hoping for Jonathan Pearce ¬_¬
Love the news about real money and more leagues, well I hope this is actual news and not just some guy making it all up in hope.