Okay this is my last HUGE POST regarding why I think PES2012 (patched with Fire Patch) is the best representation of football I’ve ever played. If you haven’t the appetite for a lengthy reading session then look away now.
Okay so the first big post this week entitled “PES2012, 15 min Games synopsis, why it deserves credit” highlighted the first game I displayed, it was Liverpool v Newcastle, this was a 15 minute game using Fire Patch Vietnam, Superstar mode.
Here is the post in case you wish to re-view it - http://www.pesgaming.com/showthread.php?t=87926.
I tried to go into as much detail as possible highlighting ALL the little nuances that make PES a fantastic simulation in minutiae, much more so than a mundane FIFA, in my opinion.
Here is the Newcastle game in case you wish to re-view this - http://www.youtube.com/watch?v=V8fKidng9rY
Here are the main issues I want to take from that game –
1) Fantastic varied pressure system, sometimes pressing, sometimes not, but an AI that understands the positional facets
2) A sense of free ball bounce, the game seems alive because of the way that the ball just seems free and can go anywhere
3) An own goal
4) Tackles everywhere, in the centre of the park, in defence, in attack, to those that say tackling is impossible it simply is not true
5) Impulsive off the cuff events after ball rebounds etc
6) Superb counter play with the right guys on the ball, people like Adam and Gerrard creating lots of special passes from midfield
7) Offsides
8) Fouls and free-kicks
9) Positional play to snuff out attacks as a balance to just tackling
10) Long ball (the aerial game) is so good and effective using the right tools, Carroll for me is perfect in ALL the clips I show
11) Players running off the ball, taking markers away, opening up passing avenues, people coming short for balls and curving their run long
12) Brilliantly balanced stats, in terms of possession, shots, yellow cards, fouls, etc etc
13) Deflected goals
These were the main points from the Newcastle game alone!
I then posted another game to show off PES. Liverpool v Arsenal. Exactly the same settings and patch etc.
The game finished 2-2, here it is
- http://www.youtube.com/watch?v=74PNDARdbcM
The game had everything including –
1) An early goal from me, slicing the defence open within three minutes (of game time)
2) An equaliser, a lovely run and finish from Chamakh
3) A brilliant move and wonderful Maxi Rodriguez header
4) An Arsenal equaliser, penalty late on
5) In all of this we had the usual fantastic AI, positional defending, tackling, jockeying, long shots, finesse stuff, a wonderful aerial battle, free kicks etc etc, basically everything you find in a real game of football
FOR MY FINAL EXHIBIT
A game v Fulham. I went a bit more hardcore to please the ‘PES is arcade’ branch and so played the game 15 minutes, Superstar, zero passing assistance (I click on the button configuration bit at the start, you’ll see, it looks like the passing thing is set to the highest, but I can whole-heartedly say it was off, it just looks like the bar is full because of the blurring from my camera), clear assistance is on though. I also played the video from the load up of the game, as many were enquiring as to what the Fire Patch Vietnam looks like, so if you want to just skip to the game, then go to around the three minute mark
Here is the game - http://www.youtube.com/watch?v=tHoyCHTd5ac
If you cannot see that this PES (albeit patched, doesn’t resemble simulation footy, then I just give up).
Here is my summation of why PES can be considered the best footy game, and why it can be considered as a simulation of football (again it’s long).
1) JOCKEYING, DEFENSIVE AI
Just simply PES feels and looks alive. When you have the ball players give support laterally, backwards and forwards. Moves evolve rather you having to generate them, and in different areas of the pitch at different times of the game and in different circumstances these movements became even more varied. This is both for you and the CPU. When you lose the ball for example high up the pitch, if you wisely position a player to jockey the oncoming attacker, it gives your team to re-shape, get back and filter in behind the jockey-er.
Therefore positioning and jockeying and having special awareness of where you are on the field in relation to the goal, will dictate how long you can stall their men and how long you have to re-jig your defensive system. FIFA is shit in this area; the CPU build up play in front of the defence is illusory coding bullshit designed to play ping pong in front of say all eleven men, but the CPU CAN ALWAYS trigger that ball which gets you one on one at the edge of the penalty area where you are left with a responsive, agile, attacker against a slow and unresponsive defender.
The contain function then becomes a moot point, as with the five yards distance between you and the CPU they have you by the balls because they can just do as they please, ie either take you on with the ‘ultra-responsive’ skip past (because in some areas of the pitch in FIFA it simply isn’t possible to tackle the CPU player) or just use your mirroring technique to wade slowly into the box before delivering the small ball across the six yard box and the tap in; this is the goal that is repeatedly scored by the CPU at the higher levels and is just poor, cheap CPU tactics on the higher levels.
In real life, when you contain, or jockey someone, you are simply not left one on one with that person, and this is where FIFA falls down again, in devastating fashion. In PES, if you hold or jockey somebody, with say a central midfielder, what you’ll have is the other midfielder getting in behind the jockey-er, your other defenders relinquishing their positions, so that players are slowly but surely getting behind the ball and protecting the jockeying guy. In PES, provided you have positioned and jockeyed successfully there will always be covering support behind him.
In FIFA because the AI is so bad (especially the defensive AI), players just drift into their set positions from the gameplan map; so for example Steven Gerrard will NOT try and make an effort to get behind the ball if Carragher is say one on one with Tevez, not even if set to a DMF. Gerrard will simply just take up a slightly deeper position in midfield, but that is no good. When Tevez has the ball and is being held up by say Carraggher, in Tevez’ final third or indeed approaching the 18 yard box, people do not bust a gut to get in behind Carragher, thus the CPU will always have the advantage of being able to JUST GET one on one.
2) PES IS ALIVE
Pes is alive in as much as the ball feels free, off rebounds (as you’ll see in my clips) the ball can, and does, go anywhere. This makes for greater freedom and moves me onto the third point...
3) THE AERIAL GAME
You watch a game of football (excluding Barcelona) and the ball is in the air a lot, this is due to pressure. In PES (as my videos have highlighted with the use of Carroll) the aerial game comes completely alive. You can use knock downs, deft touches, and just use the aerial game for general link up play. This is due primarily to the freedom element, and secondly due to the fact that the ball trajectory when hit long is perfect in PES and just not in FIFA. The trajectory and hang time of the ball in PES makes for jostling, argy bargy, positioning to get under the ball and fend for it.
In FIFA the flat trajectory and the general pointless way of playing it makes it a non-tactic, that is because on the higher levels of FIFA the CPU is designed to win 99% of headers, or at least the rebound ALWAYS falls to the CPU
4) REAL LIFE DEPICTION OF GOAL VARIATION
I highlighted three clips to show what PES can do, and this is the breakdown of those three games –
a) An own goal
b) Two deflected goals
c) A headed goal from a cross, which comes off the bar and post and in
d) A headed goal from a corner
e) Early goals, late goals (but not scripted 45 minutes and 90 minutes bollocks)
f) A penalty given and converted
g) Four yellow cards
h) A free kick off Duff which hits the bar and out
i) Possession play, counter attacks
j) Variation in build up play, short passes, an aerial game
k) Realistic stats in terms of shots (on target), possession, fouls/cards/free kicks
l) Individuality, get the ball on Adam’s left foot and let it rip, hit it with his right and not great. Someone like Gerrard, always available and showing for the ball, here there and everywhere, marauding this way and that etc
m) I think (although maybe mistaken) that somewhere in there was a goal disallowed.
All this is in PES, taken from three games at random. I would love to also put up a game I had with Chelsea, if you want me to upload it please ask, this was in the middle somewhere of these games and it’s on my computer, it was at the Bridge and I lost 5-1, they were simply amazing that day, Drogba owned me, even though Essien was the main scorer. But in that game, these three games I’ve posted, and I’m currently about a third through Master League season, I haven’t once had the feeling on being cheated. That 5-1 lose was just a pure football master class by them.
NOW FIFA –
i) The same mundane goals over and over and over again. Both from the CPU (one on one skin your last man and the tap in after pass across your area anybody), and the human player ( trigger one two, come back on yourself and do a circle around their box, flummox their defender, finesse finish corner). And just to elaborate, PES players and FIFA players generally have mixed ideas of what constitutes goal variation.
For PES players it’s the process that is important, it is the fact that you can never do the same point to point move to guarantee a goal, goal variation for a PES player is the multitude of variables leading up to scoring the goal, the way it is scored is just the icing on the cake (whether it be a header, low drive, volley, free kick etc), for a FIFA player ‘goal variation’ is the act of pressing buttons to constitute something like a rainbow flick, crossover, keepy ups and just doing amazingly fun things with Messi and Ronaldo, in true Super Street Fighter mode, goal variation is pressing fifteen combinations of buttons to score a kung fu, super-duper, mega volley.
ii) Lack of realistic AI – don’t have to elaborate on this
iii) Mega scripting – my last game of FIFA I had, which was yesterday I drew with Man City 1-1, on World Class (I played it for the purposes of re-jigging my memory of why it isn’t great for me), and Hart made 3, YES THREE, inside the six yard box saves, with shots of varying degrees of hardness, simply just false game cheating. Now PES had its critics about patch 1.01 and making shots go more centrally to hide the fact that keepers will like a coked up Stephen Hawkings, but FIFA is more sinister, because a micro-second after you press the shot button and direct it the keeper is already pre-programmed to just save it, that in my book is even worse, and cheap programming once again.
iv) NO TEAM DIFFERENTIAL – why do Burton Albion play like Barcelona? I had an FA Cup or League Cup game against them and honest to goodness, one ‘passage of play’ by them, MUST have constituted around 40 passes, no shit. I recorded it somewhere. They kept the ball for about 6 minutes of game time lol! Now, my recollection of the lower leagues is a little fuzzy, but I can’t recall too many moves over the years (by any time, including Barce) that put together around 40 passes. Even Ajax Amsterdam circa 1970’s would have struggled with that one. I beat them 1-0; ironically in the next game v Arsenal, I won 4-1 (three goals scored with the one two on the wing exploit) and they were worse in possession than Burton! FFS!?!?
v) No free kicks/cards/player impact engine a joke – I played two games once and didn’t get 1 free kick in two games. I then played a further 3 games and around 2/3 more free kicks; so that’s 5 games and around 3/4 free kicks; nice. I also went a quarter of a season before picking up a card. Also this impact engine, this is something that was trumpeted by EA as something that had been worked on, a feature of the game. PES’ animations and transitions may not be anywhere near the quality of FIFA, but 99% of the time, you can use momentum, inertia, body movement, and get free kicks with deft turns of the analogue. Lots of times in FIFA the ref just waves play on, unless you cut someone down ala Paul Scholes the ref is more than happy to let the game flow.
vi) ONE THING FIFA DOES BETTER – the injuries, has more variation in injuries in terms of the type of injury and the duration of injury, something that PES is useless at.
vii) Your own players just bouncing into each other – I played the game the other day that I was leading 1-0, and then there was a period in the game, only for about a minute, where the game just went crazy, my players were just inexplicably running toward each other, bumping into each other which happened in my box and they tucked one away, needless to say it was PS3 power button off again time, but this players bouncing into each other stuff is just rubbish, is it scripting or something.
viii) Sluggishness of defenders. Defenders in FIFA are more or less useless. Especially on the higher levels (World Class and above) someone like Carragher, with years of ‘defensive experience’ is about as good and responsive as Big Daddy (if he’s still alive). The time it takes for him to accelerate just takes an eternity, which makes the defensive system even more flawed, because what EA have done is give everything in the attackers favour, they give the CPU the element of constantly getting one on one COMBINED with giving all strikers more response/agility/acceleration and speed and pit them against defenders who are slow, non-agile and lacking acceleration/speed. It makes it even MORE important for players to filter in behind the container, instead of just leaving him one on one.
ix) The graphics – I have FIFA on the PS3 and PES on the PC, is it me or do the FIFA faces look like little china dolls heads? Steven Gerrard looks so fkin cute in FIFA with his little plastic dolls face that I want to ditch my wife and take up homosexuality full time (whilst playing with said Dolls face).....then you switch to PES, now I take the Resident Evil look sometimes when players get angry, but the player models and faces are much more realistic. Now this may be to do with graphics cards etc so I won’t make too big an issue of it.
Okay so my journey is almost over, I feel I’ve touched on all the major points I want people to look at and come back at me with. For me, these days, things like gameplay and defensive/attacking units is now very, very important to me. I want my players to be intelligent enough to know that I’m in trouble in defence and not leave my defender one on one, that they can filter in behind.
This is why PES tackling/jockeying system is near enough freakin’ perfect. It’s how defenders in real life defend, and the defensive AI and attacking AI patterns are essentially superb.
I’m sure I’m missing out on a few things, for PES enthusiasts please have a look at the videos, video three (the Fulham game) was only 1-0, but I think is a lovely depiction of simulated football, the Arsenal game was the most exciting game, with an exciting scoreline, the Newcastle game somewhere in between.
Discuss PESboys and FIFAboys!?!?
Okay so the first big post this week entitled “PES2012, 15 min Games synopsis, why it deserves credit” highlighted the first game I displayed, it was Liverpool v Newcastle, this was a 15 minute game using Fire Patch Vietnam, Superstar mode.
Here is the post in case you wish to re-view it - http://www.pesgaming.com/showthread.php?t=87926.
I tried to go into as much detail as possible highlighting ALL the little nuances that make PES a fantastic simulation in minutiae, much more so than a mundane FIFA, in my opinion.
Here is the Newcastle game in case you wish to re-view this - http://www.youtube.com/watch?v=V8fKidng9rY
Here are the main issues I want to take from that game –
1) Fantastic varied pressure system, sometimes pressing, sometimes not, but an AI that understands the positional facets
2) A sense of free ball bounce, the game seems alive because of the way that the ball just seems free and can go anywhere
3) An own goal
4) Tackles everywhere, in the centre of the park, in defence, in attack, to those that say tackling is impossible it simply is not true
5) Impulsive off the cuff events after ball rebounds etc
6) Superb counter play with the right guys on the ball, people like Adam and Gerrard creating lots of special passes from midfield
7) Offsides
8) Fouls and free-kicks
9) Positional play to snuff out attacks as a balance to just tackling
10) Long ball (the aerial game) is so good and effective using the right tools, Carroll for me is perfect in ALL the clips I show
11) Players running off the ball, taking markers away, opening up passing avenues, people coming short for balls and curving their run long
12) Brilliantly balanced stats, in terms of possession, shots, yellow cards, fouls, etc etc
13) Deflected goals
These were the main points from the Newcastle game alone!
I then posted another game to show off PES. Liverpool v Arsenal. Exactly the same settings and patch etc.
The game finished 2-2, here it is
- http://www.youtube.com/watch?v=74PNDARdbcM
The game had everything including –
1) An early goal from me, slicing the defence open within three minutes (of game time)
2) An equaliser, a lovely run and finish from Chamakh
3) A brilliant move and wonderful Maxi Rodriguez header
4) An Arsenal equaliser, penalty late on
5) In all of this we had the usual fantastic AI, positional defending, tackling, jockeying, long shots, finesse stuff, a wonderful aerial battle, free kicks etc etc, basically everything you find in a real game of football
FOR MY FINAL EXHIBIT
A game v Fulham. I went a bit more hardcore to please the ‘PES is arcade’ branch and so played the game 15 minutes, Superstar, zero passing assistance (I click on the button configuration bit at the start, you’ll see, it looks like the passing thing is set to the highest, but I can whole-heartedly say it was off, it just looks like the bar is full because of the blurring from my camera), clear assistance is on though. I also played the video from the load up of the game, as many were enquiring as to what the Fire Patch Vietnam looks like, so if you want to just skip to the game, then go to around the three minute mark
Here is the game - http://www.youtube.com/watch?v=tHoyCHTd5ac
If you cannot see that this PES (albeit patched, doesn’t resemble simulation footy, then I just give up).
Here is my summation of why PES can be considered the best footy game, and why it can be considered as a simulation of football (again it’s long).
1) JOCKEYING, DEFENSIVE AI
Just simply PES feels and looks alive. When you have the ball players give support laterally, backwards and forwards. Moves evolve rather you having to generate them, and in different areas of the pitch at different times of the game and in different circumstances these movements became even more varied. This is both for you and the CPU. When you lose the ball for example high up the pitch, if you wisely position a player to jockey the oncoming attacker, it gives your team to re-shape, get back and filter in behind the jockey-er.
Therefore positioning and jockeying and having special awareness of where you are on the field in relation to the goal, will dictate how long you can stall their men and how long you have to re-jig your defensive system. FIFA is shit in this area; the CPU build up play in front of the defence is illusory coding bullshit designed to play ping pong in front of say all eleven men, but the CPU CAN ALWAYS trigger that ball which gets you one on one at the edge of the penalty area where you are left with a responsive, agile, attacker against a slow and unresponsive defender.
The contain function then becomes a moot point, as with the five yards distance between you and the CPU they have you by the balls because they can just do as they please, ie either take you on with the ‘ultra-responsive’ skip past (because in some areas of the pitch in FIFA it simply isn’t possible to tackle the CPU player) or just use your mirroring technique to wade slowly into the box before delivering the small ball across the six yard box and the tap in; this is the goal that is repeatedly scored by the CPU at the higher levels and is just poor, cheap CPU tactics on the higher levels.
In real life, when you contain, or jockey someone, you are simply not left one on one with that person, and this is where FIFA falls down again, in devastating fashion. In PES, if you hold or jockey somebody, with say a central midfielder, what you’ll have is the other midfielder getting in behind the jockey-er, your other defenders relinquishing their positions, so that players are slowly but surely getting behind the ball and protecting the jockeying guy. In PES, provided you have positioned and jockeyed successfully there will always be covering support behind him.
In FIFA because the AI is so bad (especially the defensive AI), players just drift into their set positions from the gameplan map; so for example Steven Gerrard will NOT try and make an effort to get behind the ball if Carragher is say one on one with Tevez, not even if set to a DMF. Gerrard will simply just take up a slightly deeper position in midfield, but that is no good. When Tevez has the ball and is being held up by say Carraggher, in Tevez’ final third or indeed approaching the 18 yard box, people do not bust a gut to get in behind Carragher, thus the CPU will always have the advantage of being able to JUST GET one on one.
2) PES IS ALIVE
Pes is alive in as much as the ball feels free, off rebounds (as you’ll see in my clips) the ball can, and does, go anywhere. This makes for greater freedom and moves me onto the third point...
3) THE AERIAL GAME
You watch a game of football (excluding Barcelona) and the ball is in the air a lot, this is due to pressure. In PES (as my videos have highlighted with the use of Carroll) the aerial game comes completely alive. You can use knock downs, deft touches, and just use the aerial game for general link up play. This is due primarily to the freedom element, and secondly due to the fact that the ball trajectory when hit long is perfect in PES and just not in FIFA. The trajectory and hang time of the ball in PES makes for jostling, argy bargy, positioning to get under the ball and fend for it.
In FIFA the flat trajectory and the general pointless way of playing it makes it a non-tactic, that is because on the higher levels of FIFA the CPU is designed to win 99% of headers, or at least the rebound ALWAYS falls to the CPU
4) REAL LIFE DEPICTION OF GOAL VARIATION
I highlighted three clips to show what PES can do, and this is the breakdown of those three games –
a) An own goal
b) Two deflected goals
c) A headed goal from a cross, which comes off the bar and post and in
d) A headed goal from a corner
e) Early goals, late goals (but not scripted 45 minutes and 90 minutes bollocks)
f) A penalty given and converted
g) Four yellow cards
h) A free kick off Duff which hits the bar and out
i) Possession play, counter attacks
j) Variation in build up play, short passes, an aerial game
k) Realistic stats in terms of shots (on target), possession, fouls/cards/free kicks
l) Individuality, get the ball on Adam’s left foot and let it rip, hit it with his right and not great. Someone like Gerrard, always available and showing for the ball, here there and everywhere, marauding this way and that etc
m) I think (although maybe mistaken) that somewhere in there was a goal disallowed.
All this is in PES, taken from three games at random. I would love to also put up a game I had with Chelsea, if you want me to upload it please ask, this was in the middle somewhere of these games and it’s on my computer, it was at the Bridge and I lost 5-1, they were simply amazing that day, Drogba owned me, even though Essien was the main scorer. But in that game, these three games I’ve posted, and I’m currently about a third through Master League season, I haven’t once had the feeling on being cheated. That 5-1 lose was just a pure football master class by them.
NOW FIFA –
i) The same mundane goals over and over and over again. Both from the CPU (one on one skin your last man and the tap in after pass across your area anybody), and the human player ( trigger one two, come back on yourself and do a circle around their box, flummox their defender, finesse finish corner). And just to elaborate, PES players and FIFA players generally have mixed ideas of what constitutes goal variation.
For PES players it’s the process that is important, it is the fact that you can never do the same point to point move to guarantee a goal, goal variation for a PES player is the multitude of variables leading up to scoring the goal, the way it is scored is just the icing on the cake (whether it be a header, low drive, volley, free kick etc), for a FIFA player ‘goal variation’ is the act of pressing buttons to constitute something like a rainbow flick, crossover, keepy ups and just doing amazingly fun things with Messi and Ronaldo, in true Super Street Fighter mode, goal variation is pressing fifteen combinations of buttons to score a kung fu, super-duper, mega volley.
ii) Lack of realistic AI – don’t have to elaborate on this
iii) Mega scripting – my last game of FIFA I had, which was yesterday I drew with Man City 1-1, on World Class (I played it for the purposes of re-jigging my memory of why it isn’t great for me), and Hart made 3, YES THREE, inside the six yard box saves, with shots of varying degrees of hardness, simply just false game cheating. Now PES had its critics about patch 1.01 and making shots go more centrally to hide the fact that keepers will like a coked up Stephen Hawkings, but FIFA is more sinister, because a micro-second after you press the shot button and direct it the keeper is already pre-programmed to just save it, that in my book is even worse, and cheap programming once again.
iv) NO TEAM DIFFERENTIAL – why do Burton Albion play like Barcelona? I had an FA Cup or League Cup game against them and honest to goodness, one ‘passage of play’ by them, MUST have constituted around 40 passes, no shit. I recorded it somewhere. They kept the ball for about 6 minutes of game time lol! Now, my recollection of the lower leagues is a little fuzzy, but I can’t recall too many moves over the years (by any time, including Barce) that put together around 40 passes. Even Ajax Amsterdam circa 1970’s would have struggled with that one. I beat them 1-0; ironically in the next game v Arsenal, I won 4-1 (three goals scored with the one two on the wing exploit) and they were worse in possession than Burton! FFS!?!?
v) No free kicks/cards/player impact engine a joke – I played two games once and didn’t get 1 free kick in two games. I then played a further 3 games and around 2/3 more free kicks; so that’s 5 games and around 3/4 free kicks; nice. I also went a quarter of a season before picking up a card. Also this impact engine, this is something that was trumpeted by EA as something that had been worked on, a feature of the game. PES’ animations and transitions may not be anywhere near the quality of FIFA, but 99% of the time, you can use momentum, inertia, body movement, and get free kicks with deft turns of the analogue. Lots of times in FIFA the ref just waves play on, unless you cut someone down ala Paul Scholes the ref is more than happy to let the game flow.
vi) ONE THING FIFA DOES BETTER – the injuries, has more variation in injuries in terms of the type of injury and the duration of injury, something that PES is useless at.
vii) Your own players just bouncing into each other – I played the game the other day that I was leading 1-0, and then there was a period in the game, only for about a minute, where the game just went crazy, my players were just inexplicably running toward each other, bumping into each other which happened in my box and they tucked one away, needless to say it was PS3 power button off again time, but this players bouncing into each other stuff is just rubbish, is it scripting or something.
viii) Sluggishness of defenders. Defenders in FIFA are more or less useless. Especially on the higher levels (World Class and above) someone like Carragher, with years of ‘defensive experience’ is about as good and responsive as Big Daddy (if he’s still alive). The time it takes for him to accelerate just takes an eternity, which makes the defensive system even more flawed, because what EA have done is give everything in the attackers favour, they give the CPU the element of constantly getting one on one COMBINED with giving all strikers more response/agility/acceleration and speed and pit them against defenders who are slow, non-agile and lacking acceleration/speed. It makes it even MORE important for players to filter in behind the container, instead of just leaving him one on one.
ix) The graphics – I have FIFA on the PS3 and PES on the PC, is it me or do the FIFA faces look like little china dolls heads? Steven Gerrard looks so fkin cute in FIFA with his little plastic dolls face that I want to ditch my wife and take up homosexuality full time (whilst playing with said Dolls face).....then you switch to PES, now I take the Resident Evil look sometimes when players get angry, but the player models and faces are much more realistic. Now this may be to do with graphics cards etc so I won’t make too big an issue of it.
Okay so my journey is almost over, I feel I’ve touched on all the major points I want people to look at and come back at me with. For me, these days, things like gameplay and defensive/attacking units is now very, very important to me. I want my players to be intelligent enough to know that I’m in trouble in defence and not leave my defender one on one, that they can filter in behind.
This is why PES tackling/jockeying system is near enough freakin’ perfect. It’s how defenders in real life defend, and the defensive AI and attacking AI patterns are essentially superb.
I’m sure I’m missing out on a few things, for PES enthusiasts please have a look at the videos, video three (the Fulham game) was only 1-0, but I think is a lovely depiction of simulated football, the Arsenal game was the most exciting game, with an exciting scoreline, the Newcastle game somewhere in between.
Discuss PESboys and FIFAboys!?!?