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What do you see wrong with pes08?

murc

Registered User
..I have scored crackers on FIFA and it just feels kind of bland and kind of like it was more the AI than myself that got the goal....

Either that... or that when you scored in PES you were vanquishing that 'cheating bastard CPU' that you had had it in for every time you played the game ever since you started playing it... That's the way I was anyway.

I'll still give the new version a shot.... who knows, I might retract all the things I've said. BUT, judging by what I've read from other peoples' impressions of the demo the odds of miraculous improvements are stacked against the game.
 

chimaira67

Registered User
game speed

The only thing i see wrong is that it is too bloody fast,
pes6 had picked up speed to previous titles, but pes2008 looks like someone has pressed fast forward on the dvd player.
I like to play my football at a slow pace picking the speed up when required, you dont always want to play at 110mph,
it really does resemble pinball at times,
the new fifa has slowed right down which has improved the game but i think that is maybe a little to slow at times, when it plays to fast it makes it very unrealistic
 

PacMan

Registered User
This is exactly one of the fields in which I always thought PES could improve --allow you to play a slow paced game. I like to play like that, but there's not one footy game out there that allows it. I'm not saying that the AI should stand back while you go passing back and forth when it is losing by 1 goal and the end of the second half is closing in, but it also shouldn't be on berserk mode all the time, right?

I'd love some games to start slow and gradually build in speed as desperation sets in, and other games to start with a bang and then become slower as the players get tired. At least that's how Argentinian games are, but I've noticed that PES resembles more the English style, with more running and a faster pace throughout the game.

And another thing, it's okay that teams which are losing do all they can to tie in the final minutes, but in PES it's ALWAYS like that. Winning by a 1 or 2 goal margin is a guarantee that the AI is going to attack with all it's got after the 80th minute. As I said, that's OK, but I'd also like to see some teams just feeling so low and crushed that they can't react, and play like they're confused and shocked (slow pace, poor reaction, lots of long passes that go nowhere, etc). This should happen specially against teams whose players have low mentality. What do you think?
 

john4

Registered User
i think your point about wanting a game to start fast and as they get tired the game slows down/fizzles out is invalid in my experience.

you cant seriously tell me you havent scored 4 goals in quick succession or in the 1st half,out they come for the second half and you think its gonna start where you left off then theres no goals in the second half.ive done that countless times,not changing my gameplan or anything.

a problem that could simply be addressed is that of player characteristics,all they have to do is put a work rate stat in,maybe a defending frequency,dribble frequency,long shot frequency so that gerrard AI will shoot from distance more than makelele,or C ronaldo AI will dribble at you more than carragher ect.

and theyve never got the role that say makelele plays correct,hes not fast in the slightest but he sist tight and cuts balls out in front of the back for,he doesntcharge about all over the place. another example would be how Riquelme controls.dictates play with his passing and ability to move into/create space.when ive watched him play he literally has a shaded area of field he rarely strays outta in that attacking midfield role.hes not energetic,he doesnt try hard,he picks the ball up and is always moving slowly,but he can pick out a fine ball and has a good shot,on PES hes everywhere,thats why hes knackered by 60-70mins.

theres my 2cents

EDIT anyone else having some minor problems with firefox and posting on this forum?
 

PacMan

Registered User
Good points, john4, I agree with things like how Riquelme plays and how badly that is represented in PES. Your idea of new stats to cover those characteristics is very good.

About the thing I said concerning the pace of the game, I know that things like what you said happen, but I meant that the players should slow down a bit, at least in some parts of the game (10-20 in-game min), to imitate the flow of a real match. In PES they seem to be always on steroids, even when the game is "slow". AI gets the ball and has two choices: 1) rush forward because it's losing / tying, even if there's still the whole game to be played, and 2) pass it around the back 3 o 4 to waste time because it's winning (and even then this is rarely the case). It'd be great if it'd just chill out and "enjoy" the game a bit, at least in the early minutes.

I'd like some AI teams to play more conservatively, and to let you play more conservatively sometimes. Take Argentina, for example, sometimes their passing around in the back can get boring and prove pointless, particularly in some games where they find it hard to find spaces or in which they have no ideas, Riquelme doesn't shine, etc. If the other team steps on the gas, then they react, or maybe they won't, but generally the other team won't go to great lengths to take the ball from the defenders until later in the game. You don't see the forwards running in a frenzy from one defender to the other ALL the time, like in PES. Pressure is not realistically handled in the game. If the AI decides to do something like that with its forwards, then they should be knocked out by the 50th minute, be them Castolo or Henry.

I know that this also has to do with the short length of a game in PES, but I still think it could be better.
 

S-D-P

Registered User
when gets to this time of year i find it very painful waiting for pes, the current starts to feel dated and the wait is agonising

ignore this btw i put it in the wrong thread
 
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Jermspeeds

Registered User
Hmm...I was wondering how these players actually breathe in this game because the seems to me that there is a huge shortage of air on the field. To be exact...there is little to no evidence of wind resistance in the game physics of the new PES 2008. For those who know a little physics, would notice that the ball follows a very boring projectile motion that ignores wind resistance. As a result, using long pass or shooting at times the ball travels too fast. The ball does not travel as fast in real life compared to how it is shown in the game. Even when the ball is struck with great power it should hit some kind of terminal velocity, and hover at a certain hieght in the air a bit. Or some of that power can be converted into a spin and cause the ball to curl in mid air. The ball physics in this game causes the ball to dip too quickly even without any kind of top spin.

That brings me to my next point. Why can't my players curl the ball?There is barely any spin on the corner crosses, long passes or shots on goal. This is another reason why the shooting is not as enjoyable as it should be. Unless the player is running directly head on to the goal, the player doesn't really shoot like he wants to score, instead he pretty much scoops up the ball almost like he's in a training session with the keeper. Scoring beautiful goals is one of the majors enjoyments of football/soccer. But comapred to PES 5, the shooting in this game actually got worse in many ways.

Here's my next problem. Why must all players in the game wait until they are 6 inches from the ball before they decide to whind up for a shot. Even if they are running unto at ball to shoot and you press the shoot button long before the player reaches the ball, he still runs all the way up onto the ball untill he nearly stands on it, only then he decides to whind up to shoot and as a result the shot isn't as powerfil or accurate as it should be.

Next thing...why is it so easy to dribble pass other players? It's easier to dribble pass a player than it is to tackle. How ridiculous is that? Sometimes I try to tackle a player and I miss totally, even if that player doesn't try to evade. That's becasue it's so difficult to be in line with the player that you want to tackle. There is no natural tendency to gravitate towards to ball unless you are already in possession of the ball. Aside from that, tho I think it was already said, but there players accelerate too fast when dribbling with the ball. It's like they go from 0 to full speed within 0.000001 of a second and it makes it difficult to keep up with attacking players with the ball since defenders always seem to react so slow to attackers movements. This really annoys me. I would complain about the keepers saving ability too, but that has been done several times already in this thread...lol.

However, other than that, I tihnk the ground passing and movement animation of the players are a good improvement to the game. I just hope that in the full version, the shooting especially will be fixed.
 

conscript.

Registered User
the bottom line is, is that this is a game and until we are in the year 2050 i dont think we will have a game that mimics the real sport of footballs' expected and unexpected.
 

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NUFC
the bottom line is, is that this is a game and until we are in the year 2050 i dont think we will have a game that mimics the real sport of footballs' expected and unexpected.


Yeah I think you're right. It will never be PERFECT in the sense of REAL football, but the small details which tend to be added each year always help.

Sending defenders up for corners is a feature me and my brother have wanted to see for years and I'm really pleased it's arrived this year.

There have been a few people complaining about the diving, personally I think it's a great addition, because in real life players DO dive, so why not add it?
 

PacMan

Registered User
Well, in all fairness, crosses with the long pass DO look a bit too fast to be real, but that's exactly why they are more effective now. If they were to look real, your team mates would be prevented by the other team from getting the ball most of the time (as it happened in previous iterations of the game). This also has to do with the crazy concept of "pressure" the game has, like I've mentioned a few posts back. Most players just can't be applying that kind of pressure throughout the entire match without getting wasted. As simple as that.
 

fick

Registered User
I've read an early review of PS3 version which said R2 was fecked. Getting the good 'ol side step/drag back to work was harder due to the vagueness of the R2 button.

Don't get me wrong, i like the new R2 for racing games, but i concerned it'll affect one of my fave moves...
 

cedo85

Registered User
hey guys..i have one question :)

where i can find a website about realistic references for the pes players?????
 
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