For the best lawn care in cedar park, please visit our sponsor at lawn service cedar park They are a local lawn care and landscaping company that provide services in such as lawn care, lawn mowing, weeding, and landscape maintenance in Cedar Park, Austin, Round Rock, and Leander area. They are located at:

Lawn Care Service of Cedar Park 100 E Whitestone Blvd Ste 148, #166 Cedar Park, TX 78613 (512) 595-0884

The Training Discussion Thread

Parkinfed

Registered User
A thread to discuss various Training Strategies you use.

Master League Offline lets you develop players by training them. There are seven options available

  • Passing
  • Dribbling
  • Shooting
  • Defence
  • Physical
  • Speed
  • Balanced

By default each player is set to Balcanced. The seven options are uniform for every player and there are no seperate options available for different positions. Also, additional positions cannot be trained nor any playing skills.

Please share how you train your players, any helpful findings you may have come across and the likes. Also, feel free to ask any questions that prop in your mind regarding training.

Cheers
 

Ali

It is happening again
More often than not, I'll tend to train a player in something that he's weak in. So for Bakkali for example, I set him to Physical training quite a bit, since his stamina is very poor. Obviously I'm not gonna train a defender on shooting or anything like that, it'll need to be something that benefits his position.
Other than that, if I see an attribute on 74, I might train him on that so it switches to 75 (and goes yellow). Likewise with attributes at 89, and on rare occasions 94.

Couple of questions:

1) What's the best way to train keepers? I presume Defence and Physical?

2) What bright spark at Konami decided to put the training progress bars in a completely separate menu to the training section? :facepalm:
 

Parkinfed

Registered User
More often than not, I'll tend to train a player in something that he's weak in. So for Bakkali for example, I set him to Physical training quite a bit, since his stamina is very poor. Obviously I'm not gonna train a defender on shooting or anything like that, it'll need to be something that benefits his position.
Other than that, if I see an attribute on 74, I might train him on that so it switches to 75 (and goes yellow). Likewise with attributes at 89, and on rare occasions 94.

Interesting. Although, it appears to be that Header can only be improved by training Shooting, even for defenders. Can anyone confirm otherwise?

Couple of questions:
  • What's the best way to train keepers? I presume Defence and Physical?
  • What bright spark at Konami decided to put the training progress bars in a completely separate menu to the training section? :facepalm:

  • For keepers: Dribble and Pass improves Long pass and Outfield skills, Speed increases Marauding, physical improves Stamina AND Handling High balls. I am not sure about defence improving Goalkeeping skills and Saving but it seems logical that it should. May be someone did test it...
  • Either Konami intended to troll innocent Master League players when the did that or it was a poor design choice.:realmad:
 

rebelinho

Moderator
That GK question is quite relevant. I just leave them in Balanced, and there was no GK training whatsoever... If what Parkinfed said is correct I'll adjust my trainings once more
 

Parkinfed

Registered User
That GK question is quite relevant. I just leave them in Balanced, and there was no GK training whatsoever... If what Parkinfed said is correct I'll adjust my trainings once more

Here is what I did. I opened the editing menu and opened David deGea.
I then changed each stat I thought to be relevant and saw the changes that were made to the stats displayed in combined ability, since I think that is the only place where I could see it quickly.

Findings:
  1. Body Balance and Jump both increase the 'Handling High Balls' number. I think both of these fall under the physical training.
  2. Dribbling, Ball Control and Low Pass increase the 'Outfield skill'. These are respectively affected by Dribbling and Passing training. Note that the passing training would also improve the "Long pass" stat.
  3. Explosive power (not Speed) affect the 'Marauding' number. This I believe is affected by the Speed training.
  4. 1-on-1 is increased by the Saving stat.
  5. The best of all is that the Goalkeeping stat has an affect on each and every of the Combined Abilities that I have mentioned (Marauding, Handling High Balls, 1-on-1 and Outfield skills).

The stats in point no 4 & 5, I do not know which training will affect. Logically it should be Defense training. But Konami have been in the past, known to do things that betray logic.

You should also note that when I suggest which training will improve what, I am going by the knowledge obtained from previous years games - 2013/2012 when we had abilities displayed as alphabets (A/B/C/D) under the OVR. Physical was comprised of Body Balance, Jump, Kicking power, Jump and Stamina.

++ Could you also possibly share with us what training strategy you use in your master league?
 

floWError

Registered User
May be someone did test it...

Perhaps not the best test, but I use the ML default roster so my goalie is the default guy, his name escapes me.
He's currently at 84 OVR and 27 years old and all I train is DEF. My backups are 76 and 74 respectively and I hardly play them. My top keeper is great.

I think that correct training is key to getting the most out of your players considering my starters still consist of some default players rated in the low 80s and I just made it to the Premier League from the Championship.

In PES6, if I recall correctly, reaching top level with default players was really hard.
 

ThaReaper01

Registered User
2) What bright spark at Konami decided to put the training progress bars in a completely separate menu to the training section? :facepalm:

Where is this, by chance? I've looked and I can't find anything like it anywhere.
 

rebelinho

Moderator
Where is this, by chance? I've looked and I can't find anything like it anywhere.

The bars or the Training section?

To see the bars go to My Team Info -> Squad List -> R1 until Abilities. The bars are next to the stats. The Training section is in Team Management -> Training.
 

ThaReaper01

Registered User
The bars or the Training section?

To see the bars go to My Team Info -> Squad List -> R1 until Abilities. The bars are next to the stats. The Training section is in Team Management -> Training.

Yes, the bars. Thank you. I kept skipping past them when I was looking.
 

Parkinfed

Registered User
all I train is DEF.

Could you possibly see the growth level of the 2 keepers you do not play for a couple of games or ideally for a couple of weeks and see the bars for which stats progress and by how much?



Maybe we all should chip in a little, pick a keeper we do not play and choose a training each and see which bars progress over a period of 2/3 ingame weeks, what does everyone think?

I'll go first, I pick Physical training. I'll screen shot the bars at the beginning of the experiment and again when 1,2 and 3 in game weeks have passed. It is important not to play the guy.


[EDIT]
Update
Scratch what I said previously. In three weeks I hardly see any progress in the bars, when the players are kept out of the 18. I had one keeper on speed and the other on physical and did not see any difference after I had simmed from March 2-23 (3 matches).
 
Last edited:

floWError

Registered User
Could you possibly see the growth level of the 2 keepers you do not play for a couple of games or ideally for a couple of weeks and see the bars for which stats progress and by how much?



Maybe we all should chip in a little, pick a keeper we do not play and choose a training each and see which bars progress over a period of 2/3 ingame weeks, what does everyone think?

I'll go first, I pick Physical training. I'll screen shot the bars at the beginning of the experiment and again when 1,2 and 3 in game weeks have passed. It is important not to play the guy.


[EDIT]
Update
Scratch what I said previously. In three weeks I hardly see any progress in the bars, when the players are kept out of the 18. I had one keeper on speed and the other on physical and did not see any difference after I had simmed from March 2-23 (3 matches).

The reason why my method wasn't the best is because I tend to sim a lot of matches against lower starred teams. I had set my formation to be based on Form for my first 2 seasons as Wolverhampton in the Championship so that's why my 2nd and 3rd keepers improved. But they're still young so I can probably flip them for a profit.
 

Parkinfed

Registered User
I am gonna start a new master league, buy seven goalkeepers, never play them and put each of them on a different training schedule. Then I will sim forward to the January transfer window and share the results just for the heck of it. Anyone with me?
 

rebelinho

Moderator
I am gonna start a new master league, buy seven goalkeepers, never play them and put each of them on a different training schedule. Then I will sim forward to the January transfer window and share the results just for the heck of it. Anyone with me?

What, sharing the keeper duties or everybody with seven?
 

Parkinfed

Registered User
What, sharing the keeper duties or everybody with seven?

No. I'll buy the keepers just for research purposes. I want to find out what stat will improve by how much with different trainings, when they do not play. From the seven keepers one each will be on
||BALANCED||
||PASS||
|| DRIBBLING||
||SHOOTING||
|| DEFENCE||
||PHYSICAL|| and
||SPEED||.

Would you like to share the load?

Also, I wanted to know which image hosting you use, i wanted to upload some merged stat images just like you did for the regens thread.
 

rebelinho

Moderator
No. I'll buy the keepers just for research purposes. I want to find out what stat will improve by how much with different trainings, when they do not play. From the seven keepers one each will be on
||BALANCED||
||PASS||
|| DRIBBLING||
||SHOOTING||
|| DEFENCE||
||PHYSICAL|| and
||SPEED||.

Would you like to share the load?

Also, I wanted to know which image hosting you use, i wanted to upload some merged stat images just like you did for the regens thread.

Yes, I can stay with some. We just have to see when should we buy them to "synchronize" the trainings.

I use imgur.com
 

Parkinfed

Registered User
Ok. I did that experiment I threatened to do few posts ago, but I stopped after 2 in game months because the bars were visible. Results time

Format:
Training type
stats affected

Passing
Low Pass
Lofted Pass
Swerve


Dribbling
Ball Control
Dribbling


Shooting
Attacking Prowess
Finishing
Place Kicking
Header


Defence
Defensive Prowess
Ball winning
Goalkeeping
Saving


Physical
Kicking Power
Body Balance
Jump
Stamina


Speed
Explosive Power
Speed


Balanced
Increases all stats at a much slower pace

Interesting observations
  1. No type of training increases Week Foot usage and Weak foot accuracy. It most probably was increasing at such a slow pace that the gain was indiscernible.
  2. The stats which are 40 go up very very slowly.



and thus, my friends, the goal keeping question was laid to rest...
 

rebelinho

Moderator
I suppose that's for field players, and the stats in bold are the GK ones? This is, that "Speed increases Marauding", etc remains unchecked right?
 

Parkinfed

Registered User
I suppose that's for field players, and the stats in bold are the GK ones? This is, that "Speed increases Marauding", etc remains unchecked right?

I assumed that it is for all players and not just goalkeepers. Although, since I experimented only on goalkeepers, it could be the case. I highlighted the goalkeeping and saving stat as they were directly related to goalkeeping. I highlighted stamina as it was the physical, but last year it was a training on its own.

'Marauding', 'Handling high balls', '1-on-1' and 'Outfield skills' are combined abilities. All combined abilities are derived from certain abilities. I mean, if you look at your squad list in the master league, then page 2 and 3 are combined abilities and page 4 and 5 are abilities. Everything on page 2 and 3 is derived by averaging one or more stats on page 4 and 5. When I initially said "Speed increases Marauding", its somewhat true. All the Combined abilities relevant to goalkeepers when they are derived use the GOALKEEPING stat on page 5. In case of Combined Ability 'Marauding', it is derived directly from 'Explosive power' (page 4) and 'Goalkeeping' (page 5). Goalkeeping would increase if you train Defense and explosive power will increase when you train Speed. I hope this clarifies the point. To check this out yourself go to Player creation/editing menu and play around with numbers on the abilities page. There you can see how each stat effects various combined abilities.
 

haoh

Registered User
OK, goalkeepers need a lot defense training and a bit of stamina.
And about other positions? Middlefields (DM, CM and AM) and strikers (L/RF, SYT and CF)? Until now I don't know exactly what training each position need.
 
Top