Kiaou and Acamija,
Thanks for the feedback again. Let me address the issues below.
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but when I save changed edit.bin file (steps like in my previous message) and open the game, in teams section, in edit, for every team, rival clubs are the same
You are right and i knew it
I my second post, i classified rival clubs as "editable friendly data", but it was a mistake. This is still something that i need to work on. I am sorry for the inconvenience. I plan to work it out soon.
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now I found out that with your latest build (1-0-5641), export selected teams to a .csv file don't work, same error as before.
I will try to check it out today. Please, wait.
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I found a problem: free players are not exported in CSV ...
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Also players from classic teams and all national teams as well. Many players from national teams are already in the clubs but there are some whose clubs do not exist in the game and there is a problem.
This is a predicted behavior, as i said in post #2 in this thread:
"Known restrictions[*] the tool works based on teams, so, players out of the teams are not considered (maybe on next version)"
I can improve it, but it is a major change, then maybe i will not priorize it.
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Would you know creating software to extract data from "football manager" in a .csv ?
I don't have the game, so, i won't work on that. Besides, i would not be able to manage time to do that. Sorry. Maybe someone else could do the tool and reuse my libraries to integrate with PES.
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What types of improvements are you going to do now?
I am working on histogram generator. It's a graphical representation of all the players according to its value for a given attribute. It's very useful to create new players or update one. For example, if you look the the histogram of "kicking power", i will notice that just a few players has the value 81 or greater. So, you must think twice before giving a player a value of 81.
Furthermore, i am analyzing the requests in this thread: to include the boots and the appearances. I am close to finishing the analysis.
I am thinking if it is worth to keep developing this tool or wait for the PES2016. I designed the tool to be easy to make it work on a new PES. As soon as i can afford it (and Konami realease it, off course), i will begin to work on a cross supporting version (i am not sure if this sentence makes sense in english haha sorry).
I hope i can post a new version soon.