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A new tool to exchange option file data through CSV

shickadim

Registered User
Unfortunately no joy tried the tool as i did manage to decrypt the file however to convert it to pc the other tool is only for pes 2013
 

kiaou

Registered User
Heringer, do you think it is possible to make transfers directly into the csv file and import it then?

Did you try to do?

If possible, we would gain considerable time and it would be possible to create quickly a lot of teams.
 

heringer

Registered User
Heringer, do you think it is possible to make transfers directly into the csv file and import it then?

Did you try to do?

If possible, we would gain considerable time and it would be possible to create quickly a lot of teams.

It would raise a lot of problems. It would have to base on player id and team id. It would be very very difficult to make it work on all cases. It would be necessary to test max and min number of players per team, to decide who would fill an empty slot after a transfer, how the player would be inserted in the new team (position, shirt number, holder/substitute). There would be a big chance to mess the option file.

I may give it a try eventually, but i think it will be pretty harsh.
 

kiaou

Registered User
I may give it a try eventually, but i think it will be pretty harsh.

Your software is already fantastic. With transfers in the csv it would be (I did not word) !!! Everything has its limits.

Thank you for what you have done ... I really hope to see you again PES2016.

Good holidays.
 

kiaou

Registered User
is it possible to improve the locigiel for teams to change :
- turfs
- nets
- border color of the field
 

heringer

Registered User
is it possible to improve the locigiel for teams to change :
- turfs
- nets
- border color of the field

I think so. It was in the original plan, but i change priorities due to the requests in this forum.

I am close to finish the appearance stuff, but i am having a hard time with some data details. Sometimes, it looks like they just don't wanna people hacking the file around :)
 

kiaou

Registered User
I think so. It was in the original plan, but i change priorities due to the requests in this forum.

I am close to finish the appearance stuff, but i am having a hard time with some data details. Sometimes, it looks like they just don't wanna people hacking the file around :)

wouahhhh ......... creative appearance, it's fantastic. This is the first time that such a thing is possible with software.

My request to the choice of turfs and nets is really secondary.

Works well.
 

heringer

Registered User
wouahhhh ......... creative appearance, it's fantastic. This is the first time that such a thing is possible with software.
...

I hope you did not misunderstand me. I was talking about player's appearance, using formulas, as discussed previously in this thread. Did you get it? I don't want to raise wrong expectations :)
 

kiaou

Registered User
I hope you did not misunderstand me. I was talking about player's appearance, using formulas, as discussed previously in this thread. Did you get it? I don't want to raise wrong expectations :)
"player's appearance" is:
- Morphology?
- Skin color?
- Hair color?
- Hairstyle?
- Facial detail?
- Other?
 

heringer

Registered User
Any chance heringer on cracking the ps3, i can give u decrypt file

Shickadim,

I spent some hours on it with no success. Let me tell you the whole situation.

Consider a PC Option File. It is encrypted by Konami. But a guy called cabry made a great tool to decrypt the file and published it. Furthermore, it has a reusable assembly (DLL). Thanks to this guy, i can decrypt the file and managed it in PESGambiarra tool.

Now, talking about the PS3 option file. Please, correct if i am wrong. I understand all PS3 files are encrypted by Sony, so, you used that brute force safe (or something like that) to decrypt the file, right?

Ok, but it still has another encryption, the encryption by Konami. Cabry's decrypter do not work on the PS3 option file. I tryed to decrypt myself, but i couldn't.

If someone could decrypt the file, i would gladly put some effort to try to make the tool work for the PS3 option file.

Please, correct me if i am wrong in this conclusion.
 

kiaou

Registered User
Yes. Comming soon. With formulas. Like: skin = 18/17/+1/-7 ...

have a help file withe sofware ?

ex:
- Bald = 1
- Very short hair = 2
- Fairly short hair = 3
- Hair normal size = 4
- Longish hair = 5
- Very long hair = 6
- Special hair = 7

for example: longish hair / corrugated / Type 12 / blond 6 = 5/3/12/1


And for the skin color

very pale = 1
blade = 2
Asian = 3
Arabic = 4
Sub-Saharan Africa = 5
African Ecuadorian = 6


and for the beard too ???
 

heringer

Registered User
have a help file withe sofware ?

ex:
- Bald = 1
- Very short hair = 2
- Fairly short hair = 3
- Hair normal size = 4
- Longish hair = 5
- Very long hair = 6
- Special hair = 7

for example: longish hair / corrugated / Type 12 / blond 6 = 5/3/12/1


And for the skin color

very pale = 1
blade = 2
Asian = 3
Arabic = 4
Sub-Saharan Africa = 5
African Ecuadorian = 6


and for the beard too ???

As talked previously in this thread, the intention is to copy and paste data. So, it is not very friendly for edition. But it follows the values in the game.

For hair styles, there are some friendly values. Here are some examples as state of the art:

hair

LONG/DREADLOCKS/4/PRESET_1
SPECIAL//10/PRESET_3
LONG/STRAIGHT/7/PRESET_6
SPECIAL//11/PRESET_6
SKINHEAD/STRAIGHT/1/PRESET_1
SKINHEAD/STRAIGHT/2/PRESET_1
VERY_SHORT/STRAIGHT/1/PRESET_1
VERY_SHORT/STRAIGHT/21/PRESET_1
VERY_SHORT/PERMED/1/PRESET_1
VERY_SHORT/PERMED/16/PRESET_1
SHORT/STRAIGHT/1/PRESET_1
SHORT/STRAIGHT/82/PRESET_1

For other attributes, just numbers, since they are numbers inside the game.

A help file would be nice. But it is very straightforward looking into the game. I am probably not doing anything sofisticated about it for now. Maybe someone else could help on it.
 

shickadim

Registered User
Shickadim,

I spent some hours on it with no success. Let me tell you the whole situation.

Consider a PC Option File. It is encrypted by Konami. But a guy called cabry made a great tool to decrypt the file and published it. Furthermore, it has a reusable assembly (DLL). Thanks to this guy, i can decrypt the file and managed it in PESGambiarra tool.

Now, talking about the PS3 option file. Please, correct if i am wrong. I understand all PS3 files are encrypted by Sony, so, you used that brute force safe (or something like that) to decrypt the file, right?

Ok, but it still has another encryption, the encryption by Konami. Cabry's decrypter do not work on the PS3 option file. I tryed to decrypt myself, but i couldn't.

If someone could decrypt the file, i would gladly put some effort to try to make the tool work for the PS3 option file.

Please, correct me if i am wrong in this conclusion.

No bro you are correct thank you for your help mate very much appreciated
 

heringer

Registered User
As planned and discussed with pals in this thread, here is a new version with support to appearance editing using formulas.

Thanks for all the suggestion and feedback until know. I look forward to read more from you.

Version 1.1.5659
  • Appearances
  • Flexible columns order for players
  • Better log

It's very important to understand the limitations. So read the details below carefully. There is a ReadMe.txt file included with these details.

When you generate your first csv you will understand the formulas at a glance.

And remember: ALWAYS BACKUP YOUR DATA.

=====================
UPDATED EDITABLE INFO
=====================

Consider:
  • "editable not friendly data" means: you can copy from another option file, but you probably wont understand what is in there
  • "editable friendly data" means: you can edit, you will understand
  • "visible uneditable data" means: you can see it in the csv files, but changing it has no effect
  • "do not mess with this" means: do not mess with this

You shall not:
  1. mess the id's
  2. change the columns order in the team spreadsheet (in the player spreadsheet it is ok)
  3. enter invalid data (it is not validating, maybe on next version)

This tool allow you to edit the following data.

+ TEAM
|
+-- editable friendly data
| +-- TeamName
| +-- Acronym
| +-- Nationality
| +-- CoachName
| +-- CoachNationality
| +-- StadiumName
| +-- RivalClub1,2,3
|
+-- editable not friendly data
| +-- UnknownData0
| +-- UnknownData1
| +-- UnknownData2
| +-- UnknownData3 = commentary, manager pic id, turf, sideline, ...
| +-- UnknownData4
| +-- UnknownData5 = stadium customization (banners, etc)
| +-- (there is the emblem link somewhere)
|
+-- visible uneditable data
| +-- Index
| +-- Type
| +-- HomeStadium
|
+-- do not mess with this
| +-- TeamId


+ PLAYER
|
+-- editable friendly data
| +-- PlayerName
| +-- ShirtName
| +-- PlayerNationality
| +-- Height
| +-- Weight
| +-- Age
| +-- StrongestFoot
| +-- RegisteredPosition
| +-- AttackingProwess
| +-- BallControl
| +-- Dribbling
| +-- LowPass
| +-- LoftedPass
| +-- Finishing
| +-- PlaceKicking
| +-- Swerve
| +-- Header
| +-- DefensiveProwess
| +-- BallWinning
| +-- KickingPower
| +-- Speed
| +-- ExplosivePower
| +-- BodyBalance
| +-- Jump
| +-- Stamina
| +-- Goalkeeping
| +-- Saving
| +-- Form
| +-- InjuryResistance
| +-- WeakFootUsage
| +-- WeakFootAccuracy
| +-- MotionDribHunch
| +-- MotionDribArmMove
| +-- MotionRunHunch
| +-- MotionRunArmMove
| +-- MotionCK
| +-- MotionPK
| +-- MotionFK
| +-- GoalCelebration1
| +-- GoalCelebration2
| +-- PlayingStyle
| +-- COMPlayingStyles
| +-- PlayerSkills
| +-- Positions
| +-- Appearance
| | +-- Hair
| | +-- Face
| | | +-- Skin
| | | +-- Head
| | | +-- FacialBuild
| | | +-- Eyebrow
| | | +-- Eye
| | | +-- Ear
| | | +-- Nose
| | | +-- Mouth
| | | +-- FacialHair
|
+-- editable not friendly data
| +-- CommentaryId
|
+-- visible uneditable data
| +-- Boots (disabled for now, because there are still some issues)
| +-- Club
| +-- AssignedPositionAtClub
| +-- ShirtNumberAtClub
| +-- NationalTeam
| +-- AssignedPositionAtNationalTeam
| +-- ShirtNumberAtNationalTeam
|
+-- do not mess with this
| +-- PlayerId

========================
APPEARANCE DATA FORMULAS
========================

You must know:
  1. The formulas are compound by values separated by slashes (/).
    The following characters are accepted, others are ignored: letters, digits, plus, minus, underscore, slash.
    • Example 1: LONG/DREADLOCKS/4/PRESET_1
    • Example 2: 3/-5/-5/-5/1/-5/-5/-5/-5
  2. If you enter invalid data, you will get invisible appearance in the game. Please, refer to the game to see the valid data.
    • Example: Hair style very short permed has variations from 1 to 16. If you enter 17, the player's hair will be disappear.
  3. Unrecognizable data will be replaced by default data.
    • Example: If you enter a text in the place of hair style variation, where a number is expected, the parsing will fail and the tool will assume the variation 1.
  4. Missing data will be replaced by default data.
    • Example: Hair style expects four values. If you enter only three values, the final one (color preset) will assume PRESET_1.
  5. A blank formula will be interpreted as invalid and will not be imported.
  6. The tool does not deal with RGB data in this version. So, RGB colors will remain unchanged.

Hair = Style / Type / Variation / ColorPreset
  • Style -> SKINHEAD, VERY_SHORT, SHORT, MEDIUM, LONG, SPECIAL
  • Type -> STRAIGHT, PERMED, WAVY, DREADLOCKS, UNDEFINED
  • Variation -> 1 to 82 (each combination of style/type has it's own valid variation range)
  • ColorPreset -> PRESET_1, PRESET_2, PRESET_3, PRESET_4, PRESET_5, PRESET_6, PRESET_7, PRESET_8, PRESET_9_CUSTOM
  • Examples:
    • SKINHEAD/STRAIGHT/1/PRESET_1
    • VERY_SHORT/PERMED/16/PRESET_1
    • SHORT/STRAIGHT/82/PRESET_1
    • SHORT/WAVY/32/PRESET_1
    • SHORT/PERMED/28/PRESET_1
    • SHORT/DREADLOCKS/1/PRESET_1
    • MEDIUM/STRAIGHT/69/PRESET_1
    • MEDIUM/WAVY/26/PRESET_1
    • MEDIUM/PERMED/5/PRESET_1
    • MEDIUM/DREADLOCKS/6/PRESET_1
    • LONG/STRAIGHT/43/PRESET_1
    • LONG/WAVY/10/PRESET_1
    • LONG/PERMED/11/PRESET_1
    • LONG/DREADLOCKS/7/PRESET_1
    • SPECIAL/UNDEFINED/11/PRESET_1

Skin = Color / Type / Wrinkles / ForeHead
  • Color -> 1 to 6
  • Type -> 1 to 15
  • Wrinkles -> 1 to 7
  • ForeHead -> 1 to 7
  • Examples:
    • 1/1/1/1
    • 6/15/7/7

Head = Length / Width / Depth / FacePosition / FaceSize
  • Length -> -7 to +7
  • Width -> -7 to +7
  • Depth -> -7 to +7
  • FacePosition-> -7 to +7
  • FaceSize -> -7 to +7
  • Examples:
    • -7/-7/-7/-7/-7
    • 7/7/7/7/7
    • +7/+7/+7/+7/+7
    • 7 / 7 / 7 / 7 / 7

FacialBuild = CheckBoneHeight / CheckBoneWidth / CheckBoneDepth / JawHeight / JawWidth / JawDepth / ChinHeight / ChinWidth / ChinDepth / NeckLineType
  • CheckBoneHeight -> -7 to +7
  • CheckBoneWidth -> -7 to +7
  • CheckBoneDepth -> -7 to +7
  • JawHeight -> -7 to +7
  • JawWidth -> -7 to +7
  • JawDepth -> -7 to +7
  • ChinHeight -> -7 to +7
  • ChinWidth -> -7 to +7
  • ChinDepth -> -7 to +7
  • NeckLineType -> -7 to +7
  • Examples:
    • -7/-6/-5/-4/-3
    • 1/2/3/4/7
    • +1/+2/+3/+4/+7

Eyebrow = Style / Thickness / Type / Density / Color / AngleInner / AngleOuter / GlabellaWidth / GlabellaHeight / Length / Depth
  • Style -> 1 to 18
  • Thickness -> 0 to 2
  • Type -> 0 to 2
  • Density -> 0 to 3
  • Color -> SAMEASHAIR (will be ignored)
  • AngleInner -> -7 to +7
  • AngleOuter -> -7 to +7
  • GlabellaWidth -> -7 to +7
  • GlabellaHeight -> -7 to +7
  • Length -> -7 to +7
  • Depth -> -7 to +7
  • Examples:
    • 1/0/0/0/SAMEASHAIR/-7/-7/-7/-7/-7/-7
    • 18/2/2/3/SAMEASHAIR/7/7/7/7/7/7

Eye = UpperEyelidType / BottomEyelidType / UpperEyelidHeightInner / UpperEyelidHeightOuter / UpperEyelidPositionInner / UpperEyelidPositionOuter / BottomEyelidHeight / BottomEyelidPosition / IrisColor / PupilSize / Height / HorizontalPosition / Depth / InnerEyeHeight / InnerEyePosition / CornerHeight / OuterEyePosition
  • UpperEyelidType -> 1 to 15
  • BottomEyelidType -> 1 to 15
  • UpperEyelidHeightInner -> -7 to + 7
  • UpperEyelidHeightOuter -> -7 to + 7
  • UpperEyelidPositionInner-> -7 to + 7
  • UpperEyelidPositionOuter-> -7 to + 7
  • BottomEyelidHeight -> -7 to + 7
  • BottomEyelidPosition -> -7 to + 7
  • IrisColor -> 1 to 11
  • PupilSize -> -7 to + 7
  • Height -> -7 to + 7
  • HorizontalPosition -> -7 to + 7
  • Depth -> -7 to + 7
  • InnerEyeHeight -> -7 to + 7
  • InnerEyePosition -> -7 to + 7
  • CornerHeight -> -7 to + 7
  • OuterEyePosition -> -7 to + 7
  • Examples:
    • 1/1/-7/-7/-7/-7/-7/-7/1/-7/-7/-7/-7/-7/-7/-7/-7
    • 15/15/7/7/7/7/7/7/11/7/7/7/7/7/7/7/7

Ear = Length / Width / Angle
  • Length -> -7 to +7
  • Width -> -7 to +7
  • Angle -> -7 to +7
  • Examples:
    • -7/-6/-5
    • 0/1/2

Nose = Type / Height / Size / Width / Angle / Length / Bridge / NasalRootHeight / NasalBridgePosition
  • Type -> -7 to +7
  • Height -> -7 to +7
  • Size -> -7 to +7
  • Width -> -7 to +7
  • Angle -> -7 to +7
  • Length -> -7 to +7
  • Bridge -> -7 to +7
  • NasalRootHeight -> -7 to +7
  • NasalBridgePos. -> -7 to +7
  • Examples:
    • 1/-7/-7/-7/-1/-7/-7/-7/-7
    • 12/7/7/7/1/7/7/7/7

Mouth = UpperLipType / LowerLipType / Position / Width / Depth / LipSize / Shape / PositionOfMouthEdges
  • UpperLipType -> 1 to 8
  • LowerLipType -> 1 to 8
  • Position -> -7 to +7
  • Width -> -7 to +7
  • Depth -> -7 to +7
  • LipSize -> -7 to +7
  • Shape -> -7 to +7
  • Pos.MouthEdges -> -7 to +7
  • Examples:
    • 1/1/-7/-7/-7/-7/-7/-7
    • 8/8/7/7/7/7/7/7

FacialHair = Type / Color / Thickness
  • Type -> 1 to 30
  • Color -> SAMEASHAIR (will be ignored)
  • Thickness -> 0 to 3
  • Examples:
    • 1/SAMEASHAIR/0
    • 30/SAMEASHAIR/3

=========================
POSSIBILE FUTURE FEATURES
=========================

  • Histogram generator.
  • Fix boots issues. It's disabled for now.
  • Transfers. Hard work.
  • More editable team data (turf, colors, ...).
  • PES2016 support - after released, if possible, if someone decrypt the file, when i can afford it, if we are alive...

Nothing is a promise, but i will try to do it.

===========
HOW TO HELP
===========

Feedback.
Bug report.
Correct translation.
Decrypt PS3 option file.
Divulge.
 
Last edited:

kiaou

Registered User
Great !!!

I will test it tonight ...

You propose things that have never been offered before in a software for PES. Your work opens new perspectives.
 
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