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[BLES01406] Goalgerd,Chimps with Quiffs,Klashmann European Club Soccer Pes 2012 UK

goalgerd

Registered User
Sorry if I'm being thick here guys but how do I get Chimps files to compliment Goalgerds work? Ive got Goalgerds OF loaded onto the game fine but Chimps files dont seem to come up on the game saved utility thing on the PS3 hard drive even tho I've unzipped them and stuck them in the same folder.

Cheers

i made the same mistake too, so when you download it you put it in a folder called PS3/SAVEDATA then you should be good to go
 

geeeeee

Registered User
It takes some getting used to as things you would normally be ok with, you now get punished. Like you say though, you don't feel cheated as they play football to beat you and once you get used to to and play better you realise just how realistic this is.

I have also been able to pull off a lot of passes that you see the com doing that never seemed possible before. If you get a good player you can hit some amazing passes to players making runs using the chipped through ball, which I have even seem quality players play 30 yards passes a foot off the ground into space

I am playing at 0 speed setting.

Yeh think i will try 0 speed too. What stats did you change if you dont mind me asking?
 

adamtomson

Registered User
i have youre brilliant option file and have added my own stadiums, will these be removed by adding this gameplay file and what can i do
cheers
 

lmarsha_926

Registered User
Why are alot of players in the German League have 2 copies, There is 2 Hunterlaar's and in ML one played for Liverpool and the other Schalke.
 

Mcnasty

Registered User

I Know this has been mentioned before, but I am still having issues with the edited stadiums have red X's were the advertisments should be. I have downloaded the additional stadium pack and this is still the case. Are there any known fixes for this issue or should I wait for the next option file for this to be fixed?
 

pablodiscobar

Registered User
you could change it yourself or il change it when i get the file back from chimps,i havent unlocked the classic teams in my game

anybody looking for championship teams can import these in

http://kitanamedia.com/forums/viewtopic.php?f=11&t=5343

http://kitanamedia.com/forums/viewtopic.php?f=11&t=5343

all championship teams there for uk ps3

Barnsley

http://www.gamefront.com/files/20935835/Barnsley+.zip

Birmingham

http://www.gamefront.com/files/20935840/Birmingham+.zip

Blackpool

http://www.gamefront.com/files/20935850/Blackpool.zip

Brighton & Hove Albion

http://www.gamefront.com/files/20935855/Brighton+&+Hove+Albion.zip

Bristol City

https://rapidshare.com/files/1497175868/BRISTOLCITY02.rar

Burnley

https://rapidshare.com/files/724454734/BURNLEY02.rar

Cardiff

http://www.gamefront.com/files/20935873/Cardiff+City.zip

Crystal Palace

http://www.gamefront.com/files/20935883/Crystal+Palace.zip

Coventry City

https://rapidshare.com/files/24922592/COVENTRY02.rar

Derby County

http://www.gamefront.com/files/20935889/Derby+County+.zip

Doncaster Rovers

https://rapidshare.com/files/1975762082/DONCASTER02.rar

Hull City

http://www.gamefront.com/files/20935894/Hull+City+.zip

Ipswich Town

http://www.gamefront.com/files/20935904/Ipswich+Town.zip

Leeds United

http://www.gamefront.com/files/20935911/Leeds+United.zip

Leicester City

http://www.gamefront.com/files/20935920/Leicester+City.zip

Middlesbrough

http://www.gamefront.com/files/20935927/Middlesbrough.zip

Millwall

http://www.gamefront.com/files/20935932/Millwall.zip

Nottingham Forest

http://www.gamefront.com/files/20935940/Nottingham+Forest.zip

Peterborough

https://rapidshare.com/files/3240612327/PETERBORO02.rar

Portsmouth

http://www.gamefront.com/files/20935951/Portsmouth.zip

Reading

http://www.gamefront.com/files/20935957/Reading.zip

Southampton

http://www.gamefront.com/files/20935965/Southampton.zip

Watford FC

https://rapidshare.com/files/1773044517/WATFORD02.rar

West Ham United

http://www.gamefront.com/files/20935971/West+Ham+United.zip

thanks to the Broad for those

Goalgerd, what are the differences between these championship sides and the ones in your file at present? Thanks :)
 

pablodiscobar

Registered User
Here it is my first game play file for 2012

http://www.filesonic.com/file/2832683775

I managed to get A LOT more teams edited than I expected to today, this is largely due to some teams having most of their stats upgraded and then just needing their new players done and a very patient girlfriend

All of players at the top clubs in England have been done
All of the players at most big european teams in france, germany, italy, portugal and spain have been done
At least the starting lineups from clubs from turkey, greece, russia, nortern europe have been done as well as some subs
The two south american teams have been done

All of the top european teams have been tested and where as some where ridiculous like Barcelona and Real and others were rubbish like Valencia (in fact most of the rest of the spanish league) all have been made more realistic and balanced.

I have also checked the big national sides to make sure there lineups have all been edited

All teams should give you a challanging game on top player
You should find the game play smoother, much better paced and competitive

Attackers from most clubs should be able to do the job a decent footballer should instead of being shocking at smaller clubs.

Defences should seem tighter and keepers should be much better.

THIS WAS WRITTEN ON KONAMI PATCH 1.01, I have no idea how it will play on 1.0, but it should definitely be tried on 1.01 before making a decision on what you want to use, as I think 1.0 may play too fast and floaty with my stat changed to make it smoother for 1.01

No championship teams have been edited yet, this will happen at a later date as well as a comprehensive update of any teams and subs I have not yet done as well as any changes after feedback.

Great work mate. installed tonight and loving it. Just one thing - the spurs lineup has adebyour, Modric and Parker on the bench. I`m not trying to have a moan just Wasn`t sure if this was right?
 

pablodiscobar

Registered User
I Know this has been mentioned before, but I am still having issues with the edited stadiums have red X's were the advertisments should be. I have downloaded the additional stadium pack and this is still the case. Are there any known fixes for this issue or should I wait for the next option file for this to be fixed?

Have you gone into edit - import - stadium - then written over the old ones with the ones in the additional pack? This has done the trick for me
 

halukbay

Registered User
Great job! Well done!

Enjoying the game more than ever now.
One question though; did you do all EPL clubs? Did not see much difference in QPR f.e.
Thank you for all your efforts!
Haluk
 

Chimps

Registered User
Great job! Well done!

Enjoying the game more than ever now.
One question though; did you do all EPL clubs? Did not see much difference in QPR f.e.
Thank you for all your efforts!
Haluk

QPR definitely done, I spent quite a bit of time on them. All players will have been edited and spent quite a bit of time on players like Barton, Taarbart (sp?) and SWP.

If you think anyone should be better let me know who you think is underated. The CF and SS should be faster than previous and defenders and midfielders will have higher tenacity and teamwork
 

Chimps

Registered User
Great work mate. installed tonight and loving it. Just one thing - the spurs lineup has adebyour, Modric and Parker on the bench. I`m not trying to have a moan just Wasn`t sure if this was right?

I didn't get the chance to look at the lineups, just wanted to get the editing done. They will be sorted out soon, nothing against totenham, they should obviously be in the team
 

lmarsha_926

Registered User
I didn't get the chance to look at the lineups, just wanted to get the editing done. They will be sorted out soon, nothing against totenham, they should obviously be in the team

What can I do with having 2 Huntelaar's in ML, I have a few other players that play for 2 clubs
 

halukbay

Registered User
QPR definitely done, I spent quite a bit of time on them. All players will have been edited and spent quite a bit of time on players like Barton, Taarbart (sp?) and SWP.

If you think anyone should be better let me know who you think is underated. The CF and SS should be faster than previous and defenders and midfielders will have higher tenacity and teamwork

It plays wonderful. Thank you again.
I will use this OF editing some Championship teams adding their badges as well. This means I will make some major changes to league structures. Do you plan to update your file in near future? If so I will wait until you release your final version.
Thanks in advance
Haluk
 

Chimps

Registered User
HERE IS A QUICK GUIDE TO EDITING THE GAME FOR THOSE THAT HAVE BEEN ASKING FOR IT FOR NON UK AND XBOX USERS AND FOR THOSE WANTING TO KNOW WHAT I HAVE CHANGED, THESE CHANGES ARE ALWAYS MADE THEN TWEAKED REPEATIDLY AFTER CONTINOUSLY TESTING EACH TEAM


The following is a guide to editing players so that they play life like, but more importantly their teams and the game plays realistically. In all cases, although I have given guides to what these levels should be, care should be taken to keep player and team individuality.

One of the major problems with game play the default Konami stats, is that 4/5th of all players in the game have terrible stats which are far too low and the famous players have stats which are way too high. In 2012, this creates a game which seems very fast and weightless with the big teams and dull with a lot of the rest of the teams. If you play with one set against the other you will have them pinned in their half the entire game, which is no fun at all.

Konami also uses physical attributes to differentiate between how good a player is with players at small teams being made slow, weak and unable to kick a ball hard, which isn’t very realistic. Most teams in this game are taken from the top division of each nation, it’s not like they are amateur plodders, so giving all players in a team stats which mean they can barely outpace any defender or cannot shoot or turn around or react quicker than an oil tanker is ludicrous.

Skill should be the biggest factor in how good a player is and by making the game tighter, players who can control the ball and pass the best become the stars.

Teamwork

This dictates how well a team can pass the ball around and retain possession when you are play against them and how well you can pass the ball around when using them. If this is low for the com team they are likely to attack in poor patterns, loose the ball under pressure and then be pinned in their half. Top teams should have this stats for most players in the high 80’s and this should then gradually reduce down to 80 as teams reduce in quality down to the weakest teams in the game.

Tenacity

This dictates how much of a challenge and effort the opposition makes to get the ball from you. Having players high in this stat will have them doing things like tackling more often and blocking players from crossing. This combined with teamwork creates very realistic game play as like in professional football a player will not run alongside someone not making a challenge or blocking a cross. Last years “bug” where defenders didn’t block crosses was fixed by simply increasing this stat

This should be used for each team in the same way that Teamwork is, with the better teams having higher tenacity in the high 80’s and gradually going down to 80 for lesser teams. In addition, teams that aren’t necessarily brilliant, but play a physical game like Stoke, should have this stats high.

If you edit only the teamwork and tenacity of any team in the game as detailed above and then play them you will notice a bit difference in the games realism

Short Passing Speed

This along with Explosive power plays more of a role in setting the pace of a game than any other stats.

One of the changes I do is to reduce the short passing speed of a lot of players. This massively effects the pace of the game, much more than changing top speed.

World class central midfielders in the game have this set in the high 80's or even 90's. This on speed 0, is a large part of why people cannot get a speed they are comfortable with as some teams will have a lot of players with these high stats, but most others have them set ok

Reduce this down to 81 or 82 for only the very best midfielders in the game and reduce defenders to 77 to 78 tops and the game starts feeling more naturally paced

It also plays a major part in how much space the players receiving the ball is in as a slower pass will give more time for him to be closed down

Explosive Power

This is what used to be acceleration and is responsible along with short passing speed for the game feeling too fast. It has been set in a great deal of players far too high. This is especially true with central midfielders and defenders. If these players accelerate too fast it completely unbalances the game. Forwards and wingers need this stats to being mostly how it is in the game, but any midfielder with this set to over 80 – 84 is going to make the game look too fast and unrealistic, fortunately this is only true for a number of players at top clubs, this should be reduced in these players

Top Speed

How fast a player can run after accelerating. Most professional forwards aren’t lighting fast, but can stay ahead of most defenders if put in front of them. I have edited this for wide players and forwards as unless this is above 80, they are going to struggle to make any impact in the game (there is some who have this stat below this, who can still play well as they are notoriously slow, but gifted in other ways). For a normal paced forward or winger this should be around 80 – 82 and then increasing in cases depending on the speed of the forward in real life. A few very past players in the game should have this stat in the 90’s, as long as it’s not combined with similar movement stats, it should be ok and unrealistically unbalance the game.

Response, Dribbling speed, dribbling accuracy (movement stats)

Having players with these stats that aren’t at least in the mid 70’s will make the game feel clunky and unresponsive. In the same way, having superstars with these stats over 90, will make them feel weightless and able to completely unbalance the game and make it look unrealistic going around everyone. Be very careful with even having Messi or Ronaldo with any movement or speed stats over 90 as combining a few very high stats on movement creates unrealistic players.

Ball Control

Works similar to how Technique did in the past. I have mostly increased this stats in most players and left it in player who already have it in the mid 80’s. Most should have it at least in the mid 70’s, increasing up to mid-eighties for players with higher skill levels and only above that for the highest skilled players in the world. Teams packed with players with high ball control and teamwork will play some very good football, this combined with players will realistically paced short passing makes some teams in this game look and play amazing football that simply isn’t seen on any other football game to date.

Balance

Players with low balance stats in the low 70’s will easily be pushed of the ball. By default Konami normally gives fast players low balance stats so they cannot fly past people and be too effective. This is what I think causes the stutter issue. I raise a lot of players balance up to at least the high 70’s and if they should have it, the mid-eighties.

Shot Power (or whatever it is now called)

I have raised this slightly for some midfielders at top clubs and for a lot of players at smaller clubs who can barely shoot. Most decent players should have this at least in the mid-seventies. Players who can hit decent shots in real life, I have raised to low eighties and players notoriously good at shooting from distance I had put to the high 80’s.

Shot Accuracy

Increased to at least mid-seventies for all forwards in the game, most raised further. With the above changes you will get far less un-pressured shots on goal if playing on top player. If you only get a couple of chances a game, having the majority of forwards with rubbish shooting stats is going to make things difficult and low scoring. Having decent professional football standard forwards at most clubs massively increases the appeal of this game as more teams can score against you and more teams are entertaining to play.

Keepers

Keepers stats increased by about 4 for each specific goal keeping attribute. Also have other stats like Defence and Ball Control increased.


After changing each of these for a couple of teams, try them against each other and then continue to tweak them further and then when your happy with it, move on to other teams. The longer you do this the more of an idea you will get and the faster you will be able to do other teams. Luckily, Konami introduced option file upgrading so I had 2 months-worth of work already done this year and it only took a couple of weeks to get the game right.
 
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