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[BLES01406] Goalgerd,Chimps with Quiffs,Klashmann European Club Soccer Pes 2012 UK

turboicy

Registered User
I am new, so please anyone explain to me how to make this gameplay option file installed and working. Thanks
 

JamieDaCosta

Registered User
I have already downloaded and copied GTM's option file(s) for this year and obviously I dont want to mess anything up or waste all the time I spent copying everything over

What I wanted to know was, is it possible for me to merge the 2 files so that I have all the stuff I have already copied over AND things from this option file such as more realistic stats and classic team player names, kits, faces etc?

Please let me know as soon as poss as id like to crack on and get going

Cheers

J
 

geeeeee

Registered User
HERE IS A QUICK GUIDE TO EDITING THE GAME FOR THOSE THAT HAVE BEEN ASKING FOR IT FOR NON UK AND XBOX USERS AND FOR THOSE WANTING TO KNOW WHAT I HAVE CHANGED, THESE CHANGES ARE ALWAYS MADE THEN TWEAKED REPEATIDLY AFTER CONTINOUSLY TESTING EACH TEAM


The following is a guide to editing players so that they play life like, but more importantly their teams and the game plays realistically. In all cases, although I have given guides to what these levels should be, care should be taken to keep player and team individuality.

One of the major problems with game play the default Konami stats, is that 4/5th of all players in the game have terrible stats which are far too low and the famous players have stats which are way too high. In 2012, this creates a game which seems very fast and weightless with the big teams and dull with a lot of the rest of the teams. If you play with one set against the other you will have them pinned in their half the entire game, which is no fun at all.

Konami also uses physical attributes to differentiate between how good a player is with players at small teams being made slow, weak and unable to kick a ball hard, which isn’t very realistic. Most teams in this game are taken from the top division of each nation, it’s not like they are amateur plodders, so giving all players in a team stats which mean they can barely outpace any defender or cannot shoot or turn around or react quicker than an oil tanker is ludicrous.

Skill should be the biggest factor in how good a player is and by making the game tighter, players who can control the ball and pass the best become the stars.

Teamwork

This dictates how well a team can pass the ball around and retain possession when you are play against them and how well you can pass the ball around when using them. If this is low for the com team they are likely to attack in poor patterns, loose the ball under pressure and then be pinned in their half. Top teams should have this stats for most players in the high 80’s and this should then gradually reduce down to 80 as teams reduce in quality down to the weakest teams in the game.

Tenacity

This dictates how much of a challenge and effort the opposition makes to get the ball from you. Having players high in this stat will have them doing things like tackling more often and blocking players from crossing. This combined with teamwork creates very realistic game play as like in professional football a player will not run alongside someone not making a challenge or blocking a cross. Last years “bug” where defenders didn’t block crosses was fixed by simply increasing this stat

This should be used for each team in the same way that Teamwork is, with the better teams having higher tenacity in the high 80’s and gradually going down to 80 for lesser teams. In addition, teams that aren’t necessarily brilliant, but play a physical game like Stoke, should have this stats high.

If you edit only the teamwork and tenacity of any team in the game as detailed above and then play them you will notice a bit difference in the games realism

Short Passing Speed

This along with Explosive power plays more of a role in setting the pace of a game than any other stats.

One of the changes I do is to reduce the short passing speed of a lot of players. This massively effects the pace of the game, much more than changing top speed.

World class central midfielders in the game have this set in the high 80's or even 90's. This on speed 0, is a large part of why people cannot get a speed they are comfortable with as some teams will have a lot of players with these high stats, but most others have them set ok

Reduce this down to 81 or 82 for only the very best midfielders in the game and reduce defenders to 77 to 78 tops and the game starts feeling more naturally paced

It also plays a major part in how much space the players receiving the ball is in as a slower pass will give more time for him to be closed down

Explosive Power

This is what used to be acceleration and is responsible along with short passing speed for the game feeling too fast. It has been set in a great deal of players far too high. This is especially true with central midfielders and defenders. If these players accelerate too fast it completely unbalances the game. Forwards and wingers need this stats to being mostly how it is in the game, but any midfielder with this set to over 80 – 84 is going to make the game look too fast and unrealistic, fortunately this is only true for a number of players at top clubs, this should be reduced in these players

Top Speed

How fast a player can run after accelerating. Most professional forwards aren’t lighting fast, but can stay ahead of most defenders if put in front of them. I have edited this for wide players and forwards as unless this is above 80, they are going to struggle to make any impact in the game (there is some who have this stat below this, who can still play well as they are notoriously slow, but gifted in other ways). For a normal paced forward or winger this should be around 80 – 82 and then increasing in cases depending on the speed of the forward in real life. A few very past players in the game should have this stat in the 90’s, as long as it’s not combined with similar movement stats, it should be ok and unrealistically unbalance the game.

Response, Dribbling speed, dribbling accuracy (movement stats)

Having players with these stats that aren’t at least in the mid 70’s will make the game feel clunky and unresponsive. In the same way, having superstars with these stats over 90, will make them feel weightless and able to completely unbalance the game and make it look unrealistic going around everyone. Be very careful with even having Messi or Ronaldo with any movement or speed stats over 90 as combining a few very high stats on movement creates unrealistic players.

Ball Control

Works similar to how Technique did in the past. I have mostly increased this stats in most players and left it in player who already have it in the mid 80’s. Most should have it at least in the mid 70’s, increasing up to mid-eighties for players with higher skill levels and only above that for the highest skilled players in the world. Teams packed with players with high ball control and teamwork will play some very good football, this combined with players will realistically paced short passing makes some teams in this game look and play amazing football that simply isn’t seen on any other football game to date.

Balance

Players with low balance stats in the low 70’s will easily be pushed of the ball. By default Konami normally gives fast players low balance stats so they cannot fly past people and be too effective. This is what I think causes the stutter issue. I raise a lot of players balance up to at least the high 70’s and if they should have it, the mid-eighties.

Shot Power (or whatever it is now called)

I have raised this slightly for some midfielders at top clubs and for a lot of players at smaller clubs who can barely shoot. Most decent players should have this at least in the mid-seventies. Players who can hit decent shots in real life, I have raised to low eighties and players notoriously good at shooting from distance I had put to the high 80’s.

Shot Accuracy

Increased to at least mid-seventies for all forwards in the game, most raised further. With the above changes you will get far less un-pressured shots on goal if playing on top player. If you only get a couple of chances a game, having the majority of forwards with rubbish shooting stats is going to make things difficult and low scoring. Having decent professional football standard forwards at most clubs massively increases the appeal of this game as more teams can score against you and more teams are entertaining to play.

Keepers

Keepers stats increased by about 4 for each specific goal keeping attribute. Also have other stats like Defence and Ball Control increased.


After changing each of these for a couple of teams, try them against each other and then continue to tweak them further and then when your happy with it, move on to other teams. The longer you do this the more of an idea you will get and the faster you will be able to do other teams. Luckily, Konami introduced option file upgrading so I had 2 months-worth of work already done this year and it only took a couple of weeks to get the game right.

Enjoying this post, just printing it out now.

Hope this isn't too much off topic, but would this apply to PES on ps2 aswell? I am editing PES 2012 on ps2 for my brother and was wondering if i apply these changes would it improve the gameplay?

Also, any idea how to create more fouls? I tried reducing the Balance but just makes me laugh watching players fall all over the place but no free kicks (also ps2)

Apologies for posting this in the ps3 section, didn't think it would get a response in the ps2 section.

Back on topic, as I said previously this is really good work. I have had to reduce skill to 'regular' as i keep getting thumped. But i don't mind when CPU plays well and not scripted.

I'm still amazed how you have managed to make konami's patch 1.01 work so well.

Started a league, first game I lost as Tottenham 4-0 to Sunderland. In CPU fixtures Newcastle won 5-2, how did that happen Chimps? :tongue:
 

lmarsha_926

Registered User
Does anyone realise this file has duplicates of alot of players. How can you play ML with 2 Huntelaar's and 2 of other players
 

Schulzki

Registered User

Schulzki

Registered User
HERE IS A QUICK GUIDE TO EDITING THE GAME FOR THOSE THAT HAVE BEEN ASKING FOR IT FOR NON UK AND XBOX USERS AND FOR THOSE WANTING TO KNOW WHAT I HAVE CHANGED, THESE CHANGES ARE ALWAYS MADE THEN TWEAKED REPEATIDLY AFTER CONTINOUSLY TESTING EACH TEAM.

Thanks Chimps. Game plays really well now. Still have to play many matches to really spot the differences but there's just a good flow about this game now which wasn't there before. With the line-ups being sorted and some dupe/face issues I'm gonna have a blast with ML this year :w00t
 

adamtomson

Registered User
Have now tested Your great option file with chimps gameplay file with konami patch 1.1 and in my opinion it is better without it.

The ai moves better and makes more space,with the patch 1.1 you realty notice the lack of player movement.

My settings superstar,-2 game speed,konami patch removed,klasmans formations and strategies

Link to tactics thread http://www.pesgaming.com/showthread.php?t=86834

Game now plays like a dream
 
Last edited:

Gills Rob

Registered User
Have now tested Your great option file with chimps gameplay file with konami patch 1.1 and in my opinion it is better without it.

The ai moves better and makes more space,with the patch 1.1 you realty notice the lack of player movement.

My settings superstar,-2 game speed,konami patch removed,klasmans formations and strategies

Link to tactics thread http://www.pesgaming.com/showthread.php?t=86834

Game now plays like a dream

Two questions, firstly how do you remove the latest patch and revert to 1.0 and secondly, how is the OF compatible with the original patch, I thought it was only designed to work with 1.01.

By the way as a first time poster, just like to say that the creators of this immense OF have done
A tremendous job
 

mzegstroo

Registered User
I have a question. I did download this OF, but I do also want the gameplaytweaks. How can I add this to mine already exists OF??
 

mzegstroo

Registered User
Ok I think I found it...thanks. Can't wait to play with this OF. I live in Holland and did buy the UK-version especially for this OF
 

adamtomson

Registered User
Two questions, firstly how do you remove the latest patch and revert to 1.0 and secondly, how is the OF compatible with the original patch, I thought it was only designed to work with 1.01.

By the way as a first time poster, just like to say that the creators of this immense OF have done
A tremendous job


If you're on ps 3 you delete a file in saved data it's 15 meg

The patch does work with 1.0
 

Chimps

Registered User
Have now tested Your great option file with chimps gameplay file with konami patch 1.1 and in my opinion it is better without it.

The ai moves better and makes more space,with the patch 1.1 you realty notice the lack of player movement.

My settings superstar,-2 game speed,konami patch removed,klasmans formations and strategies

Link to tactics thread http://www.pesgaming.com/showthread.php?t=86834

Game now plays like a dream

I am too scared to try and remove the patch and try it. I know from the past how tempramental the game can be and how it can change completely through something that shouldnt effect the game play.
 

Chimps

Registered User
I have a question. I did download this OF, but I do also want the gameplaytweaks. How can I add this to mine already exists OF??

You install the game play file over the top of the edit file that comes with the original option file
 

Chimps

Registered User
Is there any other feedback from anyone else about how this plays with the game play patch on and then on 1.00?

I kind of thought that going back to 1.00 with my tweaks would make it too floaty and dribbling too easy
 
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