Travis Bickle said:
Then I get on the World Wide Web and its full of people just slagging it all off, saying it's all fake and pre-rendered on a top of the range pc. To me it seems like a natural progression of graphics, but it doesn't seem that way to anyone else.
Here, take this as an example as to why most people are slagging it off. I own an ATI Radeon 9800 Pro GFX chip for my PC. I can go to
http://www.ati.com/developer/demos/r9800.html and download tech demos that run real-time on my GFX chip. Interesting part is how the Chimp one for example looks like the next gen console graphics. When I havent seen even a computer game with graphics that match ATI's tech demos. Other interesting part is when a game comes close to looking like that, it runs nowhere near the same framerate. Let alone the fact that my 9800 is how old now. Even my friends Athlon 64 system with a PCI-e ATI X850, will not run Half-Life 2 at more than 80fps with all setting at max(6x AA & 16x AF), and the X850 has more bandwidth than the Nvidia RSX.
The Nvidia "RSX" chip in the PS3 is nothing more than a high performance Geforce 7800, just as the NV2A chip in the xbox was a "Geforce 3.5". Nvidia is very lazy, don't expect any miracles from them. When was the last time their image quality ever match ATI's. Nvidia may sometimes make a faster chip, but have never had better image quality.
The 256MB RAM and 256MB GFX RAM is separated within the PS3 system. This will cause bottlenecks later in the console life. The Xbox 360 on the otherhand has 512 MB, which can be used at the developers discretion. Speaking of RAM, the 10MB eDRAM on the ATI chip in the xbox 360 gives it 4x Anti-aliasing for free. This means no jaggies, with almost zero impact in performance. The Nvidia RSX on the other hand does AA in the same manner as current PC GFX chips. It is all about the bandwidth of the GFX RAM. The bandwidth speed of the GDDR for RSX is not fast enough to provide 4x AA at 720p or 1080i, let alone 1080p, without a large impact in performance.
The Cell is not fun to program for. It is no easier than the Emotion-Engine in the PS2. The Emotionn-Engine is the worst platform to program for. Well step aside EE, the Cell is here now.
Look at the E3 1999 tech demos and shows for before the PS2. We never saw game that looked that good until now and only one IMO matched their quality. God of War hit that mark and nothing else made it to the bar set by $ony six years ago for the PS2 and the Emotion-Engine. I also love $ony's little names. EE.......Emotion-Engine..........RSX......Reality Synthesizer
Don't get me wrong, I enjoyed my 3 PS2's, but I did not enjoy buying 3 of them so they could die every other year. Unless $ony makes a system that can last, has great games, GFX, and works as a media center........I will just turn the other way. I am not going to take their false promises again. Am I the only one that remembers their big PS2 Online talk before the PS2's release? You know, you can send E-mail, store music for custom soundtracks on your HDD(that useless thing, but my xbox does this as promised, unlike $ony) talk to others via AIM. Where did all these promised features go...................