When you got a 2048x2048 kit with the in-game editor ("L" by default) and you import it on "S", pixels will be more visible, example
http://www.hostingpics.net/viewer.php?id=2966432048import.jpg
As you can see, the "Umbro" is pixelated.
Now, if you use a tool like Fastone Image Viewer, open the image and resize it with a filter, you will have this result:
http://www.hostingpics.net/viewer.php?id=6161801024withfilter.jpg
As you can see, the Umbro is more blurry, like a bilinear filter, and it will have much better look in-game.
You can try and see, there's a simple example.
I'm currently doing a basic option file, but with more details.
Like for example, i've renammed all managers from last year before made a live update: they're in "free agent" and in myclub too.
So you'll have all the real managers names corresponding. It's done, but from now on i assign kits
Also, i use a tool to exctract colors from kits, it's important having the colors corresponding to the assigned kit for undershirts/undershorts
Sorry for my english, i've writed this post the fastest as i could
http://www.hostingpics.net/viewer.php?id=2966432048import.jpg
As you can see, the "Umbro" is pixelated.
Now, if you use a tool like Fastone Image Viewer, open the image and resize it with a filter, you will have this result:
http://www.hostingpics.net/viewer.php?id=6161801024withfilter.jpg
As you can see, the Umbro is more blurry, like a bilinear filter, and it will have much better look in-game.
You can try and see, there's a simple example.
I'm currently doing a basic option file, but with more details.
Like for example, i've renammed all managers from last year before made a live update: they're in "free agent" and in myclub too.
So you'll have all the real managers names corresponding. It's done, but from now on i assign kits
Also, i use a tool to exctract colors from kits, it's important having the colors corresponding to the assigned kit for undershirts/undershorts
Sorry for my english, i've writed this post the fastest as i could