yeah you make good points but my point is when your playing fulham should be easyer then man utd but what you get from using one difficulty
If you leave a bit bigger gap between defenders and midfielders, the AI team won't lay as much siege on you, meaning it will be easier to defend against.
If you increase compactness and pressure, they will defend less rigid and make more mistakes and create holes defensively, often unprovoked, that you can take advantage of. A compact team defend as a unit, a "loose" team defend individually. Much pressure means that each player has a bigger zone in their "zonal defense" and they will move more around which creates space for you to exploit. Simple as that. 6-10 Pressure and 6-8 compactness is what I would call a patient zonal defense. (Norway of the 90's would be 6-6, and Greece Euro Winners would be 7-6 or so)
I should probably made it clearer, but that was what I was trying to tell you guys with my previous post. Take what I have told you, and modify the teams as you want them to be, use the AI formation as a guide and get creative.
i also use a system for the home and away so man utd at home super star top player away
on super star makes every team play like a super human team no matter what side you pick my system works
I use four systems every match, depending on the result and situation. They are all very similar in layout, and I tend to work within the limits of the presets as I don't prefer the extremes too much. I never go above 13 Pressing for example, and once I "learned" that, in addition to a few other tricks, I managed to keep a much tighter defense.
PES 2013 is much less forgiving tactically in defense than some of the previous versions, and you can exploit that to give certain teams a varying degree of "flaws" tactically to make it more "real" if you will.
Sometimes you don't notice that those flaws are there, and every time it's because AI is lucky with in-form players in the right positions. (you can check opposition form by going into the "mark player" section when you have your own players form arrows visible.)
Pressing, Def line and Compactness are great tools to make teams easier or harder to play against, in addition to the better or worse players they possess. The best part is that it carries over to other difficulties, does not involve mass editing of individual players or external mods. The other sliders have some effect on AI attack, but not as much as moving Central defenders up, as it makes midfielders more active in attacking play, and at the same time congest the midfield to give you a harder time breaking through the middle. (Obviously you can take advantage of that as well if you overdo the AI strategy).
PS.
It's really hard to restrain your team pressure and play with patience defensively, but it's a different approach that I urge everyone to try at least a few times. Use the player you control to close off passing opportunities and mark loose players and let the AI do the containing of the player in possession, for example. Lure the opposition on the massive offense, and strike on a furious counter once they are really exposed, or take it really slow if the counter opportunity gets closed off. The usual style is to switch to a nearby defender and pressure the hell out of the ball carrier or go directly for a tackle, switch to another if that fails and repeat the process. I try to avoid that, obviously.
It's impressive to watch Barcelona in real life, how they hound the ball carrier and win most balls back within seconds of losing it, but it also makes a really stressful PES match. Try to the extreme to use coolness and patience in defense, see a different game evolve and see if you like it.
I find that the offensive dynamic in this PES its maybe one of the worst in the series. Almost every time (if you play possession football), the players attacking just doesn't give you passing options, at least breaking the defensive line. I find myself often waiting and waiting, desperatly gaining time with the ball carrier waiting for that player to make some kind of movement so I'm able to passe the ball, and no. Specially inside the box, they just remain behid the defenders. And yes, sliders don't do a damn thing about it. its just a big flaw of this game.
Pro-active IA, they say... Well, my fault I bought this, I should have known.
I'm not going into an argument saying it's all fine and dandy regarding offensive movement and bla bla. But there are simple measures that you can use to breathe a little more life into your strikers. Your tactical instructions and more importantly as I've already mentioned your defenders position on the pitch have a massive impact on player movement. The strikers are a bit standstill, and I am not sure how much the "Dummy Runner" card affects anything, but you have no less than two options to actively send your players on run whenever you want. Right stick and "one-two invitation" (hold "change player button" as you pass the ball to send the passer directly on a run).
Another aspect that many players forget is to use player runs to create space, for example send two players on a run using either or both ways to do so, play the ball wide and pass it back holding the "change player button" but don't pass to him. Let the back follow him and see if you can send another player into the opening created.
I don't know what you expect, but in real life openings and space usually aren't given for "free". You have to create it, create openings for intelligent movement for your own players, and they will start to take advantage of it without your direct command as well. This is one of the aspects that PES excels in comparison to FIFA, for example. But it's one of those things that are a bit "deep" and that reviewers that play the game one evening never get to discover.
I have in other words noticed the problem that you describe, but my style of playing the game aren't affected by it much. I am a bit ambivalent if I really want the AI to be much more prone to taking initiative of movement as it would perhaps make the game piss easy in the end. To put it simply, I'm not sure that I see it as a "problem" at all, as I don't want the friendly AI to hold my hand while I am playing.
This is a great insight. Thanks
What would be your recommendation for defending the CPU through ball success? That is the one thing that's killing me. They just manage perfect through balls - either to the wings, but more frequently through the middle, sending their striker in a one-on-one against my keeper a good dozen times per game. That's one of the reasons why I went down from Professional to Regular - because even small teams were killing me with the through ball.
If you play high defensive line (14+) and have slow defenders, this will happen a lot. Especially if your midfielders aren't able to get in the face of the AI ball carrier to prevent these passes. I would never play high line without 82-ish Top Speed and relatively decent Explosive Power (around 75 or more) on at least one of the defenders, preferably both where one is even faster. Really slow defenders actually "locks" me at a relatively deep line, and your midfielders get 15-20 yards extra work-space to kill their stamina on... not good in other words. I haven't noticed being regularly killed with through balls, but I do concede goals like that of course. Think like in real life, nobody considers playing a high line with two Carragher incarnates in the lineup.
Use the tactical suggestions I've already made in this thread to form your own, trial by error. There are many factors that can make or break a tactical plan and strategy, the actual players abilities and form as well. I haven't gotten a regular 4-4-2 to function properly defensively for example, because it leaves me either light in the "AMF area" or "DMC area" and/or leaves my midfielders completely knackered at half time. I have gotten a very un-symmetric version of the classic 4-4-2 to work well, but it also leaves me a bit "obvious" on the attack as it's obvious which side I mainly attack through.
Brilliant I'm looking for a realistic master league.any chance you could post up tactics for all epl teams
I don't know how most teams play in real life, so I just make "sensible" adjustments using the knowledge you find in this thread and the default Konami strategy as guidelines. I have no illusions that my tweaks would be any better than yours, I can safely admit that I have been "luckier" with some tweaks than others but I don't know if it's how those teams really play. I just want a good gaming experience.
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We all have different styles of playing football. For example, I am not great at taking advantage of great passers from the deep (Xabi Alonso for example) and would be much better off with Wilson Palacios in that position. Think about what type of abilities you need in a certain position, do you really use your wingers for crossing? you do? Why are you using a winger with great dribbling and 68 long passing? see my point?
Another example like I've already pointed out is playing a high line with Carragher and Terry as central defenders... don't worry so much about ratings, check out what abilities you need and pick your lineup thereafter. I would much rather use a 78 rated central defender with good speed, I play a high line and try to avoid crosses against for the most part. Great air duel players aren't what I need the most, in other words.