What really bothers me is the random transfer system, the development of players in BAL & ML and the amount of Leagues available In BAL & ML. It just sucks having to put teams of different leagues together or just leaving an entire league out.
As I was playing BAL, There were a few players that didn't exactly meet the expectations, like strikers not scoring/giving assists whatsoever. I think the game should react on that by not prolonging their contracts or putting them on the transferlist. I also noticed about the f-ed up random transfersystem. All of a sudden Messi is playing at Hull City, Cristiano Ronaldo at FC Groningen, Eto'o at Lecce. Certain players should have or obtain a certain status which should make them out of reach for the small clubs. There is no realism in the system, did you ever see a world class player accepting an offer of dutch team wether it is feyenoord, ajax or psv or any other.
Team/League Status
They should give the biggest leagues, EPL, La Liga, Serie A bigger status than the other leagues, so it will be a goal for the players to transfer to that particular league.
My idea of how to do this - because ML/BAL do not use preset leagues - Give the current teams a certain untouchable status other than the popularity indicator.
For instance Barcelona, Real Madrid, AC Milan, Man U, Inter, Juve, Liverpool, Chelsea all have this big status. Concerning leagues, PSV have a topclub-status in the dutch league, but if you compare it to an EPL-club, they're in the same category as let's say Bolton Wanderers.
For example, you replicate EPL in League A, Eredivisie in League B. If you compare the clubs from top-to-bottom you notice that Ajax has less status than Man U, AZ less than Chelsea, PSV less than Liverpool, Feyenoord less than Arsenal. In this case the overall status of the Dutch league is much less appealing than the English league. What I’m trying to say is that the overall status of the leagues are determined by status of the teams combined, so that it also contrasts the league-status when putting all the original leagues’ top-teams together in one or just by randomly dividing the teams. In addition to this, the current popularity indication can be used based on results of players and teams. This should have major influence on the transfersystem and choices of the players themselves to which league or club they want to transfer.
Another problem is that the more seasons you play, the clubs get more and more balanced every year. To my opinion this has three different main causes:
1. The random transfer system (midclass players moving to big clubs/worldclass
players moving to small clubs/competitions)
2. The strange and unrealistic currency used and amateuristic money-flows
3. The extreme development of young players
1. Transfers
Like I stated before, transfers should be based on a combination of team-/league-/player status/popularity/ranking and of course available money.
For example if Barcelona (a club of the highest status) wants to contract a player, the player has to meet certain conditions like skills, experience, extreme talent/potential, high popularity. So that the average of the team will not be decreased by contracting a lot of mid-class players and therefore ends up in 7th place in the "spanish league". Also when players get older and lose skills or a player just doesn’t meet up to the expectations he should be put on the transferlist (you should also be able to see every club’s tranferlist to be more transparent) or his contract should not be renewed.
Furthermore I see that a lot of players stay at the same team for more than 8 seasons in a row, despite their decrease of skill or not functioning. We all know that the majority of players like to change teams from time to time (unlike Maldini, Gerrard, Totti etc.) Then how the f*** is it possible when playing BAL that Lucius is still playing at Feyenoord after 8 years. Also when transfers take place it would be more fun if the teams are able to be creative in formation settings which suit the players best (also for national teams), instead of sticking with the formation that is set ingame. For example Arsenal buys a few wingers and is left with only one real target man, while they were playing in a 4-4-2 formation before, give the team the ability to swap the standard formation to a 4-3-3 as it’s more suitable with the current selection of players.
Youth Players
Another idea apart from the newcomers section is the use of fictional youth players, having their debute between 17 and 20 years of age. At every new start of the season you’ll be given the choice to select 1 or 2 youth players for the first team or not (while playing ML). If you chose not to select them they will end up in the section currently known in the game as newcomers. This function can also play an important role in limiting the amount of foreign players in the teams by only using youth players with the same nationality of the club’s origin. This way you should also be able to turn off the rebirth of retired players which really bugs me out when seeing a 17-year old Nesta playing for West Ham United.
2. Moneyflows
To make the transfer market more realistic it should be based on a more Football-Manager-like level, introducing:
*The use of real currency there are no licences needed for this i assume XDlol (euros € for EU version and dollars $ for the NA version)
*Income generated out of merchandising and ticketing based on team- and player-popularity/status, size of the stadium* (we need more stadiums in amount and diversity “small-big”), and supporters amounts (which can be edited and also changed by popularity-status during the seasons).
When playing ML there should be a possibility to change stadiums as your popularity, and ranking grow, so you can host more supporters and boost your ticketing income. This can also be implemented in BAL but in this case you are not able to control it.
Large numbers of empty seats in big stadiums should also lead to loss of money.
3. Development of players
Concerning the extreme development of players; It’s in no way realistic seeing middle class players become world class players who exceed the likes of Pele, Cruyff, Maradonna and Zidane. This also has a negative effect on the team and league balance. Low ranked teams who start out having young players will turn into superteams exceeding the current top teams as Real Madrid, because of the decrease of skills of the much older players who are in those teams and the bad, unrealistic transfers that take place. Some talents should not reach their potential, some good players or talents should suddenly fall back due to high expectations or slump form, like Adriano for example.
I would really like to see the konami-developers taking this in consideration for a change.
BAL
It’s really fucked up/unrealistic when…
…despite how good or bad you play you get substituted every match around the exact same time (65-70th minute).
…you are in the starting line up every match despite being in or out of form. The competition on your position should be much heavier it should not just be a given that you are in the starting line up without having to work hard for it.
…A.I. problem #1: you walk into free space for the perfect (high) through pass and your teammate passes it into the most unlikely direction you can think off (to other players as well as just uuhh the middle of fucking nowhere)
…your team ranking 1st place of the competition while scoring less goals then a team placed 15th
…A.I. problem #2: your defending teammates keep on kicking the ball over the sideline as the ball gets near the penalty-area
…A.I. problem #3: your defending teammates dribble the ball right into the feet of the opposing team (it happens way too often)
…A.I. problem #4: your defending teammates keep on passing the ball dangerously in front of goal (that’s a defender’s rule #1 to never defend in front of goal)
…you don’t have popularity ratings for players and teams like in ML
…you don’t have the possibility of being loaned out to a club in order to gain experience
The rest of the things that need to be improved are practically mentioned by the previous posts. Like more national (African) teams, graphics, additional development of your BAL player by training, Master League set up more like real-life (more leagues, more teams, implementing the CL and Europe League), Editing mode, music in stadium before and after the matches and so on.
What I really loved about PES2009 was that the editing possibilties were much bigger than with pes2008, including ingame music (i loved this part) and chants.
I love the PES-series but I think it’s a shame that when a game has so much potential, Konami doesn’t put in the effort that’s needed to reach his full potential.
1. How long have you been playing PES?
since winning eleven 4 (1998) answering this question makes me feel old XD
2. What are the aspects that you like most about PES?
the realistic gameplay, the difficulty, obtaining more and more liscences
3. What are the aspects that you don’t like about PES?
as you can see, i wrote a buttload of criteria and suggestions above