As long as everyone understands why they made it the way they did...
I played previous versions where all I ever did was pass to Henry and run by everyone. Too easy! This year's version is better in this way, though I agree that defending is also less effective, so it's a toss up.
My point is that Konami have to be careful when reading these comments, not to take things too literally and listen to what everyone is saying without considering the big picture. It could result in some big problems in my opinion, and moreover, ultimately Konami are the ones who are able to test these things if they implement changes, so... What I'm saying to Konami is simply that:
A.) I understand why it is the way it is.
B.) Be careful if you do make the suggested changes that it doesn't result in players who are too unstoppable. I think players with high dribble speed and accuracy are already way too effective in PES 09 on top player, so... That's really where I'm coming from on this.
Personally I see how certain players not being able to outrun others is unrealistic, but I also want a game that isn't all about storming up the wing with Walcott. There's so much more to football than that, and again, one solution is to have running with the ball more draining on stamina and also to add short term stamina. In any sport there is a clear distinction between short term (fast twitch) and long term stamina (slow twitch muscles), so it would make sense for it to be in the game too.
totally agree and this is why the biggest problem i have with some or most of the suggestions people make to in their opinion improve the game is dependant on what they think is wrong which doesn't have to be the case.
speed is a gift that some players have and they use it when the opportunity is there but if you implement it the way some people want it then you are right you will have them passing it too the fast winger and make him run all day and that's not football.
when the opportunity presents itself then his speed should count and no slow poke should be able to catch up.
but their must be a difference between just running to catch the ball and dribbling with the ball at top speed.
HENRY for example pushes the ball a few meters in front off him and passed the defender because he knows that the burst off speed he has will result in him reaching the ball again before most defenders.
most speedy players use this tactic but intelligent defenders keep their distance and will and can reach the ball before him if he still tried it.
the freedom they have to give you as a defender must also be their for you to decide how you deal with such players too just close his options down but not getting too close for him too beat you with his burst of speed.
faking like you are about to attack then taking a step back and see how he reacts.
if KONAMIi can implement all of this then one on one battles will be incredible
the rare players like MESSI who can dribble at high speed with the ball and who are agile enough to cut,burst,stop,fake and burst again are just that RARE.
THE BEST DEFENSE against such a player is too not make him receive the ball at all or to close him down with two players fast when he does and still the first one is the best option and its the one CHELSEA used very well.
but again i think that if KONAMI can't find the right balance it will favor the speedy players too much and i think that will hurt the game not all speedy players are like MESSY but you do get that feeling at the moment THAT THEY ARE.
most of them are like HENRY ( PUSHING IT IN FRONT A FEW METERS AND GETTING IT FAST) for example LENNON and WALLCOT.
others complain that passing and the trapping is too difficult well if you ask me if they make it easier we might as well stop playing the game.
why are playmakers like RIQUELME and KAKA worth so much in a team because passing the ball effortlessly in top football is difficult you have to react fast, have great vision or you get closed down.( ask SPAIN they just experienced it first hand against the U.S.A ).
the animations are bad it takes a lot away from the experience you are watching or playing a real match.
the automatic sliding just has to go it f*** up the game.
the good goalkeepers usually hold on to the ball or hit it to the side of their goal rarely do they hit it to an upcoming attacker. it can happen but then it has to be an exceptionally shot like from a GERRARD when he's smacked it good.
players cross the ball too easy with their weaker foot, it's their weaker foot so if shooting at short range is a problem then crossing must be nearly impossible.
attackers have a huge advantage compared to defenders especially what taking up good positions.
in BAL i want to see a few less greaner fields because smaller teams don't all have great stadiums i most work myself up to that experience.
just to sum up a few of the things that bother me.