I mostly agree with Amateur. I also agree with the others too.
I understand that the AI in PES11 is near on ridiculous and I do notice with each match played that it just becomes a quick pass-pass-pass in a zig-zag direction with a one-two thrown in there for good measure, and it works every single time pretty much. I try, for the sake of realism in my own head, to slow down play and draw the AI out, to score a GOOD goal, a REALISTIC goal, to play how the team I am using ACTUALLY plays. (I'm a sucker for realism
)
However, I also realise that we shouldn't be the ones to control all 11 players on the team, or even 3 or 4 at once, because that is what gives PES its unpredictability. It's stats driven and it makes each player that little bit unique. Giving us control of what all the players do or don't do just means that we will find all the nooks and cheats, the EASY way to do things, and do it all the time, with every single team, every player.
I don't want to control all the players, I don't want a button to set off a run. I want the AI to realise ITSELF that I want him to make a run, to come back and defend when I am under attack, to try get on the end of crosses, to make overlapping runs. I want Artificial Intelligence, not Artificial Idiocy.
This however does not mean I want my own players to start tackling on their own, or kicking the ball away on their own. Just getting into space, coming back to defend when under attack, and actually attacking productively when I need them to.
In other words. You do not want to play Football. You want to play Basketball. You want to shot the ball, pass the ball, and cross the ball, without ever thinking about anything tactical, because the AI should REALIZE what you want to do.
So basically. If I am not looking at the TV screen. And I pass the ball towards the north. The AI should REALIZE what I want to do? Even though I am not even looking at the actual TV screen? Correct?
Therefore. The AI must realize what I want to do. Even when I do not know what I want to do. I mean. If I am not looking at the TV screen, I do not know what the fuck is going on in the pitch, and therefore I cannot possibly know what I want to do. This means that if I pass the ball without looking at the TV screen, the AI should automatically REALIZE what I want even though the fact is that I do not even know what I'm doing.
Do you not see how flawed that AI system is?
So how exactly do you play in the midfield? Midfield play consists of countless of players. How the hell does the AI just realizes that you want this player to do this and that other player to do that? The possibilities are endless, for each player in the midfield you could easily have 2 choices, which means that if you have four midfield players you would have a total of 8 different choices to make.
How does the AI just REALIZES that, out of 8 possible choices, you just wanted Player A to run forwards into space, Player B to offer support in that other area, and Player C to do some random thing?
As a result of some epiphany that the AI had. Now you have THREE different choices that have simultaneously materialized. How in the flying fuck did the AI realized that you wanted ONE of those THREE choices?
Picture it like this. I go to Burger King. And I want a cheeseburger with bacon. Yet the AI that is taking care of my order, tells me, that my only possible options are a cheeseburger without bacon, a plain hamburger, or a chicken sandwich. Did the AI just realized what I wanted? Or did the AI just forced THREE different choices that I never even wanted in the first place?
The AI cannot read your mind. The AI cannot realize anything. What the AI can do, is what the AI does when you play CHESS VIDEO GAMES against the computer: the higher the difficulty the better the AI. Yet, the AI never actually FORCES the gamer into choosing one out of three choices. As a gamer you have complete control over everything that you do, yet you can easily notice the difference between easy AI and difficult AI when playing against the computer.
That's Artificial Intelligence. It's something that can function well when it revolves around a structured foundation. CHESS is a structured foundation. MORTAL KOMBAT is a structured foundation. Because the choices that the AI makes, never actually interfere with the choices that you make. Which means that the momentum of the game, is actually determined by the ability of the gamer.
On the other hand. PES has a fucked up foundation. Because the choices that you have are determined by the computer. This means that the computer has the freedom to give you fucked up choices. This means that when the AI makes a mistake for whatever the reason, it obviously affects you. Which is why the Artificial Intelligence cannot actually be Intelligent, due to the fact that the game is helplessly stupid to begin with.
It makes for a decent arcade game, but it can never evolve into an actual sim game. The AI must make a run, the AI must come back and defend, the AI must try to get on the end of crosses, the AI must make overlapping runs; and how the hell do you have tactical mistakes when the AI is supposed to do everything right? Oh I guess the statistics should determine that..... right?
When would the AI decide not to go back and defend? That happens a lot in real football, you know, tactical mistakes, a very regular occurrence in real life football.
If the AI must come back and defend when you are under attack: what would determine when the AI makes a mistake? the AI must determine when the AI makes a mistake? Wait a minute..... Am I watching a movie..... Or playing a video game?
That's stupid. Artificial Intelligence is pretty fucking idiotic if you asked me. It is rather idiotic for the AI to determine when the AI makes a mistake. It's very much Artificial Idiocy, because the concept does not make any sense at all. Football is a tactical sport, where tactical mistakes make all the difference in the world, which is why having a footy "sim" where the AI determines when the AI makes a mistake...... is....... ridiculous.
A lot of people, including yourself, think about "total control" the wrong way. You could essentially control three players at the same time. But it would be very simple to do.
By the way. It was not my intention to personally offend you. So hopefully you won't take this the wrong way. Although I do think your argument is very flawed and lazy.
Just head over evo web for the video looks great managers walking the touchline etc gameplay looks much better
Here's the video:
[youtube]Q51HrHjB1Zk&feature=feedf[/youtube]
I can see a little bit of PES6 in that video. And with the right analog stick gimmick, it should be decent enough.
Though I hope that the genre moves on after PES12 and FIFA12. Things like movement within the space should be possible, when PES13 comes out.