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pass assistance settings for realistic long distance high passes

tremolo arm

Registered User
I am struggling to come up with an assistance setting to ping long balls across the pitch. I keep experimenting with the various pass assistance settings but can't come to a satisfactory setting.

With no assistance, my lofted balls fly into row Z. With all other settings the passes are under powered and always fall short of the intended recipient (in some cases passes even go to a completely different recipient (typically the closer player).

I want to be able to pass the same way the CPU does - i.e. hit the ball so that it flies into space just in front of the intended recipient.

What settings do people use and are there any special tips you can recommend for precise long passes?
 

onebelo

Registered User
ive been using 0bar only and long balls are definetely broken. you can rarely hit that sweet spot, its like its not there in the power bar. passes are either overhit or underhit
 

tremolo arm

Registered User
ive been using 0bar only and long balls are definetely broken. you can rarely hit that sweet spot, its like its not there in the power bar. passes are either overhit or underhit

It definitely can be done. I was playing someone online last night and he was constantly hitting perfect long passes landing just in front of a running teammate.
 

NateDog

Registered User
I'm not entirely sure how it is in the full game (i.e. if it's that different from the second demo) but it took me a while to nail it down to but I could manage it. What I did was I would load up the bar to do a long pass (so press circle and whatever power seems optimum in maybe the last 2 games) and then while it's loading up and the player is about to kick it press the manual pass button (so on PS3 L2). It worked a charm in the demo for me and was the only way I could get long balls in behind players, it can just be a little awkward to try and remember to do it. If you try it while holding the manual pass button (i.e. before loading up the gauge) it doesn't really work, just like without it you don't tend to get any distance.
 

tremolo arm

Registered User
I'm not entirely sure how it is in the full game (i.e. if it's that different from the second demo) but it took me a while to nail it down to but I could manage it. What I did was I would load up the bar to do a long pass (so press circle and whatever power seems optimum in maybe the last 2 games) and then while it's loading up and the player is about to kick it press the manual pass button (so on PS3 L2). It worked a charm in the demo for me and was the only way I could get long balls in behind players, it can just be a little awkward to try and remember to do it. If you try it while holding the manual pass button (i.e. before loading up the gauge) it doesn't really work, just like without it you don't tend to get any distance.

So let me get this right. You power up your loft pass, but then press the manual button (which I have remapped to L1) during the power up?

3 questions:
What is your assistance level?
Does it matter how long you have powered it up or not? Also, do you hold the direction button before, after or during the power up?

Thanks
 

Sabatasso

Banned
I can't really see the problem with balls going to row Z, but I tested a few settings just for the sake of this thread.

First off, there are five different ways to pass a long pass in this game.
- Regular long pass (long pass button) *medium backspin, but very affected by player cards that add backspin
- Low trajectory long pass (sprint+long pass buttons) *little backspin
- High trajectory long pass (special control+long pass buttons) *much backspin
- Lofted through ball (change player+through pass buttons) *very much backspin
- Manual long pass (manual+long pass buttons) *seems to rely mostly on player cards to apply backspin

I prefer setting 0 or 1, I can't really decide. At 0 you have full control, but I suspect that low player skills have too much impact on your instructions. This setting works very well with good teams, and not so good with bad teams.

At 1 it seems balanced out.
 

NateDog

Registered User
So let me get this right. You power up your loft pass, but then press the manual button (which I have remapped to L1) during the power up?

3 questions:
What is your assistance level?
Does it matter how long you have powered it up or not? Also, do you hold the direction button before, after or during the power up?

Thanks

Yeah that's pretty much how I did it, sorry for the awkward explanation. As for my assistance level it's probably just at whatever it's at when you start the demo, I only hopped on occasionally so I didn't often think to change it. How long you have powered it up doesn't usually make a big difference, just if you press the manual button too late it might not work but otherwise it all seems to work the same for me. I press the direction button the whole time to be honest.

It might not work for everyone but when I tried that (and remembered to do it correctly) it pretty much nailed it for me like how I had it (and had control over it) in PES2011.
 

tremolo arm

Registered User
I can't really see the problem with balls going to row Z, but I tested a few settings just for the sake of this thread.

First off, there are five different ways to pass a long pass in this game.
- Regular long pass (long pass button) *medium backspin, but very affected by player cards that add backspin
- Low trajectory long pass (sprint+long pass buttons) *little backspin
- High trajectory long pass (special control+long pass buttons) *much backspin
- Lofted through ball (change player+through pass buttons) *very much backspin
- Manual long pass (manual+long pass buttons) *seems to rely mostly on player cards to apply backspin

I prefer setting 0 or 1, I can't really decide. At 0 you have full control, but I suspect that low player skills have too much impact on your instructions. This setting works very well with good teams, and not so good with bad teams.

At 1 it seems balanced out.

Hmmm... quite a scientific take on this topic. I never thought about all the spin and I was certainly not aware that you could apply different spin. I wonder if this has much effect on the trajectory and precision though... I will have to test.

As for my comment that balls go to row Z. Well, I was obviously exaggerating, but what I meant was that passes are frequently overhit and when they are overhit, they do not just miss the player, they actually go in the stands, which is annoying because the same level of pressure on the button would have different result later on in the game. In other words, I find that there is little consistency in the power and long high passes are harder to execute effectively than what they should be (considering this is a computer game at the end of the day).

Yet the CPU seems to be able to hit them inch perfect every time (even on Professional level).

FIFA gets this aspect much better in my opinion. Typically a pass attempt from 20 to 30 m will be on target (unless you really under press or over press the button). This is how it is in real life with top teams. When not under pressure any player on the field should be able to perform a long pass with a decent accuracy at least 70% of the time. The percentage should be even higher for top long passers like Scholes, Pirlo, Xavi Alonso, Lampard, etc. In Pes I find it extremely difficult to ping a long pass with a decent accuracy. My long passes will probably complete 20 - 30% of the time and even then, they are either slightly overhit or (in most cases) underhit. To the point that it has now gotten frustrating losing the ball each time and I have stopped trying.
 

mahanddeem

Registered User
I can't really see the problem with balls going to row Z, but I tested a few settings just for the sake of this thread.

First off, there are five different ways to pass a long pass in this game.
- Regular long pass (long pass button) *medium backspin, but very affected by player cards that add backspin
- Low trajectory long pass (sprint+long pass buttons) *little backspin
- High trajectory long pass (special control+long pass buttons) *much backspin
- Lofted through ball (change player+through pass buttons) *very much backspin
- Manual long pass (manual+long pass buttons) *seems to rely mostly on player cards to apply backspin

I prefer setting 0 or 1, I can't really decide. At 0 you have full control, but I suspect that low player skills have too much impact on your instructions. This setting works very well with good teams, and not so good with bad teams.

At 1 it seems balanced out.

One of the greatest technical replies I have ever read here ... Thanks Sabatasso ...
 
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