I can't really see the problem with balls going to row Z, but I tested a few settings just for the sake of this thread.
First off, there are five different ways to pass a long pass in this game.
- Regular long pass (long pass button) *medium backspin, but very affected by player cards that add backspin
- Low trajectory long pass (sprint+long pass buttons) *little backspin
- High trajectory long pass (special control+long pass buttons) *much backspin
- Lofted through ball (change player+through pass buttons) *very much backspin
- Manual long pass (manual+long pass buttons) *seems to rely mostly on player cards to apply backspin
I prefer setting 0 or 1, I can't really decide. At 0 you have full control, but I suspect that low player skills have too much impact on your instructions. This setting works very well with good teams, and not so good with bad teams.
At 1 it seems balanced out.
Hmmm... quite a scientific take on this topic. I never thought about all the spin and I was certainly not aware that you could apply different spin. I wonder if this has much effect on the trajectory and precision though... I will have to test.
As for my comment that balls go to row Z. Well, I was obviously exaggerating, but what I meant was that passes are frequently overhit and when they are overhit, they do not just miss the player, they actually go in the stands, which is annoying because the same level of pressure on the button would have different result later on in the game. In other words, I find that there is little consistency in the power and long high passes are harder to execute effectively than what they should be (considering this is a computer game at the end of the day).
Yet the CPU seems to be able to hit them inch perfect every time (even on Professional level).
FIFA gets this aspect much better in my opinion. Typically a pass attempt from 20 to 30 m will be on target (unless you really under press or over press the button). This is how it is in real life with top teams. When not under pressure any player on the field should be able to perform a long pass with a decent accuracy at least 70% of the time. The percentage should be even higher for top long passers like Scholes, Pirlo, Xavi Alonso, Lampard, etc. In Pes I find it extremely difficult to ping a long pass with a decent accuracy. My long passes will probably complete 20 - 30% of the time and even then, they are either slightly overhit or (in most cases) underhit. To the point that it has now gotten frustrating losing the ball each time and I have stopped trying.