Found a review, not sure if it is new, so many I cant remember which ones I have read. Dated June 17th (Dont know if you read it). Here:
"Uncertainty. That's the bittersweet magic of football, and why Pro Evo 2011 is the most tantalising, but hard-to-assess, entry in the series' recent history, based on several hours play. Our hands-on time left an air of uncertainty - but one tinged with optimism - and the nagging belief that this might be the year Pro Evo gets back on track.
The big change, on paper, is 'total freedom' 360 passing, with full power control. In theory, it's as possible to mishit a five-yard pass, as loft a diagonal through ball 40m onto your striker's toes. Mercifully, the former is less likely than the latter, and we rarely misplaced a short pass to a colleague, allowing a familiar ping-ping passing game - you instinctively press the right direction by force of habit.
More effective, is redirecting play with a sweeping cross-field pass. On a few occasions, we spotted a runner on the opposite touchline, spinning our winger (Di Maria) 180, and launching a soaring reverse diagonal pass for, say, Messi to run onto was hugely satisfying, though timing and power is critical. You can deliberately over-hit ground passes to act as through balls, but the option to do so automatically remains. The passing game felt familiar, if less 'boggy' than PES 2010. The crux will rest on the AI's ability to make meaningful runs, and your ability to pick out the pass. Sadly, there's no 'run prompt' button, as in FIFA, which would amplify the potential of manual passing.
The key change - though one it's possible to ignore if you stick to a strict passing game - is the focus on 'duels' between attackers and
defenders. Attackers have a wide variety of right stick feints and tricks, split into two camps. Hold L2 and right stick (or just right stick), to perform subtle, but effective, upper
body feints and step overs - using familiar motion taps, like left, diagonal-right for a Matthews Feint, or left,right, for an Inside Bounce (the 'long step' from PES 2010). There's also a full range of stationary L2 and right stick moves, so you can shimmy, or quickly shift the ball to buy a yard when stood still - deadly with players like Schneider.
Holding L1 and tapping a right stick direction performs high speed dribble tricks, like Flips Flaps, the Marseille Roulette and new 'hold and scoop' direction changes, reminiscent of Man U's Nani, plus others. Tricks can be user-defi ned to suit your playing style, or players. They're easy to perform, but relative to the player's skill, and your timing/position. They
almost always buy a yard or beat a man, and feel slightly automated (but more precise than FIFA's right stick system). The idea is to 'link' feints and tricks, effectively chaining combos.
Superstars like Messi and Ronaldo(only 15 or so players in total) have the 'Speed Star' attribute, allowing them to change direction and 'slalom' while dribbling more effectively, sharply cutting in and out on their left/right feet. You can hold R2 to Mid Step dribble, allowing finer close control and direction changes, while R1 is sprint. Currently, dribbling still feels much less fluid and 360 than FIFA - though we suspect it's deliberate, and tied to the precise trick system. Bottom line, it's not as smooth as FIFA fans might expect, with direction changes tied to 16-way (the number of dribble directions in PES 2010, Konami revealed), or possibly 32-way angles. In the early code, it occasionally felt like you were wrestling with the invisible will of (improved) animations.
To maintain balance, defenders can now 'jockey' players, closing off their angles, without committing to a tackle - so you can jog side by side with a winger to stop a cross, without risking stepping in. Hold X and use the right stick to push toward your goal (away from striker), to stand off; and push the stick toward the player when you want to step in. Player strength and balance is critical, especially with new animations where players jostle and interlock arms. Defenders like Vidic should easily out-muscle Aaron Lennon, despite the winger's new array of dribble options.
Sadly, in the early code, the ability to step in and tackle was missing, leading to weird ghostly duels where you tried to ferry players away from danger. As such, it's impossible to gauge the interplay between attack/defence - something that might be a key point of difference over FIFA. Sometimes, players would get locked in weird, slow motion, arm tussles, almost oblivious to the ball. Sometimes, even Messi took unnaturally long to hit stride. There is a deliberate momentum system, but it felt imbalanced.
PES 2011's at an early stage, and the components are alluring, but it's impossible to gauge the potential. In football games, physics and fine-tuning are everything in terms of 'feel.' Pro Evo 2011's success rides in this balance between chaos and control. With over four months until the game ships, there's ample time to get this right.
Visually, it's a strong leap, retaining Pro Evo 2010's superb player likenesses, and adding over 1000 new animations, plus a new, slightly angled, Wide default camera, plus stylish (if possibly excessive) motion blur in replays. The pitch looks sharper and the crowd more alive, while players perform atmospheric pre-match tuck jumps and stretches. Kit fabrics move with incredible realism, especially during shirt-tugging jostles. While a major leap from PES 2010, it's not quite as fluid as FIFA World Cup - though close enough for the gap to be negligible.
Will it be enough to compete with FIFA 11? EA's already-strong game can, surely, only improve and, currently, it's hard to gauge the success of PES 2011's tweaks. Our fear, is that for all the talk of 'total freedom', PES is still too closely wed to the legacy of its PS2 success, and the old game logic seems to haunt the fringes of the new game. Seabass assured us "I will never lose the feeling of PES", which might serve as blessing, and curse.
There are so many simple things FIFA does well - right stick first touch, L1 run prompts, custom goal celebrations, fluid stop/start 360 movement - that it seems odd not to 'borrow' them, and innovate on top. After all, it's how FIFA rose to prominence - shamelessly aping Pro Evo's controls and re-building the 360 movement engine. Konami's focus on crafting a distinct alternative - with one-on-one duels - is admirable, but possibly fuelled by wounded pride and a desire not to copy their rival.
Uncertainty. For every game of Pro Evo 2011 we played and loved, harnessing the new dribbling to weave magic with Messi, slamming 30 yard strikes into the top corner, we spent another partially fighting the animation, cursing the lack of AI run prompts, or struggling to perform graceful turns. The hope is that the promising new elements are yet to be tuned, and our frustration might just stem from re-learning a slightly alien new game. For the first time in years, the biggest compliment to pay Pro Evo is that we're not sure what to expect; bitter experience has taught us not to
over-react to Konami's promises but, damn, the ambiguity is thrilling. We'll have new code next month, and possibly, welcome news to report."
Sorry if it is old..... Probably is.
Link:
http://www.computerandvideogames.com/article.php?id=250039