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Screenshots, Videos, & Much More!!! - Part 1

Macksam

Registered User
but there are some facts we already know, out of these 1000 new animations, some of them will be exclusively to the master league mode, others to the BAL mode, and other animations will be distributed to all modes in general. but what about the online mode? i think a merely 30% of these new animations will be in online mode.

What?
 

byrnie05

Registered User
Can you imagine how sexy seeing Tevez and his missus going at it...

Pro Evo definitely needs that. It'd win the sleaze market over and that's probably big enough to beat FIFA hands down.

"So what that Pro Evo doesn't have all the licensed teams. We have licensed willies"

On a serious note, the stadium editor is such a boon for myself as I make my own team each year for ML. Nice one Konami.
 

Die Hard Pes Fan

Registered User
Found a review, not sure if it is new, so many I cant remember which ones I have read. Dated June 17th (Dont know if you read it). Here:

"Uncertainty. That's the bittersweet magic of football, and why Pro Evo 2011 is the most tantalising, but hard-to-assess, entry in the series' recent history, based on several hours play. Our hands-on time left an air of uncertainty - but one tinged with optimism - and the nagging belief that this might be the year Pro Evo gets back on track.

The big change, on paper, is 'total freedom' 360 passing, with full power control. In theory, it's as possible to mishit a five-yard pass, as loft a diagonal through ball 40m onto your striker's toes. Mercifully, the former is less likely than the latter, and we rarely misplaced a short pass to a colleague, allowing a familiar ping-ping passing game - you instinctively press the right direction by force of habit.

More effective, is redirecting play with a sweeping cross-field pass. On a few occasions, we spotted a runner on the opposite touchline, spinning our winger (Di Maria) 180, and launching a soaring reverse diagonal pass for, say, Messi to run onto was hugely satisfying, though timing and power is critical. You can deliberately over-hit ground passes to act as through balls, but the option to do so automatically remains. The passing game felt familiar, if less 'boggy' than PES 2010. The crux will rest on the AI's ability to make meaningful runs, and your ability to pick out the pass. Sadly, there's no 'run prompt' button, as in FIFA, which would amplify the potential of manual passing.

The key change - though one it's possible to ignore if you stick to a strict passing game - is the focus on 'duels' between attackers and
defenders. Attackers have a wide variety of right stick feints and tricks, split into two camps. Hold L2 and right stick (or just right stick), to perform subtle, but effective, upper
body feints and step overs - using familiar motion taps, like left, diagonal-right for a Matthews Feint, or left,right, for an Inside Bounce (the 'long step' from PES 2010). There's also a full range of stationary L2 and right stick moves, so you can shimmy, or quickly shift the ball to buy a yard when stood still - deadly with players like Schneider.

Holding L1 and tapping a right stick direction performs high speed dribble tricks, like Flips Flaps, the Marseille Roulette and new 'hold and scoop' direction changes, reminiscent of Man U's Nani, plus others. Tricks can be user-defi ned to suit your playing style, or players. They're easy to perform, but relative to the player's skill, and your timing/position. They
almost always buy a yard or beat a man, and feel slightly automated (but more precise than FIFA's right stick system). The idea is to 'link' feints and tricks, effectively chaining combos.

Superstars like Messi and Ronaldo(only 15 or so players in total) have the 'Speed Star' attribute, allowing them to change direction and 'slalom' while dribbling more effectively, sharply cutting in and out on their left/right feet. You can hold R2 to Mid Step dribble, allowing finer close control and direction changes, while R1 is sprint. Currently, dribbling still feels much less fluid and 360 than FIFA - though we suspect it's deliberate, and tied to the precise trick system. Bottom line, it's not as smooth as FIFA fans might expect, with direction changes tied to 16-way (the number of dribble directions in PES 2010, Konami revealed), or possibly 32-way angles. In the early code, it occasionally felt like you were wrestling with the invisible will of (improved) animations.

To maintain balance, defenders can now 'jockey' players, closing off their angles, without committing to a tackle - so you can jog side by side with a winger to stop a cross, without risking stepping in. Hold X and use the right stick to push toward your goal (away from striker), to stand off; and push the stick toward the player when you want to step in. Player strength and balance is critical, especially with new animations where players jostle and interlock arms. Defenders like Vidic should easily out-muscle Aaron Lennon, despite the winger's new array of dribble options.

Sadly, in the early code, the ability to step in and tackle was missing, leading to weird ghostly duels where you tried to ferry players away from danger. As such, it's impossible to gauge the interplay between attack/defence - something that might be a key point of difference over FIFA. Sometimes, players would get locked in weird, slow motion, arm tussles, almost oblivious to the ball. Sometimes, even Messi took unnaturally long to hit stride. There is a deliberate momentum system, but it felt imbalanced.

PES 2011's at an early stage, and the components are alluring, but it's impossible to gauge the potential. In football games, physics and fine-tuning are everything in terms of 'feel.' Pro Evo 2011's success rides in this balance between chaos and control. With over four months until the game ships, there's ample time to get this right.

Visually, it's a strong leap, retaining Pro Evo 2010's superb player likenesses, and adding over 1000 new animations, plus a new, slightly angled, Wide default camera, plus stylish (if possibly excessive) motion blur in replays. The pitch looks sharper and the crowd more alive, while players perform atmospheric pre-match tuck jumps and stretches. Kit fabrics move with incredible realism, especially during shirt-tugging jostles. While a major leap from PES 2010, it's not quite as fluid as FIFA World Cup - though close enough for the gap to be negligible.

Will it be enough to compete with FIFA 11? EA's already-strong game can, surely, only improve and, currently, it's hard to gauge the success of PES 2011's tweaks. Our fear, is that for all the talk of 'total freedom', PES is still too closely wed to the legacy of its PS2 success, and the old game logic seems to haunt the fringes of the new game. Seabass assured us "I will never lose the feeling of PES", which might serve as blessing, and curse.

There are so many simple things FIFA does well - right stick first touch, L1 run prompts, custom goal celebrations, fluid stop/start 360 movement - that it seems odd not to 'borrow' them, and innovate on top. After all, it's how FIFA rose to prominence - shamelessly aping Pro Evo's controls and re-building the 360 movement engine. Konami's focus on crafting a distinct alternative - with one-on-one duels - is admirable, but possibly fuelled by wounded pride and a desire not to copy their rival.

Uncertainty. For every game of Pro Evo 2011 we played and loved, harnessing the new dribbling to weave magic with Messi, slamming 30 yard strikes into the top corner, we spent another partially fighting the animation, cursing the lack of AI run prompts, or struggling to perform graceful turns. The hope is that the promising new elements are yet to be tuned, and our frustration might just stem from re-learning a slightly alien new game. For the first time in years, the biggest compliment to pay Pro Evo is that we're not sure what to expect; bitter experience has taught us not to
over-react to Konami's promises but, damn, the ambiguity is thrilling. We'll have new code next month, and possibly, welcome news to report."

Sorry if it is old..... Probably is. :(

Link: http://www.computerandvideogames.com/article.php?id=250039
 

Amateur

Registered User
Found a review, not sure if it is new, so many I cant remember which ones I have read. Dated June 17th (Dont know if you read it). Here:

There's also a full range of stationary L2 and right stick moves, so you can shimmy, or quickly shift the ball to buy a yard when stood still - deadly with players like Schneider.

Link: http://www.computerandvideogames.com/article.php?id=250039

If it's old, I had not seen it...

The part about stationary L2 and right stick moves, sounds very promising; one of the things that I hate the most about PES10, is the fact that when you have the ball at your feet but you are not using the R1 sprint button, or in other words, you have the ball at your feet but you are stationary: you cannot do ANYTHING, and I mean ANYTHING, with the ball, you can only RUN with the ball... but you can never actually do any on-the-spot dribbling with the ball.

I hope on-the-spot dribbling is now possible when in stationary situations, and also when running with the ball; it's a much needed improvement.

Also, on-the-spot defending should also be possible, both when stationary and when in movement: otherwise, the game will lack balance and consistency.

It's clear that the game will remain a ping-pong game at heart: what needs to change in this respect is how we play without the ball, when not in possession of the ball, the players on the pitch CANNOT run in accordance to what the user can see from his wide view perspective; the unrealistic movements when defending + the automatic passing, generate the ping-pong feel.

Also, when playing with the ball, it is too easy to play possession football, in the sense that you can over-pass the ball to your heart's content and, nothing happens: in real life, not even Barcelona FC can do the things that Bolton can do in PES 2010.

I expect automatic passing to be revamped or revolutionized with PES 2011; but the unrealistic play when defending, and the unrealistically easy ping-pong possession football, will still give the game a ping-pong feel to it. Overall, I think PES 2011 sounds like a massive improvement.
 

shaun7

Registered User
^ You know what, I agree with what you're saying. OFF THE BALL is definitely overlooked and not a priority in both fifa and pes. Although in fifa, off the ball is much better than in the current pes, it's still not good enough as EVERY PLAYER MOVES THE SAME way.
But I ask, how can we control both off the ball and on the ball movements at the same time?
Because I would like more control, but I don't want it where every player will move the same either. I want more control but still keeping individuality.

As for pes 11. It does sound very promising. I sure hope it delivers. The thing that's worrying me is the defence because in pes 08, 09 and 10, the defending is close to useless. I want pes 5 defending back. I want the balance back + animations which so far sound like a great improvement over pes 10. But still can't judge so far.
 

Dabeeds

Registered User
^ You know what, I agree with what you're saying. OFF THE BALL is definitely overlooked and not a priority in both fifa and pes. Although in fifa, off the ball is much better than in the current pes, it's still not good enough as EVERY PLAYER MOVES THE SAME way.
But I ask, how can we control both off the ball and on the ball movements at the same time?
Because I would like more control, but I don't want it where every player will move the same either. I want more control but still keeping individuality.

As for pes 11. It does sound very promising. I sure hope it delivers. The thing that's worrying me is the defence because in pes 08, 09 and 10, the defending is close to useless. I want pes 5 defending back. I want the balance back + animations which so far sound like a great improvement over pes 10. But still can't judge so far.
PES5 defending.... Definitely !!! We could actually play longer games, ( timewise ) and not have them end up with 3-4 games all the time !
 

Amateur

Registered User
^ You know what, I agree with what you're saying. OFF THE BALL is definitely overlooked and not a priority in both fifa and pes. Although in fifa, off the ball is much better than in the current pes, it's still not good enough as EVERY PLAYER MOVES THE SAME way.
But I ask, how can we control both off the ball and on the ball movements at the same time?
Because I would like more control, but I don't want it where every player will move the same either. I want more control but still keeping individuality.

As for pes 11. It does sound very promising. I sure hope it delivers. The thing that's worrying me is the defence because in pes 08, 09 and 10, the defending is close to useless. I want pes 5 defending back. I want the balance back + animations which so far sound like a great improvement over pes 10. But still can't judge so far.

It can easily be done, it's a matter of simplifying the game, but simplifying it correctly and realistically.

For example, when with the ball, if you release the R1 sprint button: the left analogue stick should function differently.

When without the ball, the direction in which the defensive midfielder runs is unimportant, it should be on auto-pilot because in real-life: defensive midfielders always run after the trajectory of the ball aka the ball carrier.

I would appreciate if you could read the following links in order, to see if you understand what I'm trying to explain.

----------------------------------------------
http://abyss-watcher.livejournal.com/1879.html

http://abyss-watcher.livejournal.com/2265.html

http://abyss-watcher.livejournal.com/4479.html

http://abyss-watcher.livejournal.com/5261.html
----------------------------------------------

This will give you a good idea of my opinion of how a proper ''hardcore'' football sim, should play; though, it is still unfinished due to lack of time.

It's about the ROOT of the problem, and how the position and movement of the ball should dictate different types of automatic left analogue stick reactions or animations: both for the ball carrier and the defender whom is closer to the ball carrier.

Though, like I said, it is unfinished. I do not talk nor go into detail about how the defensive side of the game would work, etc.

-----------------------------------------------
http://www.pesgaming.com/blog/do-i-not-like-that/835/do-i-not-like-that-4/
------------------------------------------------

Post 16, Post 51, Post 74, and Post 101,

When you have the time, I would appreciate if you can give the mentioned posts a read: I would like to hear your opinion about it, it's a whole new SIMPLE YET REALISTIC way of playing without the ball.

Post 16: is kind of like the intro, briefly explaining a revolutionary idea, but leaving a couple of loose ends.

Post 51: briefly explains the defensive reactions in the midfield, the systematic reaction and the two-second reaction.

Post 74: very important to my argument, because this post explains how the systematic reaction and two-second reaction would work on paper.

Post 101: very important to the argument, as it explains in more detail how the left analogue stick would work, it reiterates the points made in Post 51 and Post 74.

These posts focus on how the game should work when not in possession of the ball.

I mentioned something about ''releasing the sprint button'' and how the ''selected defensive midfielder will stop his movement''

I want to make it clear that a compromised defensive midfielder will never actually stop his movement if the ball is in movement...

Instead, if the ball is in movement and you release the sprint button: the compromised defender will AUTOMATICALLY maintain a CONSTANT DISTANCE between himself and the position of the ball.

If the ball stops, and you release the sprint button: the selected defensive midfielder will actually cease his movement.

You will find thousands of examples of the Systematic Reaction and Two-Second Reaction (briefly explained in Post 51) in every YouTube video clip that has anything to do with Football.
 

OCKRASS

Registered User
Spot on. Just pubescent idiots who secretly want the game to be bad so the can they can say that all their pre-judgements of the before they even played it were right. Just so they can appear to be the know it alls that they so desperately crave to be.....

:shocking:

...Secretly wants the game to be bad.....? Me?

Where the hell have you been the last three years?

Ok, I will admit it! I am responsible for the games being shit all this time with my negative remarks. I have no reason to be pessimistic. If i was more optimistic, the game would be great. :rolleyes:

Morons, i tell ya!
 

OCKRASS

Registered User
... Before, It was you destroying PES with your negativity. :rolleyes:

Remember this from my last post: "Its looks like you guys are just following the flow, Because you actually have nothing to say. Someone writes something negative and suddenly you agree"

You fit perfectly in. You agree with him about messi running like a puppet. Talk about being childish. We are disscusting a game which is trying to replicate real life football. Trying to implent realistic animations.

Me? Destroying PES with my negative comments? Konami/Seabass needs no help there buddy. Don't kill the messenger.

Its a video game dude! Replicate and Trying to implement* (you spelt it wrong, adults should know how to spell) suggests that arcadish elements will and do exist in a video game. We are discussing how to reduce them in PES.

No need to be mad, im just saying that everyone deserves an opinion. You don't need to be going up ppls arses about "adult" sentences in a video game forum that all.

Peace
 

Alolo91

Registered User
Me? Destroying PES with my negative comments? Konami/Seabass needs no help there buddy. Don't kill the messenger.

Its a video game dude! Replicate and Trying to implement* (you spelt it wrong, adults should know how to spell) suggests that arcadish elements will and do exist in a video game. We are discussing how to reduce them in PES.

No need to be mad, im just saying that everyone deserves an opinion. You don't need to be going up ppls arses about "adult" sentences in a video game forum that all.

Peace

"you spelt it wrong, adults should know how to spell" If you were smart enough, you should know that i can spell and that's the only word i have spelt wrong. I am not english so it's kinda hard to spell every word right.

That's right. Everyone deserves an opinion. Then you wouldn't mind, if i told my opinion about you. I can cross the line too. Lets see if you would like that. It will be my opinion after all. :rolleyes:

Man, Seriously. This isn't kindergarden. Is it much to ask for mature post? I don't know what a hell that "No online" came from. PES have obviously had online for years and still a stupid thing like that comes out from your mouth. Its absolutely laughable.
 

OCKRASS

Registered User
". I am not english so it's kinda hard to spell every word right. That's right... Everyone deserves an opinion.

...This isn't kindergarden. Is it much to ask for mature post? I don't know what a hell that "No online" came from. PES have obviously had online for years and still a stupid thing like that comes out from your mouth. Its absolutely laughable.

I think you kinda get my point. I can't argue with out about your points because you reserve the right to post anything you want. However, when you start attacking others ...then you can also be attacked. Get it?

I don't know if your online works in Sweden, but here in the US PES has not seen any working online for three outings now. NO ONLINE. :no:
 

shankly is god

Registered User
I think you kinda get my point. I can't argue with out about your points because you reserve the right to post anything you want. However, when you start attacking others ...then you can also be attacked. Get it?

I don't know if your online works in Sweden, but here in the US PES has not seen any working online for three outings now. NO ONLINE. :no:

Everyone knows that Americans dont know anything about "football" :) hahah I kid I kid!!!

his internet works because ive played him online mate, so there is no question there really and if you read back a little you will see us talking about pes 2011 games we want to have not just alolo!!!

the reason you have no online could be anything from the north American version not supporting it or what ever im not entirely sure..... but you must understand that this is a pes forum and you comming across with a negative comment valid or not will meet with some hostile words!!

shanks
 

Amateur

Registered User
Why should anyone be hostile towards a valid negative comment?? This trend is ever more present in PES Forums, and in my opinion, it is the stupidest thing I have ever heard: the only people who feel the need to defend a franchise are the fan-boys.

I do not like how Ockrass expresses his negative views, because in my opinion, he doesn't says anything that could generate a proper discussion, etc; but to say that negative comments valid or non-valid should be meet with hostility on the basis that this is a PES forum -- it is stupid.

We already have WENB and PESFan for that.
 
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