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..::: The Definative Bootpack Making Tutorial :::..

sykesy69

Registered User
[size=+2] Sykesy's Bootpack Making Tutorial​
[/size]

It seems as though there was a need for a revised tutorial for creating your own bootpacks for PES4 (It may work for WE8 but I don't have that game so can't test).

It took me well into the night to create my own using a tutorial for WE7I/PES3.

But now that I've got the hang of it I thought I would share it with you, in this straight forward tutorial that even "n00bs" can use.

Here are some .bmp of the boots courtesy of "Yogui" on evo-web to get you started
Yogui said:
Ok, I though I'd put here all my bmps so you don't have to look all over the thread to get one of my boots.

[size=+2]Editables[/size]



[size=+2]Non-editables[/size]










The only thing I will say is that you need to know how to copy and paste in Photoshop.

Hope you enjoy my Bootpack Making Tutorial...
(also attached to this post)

When opening choose "Read only"
 
Last edited by a moderator:

sykesy69

Registered User
[size=+2]New boots added...[/size]

Also a bit of feedback would be nice just to let me know whether you guys can follow the tutorial, whether I should make changes etc...
 

Hunter

BELIEVE
when you say "Read Only" . what for because for me when i clicked on the second one it was a page of mumble jumble came up .
 

Charly

Registered User
I am creating a boot pack for my game using this great tutorial. Now, I want to know how to put the non editable boots. Do i just cut and paste the ones above my post with color? or is there something special I have to do. Where do I get the .bmps?

Do the editable ones have to be black and white?
 

Hunter

BELIEVE
my question is how do i put these on my game ????
even though it is a silly question patching is the only i havent started with yet. but im gettin my cover in a week so i need to learn.so i need sum help.
 

Hunter

BELIEVE
oh and one other thing once i learn to do this bootpack could i change one of the preds to these new preds that come out in May 05


please answer the question above this post as well. ;)
 

Poliphilo

New Member
Hi sykesy69, I read your tutorial but I've some problem with the colour palette and the 2 editables boots. I mean:

The part I didn't understand is:

"......This should make copying the rest of the boots in simpler. Copy the 4 other un-editable boots in, leaving the first 2 slots empty
Then click “Image => Mode => Indexed Colour

In Palette select “Local Selective” click OK
Click “Image => Mode => Colour Table”, Click “Save” and save as“Colour” in the same place as your boots.
Once saved, in Table select “Grayscale” making sure the first colour in the grid is Black click OK

Save as (same folder as Boots) “xxx”.bmp click save and click on OK.
Copy the 2 editable boots into slots 1 & 2.
Then click “Image => Mode => Colour Table”. In Table select “Grayscale” click OK.
Just to check that everything is ok go back to “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the 7 un-editables.
Click Cancel......"


I did in this way but: when I click" Image => Mode => Indexed Colour" after imported all no-editables boots, photoshop ask me if I want to merge the layers, so the layers from 8 (7 boots imported and the mask 512x768 ) becomes 1 only, otherwise it can't change image mode in indexed mode,is correct?
The following part (saving palette and apply grayscale in colour table) are ok, and if I check is the colour palette is correct (loading in photoshop) it results the correct no editables boots colours.
Then I save it in .bmp and insert the the 2 editable boots: have I to reopen the file .bmp just few seconds ago saved to imported the 2 editables as a new layer? Cause, in the case I use the same file (don't reopen), photoshop put the 2 editables in the same layer of the other 7 no-editable and, once apply grayscale to the 2 editable, if I check loading the colour palette previously saved, the palette appears also in the 2 editables boots and not in the 7 no editables boots only (as write above "... The colour should come back for the 7 un-editables....). So, in the game-editing mode, the 2 editables appears with the colour palette (wrong) of the other 7 editables boots. What's wrong in this procedure?

Thanks, Bye.
 

Mumpleaser

Dirty_Harris Manager
Why would you do it in a different way than in the tutorial? Just follow the guide to the letter and you will succeed in making your own boot-packs in no time!

Just don't make the same mistake as me and insert more than one bmp in the same drop down slot in WEPIC Decoder! Your boots and palettes will be all messed up then.

Good luck!
 

Hunter

BELIEVE
I posted a picture earlier - the new adidas pred' pulse blue and grey.
do i copy and paste the images into photoshop and change the colour myself.
If so can someone try and do this for me as i dont have Photoshop at my dads yet please.
thanks.
 

mibsnoopy

New Member
Poliphilo said:
Hi sykesy69, I read your tutorial but I've some problem with the colour palette and the 2 editables boots. I mean:

The part I didn't understand is:

"......This should make copying the rest of the boots in simpler. Copy the 4 other un-editable boots in, leaving the first 2 slots empty
Then click “Image => Mode => Indexed Colour

In Palette select “Local Selective” click OK
Click “Image => Mode => Colour Table”, Click “Save” and save as“Colour” in the same place as your boots.
Once saved, in Table select “Grayscale” making sure the first colour in the grid is Black click OK

Save as (same folder as Boots) “xxx”.bmp click save and click on OK.
Copy the 2 editable boots into slots 1 & 2.
Then click “Image => Mode => Colour Table”. In Table select “Grayscale” click OK.
Just to check that everything is ok go back to “Image => Mode => Colour Table”. Click on Load and load your saved palette. The colour should come back for the 7 un-editables.
Click Cancel......"


I did in this way but: when I click" Image => Mode => Indexed Colour" after imported all no-editables boots, photoshop ask me if I want to merge the layers, so the layers from 8 (7 boots imported and the mask 512x768 ) becomes 1 only, otherwise it can't change image mode in indexed mode,is correct?
The following part (saving palette and apply grayscale in colour table) are ok, and if I check is the colour palette is correct (loading in photoshop) it results the correct no editables boots colours.
Then I save it in .bmp and insert the the 2 editable boots: have I to reopen the file .bmp just few seconds ago saved to imported the 2 editables as a new layer? Cause, in the case I use the same file (don't reopen), photoshop put the 2 editables in the same layer of the other 7 no-editable and, once apply grayscale to the 2 editable, if I check loading the colour palette previously saved, the palette appears also in the 2 editables boots and not in the 7 no editables boots only (as write above "... The colour should come back for the 7 un-editables....). So, in the game-editing mode, the 2 editables appears with the colour palette (wrong) of the other 7 editables boots. What's wrong in this procedure?

Thanks, Bye.


I have the exact same problem. All non-editables look great but the editables turn out weird. I followed the same guide as you too.

I've been trying to find an answer to this and so far the answers are something like exporting the bmp file from spike_ee.bin with WEPicdecoder in 'greyscale' [i have no clue at all how to do this so I just extracted a bmp] and then copying your editables over it and then reimporting it back into the .bin file. Well it doesn't work for me so maybe I'm extracting it wrong or someting.

Anyone have any idea on what we're doing wrong???
 

Usul

Registered User
Good thinking moving this thread here where its in plain view...i get so many people to ask me how to make bootpacks and i always have to direct them here, very few bothered to look for it in the old thread.
Biker_Jim was kind enough to direct me to this website once. http://loadaballs.vze.com/
Hunter, you will find all the adidas you ever dreamed of in there.
 

Uti

Registered User
Bootpacks

can i make a bootpack with Macromedia Fireworks MX 2004??

when it´s possible how to make this?
 
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