Amateur
Registered User
It's pretty straight forward, simply name your top 10 ideas for PES 2011. And if you want to, elaborate on why you want these ideas/features in PES11.
* New Animations
Although more fluid and easy on the eye, animations remain too basic and plain, with only a handfull of special animations.
Perhaps a new engine is needed, or who knows, but it's very clear that animations are not on par with most aspects of the game.
* More Special Animations
It's also fair to note that, perhaps player individualism is now more noticeable than ever before. Now we have new options, like choosing between different types of roulettes, step-over dribbles, etc.
Konami should elaborate on that concept, perhaps add some new 5 special animations; sole-of-the-foot dribbles, etc.
* A New Concept for Midfield Play
After playing PES10 and FIFA10, it's unarguably clear that the games cannot improve much further under the same approach - The Approach needs to change.
Midfield play is too easy and one-dimensional, and in reality; the game is won on the midfield. Off the ball movement, triangulation, covering passing lanes, anticipating against, etc. should be a lot more complicated and compromising.
Both FIFA10 and PES10 fail massively in this area, Konami and EA should start thinking about life after PES5 and PES6.
* New Player Attributes
One of the most annoying flaws remains, players with good physical attributes are unrealistically good at defending and winning the ball back. At times I prefer to chase back with Messi, because apparently he is a better defender than Carles Puyol.
If realistic midfield battles are a possibility; it's certainly impossible if players like Messi, CR9, Kaka, etc. keep winning balls so easily. It all indicates that new stats or player attributes -are- needed.
The other standout-flaw that still remains is in the off-the-ball movement and approach of each individual; there are different types of Awareness.
We have players with great tactical qualities, and yet different approaches. This is particularly noticeable on the midfield... We have players like Edgar Davids or Claude Makelele, great defensive midfielders with very different approaches to the game.
Players like Valderrama or Riquelme, who look like they're casually walking through the pitch -when- in fact, they are always looking for passing lanes. They do not worry about chasing back, instead, they invest most of their time controlling the tempo or like in many cases, drifting in and out of play.
Then we have the Frank Lampards, Steven Gerrards, Michael Ballack, etc. Modern players that are often described as "better" or more essential than most, because they offer so much; they score goals, give plenty of assists, chase back, etc.
And then we have exceptions such as Xavi Hernandez and Andres Iniesta. Players who can dictate the tempo like Riquelme, if needed to... but can also chase back and have the physical presence and consistency of players like Steven Gerrard.
Regardless of what type of midfielder you think is better, etc. It all implies that if you have Riquelme in midfield, or Iniesta in midfield, or Lampard in midfield, etc. The team will move and function differently.
We should have off-the-ball qualities or tendencies that should always be switched on, directly linked to each individual's DNA. This would establish a very important difference between technical ability and tactical ability.
My proposition would be to implement specific stats for: attacking work-rate, defensive work-rate, defensive awareness, and attacking awareness, amongst other.
These attributes would complement with the cards, and establish a clear difference between work-rate and awareness, as well as distinguishing tactical ability from technical ability.
* New Alternatives for off-the-ball runs
I'm not sure if I'm missing out on something, but to this day we still have to pass the ball -so- that we can tap the R2 button and set-up an attacking run. It's old and one-dimensional, as well as very obvious and easy to spot.
It would be refreshing if Konami can come up with new ways of setting-up attacking and defensive runs.
* New Approach
PES5, PES6, FIFA09, PES09, FIFA10, PES10 -are- meant to be played for 10 minutes or in other words 5 mins per half. We do have the option of playing 20 minute matches, but when we do; the game does not stand the test of time.
It simply isn't good enough nor realistic enough for 10 or 15 minutes per half. Konami should find a way of making the game fun/realistic/good enough to be played for 20 or 30 minutes; quality over quantity.
Until then it's more of the same; PES09, PES09.5, PES10, PES10, PES10, PES10, PES10... with new kits and some new features that have little or nothing to do with core gameplay.
* New Animations
Although more fluid and easy on the eye, animations remain too basic and plain, with only a handfull of special animations.
Perhaps a new engine is needed, or who knows, but it's very clear that animations are not on par with most aspects of the game.
* More Special Animations
It's also fair to note that, perhaps player individualism is now more noticeable than ever before. Now we have new options, like choosing between different types of roulettes, step-over dribbles, etc.
Konami should elaborate on that concept, perhaps add some new 5 special animations; sole-of-the-foot dribbles, etc.
* A New Concept for Midfield Play
After playing PES10 and FIFA10, it's unarguably clear that the games cannot improve much further under the same approach - The Approach needs to change.
Midfield play is too easy and one-dimensional, and in reality; the game is won on the midfield. Off the ball movement, triangulation, covering passing lanes, anticipating against, etc. should be a lot more complicated and compromising.
Both FIFA10 and PES10 fail massively in this area, Konami and EA should start thinking about life after PES5 and PES6.
* New Player Attributes
One of the most annoying flaws remains, players with good physical attributes are unrealistically good at defending and winning the ball back. At times I prefer to chase back with Messi, because apparently he is a better defender than Carles Puyol.
If realistic midfield battles are a possibility; it's certainly impossible if players like Messi, CR9, Kaka, etc. keep winning balls so easily. It all indicates that new stats or player attributes -are- needed.
The other standout-flaw that still remains is in the off-the-ball movement and approach of each individual; there are different types of Awareness.
We have players with great tactical qualities, and yet different approaches. This is particularly noticeable on the midfield... We have players like Edgar Davids or Claude Makelele, great defensive midfielders with very different approaches to the game.
Players like Valderrama or Riquelme, who look like they're casually walking through the pitch -when- in fact, they are always looking for passing lanes. They do not worry about chasing back, instead, they invest most of their time controlling the tempo or like in many cases, drifting in and out of play.
Then we have the Frank Lampards, Steven Gerrards, Michael Ballack, etc. Modern players that are often described as "better" or more essential than most, because they offer so much; they score goals, give plenty of assists, chase back, etc.
And then we have exceptions such as Xavi Hernandez and Andres Iniesta. Players who can dictate the tempo like Riquelme, if needed to... but can also chase back and have the physical presence and consistency of players like Steven Gerrard.
Regardless of what type of midfielder you think is better, etc. It all implies that if you have Riquelme in midfield, or Iniesta in midfield, or Lampard in midfield, etc. The team will move and function differently.
We should have off-the-ball qualities or tendencies that should always be switched on, directly linked to each individual's DNA. This would establish a very important difference between technical ability and tactical ability.
My proposition would be to implement specific stats for: attacking work-rate, defensive work-rate, defensive awareness, and attacking awareness, amongst other.
These attributes would complement with the cards, and establish a clear difference between work-rate and awareness, as well as distinguishing tactical ability from technical ability.
* New Alternatives for off-the-ball runs
I'm not sure if I'm missing out on something, but to this day we still have to pass the ball -so- that we can tap the R2 button and set-up an attacking run. It's old and one-dimensional, as well as very obvious and easy to spot.
It would be refreshing if Konami can come up with new ways of setting-up attacking and defensive runs.
* New Approach
PES5, PES6, FIFA09, PES09, FIFA10, PES10 -are- meant to be played for 10 minutes or in other words 5 mins per half. We do have the option of playing 20 minute matches, but when we do; the game does not stand the test of time.
It simply isn't good enough nor realistic enough for 10 or 15 minutes per half. Konami should find a way of making the game fun/realistic/good enough to be played for 20 or 30 minutes; quality over quantity.
Until then it's more of the same; PES09, PES09.5, PES10, PES10, PES10, PES10, PES10... with new kits and some new features that have little or nothing to do with core gameplay.