He's right though.
Let me tell you - theres nothing wrong with Fifas gameplay. Its the MM thats sorely let people down. At least they have a playable game there, which is something. Pes hasnt even got that unfortunately. Ive never played such a rigid, cheating game in my life.
As ive said Theres nothing wrong with the method its the execution thats poor.
It doesnt let you play the way you want to, it makes you play the way it wants too, theres a massive difference.
Players dont move off the ball intelligently, the cpu can catch even the fastest player with the ball even with the slowest players. the cpu DOES STUFF FOR YOU. Dear me, when i hit a shot and the keeper saved it the cpu scored the rebound for me!!! When i changed the cursor to unassisted it started passing and tackling for me.
Thats not realism, its a sham.
Theres no big depth here, its not about mastering a deep complex game. Its about finding a work around the rules put in place by the developers to make the game work, rather than making an innovative system that plays a balanced game.
No team should be able to continually knock around one touch passes around the back on pro difficulty unless you are playing Barca, not Paok.
And why cant you dribble? Why cant you do skill? Why cant i pass it beyond one of my players too another? Why are my crosses random, sometimes deep and high and sometimes whipped in? I am not in control here, the computer is. Same with shots, all completely random, not directed by me at all.
Read this from Edge magazine, 100% spot on.
"A scan of Metacritic reveals the intersecting fortunes of Pro Evolution Soccer and its long-term rival, FIFA. Plot the scores on a graph (to fill a rainy afternoon) and the spidery 'X' that emerges tracks FIFA's recent revival against PES's unexpected decline. And the trend continues. FIFA 10 (reviewed in E207) has taken a confident step forward with the introduction of 360-degree dribbling and a swathe of new animations and gameplay tweaks, and PES 2010's response is unconvincing.
The bottom line is that when measured against the fluidity and possiblilty of FIFA, PES 2010 comes up short. It answers FIFA 10's introduction of 360-degree movement with an expanded dribbling system of its own, but as the game's producer, Shingo 'Seabass' Takatsuka, has admitted, this feature was brought forward to the current game only following the announcement of FIFA's innovation. Konami's game doesn't offer full rotation, with players still noticeably locking into rigid paths as they turn-there are now simply 16 of these rather then eight.
A bigger issue is the relationship between ball and the player, which is stretched by this new development. Extra touches are taken as players move around the ball - an odd double-touch animation has been introduced - and as they turn through the less familiar running angles the ball has a tendency to drift unnaturally to the side. The result is that passing and working attacks through the midfield feels mechanical rather than fun.
It feels like an ageing engine pushed too far - an upgrade too many for a system that needs revolutionary rebuilding. Where FIFA is robust enough to present a physically independent ball to 22 free-running players and let football happen (or, crucially, is good enough to at least convince us that's what's happening), PES is still openly pulling strings and cranking levers. When chasing though balls players will frequently refuse to run or, worse, stuter ridiculously in and out of their sprint animation in order to arrive at what the game deems the right time. We've also seen defenders shunted impossibly sideways when charging down shots and goalkeepers still palming tame shots into the path of onrushing strikers.
Through all this there are frequent eruptions of what once made the game so great. Beating a man with the ball - cutting past a defender on the wing or on the edge of the box - is still enormously gratifying, and more a matter of skill and timing than FIFA's less precise 'do a trick and floor it' approach. And while the passing is slightly automated, this lends a clipped satisfaction - there's something gratifying about creating neat triangles and breaking down defences with angles through balls.
But it also means you never shake off the looming awareness that this is a game of football, an increasingly predictable set of football-like things with patterns and rules and limitations. Where FIFA has pulled together a sophisticated system of autonomous physics and AI that give unprecedented variation and a exceptional illusion of organic play, PES 2010 might still be proficient, but it's robotic and methodical, and firmly in second place. [7]"
Who r u to come on a PES FAN site and disrespecting everybody that likes PES. I
er..maybe he was a Pes fan whose fed up with the guff they are churning out? if he didnt give a toss he wouldnt post in the first instance.