I forgot to add that I have not modified Keeper form arrows. I figured they need every boost they can get. And yes, you understood my Babel-Quaresma allusion perfectly.
W!ld@'s PES editor lets you do these global edits in seconds btw.
A player like Gattuso, who isn't really great at anything but Stamina, Mentality and well.. being aggressive, yet he is a great player at a very strong team. To reflect that, I gave him 84 Response (One more than before the global -3), so even though he looks like a poor footballer, he will be a pain in the ass to play against.
In my DB, Newcastle got an average of 76 response and teamwork, for example. And most teams between 7th and 14th place in real life is in that area. 75-77 average, but note that it's just a coincidence that Newcastle got 76 for both.
Also note that a team with a generally high team work will play well together, and maintain possession better. Possession is also influenced by strategies, however. A team with higher average team work will simply be harder to keep clean sheets against. But team work does not seem to affect a teams defense much. I haven't touched Defense abilities, and team strategies affect this one too to a large degree. If you change strategies to "fit" your opponents, the game will become much easier. For example playing wide against a team that defends narrow, and so on.
I agree with your assessment of Samba, Hangeland etc. But my point about form is that 8 is too much for everyone, especially outfield players, because the red form arrow upset balance too much, and a player with 8 have more red arrows than all the others combined over a season. That is why I have "capped" the form at 6 for outfield players, but I have a very select few at 7. But I have capped the negative form as well, at 4. A player with 4 form will be on a blue form quite often, and that's not ideal. But in coalition with my other tweaks, this one is perhaps the most effective one to make the "better" teams actually better over the course of a season.
Even if 8 is allowed by the game, but the "soft cap" is at 6, and 7 for keepers and a very few other players of your assessment, then 6 is still pretty damn good. It basically mean that more often than not, you wake up fresh as a health guru, ready to over-perform.
Look here for a form arrow chart I posted earlier;
http://www.pesgaming.com/showpost.php?p=1839462&postcount=15
I don't know exactly how accurate it is, because it's for PES5. But from testing, it looks generally quite accurate.
By looking at the chart, physical abilities are increased by 12% with a red form arrow.
80*1.12=89.6~90
85*1.12=95.2~95
See where I am going with this?
Red arrows upsets balance, and PSD database only increase that balance issue by making the gap between good and great players smaller. But by reducing the effect of form, by simply reducing form, you restore balance on a large scale. And only fringe sparks of form, which is realistic, can result in a smaller team killing a giant.
But before you go completely overboard. It's really enough to increase Team Work from the PSD database on certain teams that you can easily assess needs it. Leave the rest at default (PSD or Konami), because the problem isn't at mid table. The problem is when United goes three consecutive seasons without being close to the top of the table.