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Better Graphics -- Always welcomed, but isn't a priority for me.. Gameplay is much more important.
You can improve the movements, the graphics, you can secure all the licenses in the world, you can have flawless Online Play -BUT- if Konami doesn't upgrades their Foundations, the Core Gameplay will remain unchanged.
So with that in mind, I want NEW STATS, I want a revolution in the Stats.. the game needs more realism and substance. Everyone does the same tricks, we need new DRIBBLING STATS, amongst many other.
PES needs a host of New Stats, in particular TACTICAL STATS. The game needs more Tactical Attributes, and tactical attributes need to be much more important in-game.
Compare the Brazilian Ronaldo with Cristiano Ronaldo.. The Brazilian Ronaldo didn't seemed as "agile" or as "quick with his feet" as Cristiano Ronaldo -BUT- R9 had an "explosive burst of speed" that made him lethal.
If a Stat for "Explosiveness" and "Running Technique" was added -alongside- "Agility", "Top Speed" and "Acceleration" -- the game would be Significantly deeper.
We need New Stats such as:
- Cutting the Ball
- Body Feints
- Weak Foot Dribbling Ability
- Shielding the Ball
- Finishing
- First Touch
- Step Overs
- Flicking the Ball
- Nutmeg
- 360ª Roulette and 180ª spins
- Avoiding Tackles
- Running Technique
- Explosiveness
Other than that...
I want to see new Concepts such as an in-game "Confidence Level" gauge to measure the confidence level of each individual throughout the game, throughout each play.
The sum of all the Individuals will make the Team's Overall Confidence Level, and the momentum will be in favor of the Team with better confidence.
Meaning that the "momentum shifts" would rarely be the same, maybe in one play the momentum is overwhelmingly going against you.. whereas in other plays the opponent will only have a very slight advantage in momentum.
This alone would be a great addition in my opinion, players with "low confidence level" will not run as much off-the-ball, and consequently some of their Stats will go DOWN momentarily.
On the other hand, a player with "high confidence level" will tire less and some of his Stats will go UP.. So if you have Riquelme or Fabregas with a "high confidence level" chances are that their Passing will be even more accurate than in normal conditions.
A Cristiano Ronaldo with a 90% Confidence Level will be more likely to score a goal or dribble past one or two opponents.. On the other hand, a Cristiano Ronaldo with a 60% Confidence might not be so lucky, and may disappear for some plays.
The confidence level of the teams, or in other words, the "momentum shifts" throughout the game would be different in each Play. Meaning that the Confidence Level would go up and down continually, for the whole 90 minutes.
Maybe in one PLAY you have Cristiano Ronaldo with a 90% Confidence Level.. whereas by the 70th minute of the game Ronaldo could have a 60% Confidence.
It would affect both Individual performances and Team performances, in a deeper and more realistic way. This would get rid of the random "Momentum Shifts" that we have in all PES games. There would be solid reasons for the sudden momentum shifts.
Instead of:
* John Terry suddenly beating Fernando Torres on PACE.
* Your Defensive Players suddenly stop moving, for no particular reason.
* Your players become significantly slower and weaker than the opposition.
There would be a reason for all those scenarios.. if John Terry beats Fernando Torres on PACE, that would only be possible if Fernando Torres haves a Low Confidence Level in that particular Play or Match.
Point of the matter is that we would have reasons behind every AI-Action. Somehow seeing John Terry running and accelerating past Fernando Torres is highly unrealistic and annoying.
Other than that..
I want Less Time and Space on the pitch -- PES09 is too SLOW TACTICALLY, you have too much time to think whatever it is you want to do.. this becomes boring very fast. PES needs to be sharper and faster in this aspect, it needs to be Mentally or Tactically Faster.
Another thing that needs improvement is the one-on-one play. It's time to add a Distance Gauge or something like that, to measure the distance between Attacker and Defender -- Distance is key when Attacking or Defending.
A gauge for measuring the distance between Attacker and Defender would definitely add a new element of Space and Timing into the game. This would add some much needed substance to one-on-one play. We would have to master getting "in range" for dribbling or defending.
Other than that..
A very important aspect that I have never experienced in any Football Sim is in how you "Intercept Passes".
In PES09 it requires zero thinking, you just; run, run, run, run, and release some buttons when the time is right.. and eventually, or most of the time, you end up winning possession back.
Defensive Play in PES09 is excessively straightforward, one-dimensional, and boring.
In real-life "intercepting the ball" is a very important part of the game. You have to make split-second decisions and react in-time.. which is very involving and addictive if you get the hang of it.
It is a gamble, first of all you need to have good awareness if you want to intercept a pass, and secondly.. you need to chose Left or Right or Center. You have to anticipate, and sometimes you get it right, other times you don't.
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Although I agree with you on some points, I think its a little naive to assume that changing graphics and movement is pointless. Evidently with improved movements and animation will coincide with gameplay changes. If there are more animation then that will mean you will be able to do more things which directly affects the gameplay e.g. 360 movement. Therefore animations are just as important as gameplay as they work together to make the game work.
Also your stats system sounds promising but would it work? Adding more stats to pro evo (there are a lot at the minute) would complicate things to the point that the game would not function. e.g. having a stat "explosive burst of speed" is just unrealistic and too specific. I do agree that they could add more and something to do with team morale but adding more stats does not make it deeper it makes it more difficult for programmers to make the game work as your theory suggests it should
Not in Team C section because you cant use them in Master League. Why dont Konami just let us use Teams we create in Team C section in the master league.
Bring back the option to change socks/shorts/shirts on the game option screen.
Although I agree with you on some points, I think its a little naive to assume that changing graphics and movement is pointless. Evidently with improved movements and animation will coincide with gameplay changes. If there are more animation then that will mean you will be able to do more things which directly affects the gameplay e.g. 360 movement. Therefore animations are just as important as gameplay as they work together to make the game work.
Also your stats system sounds promising but would it work? Adding more stats to pro evo (there are a lot at the minute) would complicate things to the point that the game would not function. e.g. having a stat "explosive burst of speed" is just unrealistic and too specific. I do agree that they could add more and something to do with team morale but adding more stats does not make it deeper it makes it more difficult for programmers to make the game work as your theory suggests it should
I'm telling you right now Konami, won't do much to change it!! They also need to make the crowd and commentary parallel with the gameplay situation, right now, it si no where near it!!
-Handball. This is long over due. Add some animations where players try to move their arms to avoid the ball.
I'm telling you right now Konami, won't do much to change it!! They also need to make the crowd and commentary parallel with the gameplay situation, right now, it si no where near it!!
ML Stats
show the number of appearences players have made in the season
add number of cleansheets
allow previous seasons results to be shown in the fixture calender
bring back possesion per quater in matches