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X360 Scoreboard NEW HEX and Bins (Bolloxmasta)

tonycrew

Registered User
Ok here are some new hexes again untested as of yet, I think there were some probs with zlib and headers, anyway there are 2 dt06 hexes v1a and v1b, these are only for experienced users of GGS and AFS Explorer, as you will need to be able to modify reserved space, (i mainly put them here for BM to test and maybe include in his patch).

There is also a NEW unnamed_55.bin (Graphics Bin i created with hex) which now has 8 files in it, the CL ones and 2 Base Files.
game2d_01Cl.tex game2d_00Cl.tex game2d_02Cl.tex game_adCl.tex simPlateClFlare.tex simPlateClPlate.tex game2d_00.tex game2d_02.tex

Well this is to get around the problem of the extra scoreboard it loads when you score.

And finaly theres a new unnamed_166.bin which loads a replay graphic, as i explained in an earlier post the scoreboards now load 5 files for code, i have covered this by using 4 edited hexes and an edited graphical bin.

INSTRUCTIONS
unnamed 166,167,168,169 go into dt06
unnamed 55 goes into dt05

I aint gonna explain all about GGS and AFS Explorer as i'm having probs making the space myself, sorry for that, but if all is ok BM will add this to his patch anyway.

http://www.filefactory.com/file/a1ag0h0/n/NEWCLSBv1a_rar

http://www.filefactory.com/file/a1ag0h4/n/NEWCLSBv1b_rar

http://www.filefactory.com/file/a2ac13f/n/NEWunnamed_55_rar

http://www.filefactory.com/file/a1ag1fd/n/unnamed_166_rar
 

Bolloxmasta

Registered User
Ok here are some new hexes again untested as of yet, I think there were some probs with zlib and headers, anyway there are 2 dt06 hexes v1a and v1b, these are only for experienced users of GGS and AFS Explorer, as you will need to be able to modify reserved space, (i mainly put them here for BM to test and maybe include in his patch).

There is also a NEW unnamed_55.bin (Graphics Bin i created with hex) which now has 8 files in it, the CL ones and 2 Base Files.
game2d_01Cl.tex game2d_00Cl.tex game2d_02Cl.tex game_adCl.tex simPlateClFlare.tex simPlateClPlate.tex game2d_00.tex game2d_02.tex

Well this is to get around the problem of the extra scoreboard it loads when you score.

And finaly theres a new unnamed_166.bin which loads a replay graphic, as i explained in an earlier post the scoreboards now load 5 files for code, i have covered this by using 4 edited hexes and an edited graphical bin.

INSTRUCTIONS
unnamed 166,167,168,169 go into dt06
unnamed 55 goes into dt05

I aint gonna explain all about GGS and AFS Explorer as i'm having probs making the space myself, sorry for that, but if all is ok BM will add this to his patch anyway.

http://www.filefactory.com/file/a1ag0h0/n/NEWCLSBv1a_rar

http://www.filefactory.com/file/a1ag0h4/n/NEWCLSBv1b_rar

http://www.filefactory.com/file/a2ac13f/n/NEWunnamed_55_rar

http://www.filefactory.com/file/a1ag1fd/n/unnamed_166_rar

alright mate for v1a same freeze as before and v1b all bins import except 168v1b as it just closes ggs even tho i have plaenty of space in there so i havent test this one
 

tonycrew

Registered User
alright mate for v1a same freeze as before and v1b all bins import except 168v1b as it just closes ggs even tho i have plaenty of space in there so i havent test this one

Ok thanks for the test.. well i really dunno where to go from here, is that with my new unnamed 55 bin..?
v1a and v1b was only the headers of the bins that was different as zlib fooks them up, so i manually make the have the corect headers

FROM
Code:
...W.....s....w0
TO
Code:
...WESYS.......s

Its weired how it makes GGS crash as thats the only diffrence.


Ok just had one last look and it looked like there is 1 byte missing from the end of each hex, this has been replaced, but it shouldn't really of made a difference.
http://www.filefactory.com/file/a1a2h2d/n/ScoreboardV2_rar
 
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