First of all new intro to the game. First clip shows select player celebrating and warming up, then shows teams in tunnel.
Friggen hell, new graphical look is mighty impressive! Day time that is, night time not so much #FIFA12
Emirates Stadium has a lower swinging camera compared to Stamford Bridge, very nice
First OMG moment! Player down injured. Ref stops play AFTER a few seconds. Sub him off. Restart, drop ball, and player kicks back to keeper!
OMG! Seamless throwin’s! No cutscene! ball goes out, you chase it, pick up and throw! Even throw from way behind the line
Dribbling = Win. Very similar to PES in terms of close control. Massive difference from FIFA 11. Impressive animation! Messi = God!
defense system is takin time getting used to. X/A is contain, stops you from tackling. O/B is now the tackle button. not intuitive
Good news for me is that impact engine isn’t as in your face as it could have been. Looks so good, but needs some tweaks
Wow to the shooting! Brand new ball physics guys! Finally…low hard crackers!
Dribbling is so different, and so many context animations too. Love it.
Van Persie new face!
Just seen Walcott pulling up with hamstring injury, when @dave979and @tem1985 were playing!
So played single player. Early build, but nothing great right now. New dribbling means you can evade more, but still samey
Yeh, day time graphics are special. really impressed with the new filter
Player individuality is improved to an extent, but more in dribbling now. Saying that, just got ripped apart by Terry v AI..
Really unsure about defensive system. Similar to PES 2011, in everything including where it needed improving.
Biggest thing to say is that the game is still FIFA. I mean no revolution. Key awesome improvements in areas, but it’s still FIFA.
player rating screens after the game have real life pictures of players! Nice touch!
My fave player in this build if Nasri. Awesome dribbling skills!
Seeing some ugly moments with impact engine. Like players reacting like a bomb has gone off over little things. Still early though
Tricks are the same, maybe more powerful as no one can defend proper lol
Had my first game with @Suffwan (won 2-0). Some very noticeable improvements. Menus are lovely and TV style presentation is lovely
Just saw a great example of the impact engine. Walcott pulled up randomly after taking some knocks throughout the game
Passing feels a little lethargic at times, hmm
Happy to say though, a lot less physical…more realistic than FIFA11.
Seamless play is the order of the day, impressed by that
Dribbling is much improved, more precise. Movement feels more natural
Passing is a bit lethargic at times, but you get moments where some passes will wow you
Lofted through balls are a bit powerful at the moment. Majority of the time the striker will win out.
Game time! Playing a “Pre-Alpha” build. Very early!
Haha players now kick the ball back to the opposition after fouls/injuries. Lovely cosmetic touc
Shooting is much heavier now. Which I for one love. Power bar now divided in to four chambers instead of 3
There are problems though, it’s far from “perfect” saving that detail for my full impressions though
Getting to grips with the Tactical Defending takes time. Where and when to use it is the key
Impact Engine is wonderful when it works but there some glaring issues at times. Obviously early but needs a mention
The pacing of the gameplay is better, much more reserved and controlled. Lots of time of the ball in tight areas. #FIFA12 on normal setting
My biggest issue with the AI is the off the ball movement. Can be quite static at times.
the new default camera is brilliant. Much flatter and a little more zoomed in. Gives a TV feel.
My biggest #FIFA12 highlight so far has to be Precision Dribble. Powerful but wonderful at the same time. Has contextual bits too
the match day experience has changed a lot. Menus are very slick and the Pre-match stuff is loads better.
dribbling is a much more powerful tool though seems inconsistent, early build though
CPU still insanely pressurising on Legendary!
Lunch break - #FIFA12 morning assessment – definitely moving in the right direction with new concepts – lots more work to do but good WIP
First thought, Shooting feels WAY better
Loads of stopping to view replays. Mostly for good reasons
Few impact engine problems, especially with off the ball collisions.
Overall, it’s early. Happy with most things, not about others. AI seems less aggressive aside from legendary
Defending much better. AI, momentum/inertia… still really problematic.
In regards to pacey players.. feels similar. Walcott isn’t being caught, nor getting away
It’s.. different but similar. Currently it’s not enough change to satisfy me.
I’ll do a full write up tonight/tomorrow. There are big positives, but too many negatives