Closing Comments
The Lord of the Rings: Conquest is a straightforward affair with very little that will pleasantly surprise anyone who played Star Wars: Battlefront. Its combat and general mission structure is by-the-books and the lack of expandability and feeling of redundancy are felt instantly. Withstanding all of that, Conquest still somehow manages to earn merit on its expert use of The Lord of the Rings license. The environments feel like they're straight from the silver screen and Howard Shore's multiple orchestral pieces are great to fight alongside.
Diehard fans of both online, class-based games and The Lord of the Rings might want to invest the sixty bucks, but if redundant and unimaginative gameplay are things you despise, you'll want to steer clear.
IGN Ratings for The Lord of the Rings: Conquest (PS3)
Rating Description
8.5 Presentation
Just about everything feels like it's ripped straight out of the films. Hugo Weaving's dialogue could be stronger, as could the mid-action voice work.
6.0 Graphics
Crappy textures, character models and some framerate problems are partially saved by the great environmental designs of the movies.
8.0 Sound
Voice work ranges from good to very bad while Howard Shore's pieces push the action along wonderfully.
6.0 Gameplay
Redundant gameplay isn't helped by fairly unimaginative design. This game could have been much more had it expanded on the established formula to push the franchise in fun, new directions.
7.0 Lasting Appeal
It's fun for awhile, but after you hit the same button sequences for the thousandth time, things get more than a little stale. Any number of additions would have expanded this game's life.
Decent OVERALL- 7.0
(out of 10 / not an average)