MysteryMan
Registered User
Here are some suggestions from the top of my head, probably not all but id appreaciate if you guys read it and comment what you think about them.
(1). Difficulty and Gameplay
I want Top Player to mean a challenge in the playing sense, I want the AI to be smart, fast, exploit the errors I make and be better in each difficulty.
I don't want higher difficulty to mean the SAME but with super stats of the AI players and every single team passing the ball as fast and accurate as Barca yet be as dumb as .... u get the point.
(2). Stats of players
Stats mean too little in this game, 3 major stats like this are Speed, Strenght/Size, Passing.
*Speed*
Players that are really fast don't seem like it, for example Walcott and a Slow Defender can both run towards a ball thats like 20 metres away, and yet the slow defender will run as fast as Walcott.... I mean come ON , Walcott would murder him for 10 metres.... Of course when he gets the ball he will be much slower because he can't run fast with the ball, but if they run without it he is SUPPOSED to murder a slow defender like that, its just the way it is.
*Strenght/Size*
Even if you have someone like Drogba , someone like Iniesta can push u off the ball, thats just unrealistic but it probably has more to do with point 1, where AI players have super stats.
*Passing*
Ferdninand can almost make passes like Xavi, I really see almost no difference, there is some but not nearly big enough, I mean someone with 80 passing stats thats really fast and good dribbling stats is more effective in the middle as Xavi, because u can make the same passes with him, passing just means far too little and it needs to mean alot more.
Overall KONAMI really needs to make stats MATTER, because whats the point of having someone with 95 top speed ,or someone with 95 strenght if it almost doesn't matter against top player, since their players are all maxed or something because KONAMI is unable to make a smart AI.
(3). Shooting
Shooting seems to be wrong in the sense that you seem to almost miss more or shoot bad more when theres nobody around you compared to when your in a crowd under pressure, how many times were u solo 1vs1 with a clinical finisher like Messi and missed the goal horribly? It happens alot, and way too much, and when ur surrounded by players you usually make really good shoots, even when thats the part when you should be mostly making bad ones.
(4). Defending/Dribbling
We need a button to TACKLE, not pressure, if I want to TACKLE the opponent I want the option to be able WHENEVER I want, and if I can't get the ball then its a foul if he goes towards the goal obviously for yellow card and it depends if someone is dribbling u need to have good reaction time or else its a foul, but this not beeing able to tackle when u want is stupid, the computer chooses for you which makes me feel like im not in control.
Dribbling is also flawed, the "tricks" we can perform are not reliant on dribble speed and accuracy or at least not much, so almost everyone can dribble with them and do so very succesfully, it needs to have a much bigger effect, for example someone with a low dribble speed performs them slowly and the defender can tackle him easyer, someone with bad accuracy of dribble may push the ball far too much and someone else can pick it.
On the other hand for AI defenders aswell the "response" should mean how fast they react to foul, it probably does but the defenders don't really tackle much at all, they just run and chase your players around so you always know when they come your way so you can change directions or use dribbles to always get past them, real life doesn't work this way.
In real life defenders usually stand a bit off you and then they either attack or wait for you to make a move , so its much harder to get past them, this is how pes should be, and stats like dribble speed and accuracy for attackers and response for defenders should mean how likely it is for you to get past him, depending on your timing aswell.
I also have a suggestion for "tricks", they should make it invidual for every player not the whole team. So you are able to save 4 tricks to your player instead, hence Ronaldo having his tricks, Di Maria having his, Ozil having his...etc
(5). Stamina
Stamina is flawed, your players and the AI players can RUN all night long at top speed, how realistic is that?
My idea for this is to make 2 types of stamina, one is current stamine and the other is total energy.
Current stamina means how long you can sprint top speed before you start slowing down and eventually need to run normally, this stamina drains very fast but also fills fast ( depending if you run or walk or stand ), so someone like Messi can sprint for idk example 30 metres then his top speed starts slowly going down, and eventually he can't sprint anymore, only run at a somewhat faster speed than no sprint ( if u still hold sprint ), and it will fill fast if you stand, if u walk a bit slower, and if you keep running it will fill slower.
Total energy is the energy someone has, when it reaches red area the player can't run as fast anymore( for example last 20-30 minutes of the match) and AI also won't be so aggressive because the players are really tired so fitness and how players are prepared will play a crucial role just like in real life.
(6). Refs/Fouls
-Refs never play advantage, even if u get a GREAT ball and the opponent makes a useless little foul on you thats almost not even a foul
-Almost never do your players make quick free kicks, u always need to wait...
-Offside if the player ur passing too is offside, even if the ball deflects away to some other player ,even if the opponent would get the ball, it just slows down play and is annoying
-Red and Yellow and No cards at all the wrong moments, you can foul the last man going towards goal and get a yellow or no card, on the other hand a normal foul can get you a red.
(7). Goalkeepers
KONAMI needs to improve them ,they are just shite, enough said.
(1). Difficulty and Gameplay
I want Top Player to mean a challenge in the playing sense, I want the AI to be smart, fast, exploit the errors I make and be better in each difficulty.
I don't want higher difficulty to mean the SAME but with super stats of the AI players and every single team passing the ball as fast and accurate as Barca yet be as dumb as .... u get the point.
(2). Stats of players
Stats mean too little in this game, 3 major stats like this are Speed, Strenght/Size, Passing.
*Speed*
Players that are really fast don't seem like it, for example Walcott and a Slow Defender can both run towards a ball thats like 20 metres away, and yet the slow defender will run as fast as Walcott.... I mean come ON , Walcott would murder him for 10 metres.... Of course when he gets the ball he will be much slower because he can't run fast with the ball, but if they run without it he is SUPPOSED to murder a slow defender like that, its just the way it is.
*Strenght/Size*
Even if you have someone like Drogba , someone like Iniesta can push u off the ball, thats just unrealistic but it probably has more to do with point 1, where AI players have super stats.
*Passing*
Ferdninand can almost make passes like Xavi, I really see almost no difference, there is some but not nearly big enough, I mean someone with 80 passing stats thats really fast and good dribbling stats is more effective in the middle as Xavi, because u can make the same passes with him, passing just means far too little and it needs to mean alot more.
Overall KONAMI really needs to make stats MATTER, because whats the point of having someone with 95 top speed ,or someone with 95 strenght if it almost doesn't matter against top player, since their players are all maxed or something because KONAMI is unable to make a smart AI.
(3). Shooting
Shooting seems to be wrong in the sense that you seem to almost miss more or shoot bad more when theres nobody around you compared to when your in a crowd under pressure, how many times were u solo 1vs1 with a clinical finisher like Messi and missed the goal horribly? It happens alot, and way too much, and when ur surrounded by players you usually make really good shoots, even when thats the part when you should be mostly making bad ones.
(4). Defending/Dribbling
We need a button to TACKLE, not pressure, if I want to TACKLE the opponent I want the option to be able WHENEVER I want, and if I can't get the ball then its a foul if he goes towards the goal obviously for yellow card and it depends if someone is dribbling u need to have good reaction time or else its a foul, but this not beeing able to tackle when u want is stupid, the computer chooses for you which makes me feel like im not in control.
Dribbling is also flawed, the "tricks" we can perform are not reliant on dribble speed and accuracy or at least not much, so almost everyone can dribble with them and do so very succesfully, it needs to have a much bigger effect, for example someone with a low dribble speed performs them slowly and the defender can tackle him easyer, someone with bad accuracy of dribble may push the ball far too much and someone else can pick it.
On the other hand for AI defenders aswell the "response" should mean how fast they react to foul, it probably does but the defenders don't really tackle much at all, they just run and chase your players around so you always know when they come your way so you can change directions or use dribbles to always get past them, real life doesn't work this way.
In real life defenders usually stand a bit off you and then they either attack or wait for you to make a move , so its much harder to get past them, this is how pes should be, and stats like dribble speed and accuracy for attackers and response for defenders should mean how likely it is for you to get past him, depending on your timing aswell.
I also have a suggestion for "tricks", they should make it invidual for every player not the whole team. So you are able to save 4 tricks to your player instead, hence Ronaldo having his tricks, Di Maria having his, Ozil having his...etc
(5). Stamina
Stamina is flawed, your players and the AI players can RUN all night long at top speed, how realistic is that?
My idea for this is to make 2 types of stamina, one is current stamine and the other is total energy.
Current stamina means how long you can sprint top speed before you start slowing down and eventually need to run normally, this stamina drains very fast but also fills fast ( depending if you run or walk or stand ), so someone like Messi can sprint for idk example 30 metres then his top speed starts slowly going down, and eventually he can't sprint anymore, only run at a somewhat faster speed than no sprint ( if u still hold sprint ), and it will fill fast if you stand, if u walk a bit slower, and if you keep running it will fill slower.
Total energy is the energy someone has, when it reaches red area the player can't run as fast anymore( for example last 20-30 minutes of the match) and AI also won't be so aggressive because the players are really tired so fitness and how players are prepared will play a crucial role just like in real life.
(6). Refs/Fouls
-Refs never play advantage, even if u get a GREAT ball and the opponent makes a useless little foul on you thats almost not even a foul
-Almost never do your players make quick free kicks, u always need to wait...
-Offside if the player ur passing too is offside, even if the ball deflects away to some other player ,even if the opponent would get the ball, it just slows down play and is annoying
-Red and Yellow and No cards at all the wrong moments, you can foul the last man going towards goal and get a yellow or no card, on the other hand a normal foul can get you a red.
(7). Goalkeepers
KONAMI needs to improve them ,they are just shite, enough said.